animal-guide

Spirit Guide Spread

I developed this spread first for my own use, in an effort to let me communicate with my spirit guide when I was not able to find the peace I needed for proper meditation, and could not reach them through dream. This deck can be used to communicate with your spirit guide (or animal familiar), or to try and meet them for the first time.

1. The Head. This card represents your Spirit Guide. If you have not met them, it can hold insight into what form they might appear to you.

2. The Hand. What they hold highly. This card represents qualities or attributes your spirit guide consider of great importance at this time.

3. The Fist. What they disregard. This card represents an issue you may be paying too much mind to, or something your spirit guide wants you to ignore.

4. The Heart. What is inside you. A hidden strength your spirit guide applauds, and wants you to focus on fostering at this time. If reversed this can indicate a festering issue your spirit guide is concerned may be harming you.

5. The Heels. A last word. This card represents any last pressing messages or warnings your spirit guide may have for you.

I hope this spread assists those of you who, like me, struggle in forming spirit connections in a busy, mundane, world. If you try this spread and like it, please consider liking this post, as a vote for the #Craftaspread challenge.

External image

(p.s this is a sideblog, mainblog blithebereavement.tumblr.com for contest reasons)

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This is an extension of my full ACNL Halloween guide.

Villagers will be inside their houses for part of the festivities on Halloween night, and they are whom you get the special lollipop candy from to give to Jack. However, they’ll only give you a lollipop if you’re wearing the mask that “scares” their species/ personality combo. If you’re not wearing the right mask, they’ll give you a regular piece of candy. But you can come back to them with the proper mask and scare ‘em real good after you mess up. Also, you can only get one lollipop from each villager; if you “scare” them with a different mask after the lollipop, you’ll start getting regular pieces of candy.

I based this chart off of this Thonky page. The formatting and phrasing of a few things were off, so I figured I’d clean it up and make it my own!

Animal Crossing Television Guide!

Rainbow Glitch: 12am and 5am

Static: 1am through 4am

News: 6am ,7am, 6pm, and 10pm

Soap Opera: 8am, 1pm, and 9pm

Nature Channel: 9am

Ninja Cartoon: 10am

Cooking Show: 11am

Ragtime Comedy Show: 12pm, 2pm, 5pm, 7pm, and 11pm

Workout Show: 3pm

Cat and Mouse Cartoon: 4pm

Game Show: 8pm

Flower Breeding Tips

  • Flower breeding works best with this arrangement:

  • The X represents the fertiliser. The red represents where you definitely should plant the flowers to start with, the orange is the next best place for when you have more of them, and then the yellow, and so on.
  • Breeding works best when you use the flower you want to gain more of (e.g. if you want more blue roses, better results will be gained if you use other blue roses). If you don’t have any of those to breed, dedicate alternating columns of the diagram to each flower colour needed to get your desired colour.
  • This doesn’t always work, e.g. to get pink flowers it’s better to use red and white (as seen in the image above) than breed pink ones, Thonky has a great guide for what colours to combine to get the desired product.
  • This arrangement does take up a lot of space, but it doesn’t have to be an exact square to work (just use the checkerboard pattern shown in any space you have available). 
  • Enable the beautiful ordinance in your town and make sure these are the only flowers you water daily. Every day you should gain between 4-5 flowers (maybe more or less depending on how difficult the flower is to breed and how many flowers you are using in the arrangement).

The maximum amount of hybrids I have gained in one day from this method is 6.

ACNL AMIIBO BREAKDOWN

Hello everyone! 

So after updating, I was super confused about which amiibos are compatiable with the new Welcome Amiibo update and what each one can do, so here is a *hopefully helpful breakdown of each type of amiibo and how to use it in the new update!

Regular Animal Crossing Villager Amiibo Cards (Series 1-4)

  • Regular villager amiibo cards are all of the cards you get in a regular amiibo pack (series 1-4) excluding the sparkly “special” NPC card. (So not including Isabelle, Tom Nook, KK Slider, etc). These are your typical villagers (Marshal, Rosie, Fauna, Julain, etc).
  • You can scan these into your game using a new NPC, Wisp! Wisp is unlocked at random at least one day after you update your game.
  • Using Wisp in your mayor’s home, you can tap an amiibo card to the screen.
  • You CAN ask the villager to move in.
  • If you have 10 villagers, they will offer to kick someone out for you! (yay!)
  • You CANNOT ask them to visit the campground. Unfortunately, the hundreds of previous amiibo cards do not have caravans designed for  the characters and cannot utilize the new campground. 

NEW Welcome Amiibo Cards (Released December 2)

  • Nintendo is releasing 50 NEW amiibo cards in December called Welcome Amiibo! These cards are DIFFERENT from the series 1-4 cards.
  • These cards are horizontal and each villager comes with their own unique caravan!
  • You CAN invite them to visit your campground!
  • At the campground, you can purchase their exclusive content, including things not available via the Nookling stores, using meow poitns.
  • You CAN invite them to move into your town!
  • These characters include villagers from older Animal Crossing games, as well as some crossover characters with other Nintendo games, such as Legend of Zelda and Splatoon.
  • There will be special Sanrio crossover cards released, as well (EEE!)
  • You may see some promotional images of people using these cards, but they will not be on sale in the United States until December 2nd. I’m sorry, I’m unsure about the release date in other regions!

Special Non-Playable Character Amiibo Cards

  • Special NPC amiibo cards (the sparkly *special* card you receive in each amiibo pack) such as Isabelle, Tom Nook, KK Slider, etc, can also be scanned in using Wisp!
  • They CANNOT move in to your town.
  • They may offer you a special item, such as their picture.
  • You CANNOT invite them to the campground, therefore you cannot purchase their exclusive items via amiibo card + Wisp.

Special Non-Playable Character Amiibo Figures

  • So there is a HUGE difference between the NPC cards and figures. Though you can scan the cards and interact with them via wisp, having the figure will allow you to invite them to the campground and access their exclusive items and purchase them with meow points.
  • For instance, I received a Lottie amiibo card when I purchased HHD, thus I didn’t feel the obligation to purchase her amiibo figure. But if I want her to visit my campground so I can purchase her exclusive items, I need to run out and get the figure. Which I may or may not have just done.
  • They CAN be invited to your campground, where you can purchase items.
  • They CANNOT move into your town.

I hope this helps you out! There is  A LOT of new content with the update and plenty to learn. If you have any questions about the update, feel free to message me and I can try my best to help! Happy crossing!! 

This is probably my most requested guide/ tutorial, and there is no one right way to explain it. Everyone’s town is different, along with everyone’s tastes and preferences. Feel free to follow this to a T, do only a few steps, or ignore it altogether. This is just what I’ve gathered from my own experiences and watching other people plan/ build their towns. I won’t mind if you add a “Read More” when you reblog it. I know it’s a ridiculously long post. :x

Pre-Landscaping Prep:

  • Dreamies: Try to get most—if not all—of your dream villagers first. Knowing where their houses are will make landscaping much smoother since you won’t be worrying about someone moving into the middle of your orchard. Using a little (or a lot of) plot resetting will help their houses get in not-so-shitty spots.
  • Side Characters: If you’re going to have characters other than your mayor, go ahead and make their houses (or at least plan where they will be). This is for the same reason as getting your dreamies early on.
  • Hybrid Garden: Move your flowers to your beach and set up a hybrid garden, and plant any flowers you buy there. The beach is the best spot, because villagers can’t move there, obviously. This hybrid guide will be super helpful!
  • Stock Up: Start hoarding everything. Bells, axes, flowers, tree saplings, bush starts, furniture, etc. You can store them in your house, locker, museum, and/or beach to keep them off the town’s ground and away from dangerous house plots. Check out my Bell-Making Guide for money-making tips.
  • Town Theme: Most people have a general idea early on, but I felt like I should touch on it. Think of what kind of theme/ feel you want your town to have—i.e. modern, regal, zen, fairy tale, forest, etc. Knowing this will help you decide on wide or skinny paths, number of trees, color of flowers, and so on. Don’t feel pressured to have a theme, though. You can make a town without thinking, “This all has to look super modern!” Just design what you like!
  • Deforestation: Before you start laying down paths or PWP’s, you need to cut down every damn tree in your town. You can use all those axes you’ve been hoarding or a golden axe if you’ve gotten there. This will give you a blank slate to work with so seeing where paths and PWP’s can go will be 100x easier.

Putting Down Paths:

  • Wide and/or Skinny: There are two basic types of paths—wide and skinny. Wide paths take up two to three tiles, while skinny paths take up only one. Wider paths tend to give a more modern/ regal feel, and skinny paths tend to give a more natural/ forest feel to a town. Skinny paths are also useful in tight areas that you need to go through. You can use only one or a mix of both, but having an idea of which you’ll use will help with planning.
  • Find a Path: This is obviously a huge step. I have a fairly thorough mix of paths posted to my blog, but other blogs for finding paths include bidoofcrossingmerongcrossing, and acnlpaths. This would be the time to find waterway and grass designs if you’re planning on having those.
  • Planning: This is definitely optional, but it definitely helps. Take a screenshot of your town map and open it in Paint, or a similar program. Draw lines on your map to indicate where paths will go. You can use a red line to represent wide paths, a green line to represent skinny paths, a blue line to represent waterways, etc.
  • Actual Pathing: Now you can actually put down a path in your town! For the first go-around, it’s simpler to use one single-tile design so you can just put it down where you think you want your path. This way, you can tweak it without having to change three other designs along with it. Having a path with no dead ends that also connects the major parts of town is best. You can use skinny paths/ stepping stones to connect the wide path to smaller areas—like villagers’ houses in tight spaces, the campsite, PWP areas, etc. After all that, you can go in and lay down the pretty path you picked out earlier!
  • Too Many Designs: I get a lot of questions about this, so I figured I’d talk about it. You can only store 10 designs in your design slots, but some paths will take up all or more of those. If you want more than 10 designs, you’ll have to create another character to live in your town. You can have up to 4 characters, so you can have up to 40 designs—including paths, clothes, wallpapers, etc.

Public Works Projects:

  • Picking PWP’s: Obviously your thoughts on what PWP’s you want will change over time, but try to get a basic idea of the ones you like. There is a list here that tells you all the PWP’s, how much space they take up, and what villager personality will suggest them to you. Some might go along with the theme of your town more, so you can pinpoint those early on.
  • Planning: Once you’re done picking out your favorite PWP’s, you can start figuring out where they’ll go. Walk along your path/ look at your map and find spacious areas. Especially large spaces can be filled with parks (jungle gym, tire toy, water fountain, picnic blanket), gardens (statue fountain, topiaries), zen gardens (zen garden, zen bell, zen bench, zen streetlight), campground (campsite, fire pit, camping cot, log bench), etc. Smaller areas can have single PWP’s. Most can look fine on their own, and you can fill more space with trees, flowers, bushes, etc. a little later. Use a simple design to indicate where various PWP’s will go so you don’t forget and accidentally move a villager in on top of it.
  • Getting Suggestions: Villagers can be super annoying with not suggesting new PWP’s. To help the process along, use the diving trick. It might take a couple tries, but I promise you’ll get more suggestions this way.
  • Do the Damn Thing: Build the PWP’s!!! Obviously you can be building some while planning for others, so don’t get so caught up in planning and the diving trick that you forget to actually build those PWP’s.

Landscaping:

  • Planning: Now that you have most of your villagers moved in and PWP’s at least planned out, you can start putting in pretty nature! You should have been hoarding trees and bushes while expanding your hybrid garden, so you should have plenty to work with. You still might need more though. In this case, use a simple design to indicate where trees or bushes will go eventually.
  • Lining Paths: The first step to giving your town “depth” is lining your paths with something—literally anything. If your town is more natural, use more trees. If your town is more modern, use more bushes and flowers. Just mix and match different things with different areas of path. Try not to mix too many different types of bushes in one area. If you do mix them, do it in a pattern of some kind.
  • Filling Around PWP’s: Now you can build on those areas with PWP’s. Larger spaces that you filled with a park or garden can be outlined just like you lined your paths. Inside the areas, you can fill it with flowers, a path/grass design, or just leave the natural grass! Around more secluded PWP’s, you can do the same thing on a smaller scale. For example, around a fountain put a mix of flowers on the first outline or two. Then do an outline of bushes around those flowers with a couple open spaces for entryways. You just took up so much space with just one PWP! So experiment with different areas and see what looks good. You can always rearrange everything later.
  • Flower Combinations: There are going to be several areas you’ll want to fill with flowers, and deciding what kind can be daunting. Like a lot of other things, experimentation is going to be a large part of this. As far as mixing breeds goes, combos that look nice together are cosmos and tulips, cosmos and violets, roses and tulips, and roses and lilies. As far as mixing colors go, combos that look nice together are anything and white, pink and yellow, pink and blue, purple and blue, yellow and orange, black and orange, and red and pink. Everyone’s taste is different, but these are combos I’ve seen that many people have liked.
  • Extra Space: You shouldn’t have much space left, but you can add some trees and flowers into weird areas right behind bigger buildings and whatnot. Putting out clothes and gifts for visitors to your dream town is really nice. Other things can fill up space are fruit baskets, tree stumps, mushrooms, songs, and candy.

Finishing Touches:

  • Houses: Houses aren’t exactly “touches,” but you’ll be working on them all throughout your town building. Basically, just get an idea of what “theme” you want your houses/ rooms to have. Cute ideas I’ve seen are bedrooms, living rooms, kitchens, spas, offices, libraries, cafes, classrooms, convenience stores, flower shops, restaurants, and hotels.
  • Gifts: Putting out clothes and wrapped gifts for dream visitors is really nice. Good gifts include throwing beans, toy hammers, balloons, bubble wands, ice creams, and so on.
  • Carry On: Building your town will take months, and you’ll probably change your mind 293208 times on where you want this PWP or what kind of flowers you want in that area. You’ll probably be doing a mix of a few different steps at once, which is completely fine. Just don’t lose focus on enjoying the game! Build your encyclopedia, work towards your badges, interact with villagers, visit dream towns, etc. Have fun, and good luck!!!
Villagers Sleep Schedule

Here’s a list of sleep/wake up times based on personality. This is their wake up times. Just in case you’re ever sick of waiting:

NEW LEAF

Cranky/grumpy: sleep-4:00am wake up-10:00am

Jock: Sleep-12:00am wake up-7:00am

Normal: sleep-12:00am wake up-6:00am

Lazy: sleep-11:00pm wake up- 9:00am

Peppy: sleep- 2:30am wake up- 7:00am

Smug: sleep-1:30am wake up-8:30am

Snooty: sleep- 3:30am wake up-9:00am

Uchi: sleep- 3:00am wake up- 11:00am

CITY FOLK AND WILD WORLD

Cranky: Sleep- 4:30AM Wake up-10:00AM

Jock: Sleep- 2:00AM Wake up-6:30AM

Lazy: Sleep- 1:30AM Wake up- 8:00AM

Normal: Sleep- 1:00AM Wake up- 5:00AM

Peppy: Sleep- 2:30AM Wake up- 7:00AM

Snooty: Sleep- 3:30AM Wake up-9:00AM

(Smug and Uchi not introduced until New Leaf)

POPULATION GROWING

Cranky: Sleep- 5:00AM Wake up-10:00AM

Jock: Sleep- 1:00AM Wake up-5:30

Lazy: Sleep- 10:00PM Wake up- 8:00AM

Normal: Sleep- 9:00PM Wake up- 5:00AM

Peppy: Sleep- 12:00AM Wake up- 7:00AM

Snooty: Sleep- 3:00AM Wake up-9:00AM

(Smug and Uchi not introduced until New Leaf)

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The Avatar’s Journey.

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Hey guys! I had some of my friends ask me to make them a little guide on how I’ve been making bells in ACNL since I’m paying off so many of my characters houses. 

I make all of my bells from beetle hunting and fin fishing on the tropical island! I prefer to hunt alone, that way I can hog all the goods to myself, hehe.

  • First step? Clean up your island!

If you’re going to be using the island as a bell gathering spot like me you’ll need to take away all of the flowers, shrubs, and extra trees. Yes, even the ones on the grass - I know there a couple of high ticket beetles that rez there but I don’t think it’s worth it for quick bell hunting since so many other 2k ones show up. Better to keep the minimum of 6k with Goliath beetles.

I leave 6 palm trees in total along the sides of the island. This way I can actually start from the bottom and look ahead to see what beetles have rezed on the next trees without scaring them away! So handy, especially if you have trouble with the skittish Golden Stags.

  • Second step, scare away those pests!

Now that your island is cleaned up you’ll have a lot less random encounters of bugs to deal with. But that doesn’t get rid of all of them. You’ll still deal with Tiger Beetles, Wharf Roaches, and Hermit Crabs. If these are showing up it’s taking away changes for tree beetles to rez! So do your best to scare them away, I like to slap my net on the ground. Usually sends them running. Also remember to scare away extra fish shadows too so you have a chance to see a fin fish!

I always wait to start bell hunting until 7pm. This way no grasshoppers or locusts are spawning any more. If you want to wait even later with your night owl ordinance that’s great too! Tiger Beetles stop spawning at 11pm so more chances to get palm tree beetles. :D

  • Third step, go in circles until the goal is met.

I like to start going straight down the map. This way I can automatically scare away any roaches or tiger beetles chilling there. ALWAYS START FROM THE BOTTOM! This way you can see your beetles before you scare them! I like taking my island in a figure 8 motion so I can see the whole island and check the water for any finned fish.

And after all that just fill up your drop box inventory with as much as you can get and get those sweet, sweet bells!

***Please take note! This is just how I personally practice to get bells, there all are all sorts of methods to try out - so feel free to reference it and change whatever you like to make it a better bell gathering experience for you!

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Crow is known to be one of the most intelligent beings. Crow speaks his truth without dismay. Crow is a warrior of justice and teacher to many. They are watchful protectors and provide spiritual strength.

Use these five stones to connect to Crow’s energy:

  • Blue Calcite - recuperation, clearing
  • Black Onyx - self mastery, strength
  • Golden Labradorite - wisdom, intellect
  • Nuummite - magick, protection
  • Lapis Lazuli - mystic knowledge, third eye
3

Magpie

  • Magpies are varied creatures who have a colorful character that is a delight to observe. They are unpredictable, high-spirited and expressive. Magpies are also opportunistic, intellect, perceptive, flashy, refined, communicative, social, deceptive, illusionary and willful.
  • The magpie teaches us to listen with more attention, express our opinions and evaluate our priorities.
  • The coloration is symbolic of flamboyance, expression and glamor, which beckons us to reveal our brilliance to the world.
  • The magpie is proof that not all things are as they appear.
  • The magpie builds its nest in the strongest “V” of trees where it is thought to be a gateway to the spirit realm. This is encouragement to be open to gateways of higher vision.

The magpie is said to predict omens in the nursery rhyme:

one for sorrow
two for joy
three for a girl
four for a boy
five for silver
six for gold
seven for a secret,
never to be told.

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Click the image for full size view - too big for tumblr :(

More detailed info on some upgrades plus unlockables that didn’t fit:

For T&T Mart:
- Pay 10k down payment on tent
- Have 12k in transactions at Nookling Junction
- 10 days must have passed since town creation

For Super T&T:
- 25k in transactions at T&T Mart
- T&T Mart has been open at least 10 days
- Gardening Store has been open at least 10 days

For TIY:
- 50k in transactions at Super T&T
- Super T&T has been open at least 21 days

For T&T Emporium:
- Complete four satisfactory fashion checks from Gracie
- 100k in transactions at TIY
- TIY has been open at least 30 days

Mannequins:

  1. Unlock QR code machine and buy 50 clothes items to get mannequin from Sable.
  2. Purchase 51 clothing items to get mannequin from Mabel.
  3. Purchase at least 1 item on 31 different days in the accessory corner to get a mannequin from Labelle.
  4. Buy an item from Gracie’s boutique, you will receive a mannequin with your first purchase.

Shampoodle’s Upgrades:
- 14 days after your first haircut or makeover color contacts become available.
- After purchasing 15 haircuts, Harriet may offer you an opposite gender haircut.