a BABE dave
One of my players in our homebrew 2nd Ed. campaign is chronically ill and the other is her husband; we've had to cancel one in every third session because of that. That sucks for them and (we have all agreed) isn't fair to the rest of the group. So recently we all put our heads together and the group asked me to have some side quests ready that won't affect the main story, to pull out so that we can keep a more regular schedule. Any suggestions??? Just general stuff, because I'm at a loss.