april burgess


Sharna and Noah’s DWTS All Access Interview, April 13, 2015. 


April 15th 1962: Disneyland After Dark is released

Disneyland After Dark was aired as an episode of Walt Disney’s Wonderful World of Color. As the title suggests, Walt Disney hosted this tour through Disneyland with musical guests; the Osmond Brothers, Bobby Rydell, Louis Armstrong and former Mouseketeers Annette Funicello and Bobby Burgess. Throughout the show Walt was stopped by guests who wanted his autograph and was continually “delayed” from giving a detailed tour, or so was the running joke of the episode.

Watch episode: http://m.youtube.com/watch?v=Abp3O8nMM_g


Three surviving images of SimRefinery, a game produced by Maxis’s Business Simulations division for Chevron.

Top: PC Magazine article “Businesses Play War Games” by Christopher Barr, June 15, 1993, 31.

Lower-left: San Francisco Chronicle article “Computer Games Get Real - Simulations let companies solve complex problems” by Ken Siegmann, Ben Wildavsky, and Chronicle staff writers, March 5, 1993, D1. (via Beyond Sims on Flickr)

Lower-right: Washington Post article “The Realities of Simulations” by John Burgess, April 12, 1993, 19.

For context, from the Post article… (shortened)

Simulations. They are already a big part of why computers are everywhere. Just look at arcade games. Now companies like Chevron and Maxis are trying to move the discipline to a new plateau, by using the whimsical approach of games to liven up industrial training courses.

Maxis’s SimRefinery may look familiar to some PC users. That’s because SimRefinery was produced by the same team that created the cult program SimCity in 1989. One of those rare programs that defines a new genre, SimCity has gone on to sell more than 2 million copies and create fanatic loyalty.

Chevron spent about $75,000 on a SimRefinery prototype that lacks some features - for example, the user should be able to design and build the refinery, as well as operate it, for example. But so far his team is still waiting for the go-ahead - and the money - to finish and introduce it. People at Chevron like it, [Chevron computer engineer Terrell Touchstone] said. But it’s still a big leap to make, this merger of games and training.