Technophobia is a clear theme in Breath of the Wild, just as it is in many works in the genre of science fiction, including the two Studio Ghibli movies (Nausicaä of the Valley of the Wind and Laputa: Castle in the Sky) that seem to have served as influences on the game’s story and graphic design. Even though there’s an enormous utopian potential in postapocalyptic science fiction, a great deal of it is surprisingly conservative, with advanced technology being characterized as dangerous while pre-industrial societies are romanticized.
This reflects a larger conservative trend in discussions regarding technology, as “new” technologies from the printing press to washing machines to smartphones have been decried as breaking down the social order. And this is absolutely true! Technology does in fact tend to erode existing political and economic hierarchies by empowering groups of people who had previously been disenfranchised.
In Breath of the Wild, as in Twilight Princess, technological advances were outlawed by the monarchy, which thereby maintained its own hegemony. The underlying ideology, which is that technology will lead to disaster if it falls into the “wrong” hands, is fundamentally reactionary, and I don’t think Breath of the Wild is adding anything new or interesting to broader cultural conversations about the complex relationship between technology and society.