Splatoon Global Testfire 2: Electric Boogaloo

Splatoon Global Testfire got another round tonight in an attempt to finalize preparations for the game’s launch on May 29th. It started off pretty shaky with disconnections and drops 5 minutes into the one hour session. Instantly the cries of all Nintendo fandom could be heard as players realized worldwide that Splatoon had effectively crashed Nintendo servers. This turned out to be both good and bad.

The good: during the time spent unable to connect to a server I practiced the motion controls and got a really good handle on aiming with the gamepad and turning with the analog stick. It doesn’t take much to make the translation but you need to get your feet wet there before you can really swim in the ink.

The bad: the entire first hour was essentially a loss of time. After all that hype the servers were struck so hard that they caused a massive collapse and a few other Nintendo services were brought offline as well.

Nintendo apologized for the inconvenience and extended the Testfire another hour after reigniting their servers and getting things rolling. 

After that things went swimmingly. I mainstayed the Charge Rifle to test my theory on the Roller and my abilities with the motion controls in a live setting. Turns out I was right in my previous post. In most situations I was able to snipe the rollers before they got anywhere near me. Having a good vantage point made it a very strategic weapon for holding and defending areas and teammates. This is especially true of the Charge Rifle in Saltspray Rig, the large open area map. 

I can also confirm that simply standing in enemy ink will never kill you no matter how long you do it for. However, it does damage you to within an ink of your life. One damage is enough to kill you at least until you retreat back to your own color. 

Most of what I had already thought about the game, that we know of, was confirmed in this round. The servers were much more stable this time around, barring the initial issues and it seems that if the situation improves any further my living in Scotland won’t have any affect on my ability to play the game without lag. 

All in all, I’m still excited for Splatoon, but I am a little worried that Nintendo will yet again underestimate the popularity of their hype trains. They have been mass marketing the game all month and I still don’t think they believe in their own success regarding Splatoon. I really think they need server space for a 250,000 player allocation on launch, minimum. Nothing hurts a game like this more than to have people see a bad launch and then lose interest entirely. In this day and age $60 is a large sum to drop on a new IP, especially one that requires an internet connection to fully enjoy. Failing the launch will sink that ship straight into the inky depths. 

Nintendo, you have been warned. You need more stability and capacity for your infrastructure. Beyond that, good luck and godspeed. /signingoff

Adding new analog sticks to the list of “ThingsToBuy” … gahhhh gaming with long tumbnails is hard on your controller be careful how you hold your controller with thumbnails… this happened because I tend to use the analog sticks with the side of my thumbs rather than my joints… seriously be careful. If you look closely you might be able to see where the side of my thumbnail has also started wearing a spot down on the left side of the left stick… :( seriously fellow female gamers… be careful we noticed the wear appear about 2 weeks after I got my ps4 and since then it has just gotten worse. And now that I started growing my nails out again I’m just shredding it…

Getting just a little more airflow to the bottom vent.

Just re-purposed a pair of 360 Analog Sticks from a scrap Controller to give a little breathing room to the bottom vent of my Laptop which out of the box doesn’t get much airflow. It also gives nice angle to my keyboard.

Sega gives Nintendo some advice on the 3DS redesign

[phone rings]

Nintendo: Hello?

Sega: It’s time we have “the talk.”

Nintendo: Who’s speaking? And what do you mean?

Sega: Sega here, your old buddy from the 90s console wars. I’ve been thinking about you.

Nintendo: I don’t need you, Sega. Go back to making horrible Sonic remakes.

Sega: I feel your pain, Nintendo. I too once had a hugely successful platform overtaken by a much nimbler opponent. The Genesis was our pride and joy, but it only had 64 colors on screen, couldn’t do hardware scaling and lacked a CD-ROM drive – the next wave in interactive entertainment. So we fixed it with the Sega CD and the 32X.

Nintendo: You killed it, you mean.

Sega: Yes. Those were dark times for the House of Alex Kidd. But we learned our lesson.

Nintendo: I didn’t have a choice. iPhones and the Android Army are destroying the industry as we know it. The 3DS was our attempt to take the spotlight away from inexpensive mobile games. We went all out. Now look at us.

Sega: Pathetic, I know. But you must resist the urge to “fix” the 3DS. Just look at that NeoGAF thread. You’re getting killed out there. And this is just the beginning.

Nintendo: So you want us to do nothing?? We can’t let the DS franchise die like your ill-timed Dreamcast. The DS kept us alive through the Gamecube Era. It deserves better.

Sega: You need a proper follow-up. If we waited a couple years in 1992, then launched a Sega Neptune with a CD drive and built-in 32X tech, things would be different. Our customers would love us still. Instead, we launched expensive add-ons and killed them almost as fast as your 3DS price drop.

Nintendo: Screw it. The “hardcore gamers” asked for dual analog sticks: they got it. They made us do it. They will have to live with it whether they like it or not.

Sega: This is suicide! Think of Yoshi and Princess Peach. Think of Kid Icarus, for Pong’s sake!

Nintendo: We’ll die honorably. Goodbye, dear friend. I’ll see you in the Great BIOS in the sky.


[hangs up]

Dualshock 4 - Replacing Parts / Repair

Like many others, my Dualshock 4’s analog sticks wore out just a few months after purchase. After searching for solutions, I decided to replace them with the analog sticks from the Xbox One controller. I found a 4-pack of them on Amazon for $12.59.

Above is a picture of the original sticks, and below is a picture of the replacement Xbox One sticks.

If you’re interested, read more to learn how to replace them yourself.

Keep reading

WWE All Stars Arcade BrawlStick's And BrawlPad Controllers

THQ and Mad Catz have teamed up to bring us the WWE All Stars Arcade BrawlStick and BrawlPad controllers.  These licensed controllers are expected to be released the same time as WWE All Stars March 29, 2011 in North America and April 1, 2011 throughout Europe. Now don’t get me wrong WWE All Stars is set to have the greatest line-up compared to any wrestling game out there, but I just don’t know if I would drop the money on one of these fine products. If you missed the post the other day showing us the WWE All Stars Signature Pictures go take a look and see if your favorite WWE All Star Wrestler is there.  Now for the description of the BrawlStick and the BrawlPad.

Official WWE All Stars Arcade BrawlStick – the Xbox 360® video game and entertainment system from Microsoft / PlayStation®3 computer entertainment system

Designed to offer authentic, arcade-style play, the WWE All Stars Arcade BrawlStick will offer gamers precision control and quality engineering, complete with official artwork from the videogame that depicts WWE Superstars and WWE Legends. Dual-speed Turbo functionality for each button, complete with LED Indicators, will allow gamers to execute moves with impressive speed, while the eight-button arcade configuration will enable larger-than-life moves to be performed with precise execution. An integrated D-Pad switch will allow gamers to alternate between D-Pad and Analog Sticks for maximum control flexibility, while the ergonomic slanted top panel will ensure comfort during sustained play. In addition, Start and Select/Back Buttons will be located on the back of the BrawlStick, minimizing the risk of accidental interruptions.

MSRP: $79.99

Official WWE All Stars BrawlPad – Xbox 360 and PlayStation 3 system

Ideal for gamers favoring a traditional console controller without wishing to compromise on features, the WWE All Stars BrawlPad will feature an ergonomic design with an enlarged circular eight-way floating D-Pad and arcade style six-button configuration. An integrated D-Pad switch will allow gamers to alternate between D-Pad and Analog Sticks, and combined with official artwork from the videogame, gamers can grapple with the BrawlPad depicting their favorite WWE Legends and WWE Superstars!

MSRP: $39.99

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Gamers to be Served New PlayPads at E3


Nyko Technologies unveils two new PlayPads at E3 2013

Nyko Technologies ®, the premier gaming peripherals manufacturer, is unveiling two new iterations of the PlayPad for Android™ at the Electronic Entertainment Expo (E3). A stalwart exhibitor at the game industry’s headline event, Nyko is proud to unveil the PlayPad Pro 2 and PlayPad Media demoed with brand new games from various developers.

“We are excited to be showcasing two new PlayPad concepts that were designed after listening to consumer feedback,” said Chris Arbogast, director of marketing, Nyko Technologies. “We’ll be showcasing these new controllers with brand new and unreleased games from a great list of partners who are embracing PlayPad and the HID Android protocol.”

Nyko’s E3 2013 PlayPad hardware line-up for Android includes:

The PlayPad Pro 2™ is a brand new ergonomic design featuring Alps™ analog stick components. The new analog sticks provide console quality precision and feel making the PlayPad Pro 2 the most accurate mobile gaming controller today. The all new ergonomic shape is made for maximum comfort featuring Nyko’s Soft Feel Surface finish as well as rubberized grips for a secure and enjoyable hold.

The PlayPad Media™ is an update to the existing PlayPad Pro adding a row of media playback controls to the controller. These playback controls can easily be used to play, pause, fast forward movies, music, video and more on your Android device. Users can also easily adjust the volume of their device directly from the PlayPad Media.

The PlayPad Pro 2 and PlayPad Media are concept products being considering for Q4 release based on retailer and consumer demand.

The new PlayPads will be fully playable and demoed on titles from Nyko’s development partners including:

Dub Wars by Mura Interactive™: This new spin on the twin stick shooter will be releasing later this year on Android as a timed exclusive for PlayPad users. Dub Wars has you shoot a wide array of enemies to the beats of today’s latest Dubstep tracks. Each level features new weapons designed in conjunction with the music, making each time the bass drops a new experience. For a limited time only, the first 50 backers who pledge $75 to Dub Wars on Kickstarter (Link) will also receive a free Nyko PlayPad Pro. Dub Wars is due out in later 2013 and will be fully compatible with the Nyko PlayPad line of controllers.

“MURA is excited to announce our partnership with Nyko Technologies.” said Joe Albrethsen, Creative Architect, MURA Interactive. “The smooth analog response of the PlayPad Pro is the perfect way to enhance your DubWars experience.”

Forsaken Planet by Loot™ Interactive: “Forsaken Planet” is a fast-paced, character-based, 3rd person view, action with strategy game, that features both a single-player storyline campaign and cross-platform multiplayer mayhem. Users will grab “Chikin,” battle other employees, upgrade their hats, ships, weapons and armor all in a quest to become Employee of the Month. Nyko and Loot will also be partnering on special tournaments and contests providing PlayPads and other Nyko prizing to Forsaken Planet’s most skilled players throughout the year. Swing by the Nyko booth and play Forsaken Planet to receive limited edition Forsaken Planet hats, and free in game items. Forsaken Planet is due out later this year and is fully PlayPad compatible.

Sonic the Hedgehog ™ by SEGA® of America: The Sonic game which started it all is now optimized for the PlayPad. Race at lightning speeds across seven classic zones as Sonic the Hedgehog. Run and spin through loop-de-loops as you collect rings and defeat enemies on your mission to save the world from the evil Dr. Eggman. Nyko has paired with Sega to giveaway Limited edition Sonic buttons away to lucky winners at the Nyko booth. Sonic the Hedgehog is out now on Android and fully compatible with Nyko PlayPad controllers.

Riptide GP™ 2 by Vector Unit™: Riptide GP 2 is the full-featured sequel to one of the most successful racing franchises on mobile. Featuring rocket-powered hydro jets racing around futuristic tracks across a dynamic and interactive water surface, Riptide GP2 delivers a fast, fun, and visually stunning racing experience. Riptide GP 2 will be releasing this summer on Android and is fully PlayPad compatible.

Wind-up Knight by Robot Invader: Wind-up Knight is a high-end, action-packed, 3D side-scrolling adventure game, and it’s here to show you how games are supposed to be played. Guide your Wind-up Knight through devilish levels-over 50 in all-to rescue the Princess from the clutches of the evil Black Knight. Run, jump, roll, and slash your way to victory. Not your typical runner game, Wind-up Knight is the type of challenging game you’ve been missing in your life. Wind-up Knight is out now on Android and is now PlayPad compatible.

All of these products will be on display and fully playable at Nyko’s E3 booth located in the LA Convention Center, West Hall, #5000.