animal-guide

First and foremost, I apologize to those who are against duping. Everyone is entitled to play the game whichever way choose. To those who are afraid of duping corrupting their game: I have never heard of someone’s game corrupting from duping. If it did, the game would have been made poorly because it is the equivalent of your wifi cutting out during the save.


For those of you who don’t know what duping is, it is the duplication of in game items. This means that you can copy any item in the game that may be dropped outside. Whether you are duping for yourself or duping to help another, always make sure that it’s with someone you can trust. Stealing while duping items with someone you’ve just met is fairly common in the community. A helpful tip is to add whoever you’re duping with onto your best friends list so you can communicate via the game itself. It’s easier to let the host know if their town had been shut because of the switch being flicked incorrectly and helps both sides work out the details.


If you are visiting

Make sure you have added the host and that their gates are open. You will be the one visiting their town and doing the actual flicking of the switch. If you don’t already have the items that you’ll need to be duping, the host should have them laid out on the floor right next to the train station. Pick everything up (side note: you may use letter and locker space to hold extra items) and signal the host to let them know that it’s time to save. Drop all of the items back onto the ground again. If you already have the items that both of you are duping, you may skip the previous segment and just drop the items onto the ground seeing as the game already saved once you entered their town. At this point you have two options: leave via the train station or asking the host to end the session. If you’re going to continue duping items, leave via the train station. Make sure not to flick the wifi switch off while you are boarding the train. The saving screen comes up as soon as you’ve boarded and the screen is black with the save circle at the bottom right. If both of you are done after this, ask the host to end the multiplayer session.


Many people debate on when to turn your wifi off by flicking the wifi switch on the side of your DS, but to properly explain I’ll be comparing the save screen to a clock. The ideal time for you to flick the switch is during the second spin around where the 9 is on a clock (or here if you’re a visual person). I usually begin flicking the switch around 11 (here) on the first spin to guarantee that it’ll land on 9 the second spin but that is because I flick slower. Keep note that the saving screen speed will vary on both of your wifi connections so when to flick may vary for you. Try on useless junk prior to duping valuable items just to make sure that you have the basic idea of what you’re doing. Regardless, it must land on 9. If you flicked too early the possessions will still be in the person’s town and their gates will more than likely have closed off. If you flicked too late the items will remain with you but not in the host’s town.


If you are hosting

To begin, set the items that you need duped right beside the entrance of the train station and open your gates. If the visitor has the items you both will be duping, don’t worry about leaving the items besides the station but you should still kick off your paths or make room for the visitor to drop items. Making someone run halfway across your town wastes their time and is a huge hassle. My biggest tip of advice is to pay attention while the visitor is duping. Hosting is the easier role, and it’s always a pain as the visitor when you have a host that doesn’t maintain a level of communication during the duping process. If the visitor is picking up the items that need to be duped in your town, save as soon as everything is in their inventory. The visitor will then drop everything onto the floor. If the visitor is going to dupe more, they should leave via the train station. If they are only duping a select set of items, they should ask you to end the multiplayer session which can be accomplished by pressing start and then “End Multiplayer Session.” Always make sure with the visitor that your gates are open, and double check after completing that the items are still in your town. This will make things easier for both of you knowing if your attempt was a success.

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This is an extension of my full ACNL Halloween guide.

Villagers will be inside their houses for part of the festivities on Halloween night, and they are whom you get the special lollipop candy from to give to Jack. However, they’ll only give you a lollipop if you’re wearing the mask that “scares” their species/ personality combo. If you’re not wearing the right mask, they’ll give you a regular piece of candy. But you can come back to them with the proper mask and scare ‘em real good after you mess up. Also, you can only get one lollipop from each villager; if you “scare” them with a different mask after the lollipop, you’ll start getting regular pieces of candy.

I based this chart off of this Thonky page. The formatting and phrasing of a few things were off, so I figured I’d clean it up and make it my own!

Spirit Guide Spread

I developed this spread first for my own use, in an effort to let me communicate with my spirit guide when I was not able to find the peace I needed for proper meditation, and could not reach them through dream. This deck can be used to communicate with your spirit guide (or animal familiar), or to try and meet them for the first time.

1. The Head. This card represents your Spirit Guide. If you have not met them, it can hold insight into what form they might appear to you.

2. The Hand. What they hold highly. This card represents qualities or attributes your spirit guide consider of great importance at this time.

3. The Fist. What they disregard. This card represents an issue you may be paying too much mind to, or something your spirit guide wants you to ignore.

4. The Heart. What is inside you. A hidden strength your spirit guide applauds, and wants you to focus on fostering at this time. If reversed this can indicate a festering issue your spirit guide is concerned may be harming you.

5. The Heels. A last word. This card represents any last pressing messages or warnings your spirit guide may have for you.

I hope this spread assists those of you who, like me, struggle in forming spirit connections in a busy, mundane, world. If you try this spread and like it, please consider liking this post, as a vote for the #Craftaspread challenge.

(p.s this is a sideblog, mainblog blithebereavement.tumblr.com for contest reasons)

This is probably my most requested guide/ tutorial, and there is no one right way to explain it. Everyone’s town is different, along with everyone’s tastes and preferences. Feel free to follow this to a T, do only a few steps, or ignore it altogether. This is just what I’ve gathered from my own experiences and watching other people plan/ build their towns. I won’t mind if you add a “Read More” when you reblog it. I know it’s a ridiculously long post. :x

Pre-Landscaping Prep:

  • Dreamies: Try to get most—if not all—of your dream villagers first. Knowing where their houses are will make landscaping much smoother since you won’t be worrying about someone moving into the middle of your orchard. Using a little (or a lot of) plot resetting will help their houses get in not-so-shitty spots.
  • Side Characters: If you’re going to have characters other than your mayor, go ahead and make their houses (or at least plan where they will be). This is for the same reason as getting your dreamies early on.
  • Hybrid Garden: Move your flowers to your beach and set up a hybrid garden, and plant any flowers you buy there. The beach is the best spot, because villagers can’t move there, obviously. This hybrid guide will be super helpful!
  • Stock Up: Start hoarding everything. Bells, axes, flowers, tree saplings, bush starts, furniture, etc. You can store them in your house, locker, museum, and/or beach to keep them off the town’s ground and away from dangerous house plots. Check out my Bell-Making Guide for money-making tips.
  • Town Theme: Most people have a general idea early on, but I felt like I should touch on it. Think of what kind of theme/ feel you want your town to have—i.e. modern, regal, zen, fairy tale, forest, etc. Knowing this will help you decide on wide or skinny paths, number of trees, color of flowers, and so on. Don’t feel pressured to have a theme, though. You can make a town without thinking, “This all has to look super modern!” Just design what you like!
  • Deforestation: Before you start laying down paths or PWP’s, you need to cut down every damn tree in your town. You can use all those axes you’ve been hoarding or a golden axe if you’ve gotten there. This will give you a blank slate to work with so seeing where paths and PWP’s can go will be 100x easier.

Putting Down Paths:

  • Wide and/or Skinny: There are two basic types of paths—wide and skinny. Wide paths take up two to three tiles, while skinny paths take up only one. Wider paths tend to give a more modern/ regal feel, and skinny paths tend to give a more natural/ forest feel to a town. Skinny paths are also useful in tight areas that you need to go through. You can use only one or a mix of both, but having an idea of which you’ll use will help with planning.
  • Find a Path: This is obviously a huge step. I have a fairly thorough mix of paths posted to my blog, but other blogs for finding paths include bidoofcrossingmerongcrossing, and acnlpaths. This would be the time to find waterway and grass designs if you’re planning on having those.
  • Planning: This is definitely optional, but it definitely helps. Take a screenshot of your town map and open it in Paint, or a similar program. Draw lines on your map to indicate where paths will go. You can use a red line to represent wide paths, a green line to represent skinny paths, a blue line to represent waterways, etc.
  • Actual Pathing: Now you can actually put down a path in your town! For the first go-around, it’s simpler to use one single-tile design so you can just put it down where you think you want your path. This way, you can tweak it without having to change three other designs along with it. Having a path with no dead ends that also connects the major parts of town is best. You can use skinny paths/ stepping stones to connect the wide path to smaller areas—like villagers’ houses in tight spaces, the campsite, PWP areas, etc. After all that, you can go in and lay down the pretty path you picked out earlier!
  • Too Many Designs: I get a lot of questions about this, so I figured I’d talk about it. You can only store 10 designs in your design slots, but some paths will take up all or more of those. If you want more than 10 designs, you’ll have to create another character to live in your town. You can have up to 4 characters, so you can have up to 40 designs—including paths, clothes, wallpapers, etc.

Public Works Projects:

  • Picking PWP’s: Obviously your thoughts on what PWP’s you want will change over time, but try to get a basic idea of the ones you like. There is a list here that tells you all the PWP’s, how much space they take up, and what villager personality will suggest them to you. Some might go along with the theme of your town more, so you can pinpoint those early on.
  • Planning: Once you’re done picking out your favorite PWP’s, you can start figuring out where they’ll go. Walk along your path/ look at your map and find spacious areas. Especially large spaces can be filled with parks (jungle gym, tire toy, water fountain, picnic blanket), gardens (statue fountain, topiaries), zen gardens (zen garden, zen bell, zen bench, zen streetlight), campground (campsite, fire pit, camping cot, log bench), etc. Smaller areas can have single PWP’s. Most can look fine on their own, and you can fill more space with trees, flowers, bushes, etc. a little later. Use a simple design to indicate where various PWP’s will go so you don’t forget and accidentally move a villager in on top of it.
  • Getting Suggestions: Villagers can be super annoying with not suggesting new PWP’s. To help the process along, use the diving trick. It might take a couple tries, but I promise you’ll get more suggestions this way.
  • Do the Damn Thing: Build the PWP’s!!! Obviously you can be building some while planning for others, so don’t get so caught up in planning and the diving trick that you forget to actually build those PWP’s.

Landscaping:

  • Planning: Now that you have most of your villagers moved in and PWP’s at least planned out, you can start putting in pretty nature! You should have been hoarding trees and bushes while expanding your hybrid garden, so you should have plenty to work with. You still might need more though. In this case, use a simple design to indicate where trees or bushes will go eventually.
  • Lining Paths: The first step to giving your town “depth” is lining your paths with something—literally anything. If your town is more natural, use more trees. If your town is more modern, use more bushes and flowers. Just mix and match different things with different areas of path. Try not to mix too many different types of bushes in one area. If you do mix them, do it in a pattern of some kind.
  • Filling Around PWP’s: Now you can build on those areas with PWP’s. Larger spaces that you filled with a park or garden can be outlined just like you lined your paths. Inside the areas, you can fill it with flowers, a path/grass design, or just leave the natural grass! Around more secluded PWP’s, you can do the same thing on a smaller scale. For example, around a fountain put a mix of flowers on the first outline or two. Then do an outline of bushes around those flowers with a couple open spaces for entryways. You just took up so much space with just one PWP! So experiment with different areas and see what looks good. You can always rearrange everything later.
  • Flower Combinations: There are going to be several areas you’ll want to fill with flowers, and deciding what kind can be daunting. Like a lot of other things, experimentation is going to be a large part of this. As far as mixing breeds goes, combos that look nice together are cosmos and tulips, cosmos and violets, roses and tulips, and roses and lilies. As far as mixing colors go, combos that look nice together are anything and white, pink and yellow, pink and blue, purple and blue, yellow and orange, black and orange, and red and pink. Everyone’s taste is different, but these are combos I’ve seen that many people have liked.
  • Extra Space: You shouldn’t have much space left, but you can add some trees and flowers into weird areas right behind bigger buildings and whatnot. Putting out clothes and gifts for visitors to your dream town is really nice. Other things can fill up space are fruit baskets, tree stumps, mushrooms, songs, and candy.

Finishing Touches:

  • Houses: Houses aren’t exactly “touches,” but you’ll be working on them all throughout your town building. Basically, just get an idea of what “theme” you want your houses/ rooms to have. Cute ideas I’ve seen are bedrooms, living rooms, kitchens, spas, offices, libraries, cafes, classrooms, convenience stores, flower shops, restaurants, and hotels.
  • Gifts: Putting out clothes and wrapped gifts for dream visitors is really nice. Good gifts include throwing beans, toy hammers, balloons, bubble wands, ice creams, and so on.
  • Carry On: Building your town will take months, and you’ll probably change your mind 293208 times on where you want this PWP or what kind of flowers you want in that area. You’ll probably be doing a mix of a few different steps at once, which is completely fine. Just don’t lose focus on enjoying the game! Build your encyclopedia, work towards your badges, interact with villagers, visit dream towns, etc. Have fun, and good luck!!!
Animal Crossing Television Guide!

Rainbow Glitch: 12am and 5am

Static: 1am through 4am

News: 6am ,7am, 6pm, and 10pm

Soap Opera: 8am, 1pm, and 9pm

Nature Channel: 9am

Ninja Cartoon: 10am

Cooking Show: 11am

Ragtime Comedy Show: 12pm, 2pm, 5pm, 7pm, and 11pm

Workout Show: 3pm

Cat and Mouse Cartoon: 4pm

Game Show: 8pm

Tips on how to get villager pictures!

I get asked this alll the time so I thought I would make a little guide for you guys! 

  • Talk to your villagers! Talk to them every single day, and at least 5-10 times, more if you can! Even when time traveling days.. Go day-by-day and talk to them at least a few times before you move to the next day. Ignoring them brings your friendship level down quickly.
  • Write them letters. You don’t have to do it often, but do it at least a couple times, especially when they’re new. Send them gifts along with their letters, even if you don’t have much, send flowers or fruit! It’s very, very difficult to get their picture if you’ve never sent them a letter.
  • Be honest when they request things. If you won’t be on later when they set a time to come over, just tell them no. Giving them a time, or telling them you’ll catch something, then never following through is worse than just telling them you can’t.
  • When they ask for fruit, give them perfect foreign fruit every single time. Trade a basket of your perfect fruit with a friend for theirs, and keep it with you in all times (I stick mine in letters!). If they ask for a specific fruit, try your hardest to get it in perfect. They absolutely adore it and give you great items, or their picture!
  • When they ask for fish or bugs, give them the most rare fish & bugs available at the time. Stock up on coelacanths when it’s raining. Keep sharks in the basket on Kapp’n’s dock. Use guides to see what is the most rare fish you can catch in the month, and give it to them! I will create a guide soon on how to catch the fish you need :)
  • When they ask for furniture, give them spotlight items! At the end of this post by bidoofcrossing, all the spotlight items are listed. If possible, get them upgraded by Cyrus!
  • When giving them their requested furniture, give it to them outside of their house. If you give them the item in their house, they are very likely to put it up then and give you the item they’ve replaced. This doesn’t always happen, but if I can I usually try to find them outside.
  • Resetting is also an option, but not very recommended. In order to do this, you need to save and continue when you have their item, and are about to give it to them. Do it in front of them, because if you don’t get their picture you’re going to reset and lose everything. Once you’ve saved, give them the item. Pay attention to the items they give you. If they are giving you a spotlight item, there is a good chance that they will give you their picture. If they are giving you wallpaper, flooring, fruit, or clothing, they are probably not going to give you your picture this time, and there will be no point in resetting. If they gave you a good item, hit your home button and close AC. Restart and say hello to Resetti, then head over back to the villager and give their item again. Repeat until you get sick of it or get their picture. If they are repeating items, or giving you wallpaper, flooring, fruit, or clothes, stop trying.
  • You must have a very good friendship with the villager. One way to find out if you are best friends is to use the microphone and call their name when they are on the screen (but not too close or they’ll yell at you for being so loud). If they turn, look, and wave, that means you are good friends! If they look scared, shocked, and look around panicky, you are not very good friends yet.
  • Another way to see if you’re good friends is to go into your house and wait a little bit. The villagers that pop in without being invited are on a good friendship level with you.

And, I think that’s it! Good luck and collect lots of pictures!

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Location Notes:

  • The Ant is also found on candy, lollipops and rotten fruit.
  • The Flea is also found near garbage and rafflesia.
  • The Pondskater is found on freshwater.
  • The Raja B. Butterfly and Firefly are found near freshwater.

How to use this guide:

  1. Note the number of the bug(s) you’re looking for on pages 1-5.
  2. Note the month(s) the bug is available on the chart on page 6.
  3. Determine the time the bug is available on pages 7-9.

Other Notes:

  • If a bug has a peak time period spanning an entire month, this is noted as “+” on the monthly availability chart at the bottom of page 6.
  • If a bug has a peak time period spanning only a matter of hours in a given month it is noted only in the month-by-month charts on pages 7-9.
  • e.g. The Pill Bug’s peak time is Nov-Mar, this is noted on pg. 6 but not on pages 7-9 because all times in those months have an elevated chance of appearance.

P.S. If you enjoy my guides, I’d appreciate a donation; my paypal address is nicholasmgrimes@gmail.com Thanks!

Villagers Sleep Schedule

Here’s a list of sleep/wake up times based on personality. This is their wake up times. Just in case you’re ever sick of waiting:

NEW LEAF

Cranky/grumpy: sleep-4:00am wake up-10:00am

Jock: Sleep-12:00am wake up-7:00am

Normal: sleep-12:00am wake up-6:00am

Lazy: sleep-11:00pm wake up- 9:00am

Peppy: sleep- 2:30am wake up- 7:00am

Smug: sleep-1:30am wake up-8:30am

Snooty: sleep- 3:30am wake up-9:00am

Uchi: sleep- 3:00am wake up- 11:00am

CITY FOLK AND WILD WORLD

Cranky: Sleep- 4:30AM Wake up-10:00AM

Jock: Sleep- 2:00AM Wake up-6:30AM

Lazy: Sleep- 1:30AM Wake up- 8:00AM

Normal: Sleep- 1:00AM Wake up- 5:00AM

Peppy: Sleep- 2:30AM Wake up- 7:00AM

Snooty: Sleep- 3:30AM Wake up-9:00AM

(Smug and Uchi not introduced until New Leaf)

POPULATION GROWING

Cranky: Sleep- 5:00AM Wake up-10:00AM

Jock: Sleep- 1:00AM Wake up-5:30

Lazy: Sleep- 10:00PM Wake up- 8:00AM

Normal: Sleep- 9:00PM Wake up- 5:00AM

Peppy: Sleep- 12:00AM Wake up- 7:00AM

Snooty: Sleep- 3:00AM Wake up-9:00AM

(Smug and Uchi not introduced until New Leaf)

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Leaving their animal companions behind…