and fev

6

Fallout 2 - warm up portraits.

Oh man, i really enjoyed this set. Not only one of my favorite games ever and forever, but also so many various face types in there, it was a real pleasure.

Added captions for those, since not all characters had their in-game portraits.

Cheers <3

PS.: I still remember all the feels i had during the talk with President Richardson. The moment when he talks about Vaults and FEV might be the exact moment i fell in love with video games. Thank You, Interplay <3

6

Can’t Pretend

Previous

Next

Story Archive

Accompanying Music - Can’t Pretend - Tom Odell (This links to an AMV with dialogue lines. Would recommend since I think it works well….but if you’re not a fan of it, here’s the original without the dialogue. Thanks again @kirain for helping me with brainstorming and for showing me this awesome AMV ^^

Thanks also to my fiance @george-nordington for helping me review this!

I wish Bethesda allowed us to talk to our companions about what happened in the Institute and you got to really reflect on this revelation. Additionally, I thought “In Sheep’s Clothing” had the potential of being a decent companion quest for Hancock, maybe to the tier that Valentine’s Long Time Coming was. So, that’s where we’re headed now :3

MRERRI CRIZMISS N HAPPEY NOO YIR FREM YR FEIVERITTE BAND!!!!!!!! Rassis kemmin n is slay wit hiss tree tinie lill raydneers too delvir presens n joi n good chiir so yu bitter bee GUD!!! Dey hoep yore havin a heppei hollitay!!!!!!

2

That feel when you realize that Brian Virgil’s still wearing his Institute uniform. It split down the sides once FEV took hold, so he stitched it back together with rope so he could keep wearing it because he’s still a scientist, goddamn it. 

He’s not going to lose who he is.

animated my oc fevyr with a zuko voice clip LMAO
i actually…rly love zuko’s voice but i wasn’t sure if it would fit w my oc…BUT I LIKE HOW THIS TURNED OUT SO !!

Ok, so I like Fallout 4. I love Fallout 4. However, the story left me wanting. After thinking about it, I have come up with something I think would have been infinitely more interesting.

It starts with your spouse not dying.

Instead of Nate/Nora dying and Shawn being stolen, all three of you are woken up and taken away to the Institute. There, you raise Shawn ala Fallout 3. During this time you spend more time with Kellogg, you do stuff around the Institute and spend more than 15 minutes with your spouse. However, during this part of the game, you notice things happening around the Institute. The veneer of progress and “Mankind, Redefined” starts to fade. You start to notice all the things the Institute actually is. This all starts with Virgil going missing.

There’s an explosion in the FEV Lab. You feel the ground shake, bringing flashbacks of hellfire. A pit enters your stomach. You rush down, frantic with worry. It was only two days before that your spouse told you that they were going to work in the Lab. You arrive, among smoke and screaming, and find them dead.

Many people died, and all signs point to Virgil causing the accident. The Director tells you that he died, but you discover that he ran away. After this, you find out some of the more horrific things the Institute has done. University Point, the CPG, Broken Mask and so forth. You don’t know everything. By this point, Shawn is in his mid-20s and is one of the renowned scientists. He doesn’t believe anything you’ve told him. He thinks it’s grief on your part.

You have a choice. Stay or Go.

If you stay, you gain Kellogg as a companion. The two of you hunt Virgil down for what he did. You follow clues left by him until you reach the Glowing Sea. At that point, you have a choice. Kill him, let him go, or bring him back. During this time you grow close to him, maybe you start a romance. It doesn’t last long, with Kellogg being Kellogg and your life being upside down. But the comfort is nice.

If you go, you must find a way to escape the Institute. Either you can go to Doctor Li or Liam Binet. They both help you and start the quest for their perspective faction (Doctor Li isn’t with the Brotherhood until you do that quest, but getting her help directs you to the Brotherhood). Kellogg becomes your hunter, charged with finding you and bringing you back.

Either way, you make it outside. From here the game continues as it does in reality. This time, however, you need to find Virgil with the help of/while eluding Kellogg. You go to Nick and everything.  It’s during this that you meet the other factions and can join them no matter which choice you made.

After dealing with Virgil, you either go back to the Institute or are cornered by Kellogg. While back there, you find out Shawn is now the Director. He gives you a new choice. He knows about the people you helped, the things you’ve seen, the factions you’ve joined. He knows that your opinion of the Institute might have changed So he makes a simple choice. Stay or Go.

Stay, and you join the Institute. You wipe you both the Brotherhood and the Railroad.

Go, and the game progresses as usual.

However, you have more choices depending on your factions. You could be a spy for the Railroad, you could be there for Doctor Li, you could be there for your own ends. Until the Point of No Return, you can change your mind or string everyone along.

Whatever you choose, the game progresses as usual. The Institute wants to power their reactor.

Ultimately, your choice regarding the Institute is this. You could run it as it is, being named New Director after something happens to Shawn. You could blow it up with the Brotherhood, with the Railroad, and destroy 200 years of progress. You could take it over with force or with tactics and change it from the inside, working with either the Railroad, Brotherhood or Minutemen.

So what do you chose? Wipe out the competition and create a tyrant ruling class of scientists? Destroy 200 years of progress tainted with the blood of innocents? Or do you play your cards right and take the jackpot?

The choice is yours.

Se fossi stato uno per bene avresti ignorato le mie lacrime e lasciato che me ne andassi per la mia strada. Se fossi stato uno per bene, dopo avermi detto basta, ci avresti messo davvero un punto, e non dei miseri puntini di sospensione. E se fossi stato uno per bene non saresti tornato ogni singola volta promettendomi cambiamenti inesistenti, scrivendomi due parole false e abbracciandomi come se non mi avessi voluta perdere. Perché se non mi avessi voluta perdere ti saresti comportato da uno per bene invece di lasciarmi per paura di farmi soffrire. Mi hai dimostrato solo di essere uno che vuole ma non sa volere, un bimbo che non ha imparato le regole del gioco e continua a giocare. E gli ignoranti in questo campo non mi sono mai piaciuti.
—  About a moonlight

anonymous asked:

How do you think Curie would handle being a werewolf since she's a synth. I would imagine her having this cute little howl and being more puppy than wolf.

curie is where the whole werewolf thing gets a little complicated; since the lycans wouldnt be created from scratch like synths are, i dont think the whole memory transfer thing would work in this au. so her backstory (and well, every other synths’) has to get rehauled and im using your ask an excuse to talk about what ive tried to figure out so far with it

now i didnt really wanna get rid of the robots for the au, bc i like robots esp the ones in fallout, and plus i dont see a lot of vamps/werewolves and robots in the same setting usually. so, we have two separate beings here, C9-10 and CVRIE. both serve as assistants in possibly the FEV or an au FEV equivalent lab. either way, they are the only two assistants, with a small team of scientists in the institute, and stay in the lab full time. 

its not seen as a problem at the time because, hey, why would a wolf and a robot interact with each other? except they really underestimated both gals’ friendliness and curiousity, and they do start talking. or well first CVRIE teaches C9 to talk.

those long nights where its just the two of them become teaching sessions with no set subject, from languages to science to “did you know you can turn into a human?”. both understand the lycan’s capacity to learn is a subject they maybe shouldnt bring up to the scientists, so all of C9′s education is kept secret, and the two of them dont have any problems untillll

CVRIE finds out C9 is going to be used as a test subject. and she’s not sure if its an anomaly in her programming or what, but she knows what happened to the other test subjects and she really doesnt want that happening to C9 for some reason. so, using her observation-based knowledge of humans and both internal and external resources, she helps C9 to escape in plain sight

once out C9 books it until she eventually comes across vault 81 by chance, and is let in thanks to all the scientific knowledge she obtained from CVRIE. she adopts the name Curie after her robot friend as well.

CVRIE meanwhile deletes every memory and file she has even remotely related to C9, and after questioning her is proved fruitless,

she is broken down for scrap.

indigoninja  asked:

I have this theory that Strong might actually be the Original McDonough because of lore stuff that I've watched/read about the institute, fev virus and synths replacing people and......... I feel sad every time I think about this kind of thing

oh shit…ive never thought about that….

Wasteland critters and mutants

“Naturally” developed mutants:

  • Mole rats and pig rats, huge rats (New California)
  • Mantises, from praying mantises (New California)
  • Radscorpion, from north american emperor scorpions (New California, DC Wasteland and the Mojave)
  • Brahmin, from regular cows (All fucking over the place)
  • Ghouls and feral ghouls, from humans, origin debated, possibly “accidental” combination of background FEV and high radiation
  • Slags, from humans sealed in an isolated environment (New California)
  • Giant ants, ants (All over)
  • Geckos, from pre-war geckos (New California and the Mojave)
  • Swamp folk, humans from a unique combination of radiation, local toxicity and possible inbreeding (Point Lookout)
  • Trogs, humans affected by Troglodyte Degeneration Contagion (The Pitt)
  • Yao Guai, from black bears (DC Wasteland, Zion Canyon)
  • Bloatflies, from bloatflies (DC Wasteland, the Mojave)
  • Mirelurk and swamplurks, from chesapeake bay horseshoe crabs (DC Wasteland)
  • Mirelurk kings, swamplurk queens and lakelurks, from snapping turtles (DC Wasteland, the Mojave)
  • Radroaches, from cockroaches (DC Wasteland, the Mojave)
  • Marked men, from humans (The Divide)
  • Bighorner, from bighorn sheep (The Mojave)
  • Tunnellers, from people (The Divide)

Genetically engineered mutants:

  • Deathclaws, from jackson’s chameleon among other creatures DNA (Pre-war government)
  • Intelligent deathclaws (Enclave)
  • Cazadors, from tarantula hawk wasps (Dr. Borous, Big Mountain)
  • Nightstalkers, from rattlesnake and coyote DNA (Dr. Borous, Big Mountain)
  • Centaurs, from a large variety of creatures thrown together, most notably cats, humans and dogs (The Master, New California)
  • Floater, most likely from flatworms (The Master, New California)
  • Mariposa super mutants and nightkin, from humans (The Master, New California
  • The master (FEV accident)
  • Wanamingos, no fucking clue what they were made of (Pre-war government)
  • Spore plants, from venus flytraps (Vault 22)
  • Vault 87 super mutants, from humans (Vault 87)
  • Fire ants, modified giant ants (Doctor Lesko)
  • Giant mantises, from praying mantises (Vault 22)
  • Ghost people, from humans changed by the Cloud (Big Mt experiment in Sierra Madre)
  • Spore carriers, from dead people (Vault 22 and Big Mt)
  • Frank Horrigan (Enclave)
  • Harold (FEV accident)