Haha, thank you! I did not get a webby, i wasn’t really aware that was a thing an individual could get, but thank you for the compliment! :D (OH OH i just realized you meant because of my email screengrab—no, that was Tumblr emailing Tumblr users to tell us Tumblr got nominated for a webby!)
it’s really not stupid to ask about kicks because they’re not really consistent / the explanation for them isn’t entirely sensible, just like everything else about inception.
The basic idea is that in order to wake up, the body needs to feel falling, followed by the jolt of hitting the ground on impact. (This is what’s called a hypnic jerk—the real-life sensation when we think we’re falling and we jolt ourselves awake.) So in the elevator sequence, they have no gravity, so Arthur has to figure out a way to reverse-engineer a fall+impact. So he uses the explosives that he *was* going to use to blow up the building, in order to create a force that propels the elevator upward. The experience still creates the swooping sensation that the body needs, and the elevator explodes when it hits the roof of the shaft, creating the impact they need to make it up to the top level.
The really batshit thing about all of this is that on his level, Arthur only has about 4 minutes of real time to figure out what to do, grab the explosives, wrap and move ALL the bodies, fight the last guy in the hallway, and then carefully lay out the dynamite bars, get in the elevator, and explode it with enough time remaining so that it travels up the shaft just in time to COINCIDE PERFECTLY WITH EAMES’ KICK DOWN BELOW.
(i have no idea how they did the bodies because i didn’t really ever watch the behind the scenes stuff. i assume they strapped some dummies on gurneys and then just erased that part in the editing process.)