android-platform

DOOM 3
Publisher: Activision (2004 Windows, Linux, Mac, Xbox), Bethesda (2012 Windows, 360, PS3), NVIDIA Lightspeed Studios (Android)
Developer: id Software
Platform: Windows, Mac, Linux, Xbox, Xbox 360, PlayStation 3, Android
Year: 2004 (Windows, Linux), 2005 (Mac, Xbox), 2012 (Windows, 360, PS3), 2015 (Android)

DOOM 3
Publisher: Activision (2004 Windows, Linux, Mac, Xbox), Bethesda (2012 Windows, 360, PS3), NVIDIA Lightspeed Studios (Android)
Developer: id Software
Platform: Windows, Mac, Linux, Xbox, Xbox 360, PlayStation 3, Android
Year: 2004 (Windows, Linux), 2005 (Mac, Xbox), 2012 (Windows, 360, PS3), 2015 (Android)

LEVEL-5 ANNOUNCES LATEST ADDITION TO THE PROFESSOR LAYTON SERIES, 3DS VERSION COMING THIS FALL

Tokyo, Japan - LEVEL-5 announced today that the newest entry into the Professor Layton game series is LAYTON’S MYSTERY JOURNEY: Katrielle and the Millionaires’ Conspiracy and will be released simultaneously around the world on July 20th, 2017. For the first time, a game in the Professor Layton series will be released as a mobile game in addition to a traditional video game.

Formerly titled Lady Layton: The Millionaire Ariadne’s Conspiracy, this new installment of the Professor Layton series is a strategic mystery puzzle solving game that follows Katrielle Layton, who searches for her missing father Professor Hershel Layton.

Published globally by LEVEL-5 abby LAYTON’S MYSTERY JOURNEY: Katrielle and the Millionaires’ Conspiracy will launch simultaneously on iOS and Android platforms on July 20, 2017, with a Nintendo 3DS game to follow in autumn 2017 and will be available in eight languages at launch. Over the past ten years, the Professor Layton series has had huge global success selling over 16.0 million units worldwide.

The new title is an exciting departure from previous games in the Professor Layton series as it is made up of a combination of smaller conundrums and puzzles that need to be solved in order to complete the overall mystery. This new format is going to appeal to existing Layton fans as well as attract a brand new audience.

Key game details:

· Title: LAYTON’S MYSTERY JOURNEY: Katrielle and the Millionaires’ Conspiracy
· Genre: Mystery /Adventure/ Puzzle
· Staff:
o Puzzle Development - Iwanami Kuniaki
o Producer - Akihiro Hino
o Character Design - Nagano Takuzo
o Music - Nishiura Tomohito
· Animation: A-1 Pictures Inc.

“This is the seventh entry in the Professor Layton series and we are excited that Katrielle Layton is taking center stage in this new iteration of the game,” said Akihiro Hino, CEO LEVEL-5. “Professor Layton fans will enjoy the mystery and fantasy adventure play that they have come to love and appreciate throughout the series.”

To learn more about LAYTON’S MYSTERY JOURNEY: Katrielle and the Millionaires’ Conspiracy visit laytonseries.com and follow us on Facebook.com/Laytonseries, Twitter @Laytonseries and Instagram @Laytonseries.

Girls From Balat
Istanbul

Kids in Balat play. Outside…..all day. In the USA I notice more and more the absence….of sound, sight and feeling. Because kids there don’t play outside. I finally realized that they’re all so immersed in technology that they are indoors most of the day when not in school. Even on Christmas morning, when we used to hit the street with our new sleds, bikes or whatever toy there was to be enamoured with, we were outside. It’s strange to me sometimes, walking through neighborhoods in Pennsylvania where I grew up, and not seeing toys and bikes and leftover popsicle sticks in front of houses, on sidewalks and lawns. It’s almost ghostly sometimes. They’ve disappeared. Kids don’t wake one from a great sleep on a Saturday morning after a long night out. They’re all inside. Indoors….unless they’re unable to get their hands on expensive technology. No iPads, iPhones, android platforms, PS4’s…..in neighborhoods populated by people who can’t afford to provide technology for their children, you can still hear the sounds of children playing outside.

DOOM 3
Publisher: Activision (2004 Windows, Linux, Mac, Xbox), Bethesda (2012 Windows, 360, PS3), NVIDIA Lightspeed Studios (Android)
Developer: id Software
Platform: Windows, Mac, Linux, Xbox, Xbox 360, PlayStation 3, Android
Year: 2004 (Windows, Linux), 2005 (Mac, Xbox), 2012 (Windows, 360, PS3), 2015 (Android)

@roboticdreams

I sure do have a lot of android feelings: a list of some robot media I like, for your consideration/possible addition to your awesome masterpost
(this was too long to send as an ask, so I hope you see it here!)

Dark Matter (live action TV) – in an ensemble cast, a spaceship’s service/security android develops a personality

Star Trek: The Next Generation (android) and Star Trek: Voyager (artificial intelligence as a hologram) (both live action TV) 

Person of Interest (live action TV) – massive artificial intelligence helps humans predict crimes; eventually explores supercomputer-as-body, human/machine interfaces, machine PoV and thought process, technology as senses & communication

Gunnm (Western release title: Battle Angel Alita) (Japanese manga) – reconstructed cyborg becomes a bounty hunter & explores worldbuilding; the focus is machine bodies, not machine consciousness

Jacob’s Ladder series by Elizabeth Bear (novels) – some residents of the titular generation ship are AI that can take corporeal form thanks to robots/nanites

Silently and Very Fast by Catherynne M. Valente (novella) – artificial intelligence iterates its program and bodies within an internal simulated construct

Nier: Automata (Japanese video game for platform/PC) – androids at war against machines, engaging every possible discussion of machine bodies/definitions of consciousness/iterated and networked consciousness/robot feels

SOMA (Western video game for platform/PC) – human consciousness scans are uploaded into robots and a simulated reality

Wolf 359 (serial fiction podcast) – one member of a deep-space exploration team is the ship’s AI

DOOM 3
Publisher: Activision (2004 Windows, Linux, Mac, Xbox), Bethesda (2012 Windows, 360, PS3), NVIDIA Lightspeed Studios (Android)
Developer: id Software
Platform: Windows, Mac, Linux, Xbox, Xbox 360, PlayStation 3, Android
Year: 2004 (Windows, Linux), 2005 (Mac, Xbox), 2012 (Windows, 360, PS3), 2015 (Android)

Hey, there guys ! I’m back with a small collection of some of my favorite websites and resources for studying and learning Japanese! I’m currently taking Japanese II in school but I’m a firm believer in the benefits of self-study out of the classroom and these sites really make my life easier (*´▽`*)

Keep reading

Double Dragon
Publisher: Technos Japan (Arcade, FC), Melbourne House (EU Amiga, EU ST, NA C64, EU ZX), Arcadia Systems (NA Amiga, DOS), Virgin Interactive (CPC, NA ST, EU C64), Zemina (MSX), Activision (2600, 7800), Tradewest (NES, GB), SEGA (SMS), Ballistic / Accolade (MD), Telegames (Lynx), Empire Interactive (360), HAMSTER Corporation (PS4), DotEmu (iOS, Android, Windows, Ouya)
Developer: Technos Japan (Arcade, NES, GB), Binary Design (Amiga, CPC, ST, C64, ZX), Zemina (MSX), Arcadia Systems (DOS), Imagineering (2600, 7800), Arc System Works (SMS), Ballistic / Accolade (MD), Knight Technologies (Lynx), Razorworks (360), HAMSTER Corporation (PS4), DotEmu (iOS, Android, Windows, Ouya) 
Platform: Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Windows, MSX, ZX Spectrum, Atari 2600 VCS, Atari 7800, Famicom / Nintendo Entertainment System, Master System, Mega Drive / Genesis, Game Boy, Lynx, Xbox 360, PlayStation 4, iOS, Android, Ouya
Year: 1987 (Arcade), 1988 (Amiga, CPC, NA C64, DOS, ZX, 2600, FC, SMS), 1989 (7800, ST), 1990 (EU C64, GB, MSX), 1993 (MD, Lynx), 2007 (360), 2013 (iOS, Android),  2014 (Ouya), 2015 (Windows, PS4)

Happy 30th anniversary, Double Dragon! 

Double Dragon
Publisher: Technos Japan (Arcade, FC), Melbourne House (EU Amiga, EU ST, NA C64, EU ZX), Arcadia Systems (NA Amiga, DOS), Virgin Interactive (CPC, NA ST, EU C64), Zemina (MSX), Activision (2600, 7800), Tradewest (NES, GB), SEGA (SMS), Ballistic / Accolade (MD), Telegames (Lynx), Empire Interactive (360), HAMSTER Corporation (PS4), DotEmu (iOS, Android, Windows, Ouya)
Developer: Technos Japan (Arcade, NES, GB), Binary Design (Amiga, CPC, ST, C64, ZX), Zemina (MSX), Arcadia Systems (DOS), Imagineering (2600, 7800), Arc System Works (SMS), Ballistic / Accolade (MD), Knight Technologies (Lynx), Razorworks (360), HAMSTER Corporation (PS4), DotEmu (iOS, Android, Windows, Ouya) 
Platform: Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Windows, MSX, ZX Spectrum, Atari 2600 VCS, Atari 7800, Famicom / Nintendo Entertainment System, Master System, Mega Drive / Genesis, Game Boy, Lynx, Xbox 360, PlayStation 4, iOS, Android, Ouya
Year: 1987 (Arcade), 1988 (Amiga, CPC, NA C64, DOS, ZX, 2600, FC, SMS), 1989 (7800, ST), 1990 (EU C64, GB, MSX), 1993 (MD, Lynx), 2007 (360), 2013 (iOS, Android),  2014 (Ouya), 2015 (Windows, PS4)

Happy 30th anniversary, Double Dragon! 

Chrome OS & Android = One

Google is reportedly planning to merge Chrome OS and Android into a single platform.
The Wall Street Journal reported that the firm has, as most analysts suspected, been working towards merging Chrome fully into Android for the past two years, but recent advances will allow it to reveal a fully fledged Android-Chrome hybrid, expected to be called Android, in 2017.
The two operating systems have co-existed in a separate but symbiotic way for several years, but it has been clear that the situation was not tenable or even logical in the longer term. Android sits comfortably as the world’s most widely used operating system, but it seemed only a matter of time before Chrome OS, based on the popular Chrome Browser, was rolled in.
Chromebooks, laptops powered by Chrome OS, are proving increasingly popular owing to their low cost and increasing app availability, yet still account for only three percent of the laptop market.
An Android runtime for Chrome browser and Chrome OS already exists, but Google has been sparing on the number of apps it makes available through this method. Any Android app can be hacked to work on a Chromebook, however.

Double Dragon 3: The Rosetta Stone
Publisher: Technos Japan (Arcade), Tradewest (C64, Amiga, CPC, ST, ZX, DOS), Flying Edge / Acclaim (Genesis, GB), Tec Toy (BR MD), DotEmu (iOS, Android, Windows, Ouya)
Developer: East Technology (Arcade), Sales Curve (C64, Amiga, CPC, ST, ZX, GB), InterActive Vision (DOS), Software Creations (MD), DotEmu (iOS, Android, Windows, Ouya)
Platform: Arcade,  Commodore 64, Amiga, Amstrad CPC, Atari ST, ZX Spectrum, MS-DOS, Windows, Mega Drive / Genesis, Game Boy, iOS, Android, Ouya
Year: 1990 (Arcade), 1991 (C64, Amiga, CPC, ST, ZX), 1992 (DOS, MD, GB), 2013 (iOS), 2014 (Android), 2015 (Windows, Ouya)

Grand Theft Auto III
Publisher: Rockstar Games, Capcom (JP PS2), Buka Entertainment (RUS Windows)
Developer: DMA Design / Rockstar North, Rockstar Vienna (Xbox), TransGaming Technologies (Mac) War Drum Studios (iOS, Android)
Platform: PlayStation 2, Xbox, Windows, Mac, iOS, Android
Year: 2001 (NA/EU/AUS PS2), 2002 (Windows), 2003 (JP PS2, NA Xbox), 2004 (EU/AUS Xbox), 2010 (Mac), 2011 (iOS, Android)

Back for now

Okay, things have finally calmed down a little.

And I really hope that it will stay that way.

I really don’t want to talk about any of the things that happened, but it was a nightmare. I have never been so scared or felt that lonely before.

Things like these make you realise that there is nothing more important than a loved one‘s health.


Now for the game news;

I officially started working on my VNs again. *confetti*


Calling Cipher:

I had to ask for help in the production of it, because I was completely stuck in the script, and I found it! (It’s a secret) But they are working on it. (I told them the ending, gave them the CGs. Just need to program it and write the rest of the script.) I don’t have a release date for Calling Cipher yet, but don’t worry. It’s in production.

Artwork: %100 done

Script: %30 done (as far as I know)

Programming: %100 done.

Will be free for PC(Win/Mac/Linux) 


Ascension ETD:

Ascension ETD will be on hiatus a little longer. It’s % is way lower than the rest of the games I have in store, so I need to finish them first. ETD is a huge huge game, so it needs a large amount of time to work on. I will start working on it again when my work load is lighter. :) I will also have to re-program the whole thing on a different program, so we are back to square one.

Artwork: %0

Programming: %0

Script: %30

Will be free for PC(Win/Mac)


Secret game no.1:

This is the main game I’m currently working on. It’s a simulation / VN / Otome, and has a very thorough gameplay system. Which I programmed successfully. Yay me!

Not going to say what it’s about or anything, but it is medieval/fantasy genre and I can show you a tini tiny teaser of what it looks like so far.

It has 12 love interests. 6 female and 6 male. (male or female main character)

Just waiting for it’s artwork to be done, (%40 done so far) and we are good to go.

Artwork: %40

Programming: %99

Script: %70

Will be sold for PC (Mac/Win/Linux)


Secret game no.2:

This is the second game I’m working on. It’s a full VN/otome. No skill building, no elaborate gameplay systems. Just a very simple game with lots of choices. I will release this game on mobiles too. (iOS and android) Again, I won’t say what it is about but the genre is sci-fi/space opera.

It has 3 love interests. 2 guys and 1 girl. (female main character)

Artwork: %0

Programming: %0

Script: %60

Will be sold for PC (Mac/Win/Linux) and mobile platforms (iOS/Android)


Note: Keep in mind that I am also working on rinmarugames, so I need to take breaks to create dress up games / avatar creators for the site.

But I am back.

And I really hope that I will be able to stay that way.

I’m sorry for making you wait.

I’m sorry for the frustration.

But I promise, it’ll be worth it.


See you!

-R

Double Dragon II: The Revenge
Publisher: Technos Japan (Arcade, FC), Virgin Interactive (Amiga, CPC, ST, C64, ZX, MSX, DOS), Acclaim (NES), PAL SOFT (MD), Naxat Soft (PCE CD-ROM2), DotEmu (Windows, iOS, Android)
Developer: Technos Japan (Arcade, NES, MD), Binary Design (Amiga, CPC, ST, C64, ZX, DOS), Animagic (MSX), KID Corp. (PCE CD-ROM2), DotEmu (Windows, iOS, Android)
Platform: Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, MSX, MS-DOS, Famicom / Nintendo Entertainment System, Mega Drive, PC Engine CD-ROM2, Windows, iOS, Android
Year: 1988 (Arcade), 1989 (Amiga, CPC, ST, C64, ZX, MSX, DOS, FC), 1990 (NES), 1991 (MD), 1993 (PCE CD-ROM2), 2013 (iOS, Android), 2015 (Windows)

tenzen  asked:

I want to get into HNKNA, but I don't know where to start. Is there some chronological order to it? Is there any order at all? Help!

As you didn’t specify, I’m assuming you’d like to start with the translated stuff, mainly manga? As Alice series is originally a series of otome games I started with the Japanese games myself. However, only the first game in the Alice series, Heart no Kuni no Alice, has received an official English translation on the iOS and Android platforms in the name of Alice in the Heart ~Wonderful Wonder World~. You can download it from iTunes or Google Play. You pay for the full routes, but you get to have the first chapter and prologue for free! And believe me, it’s very generous of them since the prologue is like almost long enough to be 25% of the game. The translation is rather bad, so you should download the app and once you’ve gotten through the free content, buy the routes if you have money and you can handle the translation.

As for the manga I wrote a guide basically answering the same question as you here. I ended up writing a bit too much though, it might be confusing ;W; To sum it up, all the books have some sort of “Alice in the country of ____” title. This is because they are based off different character game routes from the Alice series games with similar names. The games follow a loosely established chronological order of Heart->Clover->Joker->Toybox->Diamond, and the books often refer to the events in the game they are adapted from. So in order to keep chronological order you should follow the same order when it comes to the “____” part of the book title.

Yen Press’s ‘Alice in the Country of Hearts’ by Hoshino Soumei is the one with the most focus on the structure and rules of wonderland. It’s kinda necessary to read, but the adaption is rather bad (glaringly obvious if you have played the game app mentioned above) and you should take most of the characterizations with a grain of salt. You should choose Cheshire Cat Waltz as your first Clover title, and Circus and Liar’s Game as the first Joker one.

TL;DR Recommended order

1.”Alice in the Heart” game app

2.Yen Press’s ‘Alice in the Country of Hearts’ by Hoshino Soumei

3.All other books with ‘Alice in the Country of Hearts’

4.Alice in the Country of Clover: Cheshire Cat Waltz

5.All other books with ‘Alice in the Country of Clover’

6.Alice in the Country of Joker: Circus and Liar’s Game 

7.All other books with ‘Alice in the Country of Joker’

8.Alice Love Fables: Toy Box

9.All fan translated stuff in my manga list here

youtube

Fist of Rage 2D Battle Platformer android game first look gameplay español

As one of the biggest, most successful tech companies, Google can hire pretty much anyone it wants.

Accordingly, the company tends to favor Ph.D.s from Stanford and MIT. But, it has just partnered with a for-profit company called General Assembly to offer a series of short, non-credit courses for people who want to learn how to build applications for Android, Google’s mobile platform. Short, as in just 12 weeks from novice to employable.

This is just one of a slew of big announcements this fall coming out of a peculiar, fast-growing corner of the higher education world: the coder bootcamp. This is really an entire new industry within higher ed that’s grown up in about five years.

Bootcamps are designed to teach cutting-edge technical skills like being a web developer or a mobile-app developer. Charging between $10,000 and $20,000 for tuition, with no previous experience required, in the course of just three to six months they promise to make participants highly employable in a lucrative and fast-growing industry.

The Un-College That’s Training $100,000 App Developers

Illustration: LA Johnson/NPR

anonymous asked:

Not sure if you can answer this but I'd really like an explanation from a game developer about this. Usually when mobile comes come out, they come out on iOS first and then a few weeks, or months, later on Android. Sometimes games are iOS exclusive. A lot of people say iOS is the way to go for mobile gaming but I think that's not true at all considering we have devices such as Nvidia Shield and the new Android version (6) with great performance. Is there a specific reason why iOS is prefered?

There’s two main reasons for this that work together to make iOS a more appealing platform in general than Android. Let me explain.

#1: iOS has a huge installed base. 

There are a whole lot of apple product users. While they are not the majority of the market, it is the one platform that is clearly leading in the mobile market. Developers tend to aim for the platform that reaches the most users efficiently, so the enormous iOS installed base all running iOS makes them an ideal target platform for the number of potential customers.

#2: Apple devices are standardized, while Android devices are not

There are a handful of different iOS devices. The operating system, technical specifications, screen resolution, etc. for each iteration of apple device is pretty similar. If you’re developing for iOS, you know what you’re working with. If you are looking at Android as a platform, you start getting into the wilderness. Major telecom carriers each have their own different versions of the operating system, while some users run the stock version of Android instead. Each manufacturer also has different hardware specs that they run in their devices. Features like screen resolution and aspect ratio differ greatly from device to device. Some devices don’t have multitouch, others might have a hardware keyboard instead of a software keyboard. Most of these potential variations must be handled, because you can’t guarantee what sort of device that your android user will be running. It might be an old Motorola, or a new Samsung, or a middle-of-the-road jailbroken HTC. That all adds up to additional development time for the same app that may get dragged down in reviews from a user who happens to have an unsupported hardware configuration.

When combined, these two reasons make it much more financially compelling to go for iOS over Android as a platform. Things are more standardized, and you will reach more of your target audience for the time spent in development. The tradeoff is the sort of issues dealing with developing apple products usually have, but that’s the gist of it - you reach more people who can reliably run your software on iOS than Android.