To quote the reddit post:
“An emotion wheel is a tool for building emotional language. It often ends up looking like a color wheel, with broader base emotions at the center, and then more specific, nuanced emotions near the periphery. [Above] is an example of what one looks like.
I first came across this during a counselling session a few months ago, and had it laying out while prepping for D&D. I was looking at a table of NPC emotions, and they were all very close to the center. I checked out the wheel, and updated my existing NPCs. For example: Instead of simply an angry bartender, I now had a bitter and violated angry bartender. It gave me a lot more to play on, reasons for the anger, ideas for ways my players could provoke the anger, but also ways in which they could win the trust of the bartender.
It was ideal. It was easier for me to express the bartender’s emotions to the players, and rather than him simply being angry for no reason, he was simmering and grumbling, but he only truly became angry when someone tried to take advantage of him. And then it became serious, fast.
If you’re having difficulty breathing life into your characters, and you feel like the happy wandering salesman or the sad faerie queen don’t give you enough, find an emotion wheel, and give those feelings some depth.
Anyone else found useful tools like this?”