“So, uh, what’s
been going on with you and Y/n?” Brian asks Shawn from across the pingpong
table. The boys were never ones to get deep or gush like girls, but after the
way Shawn had been attached at the him to you lately, someone had to ask him
“Nothin’ man, she’s
just really cool and funny.” Shawn brushes off, smacking the ball back to
Brian, but missing the table completely.
Whatever you say, man.” Brian teases.
HAPPY BIRTHDAY TO THE BEAUTIFUL AND PRECIOUS @melissbenoist!! hope you have a wonderful day, pal <3
“I swear to fucking God, if you don’t
come over here with a giant bag of Reese’s and a gigantic tub of ice
cream – better be my favorite flavor, too – then I’m firing you
as my best friend,” Stiles threatened into the phone pressed
against his ear. His face was buried in the pillow on his bed so his
words came out in a muffle. But, judging by the chuckle in his ear,
he was understood regardless.
“I’ll be there in fifteen, drama
queen,” Derek said, amusement and fondness clear in his voice, and
Stiles groaned at him before hanging up and tossing his phone
carelessly toward the foot of the bed.
When he was five years old and running
around the park with his action figures, his dad sitting on a bench
nearby and talking to the other parents, Stiles had met Derek Hale.
Derek had been six at the time, a few months shy of turning seven,
and he had been at the park with his sisters. But instead of watching
them or paying attention to little Cora trying to play with him, he
had been watching Stiles.
Stiles had taken notice and, being
Stiles, had gone over and asked him if he wanted to play superheroes
with him. Derek had smiled brightly and nodded, and Stiles had handed
him his Superman action figure while keeping his own Batman one.
They had played for hours, both
swallowed into their own little world and completely ignoring the
rest of the universe. It had just been the two of them; Batman and
Superman saving the citizens (ants and insects) of the grass below
They had become inseparable since then,
Stiles latching onto Derek like a leech and Derek letting him. And
when Derek had shown up to Stiles’ sixth year birthday party with a
special edition of a Batman comic, Stiles had declared him his best
friend. Not much changed over the years, not even when they
Jack: Thinks he’s the hottest shit in the classroom, learned his ABC’s the fastest, never wants to play with his toys until someone else does (then they’re HIS toys), always has to be the king during king of the mountain or else he pushes you off the slide
Ralph: That one really oddly pretty little boy that behaves around adults and everyone thinks he’s the dream child but really he steals ur kids juice box and shoves the girls off the swing sets during recess so he can swing
Simon: The kid who braids grass and plays with ants and says the bugs are his friends. Brags about all his pets.
Roger: eats Simon’s bugs, cuts the tails off of lizards, bullies everyone, bitter child, the hellspawn parents thank God for not birthing
Piggy: that one dude who Naruto runs before collapsing after two seconds, plays trading card games with the other nerds, gets bullied, really smart, thinks he can defend himself but cAnnot
Sixpenceee Stories Contest (September - October 2016) Second Place Winner
Story by Sixpenceee user
We thought we were having a hell of a
hailstorm when we woke up in the middle of the night to a peal of
thunder and the sound of our cabin being pelted. It went on for about a
minute, then it stopped. There wasn’t any rain, which was strange. We
went back to sleep, faintly aware of the smell of something burning. I
figured it was probably from a lightning strike somewhere else.
When you first begin to pry open your third eye (or even long after), you may find that you’re nearsighted in the astral. The reverse is also possible (and anything in-between), but I’ll just speak to how you can deal with and even take advantage of nearsightedness since that’s what I grappled with as a beginner.
So, first things first, you’ll want to confirm that you’re nearsighted. How? Simple. Have a quick look at your surroundings. Are things blurry at all? Almost shadowy in spite of light sources? If yes, it’s time to put something solid in front of your face. You may wish to walk up to a tree, pick up an object, or just lay on the ground. Whatever works for you.
Let’s say that you’ve chosen to lay down in the grass. Look at it. Really focus. Can you see the individual blades of grass? Maybe an ant crawling by? It might take a moment if you’re still growing accustomed to astral travel, so don’t give up if the image doesn’t sharpen for you immediately.
Now, assuming you do suddenly see the astral in higher def, there’s a pretty sure bet you are, indeed, nearsighted. What now? Well, I suggest getting comfortable in a place you visit often, where you feel safe, and basically just getting ridiculously intimate with the texture and details of every damn thing you can press your nose against.
You see, once you’ve truly familiarized yourself with things at that level, you’ll have a far sharper picture of the whole scene around you. And, mind, this isn’t something that will happen overnight, but I think you’ll find with practice that you can combat nearsightedness this way. At the very least, you’ll be able to get around familiar areas with more ease.
It may seem like a bad stroke of luck to be nearsighted in the astral, but to be honest, there are benefits. You will be able to analyze art, literature, faces, and other such things, which is quite useful. The most apparent drawback of astral nearsightedness is a feeling of vulnerability at not being able to “see” trouble approaching, but honestly? Your other clair senses can pick up the slack, so don’t panic. Make the best of the cards you’re dealt. <3
the book of desert, says Derrida, “the desert-book,” is made out of sand, “of infinite, innumerable and vain sand” (Writing and Difference, 68); the sea-book, one might therefore imagine, is written in jelly fishes and sharks and water, unobservable vastness of water; the forest-book, of woods, bushes, and aromatic, resilient mushrooms; the erasure-book is created of multiple instances of crossing out, obliteration, and damaging of the text; the universe-book is made out of disheveled stars and lifeless planets; the grass-book out of leaves of grass and ants-letters, and so forth indefinitely.
April 29, 2017 - Golden-headed Cisticola (Cisticola exilis)
These cisticolas are found in parts of southern China, South and Southeast Asia, and northern and eastern Australia. They eat small invertebrates, including grasshoppers, moths, and ants, as well as grass seeds, foraging mostly on the ground among grasses. During the breeding season males have shorter tails and golden-orange head feathers. Pairs build rounded nests from grasses, plant down, and spiderwebs, stitching leaves around the outside. Females incubate the eggs on their own.
Knuckles: *Watches a bunch of ants try to take a potato chip while
sitting on the grass by Sonic.*
Knuckles: “I wonder what it would be
like to be an ant, get a bunch of buddies to carry a potato chip to the
queen, their family is happy. It takes three hours to get the chip from
here to there then some jerk comes a long.”
I call her “Nabu”, and she is my 7 year-old host sister. She is the oldest of the siblings here and therefore takes on most of the responsibilities of the household. At the tender age of 7, she often carries around her (rather rotund) host brother Ibrahim, 2, on her back. Have you ever seen an ant carry a blade of grass? Yeah, it kind of looks like that. Nabu is a dancer by nature. At any given moment, sans music, she will be dancing. When you see her demure smile paired with her charmingly erratic gestures of pure joy, you laugh, then you dance too.
A random pocket dimension where the
players size continues to change randomly appears at the next door
the players open.
How it begins:
The next time a player opens a door,
maybe within a dungeon or a tavern, anything, they will see, instead
what they expected, a random pocket dimension.
The sit above a planet, the atmosphere
just skimming the horizon. The players view this world as if they are
100 kilometers tall and the door 1000 kilometers above the world.
-A- If players jump or climb out of
the door, they fall 1000 kilometers to the surface of the world
becoming a giant meteor crashing into the surface, leaving a huge
creator and tearing up the planet for kilometers in every direction -
which to the players, given their size, is the equivalent of 10
Every player who falls suffers D6 fall
damage and sends a blast wave of ejects in the atmosphere only to
rain back down a few rounds later, forcing all players in a radius to
roll and avoid fiery rocks as they plummet to the earth and take X D6
-B- If the players stand, they
cannot breath as there is no air at their height and begin to suffer
the rules for suffocation, they also take X D6 cold damage as they
are exposed to frigid temperatures. Note: crawling will avoid
-C- The world is a vast expense of
forests, mountains and oceans the players can traverse with ease
given their size -100 kilometers or 100,000 meters.
Examples: Mariana trench is 10,994
meters deep which would only reach the knees of a submerged
player. Average ocean depth is 3,688 meters. Mount Everest is 8,848 meters, reaching
only a shin. Average mountain is 4000-6000 meters. Airliners crush at around 10,000 to
-D- Give the players a few rounds to
move about the world, splashing in oceans, crushing mountains under
their feet before they start to shrink. As the players explore, every
round of movement away from where the players landed, they begin to
shrink by 1 kilometer till the players reach 10 kilometers in size
and enter part 2.
A series of mountain ranges cross the
-A- The players will begin to shrink
for every mountain range they climb over.
The first range the player see is 10,000
meters tall and the mountains only 5000. The player can easily step
over this range.
2nd range - Players can
still make it over this range without a climb roll. (Players are 7500
3rd range - Players make 1
climb check or suffer 1 D6 fall damage. (Players are 5000 meters
4th range - Players make 2
climb checks or suffer 2 D6 fall damage. (Players are 2,500 meters
5th range - Players make 5
climb checks or suffer 1 D6 fall damage. (Players are 1000 meters
-B- Once the players are 1 kilometer
tall and climb past the 5th mountain range, they enter
into part 3.
A range of primordial earth extends to
the horizon. Volcanoes, geysers and pools bubble with spewing magma,
forming 500 meter flows of lava that cover the surface of the world. The players can see dry lands between
the flows of lava.
-A- Players will being to shrink for
every lava flow they jump over. Note:
Flows are 500 meters wide, but only 10 meters deep.
1st flow - the players being
1000 meters tall will walk over the magma with ease.
2nd flow - the players being
750 meters tall can hop over the flow without issue.
3rd flow - the players being
500 meters tall need to roll a basic jump check to succeed. Failing
results in suffering minor burns to their feet, suffering 1/10th
lava damage or 1 D6 fire damage.
4th flow - the players being
250 meters tall need to roll a moderate jump check to succeed,
failing results in the player falling ankle deep into lava, suffering
only 1/5th lava damage or 4 D6 fire damage.
5th flow - the player being
100 meters needs to roll a very high jump check to succeed. Failing
results in in the player falling waist deep into lava, suffering only
½ lava damage or 10 D6 fire damage.
-B- After the 5th flow,
the players reach a set of stairs leading up the side of a 6000 meter
tall volcano spewing molten globs of rocks. At the end of the
stairway is a 100 meter tall obsidian doorway.
As players climb the steps, they must
roll to avoid the hurling molten rocks or suffer X D6 fire damage.
-C- The door is locked and needs to
be picked or brute forced to open all while the players dodge molten
The doors leads to part 4.
A 100 meter tall, 100 meter wide and
1000 meter long obsidian hall extends before the players, ending at a
30 meter iron door at the other side.
-A- Every 10 meters the players
move, they shrink by 1 meter till reaching the door only 1 meter
-B- The door is unlocked and the
players must push open the door, needing a high strength roll to
this should require the effort of all the players.
The door leads into part 5
The obsidian hall starts off at 100
meters tall by 100 meters wide, but shrinks 1 meter by 1 meter every
meter in length.
-A- The players do not shrink as
they move through the hall and remain their 1 meter size.
-B- The hall ends 10 by 10
centimeter in size with a 10 centimeter size door blocking the
way. Note: The players, even at 1 meter, are too tall to enter the
The door leads to part 5.
-C- There is a secret panel in the
hall the players must find that opens to a lever that when pulled
shrinks the players to 10 centimeter in size.
The door opens to the inside of the
wall where the players are only the size of a mouse. The mouse hole
leads out of the wall and into a cottage where a man can be seen
sweeping the ground. Across from the players on the other wall is
another mouse hole. A mousetraps with a key instead of cheese is by a
giant table near the person sweeping.
-A- If the players leave the hole,
the person will react to the players as if they are rats or mice and
begin trying to swat the players for X D6 damage.
-B- The 2nd mouse hole
contains a locked door which can only be opened with the key on the
The door leads to part 7.
-C- The key on the mousetrap, if
touched or moved, springs the trap resulting in a player having to
roll or be struck for X D6 damage by the wire. The player, if hit,
then must roll again or become pinned under the metal wire.
Any players pinned in the trap must
roll escape artist or dexterity to become unstuck.
The door opens to a field of grass
where the players are only the size of ants.
-A- Past the grass, the players
reach a pond where fish swim below the surface and frogs sit upon
Floating in the center of the pond upon
a lily, a wooden door is built onto the side of a small stone.
-B- Traversing the pond requires the
players to avoid being eating by the frogs or fish.
Any player hit by the fish or frogs
results in being swallowed whole.
The player then suffers X D6 acid
damage as they are digested.
The player can cut their way out of the
stomach by either doing X damage or needing X rounds to create a
hole, whichever you as the DM deems more appropriate for the moment.
-C- The door on the stone is
unlocked and leads to part 8.
The door opens to the inside of an
artery where the players are the size of a cell. Red and white blood
cells tumble together as the sounds of a heart beats in the
distance. Note: the players are not required to breath from here
-A- Any player who enters the artery
is immediately pushed through the veins by the force of the heart.
Players must roll strength or dexterity
to maneuver through the veins.
Any player who fails is tossed about
against the other cells, suffering X D6 crushing damage.
A 2nd consecutive fail
results in players being sucked towards the heart and a third failure
results in death as they are crushed by the heart.
-B- The veins should be a small maze
the players can explore, trying to find the end.
-C- The white blood cells will
attack the players.
They will have the stats of oozes and deal X
D6 acid damage as they try to engulf a player.
-D- At the end of one of the veins,
the players can find a door.
The door is unlocked and when opened
leads to part 9.
The door opens to a realm of
atoms where the players are the size of electrons.
-A- Immediately when the players
enter, they are bonded to an atom nucleus flying around the atom as
In order for the player to move form
atom to atom, they must use force of will or roll wisdom, finding
their own internal energy and changing it. Note: There is no real
threat here, just let the player enjoy being atoms.
-B- After jumping a few times, the
player enter in a vortex, becoming even smaller, entering the realm
of strings, quantum foam and points, this starts part 10.
At this level, the players no longer
have a size tossed around in the foam of space. They eventually see
the foam bubble, vibrate until it explodes creating before their eyes
a big bang. The players hurl through the space of the universe until
they once again reach the very door where this all started, their
hands on the handle just before they were about to open it.
The door will no longer open into the
dimension and instead open to where it was previously intended to.
There is no treasure or big boss. It
was an experience, but what impact did it have on your players? Maybe
they all gained points in wisdom or intelligence, learning things
about their world they never knew. Maybe it left them fearful of
size changes and in the future anything that can change its size will
result in the player rolling fear. Maybe the experience changed
the fabric of the players, resulting in the players being able to
change their size to that of a giant or mouse a few times a day, week
there is only so much time and so many words. i want to show you that i am only a writer for the ink that lives at the back of your throat. i want to explain how kissing you gives me a little taste of a book. how i wasn’t properly alive before this.
i want to show you how it’s changed now. look, the little marching ants are penning you poetry. look, in the shadow of bent grass you can see sonnets about your eyes. look, the woods have collected stories about your palms, your skin, your spine.
i saw art where there was once only shapeless love. a flower holds meaning only when you want to give it to someone. it was as if all my life i have been staring at a riddle that i just figured out the answer of.
in birds singing and the shy eye of dawn and in sleepless nights and in the curved neck of a swan and in the small world of water droplets and in the thirsty memory of dew and in a sapling’s first stretch towards the sky again; spelling out
She mostly takes photographs on her
camera in macro mode, because she
likes to see really small things up close.
Just the other day she took some
pictures of raindrops on flowers and
the hands of a watch counting hours.
Whenever the sun shines she likes to
find ants and spiders hiding in the
grass or sometimes in full view on a
path, she gets as close as she can to
her subject and then snaps away; I’m
sure the public must find her antics strange?