how do you do your water color~? I cant get mine to look good in my program..
Okay, so having some nice watercolour brushes helps (here are the brushes I use.) But I think that no matter what program you have, and no matter what brushes you use, as long as you try to mimic the way watercolours behave you can get a decent watercolour effect in digital art.
Here’s an example
I present to you a sketch of a random floating head because I am a serious and not at all lazy artist.
I picked a random brush (square-edged, no watercolour border) and made sure the opacity was set to low, because actual watercolours tend to lay down paint quite thinly. When people are using actual watercolour paints, they need to think about which areas to leave white, so I tried to think about this too, but only halfheartedly.
More colours! More halfhearted leaving areas white. I coloured the hair on a different layer to the skin.
I locked the opacity of the hair colour layer, and airbrushed over the area where the hair and skin meets, using the colour of the skin. This, sort of, mimicks the way that watcolours will blend into each other while they’re still wet. The reason I locked the opacity of the layer was to preserve the white spaces.
I added two multiply layers. On one I added a bit on light red for blush, on the other I added a bit of light blue for shadow. These were done with the same square, low-opacity colouring brush I used for everything else.
Using the airbrush tool, I erased the edges of the blue shadow, again to roughly mimick the way watercolours blend.
I increased the contrast. I used the levels tool to do this, but brightness/contrast should be fine too. This highlights all the rough areas in the colouring, but I think a certain amount of roughness makes it look more like natural media, so I don’t think that’s a bad thing.
I decided I’d done a shoddy job leaving white areas on the canvas, so on a new layer (under the lines, above the colours) I used the standard pen tool to draw on some white.
I also decided the lines were way too dark, so I changed the colour of the lines from black to dark brown and set the lineart layer to multiply.
Final step, add an overlay layer on top of everything with a nice texture on it (because good watercolour paper is textured.) Don’t have an appropriate texture? No problem, here’s how to make your own in any art program that has a noise filter:
1) On a new layer, fill the canvas with a medium grey (approx half-way between black and white) 2) Go to the perlin noise filter. You can play around with the settings and see what works for you, but here’s what works for me
3) Set this layer to overlay with approximately 30% opacity (again, play around and see what works for you) and you now have a lovely texture :)
And that’s it! Quick 5-minute digital watercolour doodle is complete. It’s very messy, and could definitely do with some cleaning up, but I hope you can see how it’s starting to resemble actual watercolour.
Depending on your program there may be more things you can do to mimic watercolour eg. a brush tip with rough edges tends to look more like natural media, same for a brush tip that’s textured, your program might let you set a watercolour border on either your brush or your layer (or both) and using the blend tool can also create a nice watercolour effect. But since I don’t know what program you use I tried to demonstrate a colouring technique that should work in most art programs.
Hiya! Hope you're having a good day ^.^. I was wondering if you could do a tutorial on how you texture your art on digital? I mean if you don't want to that's fine just ignore this ask. Just want to say I love your art as well and it's inspired me to start my own art blog :)
Sorry for my super late reply (this sat in my inbox for quite a while orz) but as I finally have a workflow I’m kind of comfortable in I’m very much willing to share it and try to explain some stuff ♡ I’m not sure what you mean by texturing my art, I guess I just paint? :’D So I’ll just explain how I build my image!
I work in Photoshop CC!
I always start out with a super rough sketch to get the idea down (this normally takes only some minutes):
I really love your art and the way you color so I'd just like to ask if you are still using the fire alpaca program like you before? i'm still quite new to it and I just wanted some advice on alternative art programs besides the usual sai/ps. Like how do you get the painterly type of feel ( I'm sorry for bombarding you with all these questions! ) that is in your art or how do u add patterns and textures (again if you don't feel comfortable answering these it's fine as well ) ! Thank you :D
Hi! No, not anymore; I switched over to MediBang Paint (cloudalpaca) a while ago, but they’re very similar since they’re made by the same people.
The main difference is the materials panel which is what lets me add patterns/textures/screentones and stuff like that:
the tiles are repeating, while the tones are single “sheets”. the program comes with a bunch of them (you get a lot more by making an account (free) which also has some other features) and you can upload your own into the program. transparent textures is a site I know has a lot of patterns and textures.
to add textures you just have to drag it onto the canvas, then you can move it around, rotate, zoom using the options it gives you, then push OK. if you only want to cover a certain area, just select w either the magic wand / lasso / select pen / etc, and drag inside there:
in terms of painterly feel.. um… i tend to merge things into single layers as I go along and work on top of those over and over so I dont have any past stuff I can use as examples but in terms of colouring, I dont generally do line art and use my sketches instead, and usually put more attention in the hair, then keep everything else kinda simple? (it’s a style derived from laziness…. ha… ;;;)
I like this sketch of minato’s head from earlier, so I’ll colour it as example:
sometimes they’re clean, sometimes they’re super messy, but in the end it doesnt make a huge difference (I consider this very clean)
i use square bitmap brushes to sketch/colour:
sometimes I might use the mapping pen to sketch on smaller canvases or for really exact details
(I use a lot of quick strokes, and for blending stuff like blushes a lot of quick tapping) (there are other types of brushes like watercolour though if that’s more your thing)
next, I colour in the base colours on a layer underneath. I try to keep inside the sketch, but i dont care if it’s messy inside nor is it a big deal if it bleeds the sketch.
Some quick, blocky shading on the skin/clothes. if there are a lot of colours or I want to even it out a bit, I might add an overlay/screen/etc layer on top now, or wait until later to do so.
after that, I make a new layer over the sketch and colour in the hair w the shade colour entirely, then I shade that with a darker colour. on a new layer, I colour with the base colour. then I merge these, the sketch, and the base and fix some of the shading and lines. I pick colours that show up when I added the base as lighter shading. Sometimes I add highlights, sometimes I dont. then I add some quick blocks of the base to hide the shading and make it, I guess, less shiny?
it looks like a lot of steps, but this is usually done pretty sketchily, with some attention really only being given in 4/5, maybe 6
everything else is just blending the shading with quick strokes, overlapping the base and shade, and cleaning up the sketch. usually done on one layer.
the sketchy/blocky -ness is probably what gives it a “painterly” feel? idk
Well he’s finally done, textures and all. I literally don’t know how to export models with textures applied or how to save animations so all I can really do for you guys is a screenshot. If anyone knows how to do ANYTHING with exporting models with Blender PLEASE help me out. I’m bashing my brains in over here.
What do you think of having several art styles ? Like using one for illustrations , one for animations , and another one for comics ? Does this destroy the artist's identity ?
the short and sweet answer is: there’s no right or wrong way to go about art.
A visual style is a combination of decisions and choices made to create a certain tone (intentional or not!) It’s not wrong to always do things ‘in the same style’ but being able to be diverse in your approach allows for a better understanding of what you’re playing with.
For commercial reasons? Maybe having a sort of BrandTM helps people get attracted to your work, but in the end your work will evolve and change. Plus I’d rather show a diverse range of skill rather than a specific talent.
Your visual style as an overall idea will be coherent because you ultimately have certain priorities, views, and a taste. If I’m doing a painting or a lined work, I’m still looking at the forms in the same way, I’m just deciding to represent them differently.
Hey, you've shown us your dangan ronpa texture before, but could we get a transparent version?
I don’t understand what you mean by a transparent version. I use the texture as it is but use an “overlay” layer style. This is the best way I’ve found to do it as the texture’s visibility changes depending on how light the base colour is.
The texture can barely be seen on the white of Kaito’s shirt while it is more obvious on the dark shading.
May I ask how you get your art to look sorta paper-y? What brushes/platform do you use??
((Yes absolutely! I use paint tool sai (what version i use i’m not sure a friend of mine years ago copied their sai to a flashdrive so i could have it) and i use the textures option!
Let’s use this drawing i did of mari with his hair cut a while ago for an example:
there’s no texture right now, but it can be added very easily by going over to the left hand of the screen. See where it says texture (none)?
Well if you click the drop down menu a whole bunch of other textures appear!
I use the acrylic one
These are the default settings but you can adjust the size and intensity of the texture. Once it’s selected the layer you’re on has that texture!
And that’s all there is to it!
But you can also do this in another program so long as it has a soft light layer option (firealpaca is the example i’m using since my version of sai has no soft light layer option, it’s free too which is p rad). You’ll have to find the texture yourself but if you google image “paper texture” you’ll find tons of results and place it above the layer you want to texture
Then you choose “soft light”
and there you have a texture!
Sorry this got so long I just wanted to make sure it was clear how to do it, let me know if you have any other questions!))
This is my favorite assignment so far all semester, in all classes. My professor said it’s because you have so many references for material studies you’ll always be able to see what you’re doing wrong. If you want to paint (digitally or on canvas) I highly suggest just looking at some materials and trying to paint them. How do they reflect light? What are the shadows like? Is it rough or smooth? I could spend years just holding stuff and trying to figure out how to paint it. Isn’t that cool?
Art Improvement of 2014: -Age 15-16 -Paint Tool Sai // Photoshop CC
January: This month, I was really experimenting with the black/white type compositions? I used a bunch of references and didn’t really know how arms or gravity worked.
February: I experimented with a lot of textures. This month was strictly limited to ‘sand textures’ which I used for almost every art piece I made. |D
March: MORE textures to hide the fact that i had no idea what I was doing with my coloring. //shot I didn’t really have a concept of mood lighting so I’d just color like normal then put textures on top of it when it was all done. Not the best method??
April: I decided to start practicing on lighting and such. This is the first picture where I decided to include the shadows that characters actually cast on the ground. whoa, revelations. |D The lighting was fun here too, and this was the first picture that I actually completed a background. owo
May: More ground shadows. Hiro’s first picture was released this month and I had to draw him! Nothing big this month since it was the end of school and finals and all that. There’s a lot of flaws in this one.
June: I saw How to Train Your Dragon 2 this month and was officially broken. I studied screen caps for shadows and emotions and such in faces and tried to replicate it.
July: This month was all about colors and big pictures pretty much. I had a lot of free time with it being Summer and all and most of my pictures were really loose-lined and not too cleaned up. The first thing that came to mind is what I drew, and I didn’t fix a lot of (or any) anatomical or technical errors.
August: Big, floofy hair. I studied a lot of Big Hero 6 artwork during this time period. I got more comfortable with drawing hair and definitely a lot more confident with hands. Thanks, Hiro!!
September: I tried to not cut off at their shoulders with every piece I drew. I wanted to incorporate hands as much as I could since I found a new love for drawing them. Anatomy was a weak point for me still since I didn’t practice it much. Simple poses, simple poses, but at least it was something different. I also got Photoshop during this time and completely stopped using Paint Tool Sai.
October: I read Blood of Olympus and sort of re-emerged myself into the PJatO fandom. I was introduced to new artists and such while doing so, so this time period was pretty cool! I wanted to work with background again as well as experiment with lighter colors.
November: I’m still trying to put more than two characters onto the same canvas!! It’s a challenge but it’s really fun! More characters means I need to think of more different poses so things don’t become boring. It was great practice!!
December: Ah, yes, here we are now. I guess I’m trying to combine a bunch of things together after slowly building it up all year. Poses, backgrounds, mood lighting, shading, bounce light, emotions. All those things that I’m probably (and hopefully) going to look back at next year and say 'lol you call that a background?’ But yeah, I’m still experimenting a lot and I’m still learning!!
don’t think of it as a background, think of it as an environment for a character to live in….
she said after spending almost two hours rendering a fictional alien gong. parallel lines SUCK on digital.
I think I’m about half way through. I’ve got the hair and ear to finalize, final texture on the dress, finish rendering the background and make the colors all go as a composition, and then do “final fussing” like adding stray hairs/minor skin texture/eyebrow detailing which is what really makes a piece pop.
all in all… I LOVE THIS PIECE!!!! THIS IS GOING SO WELL! I keep zooming out and sighing over how good it looks.