Because a day off means it’s time to play Zestiria again! So first off, Calix 3 boss, Illuyankas:
Watch through the end for the victory skit since I’m sure quite a few of you wouldn’t mind seeing that one again. ;) Sorry for all the HP checking at the end, this is basically my first time fighting the boss so I wanted to see when I could mystic it for the end, haha.
Not the worst boss as long as you don’t charge in constantly. The big attacks it does are !! attacks, so they will guard break you, but because they’re guaranteed guard break, you do have some time to interrupt them. This is best done with a Break Charged attack (this is a battle action you have to turn on in the menu once you have it unlocked). The other option (which you see me do a lot here) is to simply let the attack go off and evade for bonus BG. Fire armatus was the armatus of choice here because it has the upward reach in Rain of Fire/Scorched Valley/Tower of Blood (aka the up/down combo) to actually hit the damn thing when it flies up for its attacks. Also extra convenient that Tower of Blood will also start a Power Hit Combo (it targets Winged enemies) so you can use it to combo into Flamberge. Rose was once again, set to Do Not Attack, simply because the AI does not know the meaning of DOOOOOOOODGE!! and will just die to all of the big guard break attacks even while armatized.
Bonus screen shot from Calix 4 and fighting the Almond Jellies for the first time:
Sure Mikleo, you don’t like sweets. Uh-huh. I believe you. Yep. Totally.