and depending on the version

some fav moments from Fëanor
  • doesn’t like the name his wife gives their son, Umbarto, pretends to mishear it and calls him Ambarto instead
  • starts a linguistics war
  • invents the internet
  • has the power to revive the holy light of heaven, doesn’t
  • keeps the holy light in his basement instead
  • MELKOR HIMSELF, Actually Satan and most powerful being in the entire world, comes to his house, Fëanor calls him a “jail-crow of Mandos” and slams the door in his face
  • an angel comes to stop him from rebelling against heaven, Fëanor gives such a rousing speech that the angel bows, says ok and leaves
  • sets his youngest son on fire
  • fights all the Balrogs by himself
  • corpse explodes out of sheer rage


ok i don’t know why but i thought of this pokemon sun and moon au (i guess??) were all the characters are dogs so this is  what i made 

just encase you can’t read my terrible hand writing:

Main Character- Mutt (there are also different versions depending  on what skin tone people choose)

Hau- Shih Tzu

Kukui- Pharaoh Hound

Lillie- White Afghan Hound

Grunts- Pugs

Plumeria- Light Brown Doberman

Guzma- Samoyed

Gladion-  white Afghan Hound

(I plan on drawing more of the characters, but for now enjoy this)

Transcendent Potential

Aries is naturally inclined to be competitive, emotional, and self-centered. However, it has the greatest potential for diplomacy, logical thinking and selflessness of all the signs. 

Taurus is naturally inclined to be calm, straightforward, and practical. However, it has the greatest capacity for passion, deception, and spontaneity of all the signs.

Gemini is naturally disloyal, shallow, and unstable. It can be the greatest ally, capable of incredible depth, and most reliable out of all the signs.

Cancer is naturally manipulative, insecure, and weak. However, it has the greatest potential for honesty, self-confidence, and strength of all the signs.

Leo is naturally self-centered, self-serving, and attention-seeking. It can be the most modest, generous, and carry the greatest admiration for others, of all the signs. 

Virgo is naturally critical, serious, and lacking in spirituality. In its highest expression, it can see beauty in every little thing, has a great sense of humor, and connects deeply with the universe

Libra is extremely co-dependent, easily confused, and a natural follower. It can be the most independent, clear-thinking, and commanding leader of all the signs.

Scorpio is paranoid, obsessive, and prone to violent emotions. It can be the most trusting, detached, and cool-headed of all the signs.

Sagittarius is naturally unreliable, emotionally distant, and optimistic to the point of near-delusion. The evolved version of the sign is dependable, unreserved, and realistic (without being cynical).

Capricorn is inclined to be controlling, materialistic, and faithless. The transcendent capricorn surrenders control to the universe, releases attachment to things and money, and has complete trust in itself and the world.

Aquarius is naturally self-serving, cold, and arrogant about its own ideas to the point of narrow mindedness. It can be of great service to others, genuinely warm, and the most open-minded of the signs.

Pisces is self-deluded, irresponsible, and prone to self-pity. In its highest form, it can see itself and the world with perfect clarity, carries out mundane responsibilities without complaint, and becomes apathetic to its own pain. 

**Note: each sign reaches its transcendental potential when it takes on the best traits of its opposite sign, along with the best qualities of itself

Let me teach you a thing...

What Polyamory is not:

Polygamy: Polygamy is the practice of marrying several people. It doesn’t sound so bad when you put it like that, but when you talk about it as it is performed the image changes drastically. Polygamy, as it is practiced, often involves one man marrying several women and asserting his dominance over them. He controls them, places rules on them, and this puts them in an environment of cruelty and unfairness.

This is not Polyamory.

Harem: A harem is a collection of people often collected for the purpose of sex. Depending on which cultures you look at you might get different versions of the same story, but most of the time the people in the harem are not considered equals.

This is not Polyamory.

Cheating: cheating is that act of one partner going behind the back of another to go have relations with someone else. One partner thinks everything is fine the other is clearly unsatisfied in some way. And of course this person didn’t think to communicate their dissatisfaction like an adult would. Instead they chose to lie and do something that could ultimately ruin one if not both of their current relationships.

This is not Polyamory.

Now that i’ve told you what Polyamory is not, let me tell you what it is.

I’ll make it simple: In polyamory…

…partners are loved and treated as equals.

…rules can be used but are not recommended.

…everyone knows what is going on and consents to this type of relationship, if someone does not consent, then the discussion is not over. Go back to the drawing board and figure out how to make it work. And if it can’t work? You need to decide then if everything is going to stay as is or if everything is going to change.

…partners should be treated in a way that suits their dynamic with each other. trying to be fair and giving everyone the same slice of “pie” usually leaves something to be desired.

…partners should not be treated as if they are above or below other partners because then everyone is not on equal standing and you make them feel like they have more say or no say in how things are done.

…everything is discussed openly, emotions are laid bare. No one should be judged for how they feel and no one should foist their feelings onto other people.

communication, communication, communication. Not discussing everything and not having regular check ins with everyone can and will ruin your relationships faster than you can say quidditch.

Now there are a lot of different ways to have a polyamorous relationship. By nature a polyamorous relationship is amorphous and will change shape and feel as those within require it to change. Polyamorous relationships don’t come out of a mold factory built over several thousand generations. Polyamorous relationships are built by the hands of those who want them and they are built in a way that suits the builders, not because someone said a particular shape was right and another was wrong.

People who have multiple sex partners who are all aware of each other and consent to sharing each other are polyamorous.

People who have multiple romantic partners who are all aware of each other and consent to sharing each other are polyamorous.

People who have both multiple sex and romantic partners and who yes all consent are, you guessed it, polyamorous.

Even people who are not romantic or sexual can be considered polyamorous. Because it’s not about romance or sex; it’s about love and trust.

*drops mic*

mystical legs

Lean on Me

So uhhhhh, I had two radically different ideas for Percy reactions post episode 100 and I couldn’t decide which one I actually wanted to write. Then @tanoraqui told me to just write both of them and I went “… yeah alright.”

This is the first one and it’s the much kinder of the two. This one is just a little sad and upsetting. The other one is angry and also not written yet, but I’m going to bed so that’ll have to wait.

It’s not fair. This was supposed to be over.

Percy - Percy needs to get back to Whitestone. He needs to get back to Whitestone right now. He needs to see Cassandra, needs to touch her, hold her, make sure she’s still safe and make sure she’s still Cassandra.

He’s pretty sure people around him are talking, but Percy can’t hear what they’re saying over the buzzing in his ears getting louder and louder.

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The Witch of the Westmorelands

I know Jo made a post with a smaller version of this earlier, but the internet deserves to see the crazy amazing detail work @androgyne-enjolras​ does.  Seriously, what the hell.  The beautiful gold leaf vines!  The ravens goofy offended expression!  The autumn maple leaves!  (which, was that intentional, given Stan Rogers’ nationality?)

Anyway, this is probably the best birthday present I have ever given anyone, so, Happy Birthday Jo, and thanks to Mal for making this beautiful piece for us.

Guys, im gonna rant and be salty about the Girl’s Generation album/comeback.

SM is doing those girls dirty. And that’s a fucking fact.

This is their 10 YEAR ANNIVERSARY FOR FUCKS SAKE. There should be more hype than this. YES the teaser videos are beautiful. But they aren’t promoting them enough. And it makes me angry because they just promoted the ever living fuck out of EXO (don’t be a pissy hater. This is a fact. I love EXO, but SM is clearly playing favorites with them right now when they should be doing more for this anniversary cause its a HUGE FREAKING DEAL.)

Now let’s talk about the actual album.

And ya’ll can be haters if you want but im using EXO as an example again.
When you buy “the war” album (from kpoptown) it comes with

- The CD
- A photo card
- Booklet/photo book
- 1 Poster.

Pretty standard right? And it even has several versions so there are different options you can choose from depending on which album you want.(in total there are like 8 different versions) WHICH IS GREAT.

Now, for the Holiday Night album it comes with:

- The CD
-1 poster.

That’s it. No photo book. No photo card. No extra little things and there is only 1 version. Which is bull shit.

Im gonna be 100% honest. SM sucks, and does shit like this all the time (i won’t even bring up f(x) how much SM has fucked them over) and i really shouldn’t be surprised. But the fact that EXO got so much promotion for a regular album, and has so many options for A REGULAR ALBUM, and Girls Generation is getting so little for their 10 YEAR ANNIVERSARY, pisses me off.

And i don’t wanna hear “oh they aren’t popular anymore, they haven’t been relevant for 2 years” cause that’s fucking bullshit. They haven’t had a group comeback because all of the members have been working on solo projects WHICH IS AMAZING. Taeyeon has been slaying her solo career, even after being told she wouldn’t be succesfull (suck it haters) and the other girls have been doing amazing things. So as a long time fan (they were the first ever KPOP group i got into when the music video for GEE came out) it makes me sad that they aren’t getting the love and attention they deserve to celebrate 10 years as a group.

Hands down, they have been one of the most successful kpop groups, regardless of being a boy group or a girl group, EVER. And im disappointed in SM, and other fans, for not being as upset over this as we should be.

After all the money they’ve made for SM, they did those girls dirty.

The Golem of Prague

In Jewish folklore, a golem is an animated anthropomorphic being that is magically created entirely from inanimate matter (specifically clay or mud).

The most famous golem narrative involves Judah Loew ben Bezalel, the late 16th century rabbi of Prague, also known as the Maharal, who reportedly created a golem to defend the Prague ghetto from antisemitic attacks.

Depending on the version of the legend, the Jews in Prague were to be either expelled or killed under the rule of Rudolf II, the Holy Roman Emperor. To protect the Jewish community, the rabbi constructed the Golem out of clay from the banks of the Vltava river, and brought it to life through rituals and Hebrew incantations.

The Golem was called Josef and was known as Yossele. It was said that he could make himself invisible and summon spirits from the dead. 

The Golem’s body was stored in the attic genizah of the Old New Synagogue, where it would be restored to life again if needed. According to legend, the body of Rabbi Loew’s Golem still lies in the synagogue’s attic.

A recent legend tells of a Nazi agent ascending to the synagogue attic during World War II and trying to stab the Golem, but he died instead.

The Hebrew letters on the creature’s head read “emet”, meaning “truth”. In some versions of the Chełm and Prague narratives, the Golem is killed by removing the first letter, making the word spell “met”, meaning “dead”.

Source. Authors of the paintings unknown. 


2 Pokémon Ultra Sun & Ultra Moon Editions have been announced for Europe

1. Pokémon Ultra Sun & Pokémon Ultra Moon – Ultra Dual Edition

Contains: retail versions of both Pokémon Ultra Sun and Pokémon Ultra Moon, a SteelBook® and two download codes each containing 50 potions.

2. Pokémon Ultra Sun & Pokémon Ultra Moon – Fan Edition

Contains: retail version of Pokémon Ultra Sun or Pokémon Ultra Moon (depending the version you choose) and a SteelBook.

The Morrígan

- More-ih-gone

Titles -  Mórrígan (“great queen”), also known as Morrígu, Morríghan or Mór-ríoghain

Goddess of - fate, especially with foretelling doom and death in battle. Life, death, prophecy, wisdom, protection, fear, sovereignty, rebirth, sorcery

Race -  Tuatha De Danann

Family -
Consorts: Dagda 

Symbols -  Crows, Ravens, cows, wolves, swords, spears

Description - The Morrígan is often described as a trio of individuals, all sisters, called ‘the three Morrígna’. Although membership of the triad varies, the most common combination in modern sources is Badb, Macha and Nemain. However the primary sources indicate a more likely triad of Badb, Macha and Anand  

 Sometimes she appears as one of three sisters, the daughters of Ernmas: Morrígan, Badb and Macha. Sometimes the trinity consists of Badb, Macha and Anand, collectively known as the Morrígna. However, the Morrígan can also appear alone and her name is sometimes used interchangeably with Badb

Badb: A war Goddess associated with battle, destruction, and death and often appeared over battle as a hooded crow, or ran alongside warriors disguised as a grey-red wolf. Badb was connected to rebirth as a watcher of the cauldron of regeneration in the Otherworld. She was also a Witch and a sorceress, and a Prophetess who foresaw the future.

The root word “mag” translated means field, plain or pasture. This name connects and gives Macha power over the sacred land and horses, representing wealth, power and symbolizing the elite warriors. She was also connected to fertility by the land and horses, and cursed the male Red Branch warrior to suffer nine days of birth pangs when forced to run a race. As part of the trinity, she rained down fire and blood on her enemies.

: Her name translates to panic, frenzy or venomous. Also a deity of battle, death and destruction, she appeared as a carrion crow. Neiman was a prophetess and her battle cries meant death would soon follow. By shrieking furiously, she intimidated, panicked and confused soldiers on the battle field into dying of fright or mistaking their own comrades for enemies. This aspect connects to the role of Banshee.   

Notable Legends -  
In the Ulster Cycle, Táin Bó Regamna (The Cattle Raid of Regamain), which is a body of Irish mythology, Morrigan appears to the hero Cuchulainn (whom she has appeared to in different guises) and he finds her stealing one of his cows, yet he does not recognize her and becomes angry and insults her. Shape-shifting into a crow, he now recognizes her and acknowledges he would not have insulted her had he known, yet she prophesizes his death in battle which came to pass.

Morrigan also appears to Cuchulainn as a young woman (or hag, depending on the version) and offers him her love, and her aid in the battle, but he rejects her offer. In response she intervenes in his next combat, first in the form of an eel who trips him, then as a wolf who stampedes cattle across the ford, and finally as a white, red-eared heifer leading the stampede, just as she had warned in their previous encounter. (White and red animals were very symbolic of the otherworld and the sidhe)

In the Cath Maige Tuireadh, on Samhain Morrigan has an encounter with the Dagda (High King of the Tuatha De Dannan) before the battle against the Fomorians. When he meets her she is washing battle clothes while standing with one foot on either side of the river Unius and they mate. She then promises to summon the magicians of Ireland to cast spells on behalf of the Tuatha De Dannan and to destroy Indech, the Fomorian king.

Her role was to not only be a symbol of imminent death, but to also influence the outcome of war. Most often she did this by appearing as a crow flying overhead and would either inspire fear or courage in the hearts of the warriors. In some cases, she is written to have appeared in visions to those who are destined to die in battle by washing their bloody armor. In this specific role, she is also given the role of foretelling imminent death with a particular emphasis on the individual.[31] There are also a few rare accounts where she would join in the battle itself as a warrior and show her favouritism in a more direct manner.

The Morrigan was such a powerful symbol of life and birth that the Celts believed she could revive their dead soldiers to fight once more. The severed heads on the battlefield were called the “Mast of Macha” (harvest of Macha). The ground was considered sacred after the battle, as the soldiers would leave until the next day so Morrigan could gather the souls undisturbed. As a scavenger bird, she was an omen of war (both as a symbol and with prophecy) feeding on bodies and gathering souls and terrorized armies into dying of fear with her frightful and shrieking cries.

Although speculated, Morrigan may have been the daughter of Delbaeth and Ernmas whom in the earliest copies of the Lebor Gabala Erenn (The Book of Invasions) had three daughters, named Badb, Macha, and Anand. In the Book of Leinster, Anand is also known as Morrigu, while in the Book of Fermoy version, Macha is identified with Morrigan. In addition, Morrigan may had been one of Dagda’s wives and had sons.

Sacred Associations - Carrion eating animals, specifically crows. Fog, shapeshifting, bloodlust and battle, white and red cows, mugwort, yew, willow, rivers. Obsidian, bloodstone, apples, rebirth, swords, sorcery, bones and skulls.

Holiday - Samhain, jan 7th feast of the morrigan.

Brighid, Dagda, Lugh, Morrighan

I don’t disagree that D&D‘s nine-point alignment system has issues, but I think it’s interesting to look at how those issues are a direct consequence of how the framework of alignment has developed over the course of the game’s history.

Folks tend to think of D&D as being based on epic, good-versus-evil fantasy in the mode of J R R Tolkien - which is totally understandable, given that many highly visible elements of the game, like having elves, dwarves and hobbits as playable races, are clearly lifted directly from Lord of the Rings. However, in terms of its actual storytelling conventions, the game owes a much larger debt to swords-and-sorcery fantasy and weird fiction - especially authors like Jack Vance, Robert Howard and Michael Moorcock.

One of the common features of these genres - and of Moorcock in particular - is the notion of an eternal battle between cosmic forces of Order and Chaos. These forces are characterised as vast, inhuman and largely alien to conventional morality. Early versions of D&D followed suit and included not the more familiar nine-point alignment system, but a three-point system: Lawful, Neutral and Chaotic. Though player characters weren’t necessarily expected to take an active role in this cosmic battle, it was assumed that most would be notionally aligned with one of these forces. (Indeed, this is why it’s called “alignment”!)

Trouble is, folks who weren’t familiar with the source material tended to  assume that “Lawful” was a code-word for “good”, and “Chaotic” for “evil”. (Or possibly the other way ‘round, depending on their political bent.) Subsequent versions of the game attempted to clarify the matter by adding the Good/Evil axis to complement the Law/Chaos axis. The idea was to emphasise that the universe didn’t particularly care if you were a good or bad person, as long as you served the appropriate cause. As far as the monstrously inhuman gods were concerned, the most virtuous saint and the most brutal tyrant were morally equivalent, as they were equal in their commitment to cosmic Order. Likewise, a heroic freedom fighter and a cannibalistic serial killer were equally good exemplars of cosmic Chaos.

Of course, that was a really weird perspective, so a lot of players continued to ignore the whole “cosmic battle between Order and Chaos” thing and simply treated “Lawful Good” as “Extra Good”, and similarly, “Chaotic Evil” as “Extra Evil”. Compounding the issue, while later iterations of the game still included the notion of Law and Chaos as cosmic forces, they de-emphasised the battle between Law and Chaos in favour of foregrounding more accessible Good-versus-Evil conflicts, and discarded the notion that player characters would be actively aligned with those cosmic forces - yet they retained the nine-point alignment grid as a legacy feature.

With the nine-point grid still in place, but its original rationale now downplayed or absent, it was necessary to find alternative justifications for it. The Law/Chaos axis gradually shifted from being described in terms of cosmic principles to being described in terms of social conventions: a Lawful character was now merely one who believed in a well-ordered society and was inclined to respect and obey legal authority. This is where awkward questions like “how does a Lawful Good character react to unjust laws?” rear their ugly heads; note that this question wouldn’t even be on the radar in earlier versions of the alignment framework, since human laws don’t necessarily serve the cause of cosmic Order (and may well serve Chaos).

And that’s basically where we are now: the nine-point alignment grid is a semi-successful patch job on a feature designed to give rules-based weight to an aspect of the game’s default/assumed setting that no longer exists, subsequently kept around as a legacy feature. It’s not really surprising that its conceptual basis is full of glitches and weird edge cases - really, it’s kind of amazing that it works at all!


This is so-

I’m reading The Cursed Child and i had to represent their first meeting.

anonymous asked:

I just keep thinking about the bay or bae choice but like in the context of the choice the beast gives Wirt at the end of over the garden wall. Like the tornado asking to choose between chloe and Arcadia bay and Max just responding with, "that's dumb" and choosing something else that saves everyone lmao

Haha, I’ve never drawn that comparison but that’s amusing. OTGW is one of my favorite stories in general at this point, though. Thinking on all of this led to an informal essay that helps me ground myself in my own mistakes with other fics I’ve worked on, All Wounds’ planning stages, and how I’m approaching its impending ending.

This one’s a bit of a doozie.

(I will be referencing elements of the endings to Over the Garden Wall, Life is Strange, Steins;Gate, and Oxenfree, in case you’re worried about knowing things you don’t yet want to know)

OTGW and LIS are very different stories dealing with very different themes, and OTGW can get away with a blunt and brusque resolution like that because it’s a dark comedy that’s in many ways subverting or teasing a lot of melodramatic tropes. LIS often introduces tropes and then peels back a layer and asks us to look deeper, which is a whole other sort of deal.

The problem, though, is that its own finale and final climax kind of doesn’t hold up, because it hinges upon a choice that really makes no sense – and a moral-oriented choice, at that, which makes it even harder to swallow.

With Wirt and the Beast, there’s a physical character within the world to confront. To call out. To vanquish or scare off or outsmart. Greg’s disposition can be broken apart and he can be released. The entire story is about mystery and, well

OTGW makes no allusions that its story isn’t supposed to quite make sense, it embraces its mystery, and it subverts things by making ‘reality’ a hidden element until the final act.

The story makes it pretty obvious that this world isn’t supposed to make much sense, too, which leads us to not really question things when it doesn’t.

Wirt is the elder brother, he’s supposed to set an example, he’s supposed to look out for his sibling, and he fails.

And while there’s a lot of darkness to this story, it is, ultimately, a comedy, first and foremost, and most resolutions with the various antagonists are resolved with some kind of clever or amusing tactic. It doesn’t want us to take it too seriously, and it’s often making fun of tropes in dramatic fantasy stories.

What’s happening with Max, Chloe, and the tornado isn’t so physical as being lost, as confronting magical beasts. It’s abstract and unexplained, yet the story wants us to take it seriously and tries (weakly) to ‘explain’ things. This falls short because there aren’t really any concrete, established rules, and yet we’re supposed to buy into everything being Max’s fault when we don’t even know how it’s her fault. This is tricky because within the context of the narrative, it makes the player assume the position and perspective the creators wanted:

Max Caulfield is supposed to choose between the greater good, or what she desires as an individual.

The premise of that choice is great, and it’s what the entire game has been foreshadowing and leading up to. The execution is just very iffy to me because of the dodgy attempt at explanation…without explaining anything. ‘Chaos Theory’ literally does not work the way the game alludes to it. The writers know none of this makes sense, which is why in the finale they unfortunately go as bluntly as to make Chloe say:

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