any number can play


Everyone knows the basic idea of the Fantasy Heartbreaker, the game written (Probably for many, many years) by someone who had never played anything but D&D or examined any other RPGs published in that time, so they basically self-publish their D&D house rules. (The original article defining the term suggested that, to be a real heartbreaker, there had to be just one really solid gem of an idea buried in there, let down by the surroundings just being D&D with maybe some different races and fighters being called “Warriors” or whatever, but like most terms coined on the internet, the usage has broadened over time.)  You’ll see them advertised with such glimmering marketing like “Any race can play any class!”, bragging about the number of classes and races they have, etc.

So I told you that to ask you this.

If someone were to do the same thing, but with the WOD and Vampire as the game they want to re-publish with their own special house rules, would you call that…

…A Heartstaker?

Can we quit it with the good colorless cards already?

Artifacts and otherwise colorless cards have been part of Magic: the Gathering since Alpha, and since Alpha, artifacts have represented some of the stupidest, most poorly balanced, most overpowered cards in all of Magic: the Gathering. I’m not going to get into explaining why Black Lotus, the Moxen, and Sol Ring are strong. That part’s self evident. What I want to point out, though, is how they compare to the colored spells in Alpha.

Right from the start, Green cemented itself as the color of fast mana. With Llanowar Elves, Wild Growth, and the rare Birds of Paradise, Green was far better than the other four colors at ramping. Despite this, the actual strongest mana acceleration spells in the set are the artifacts. As any deck can run artifacts easily, this means that Green wasn’t actually any better at mana acceleration than White, Blue, Black, or Red. Green did still have Channel, a card with power all its own, but the fact remained that artifacts stole away an important part of Green’s color identity.

Another interesting parallel in the same set was that of Dark Ritual and Black Lotus. The fact that Black Lotus is too strong is not the issue we’re looking at here. The issue is that Black Lotus is almost strictly better than a card that cost a colored mana. From the beginning, artifacts were better at some things than the colors who were supposedly good at it.

The question then is “Why is this bad?” This is bad because in Magic: the Gathering, deck diversity and the balance of deck construction relies heavily on the color pie. Gaining versatility and advantage in deckbuilding is supposed to require reaching out into multiple colors, diluting the reliability of casting those spells. A deck running only Black can reliably cast its Dark Rituals and use them to cast any of its spells, while a deck running Black and White will both have times when it cannot generate the Black mana to cast Dark Ritual and times when the Black mana generated doesn’t allow it to cast the spells it wants. By running Black Lotus instead, it has a card that it can always cast and that is useful for all its spells. This lessens the tradeoff. As the number of useful colorless cards increases, the balance between having the right spells and having the right mana continues to shift until, ultimately, a deck can just run all the best cards instead of needing to work into a specific color’s strategy.

Somehow, Wizards has continually managed to mess this up.

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On queerness, toxic monogamy, and fandom space

Nearly a year ago now I wrote this post about bi erasure and biphobia in fandom. Lately, it’s something that has been on my mind a lot again, especially since I’ve had some new experiences with the subject. And so I wanted to expand on that post as well as talk about the way in which certain aspects of “romance culture” can and often do intersect with biphobia and the erasure of various identities in fan works.

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Why MTG Is Better Than Sex

10. You don’t have to cuddle after a game of Magic.

9. A game of Magic can last for hours.

8. You can Clone a Shivan Dragon but try that with your partner.

7. Protective card sleeves are easier to put on than condoms.

6. Good sex can cost you $1000, but a Black Lotus will only cost you $250.

5. You can Control Magic a Shivan Dragon, try THAT with your partner.

4. A game of magic ALWAYS ends simultaneously.

3. Your opponent won’t ask you if you’ll still respect them in the morning.

2. You can always find someone to play Magic with you.

1. An eight second game of Magic is good!

From: (J Greely)

- Magic requires no foreplay; you can just grab a partner and start playing.

- you can switch opponents as often as you like, and no one will mind.

- brutally beating your partner is okay.

- Protection really works.

- Magic comes with a rulebook.

- parents don’t go crazy when they catch their children playing Magic with the neighbor’s kid.

- you can play Magic while eating a sandwich.

- any number of people can play in a game of Magic, and everyone gets a turn.

- if your deck just isn’t working, you can blame it on the shuffle.

- Tom Wylie is easier to understand than Doctor Ruth.

- when you pay for Magic, you’re guaranteed of a good time.

- you can always get your partner to play Magic with you in public.

- you can shuffle your deck as much as you want.

- your partner can shuffle your deck, too.

- when you buy Magic, you know it’s fresh from the factory.

- when you get tired of a deck, you can make a better one.

- your neighbors won’t mind if you watch them play Magic.

- it’s okay to play Magic with your sister.

- you don’t *need* a battery-powered shuffler, but it’s easier than using your hands.

- you don’t have to tell your current partner about everyone you’ve ever played with.

- if you quit playing Magic and sell all of your cards, you can probably afford sex.


10. Rapidash

A horse, you can ride, which is also on fire.

9. Drifloon

“These pokemon are called the ‘Signpost for Wandering Spirits,’” the Pokedex explains. “Children holding them sometimes vanish.” SCARY BALLOONS!

8. Snorlax

Just like people, pokemon come in all shapes and sizes. Some are lithe and athletic, others cute and fluffy. And then there’s Snorlax, a creature whose defining trait is its ability to sleep basically anywhere at any time.

7. Squirtle

There’s just something about Squirtle. Maybe it’s the way it looks in sunglasses, or maybe it’s that it has the best possible name.

6. Turtwig

Turtwig is, literally, a baby turtle with a twig growing out of its head. As it evolves, so does the twig, eventually turning into a giant tree on the back on an intimidating turtle called Torterra

5. Gyarados


4. Slowpoke

It me.

3. Cubone

Cubone is easily the saddest pokemon in existence. The little guy wears a skull on its head, which is creepy enough, until you realize that it’s the skull of its dead mother. 

2. Piplup

A Piplup is so cute that after seeing one you will forever look at penguins as a disappointment.

1. Eevee

Depending how you play, it can become any number of creatures, from the electric Jolteon to the icy Glaceon. The world isn’t a straight road for Eevee, it’s a series of paths, and it’s the only pokemon that will teach you that you have freedom to choose.

Card Game

The Card Game is a paranormal ritual that uses spirits of those who have passed.

It can be played with any number of people. All you will need for this game is: a deck of playing cards, a candle, and salt.

Step 1: turn off all the lights in the room, light the candle
Step 2: sprinkle some salt on the playing cards
Step 3: each person playing the game must shuffle the cards
Step 4: lay out the cards, face down, in three groups of six cards each group of cards should be two columns and three rows, as pictured above
Step 5: one of you ask “are the spirits willing to speak with us tonight”
Step 6: the person who asked the question must hover their hand slowly over the cards until you feel heat radiating from a certain card that is the card you flip over
Step 7: Flip the card over. heart means yes, spades means no, diamonds means maybe, clubs means i dont know

Each person who is playing may ask a question. Each time the person asks a question, they must turn over the card they feel heat coming from.

If you feel anything bad starting to happen, hear whispering or feel like something is touching you, it is time to abort the game. To end the game, you must say “goodbye”, blow out the candle and sprinkle salt over the cards and shuffle them again.

WARNING: I recommend you DO NOT play this game


imagine, idolize and idealize a dream a nightmare couldn’t change.
any number can play..

They (1D) were able to accomplish so many things, and open the door and keep the door open for artists to come through.
Where 1D hit homerun with their core, they were never able to get rhythm radio to really be supportive to them because their (1D) records tested really well young, but didn’t do as well with the older demo(graphic)s.
PILLOWTALK, is that record, and any number 1 record for that matter, that can be played in all day parts. And that’s (Pillowtalk suitable for all day parts) one of the reasons why we were able to accomplish that feat. And the time of the Billboard Hot100, our (PILLOWTALK) points really came from streams. So, if we didn’t have those streaming points, we would not have been #1.
(on how to get a song radiopromo): "The way you go about something like that is really building a case. And you build cases now, with streaming, viral 50 chart, Shazam, digital single sales, touring.

Joe Riccitelli (RCA) on an interview for Billboard (credit to inzaynzolo on twitter for the quotes).