an unlikely weapon

…Though that chrome-plated trooper suit is, by now, firmly a part of the Star Wars iconography, this portfolio is the first time Gwendoline Christie’s Captain Phasma has shown her face. “I think a big part of the allure of her character was just wondering what might be underneath,” Hidalgo explains of keeping the Game of Thrones star helmeted in the first film of the current trilogy. “It was only relatively recently that we wanted to commit to the idea that there was a human under there. The Force Awakens left that question, but as we got further into Last Jedi, as well as some other stories we’re thinking about with Phasma, we had to ask ourselves, ‘All right, do we agree there’s a human under there?’ ”

The definitely human Phasma is also sporting a slick new weapon which, Hidalgo says, “doesn’t have a fancy name yet.” (But it will—these things always do.) Unlike the weapons we’re used to seeing in Star Wars—lightsabers and blasters—Phasma’s accessory is a retractable pole arm that collapses into a smaller, easy to carry form should she ever find herself shoved down a trash compactor again. This weapon, Hidalgo says, has a strong connection to Phasma’s history, which will be explored in a comic-book series out in September. “Her background,” Hidalgo hints, “is more low-tech than many would assume.” [x]

anonymous asked:

Is it possible to get into how would someone train if they were to choose a staff as a weapon? In my story, I have a young girl that wants to learn basic self defense and staff training sounds plausible enough, I don't want her to be an absolute badass and she's just learning in case of an emergency. I hope this makes sense ):

You can gain sufficient skill with the staff to use it as a self-defense weapon within a few weeks. You won’t master it in a month, but it’s conceivable to fight with it. It is one of the fastest, simplest, and easiest weapons to learn. The most important thing she’ll need to remember to do is maintain her body’s conditioning (exercise) and keep her basic skills sharp (practice). Self-defense doesn’t work as a one off training and forget, it’s a situation where you either use it or lose it.

The holistic martial arts discipline where you progress through hand to hand to weapons combat is a mostly Eastern tradition in martial arts, this includes India. European tradition isn’t anywhere near as structured, you can start with the staff. Unlike other weapon types, staff training often begins with a real wooden staff, and if we’re going with European tradition then the weapon will most likely be made out of oak. Oak is heavy, heavy staves hurt when they hit you… a lot. You will get hit in training… a lot. In weapon’s training with a partner, we pay for our mistakes with bruises. Getting past the fear of being hit is one of the major components of this training type. Your partner’s weapon can easily slip, slide down the shaft, and hit your unprotected fingers. Learning how to stop that from happening is part of the training.

This is the truth of every weapon type in training: the weapon will punish you when you make mistakes with it. The more dangerous the weapon, the more detrimental the initial injuries.

The staff starts with deep bruises and, if you’re truly unlucky, broken bones (especially broken fingers). Broken collarbones are not outside the range of unusual. This is nothing compared to a weapon like the three sectioned staff where even beginner’s training can net you a concussion.

Unironically, the post I made recently about Nine Steps for Training Techniques applies to how we go about training on weapons. The staff has a straightforward basic move set, the strikes form a cross-shaped pattern across the body high (head) low (thigh) to low (thigh) high (head), then thrust to stomach, bring down on top of head or low the other way into the groin. When partnered with another human being, you practice these strikes together with one person performing the strikes and the other the blocks. The blocks for the staff are matching to the cross-shaped pattern, high low to low high, then bring the staff up horizontal to catch the strike to the top of the head, and a half step back from the thrust to knock it away with the tip of the staff. You can also bring the staff across the body to strike either side of the rib cage. A practiced staff user can shift between all these strikes without the pattern.

The staff is sized to the wielder, usually coming up to around their forehead rather than the top of the head. Your hands on the staff act like a fulcrum, redirecting as you go. You want your hands set wide enough to keep a solid, balanced, and controlled grip on the weapon while also providing you with the freedom to go at speed. This is difficult because your hands are going to want to naturally come together as you practice

The most important thing to remember about the staff is that both ends are weapons. Unless you’re gripping it by it’s bottom, one end is always going to be moving behind you. Most common staff injury when training is bruised knuckles. You can also break your fingers. When sparring with a heavy staff, you will be wearing pads and you will still get bruises. Those bruises may be deep, and sometimes go all the way down to the bone.

Never forget, your weapon senses your weakness. Soft defense leads to debilitating injury, even just in practice. You must be firm, fierce, focused, and unafraid of the pain you will inevitably receive. Learn to be stalwart. (Yes, this is a learned attitude and not one we start with.)

A weapon is never safe.

After practice, your arms will be tired due not just to moving but being on the receiving end of impact when the staves clash. There is no way to avoid this, you simply build resistance via experience. Learning how to keep hold of your staff in the middle of conflict that is trying to knock the weapon from them with each hit made by you or your enemy is necessary. Vibration will travel down the length of the staff to your hands, and that’s what you need to worry about wearing your arms out rather than weight.

Staves can and do break or fracture bones on impact when moving at speed, arms, legs, ribs, heads, feet, etc. They are bludgeoning weapons. When moving at speed in a practice bout, this can happen to you especially if you’re not wearing protection. (Wear protection.) This is not a gentle weapon or a soft one. It is useful too because of its range advantage over shorter weapons, but keep in mind that range means range. The closer the enemy comes, the less useful the staff gets. Your character is responsible for maintaining the fight range at which her weapon is useful. She’s going to need to get creative if the fight starts right next to her.

She’s gonna get her staff knocked out of her hands by whoever is instructing her the first few times because holding onto it does hurt a lot more than we anticipate when we start practicing defense. They’re going to teach her how to defend first though. You learn techniques then ratchet up at a steady pace to ferret out holes in defense.

It is natural for her to be nervous or even afraid of the weapon in the beginning, though she’ll overcome that. No one likes pain, and pain is an unavoidable side effect of weapon’s training. Hand to hand works it’s way up to basic injuries, but weapon’s will nail you coming and going. We’ll hit ourselves, our partner will hit us, we’ll make mistakes, and we pay for them. Usually, it’s just bruises.

There are, of course, stances and footwork associated with staff training but that’s ironically more complex than it needs to get right now.

For endurance training with the staff, outdoors on a variety of terrain is helpful. This includes beaches, on uneven terrain, in forests, in fields, in rivers, etc. All these will help the student learn to navigate different terrain and learn the detriments of fighting in various environments. They also build strength. Sand and water will both sap away strength due to the focus required to maintain balance on soft surfaces and water’s resistance/drag when it comes to movement. They may also teach her how to fight on stairs.

Staff training will provide her with the base necessary to move on to polearms like spears or even some swords if she wants to in the future. Staves with their heads and butts shod in iron as a defense against blades (and extra damage) were also common.

Due to this being self-defense, the focus of her training is going to be on using her staff to create escape opportunities rather than engaging in prolonged conflict.

For more on this topic, you can check out our staff training tag.


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Lens of Time: Velvet Worms—Secret of the Slime 

Physics and biology meet to create one of the world’s strangest weapons: the slime cannon. 

With their chubby bodies, soft, padded feet, and slow-motion gait, South American velvet worms appear pretty harmless. Unless they’re hungry, and you’re an insect.

Over millennia, these ancient creatures have evolved a pair of hunting weapons unlike any other in nature: dual high-speed canons capable of jetting viscous slime onto their prey from up to two feet away. Delivered with such power and speed, the velvet worm’s slime canon takes the element of surprise to new levels. And because the goo is delivered through narrow, flexible tubes and expelled with such tremendous force, it can cover a vast area in a matter of milliseconds.

Until recently, biologists still didn’t know exactly how these slime canons work. But then Andres Concha, a Chilean physicist who studies the physical mechanisms in biological systems, turned his attention to velvet worms. Concha and his team used high-speed cameras to film slime canons in action.

(via: bioGraphic)

Expanded Weapons List 5e

Broadsword: This stout, wide-bladed weapon lacks the accuracy of a longsword, but what it lacks in accuracy, it redeems with deadliness. 

Craghammer: This dwarven hammer has a heavily weighted head, making it resemble a one-handed maul backed by a deadly spike. 

Double Axe: Fitted with an axe head at each end, a double axe offers increased offensive and defensive capabilities.

Double Flail: This weapon has a spiked flail head at either end to maximize attack and damage. 

Double Sword: This well-balanced weapon combines the deadliness of two longswords with increased defensive capability.

Execution Axe: This broad-bladed axe is heavily weighted for greater hewing power. 

Fullblade: This enormous, two-handed sword is favored by fighters and paladins.

Greatbow: This massive, recurved bow stands as tall as a human when strung, and it fires arrows with greater power than a traditional longbow. 

Greatspear: This reach weapon resembles a longspear, but its broad head and strong haft allow it to strike with increased force. 

Heavy War Pick: This larger version of the light war pick delivers devastating strikes. 

Khopesh: This sturdy weapon is identified by the crescent-shaped curve at the end of its blade. 

Kukri: The blade of this heavy knife curves forward for greater potency. A rogue proficient with the kukri can treat it as a dagger for the purpose of the Rogue Weapon Talent class feature. 

Light War Pick: This smaller version of the war pick is suitable as an off-hand weapon. 

Mordenkrad: First used by dwarf shock troops in battle against giants, this oversized two-handed hammer has a massive head studded with spikes. 

Parrying Dagger: This narrow dagger features a specially designed guard that can deflect attacks. A rogue proficient with the parrying dagger can treat it as a dagger for the purpose of the Rogue Weapon Talent class feature. 

Repeating Crossbow: A rectangular magazine attaches to the top of this crossbow. A double-action lever drops a bolt into place as a free action, then fires it as a standard action. A repeating crossbow does not need to be reloaded as long as it has ammunition in its magazine. A magazine costs 1 gp and holds 10 bolts. It takes a standard action to remove an empty magazine and load a new one. 

Spiked Gauntlet: These gauntlets are specially fitted with metal spikes. Unlike other weapons, the spiked gauntlet occupies your magic item hands slot while enchanted. 

Scourge: This lightweight flail has leather thongs inlaid with sharpened bits of metal or bone.

Spiked Shield: This light shield is constructed with a sharpened spike at its center. A spiked shield can be enchanted as a magic shield or a magic weapon, but not both. A spiked shield enchanted as a magic weapon does not occupy a character’s magic item arms slot. Although a character cannot use two shields at the same time, a character wielding a spiked shield enchanted as a weapon can employ arms slot items such as bracers.

Superior Crossbow: This crossbow appears similar to a traditional crossbow, but it has knobs and dials that allow the weapon to be fine-tuned for greater accuracy.

Tratnyr: Also known as the wingspear, this weapon was first crafted by the dragonborn for maximum efficiency in melee and ranged combat.

Trident: This three-tined spear is weighted for throwing over short distances. 

Triple-headed Flail: This oversized flail has three heads for more potent attacks. 

Urgrosh: Originally of dwarven make, this weapon has a heavy axe head at one end (dealing d12 damage) and a sharp spear point at the base of the haft (dealing d8 damage). 

Waraxe: This weapon’s superior balance allows it to be wielded in one hand. 

For @aveanexalea , since he requested it and it was on my vote list.

Back in the early portion of the cold war, US air planners and air defence controllers had a major problem. In the day and age of a single modern bomber being able to take out an entire city, or multiple in a single mission, the US had to guarantee that to the best of their ability to be able to take down as many soviet bombers as possible, preferably all of them, in the event of an atomic conflict.

From past experience, they knew that the “bomber would always get through”, especially when used in mass bomber swarms, or combat boxes, as was the US term. (More of a specific bomber formation doctrine, but eh). Conventional Anti-aircraft measures could and would down some of the bombers, but a large volume would get through. Any Soviet bombers escaping air defences would more than likely result in destroyed US cities and the millions of preventable casualties that would follow.

This was unacceptable. The USAF, taking a page from their Army comrades, decided to go nuclear. The US army’s doctrine was to use atomic munitions to vaporize soviet armoured divisions if they were able to roll through any conventional weapons, for the defence of Western Europe. The USAF decided that an atomic device air-burst in the middle of a soviet bomber formation would do just the trick.

New developments in US Atomics research had allowed for the development of sealed pit devices.

“A weapon “boosted” by tritium and deuterium gas would use much less fissile material to produce a large explosion. Right before the moment of detonation, these hydrogen gases would be released into the weapon’s core. When the core imploded, the gases would fuse, release neutrons, multiply the number of fissions, and greatly increase the yield. And because the fissile core would be hollow and thin, a lesser amount of explosives would be needed to implode it. As a result, boosted weapons could be light and small.“

Eric Schlosser,  Command and Control: Nuclear Weapons, the Damascus Accident, and the Illusion of Safety.  (New York: The Penguin Press, 2013), Pg. 103.

This new development allowed for more powerful weapons in smaller packages.

This allowed the Air-2 Genie to pack the punch it required.

The Air-2 Genie represented the first sealed-pit weapon to enter US stockpile. With conventional air-to air weapons proving inadequate, and the threat of a single Soviet aircraft wreaking havoc on the mainland US, the USAF deemed the safest option for the downing of US bombers was the detonation of small atomic devices over the skies of the mainland United States, Alaska, and Canada. 

This “view was endorsed in March 1955 by James R. Killian, the president of MIT, who headed a top secret panel on the threat of surprise attack”. - “The Genie would be carried by Air Force fighter-interceptors. It had a small, 1.5-kiloton warhead and a solid-fueled rocket engine. Unlike conventional air defense weapons, it didn’t need a direct hit to eliminate a target. And it could prove equally useful against a single Soviet bomber or a large formation of them”.


The Genie was to be fired upon contact with a Soviet bomber. The sooner the better for the sake of the US, as will be explained in detail below. 

The on board fire computer would calculate the distance to the bomber, or bombers, and set the on board timer for the Air-2 Genie. After launch, the US fighter would bank hard and roll out and away from the projected device initiation point. Initiation of the device would occur once the timer ran out. The rocket would speed towards the hostile aircraft at Mach 3.3 powered by a solid fueled Thiokol SR49 rocket motor. Primary kill effects were caused surprisingly enough not by blast or heat, which, despite the low yield of 1.5 kilotons, were still effective out to a great distance. The Fireball would consume any aircraft within a hundred yards, yet the most effective killing agent of this device was the prompt radiation released. Even a bad miss could still kill, given that the lethal envelope of the prompt radiation had a radius of about a mile with “the “probability of kill” (PK) within that envelope [found] to be 92 percent”.

“The Soviet aircrew’s death from radiation might take as long as five minutes—a delay that made it even more important to fire the Genie as far as possible from urban areas. Detonated at a high altitude, the weapon produced little fallout and didn’t lift any debris from the ground to form a mushroom cloud. After the bright white flash, a circular cloud drifted from the point of detonation, forming an immense smoke ring in the sky”.


The discussion of permission to fire these devices was brought up, and how a request to fire the devices may be delayed to the point where several US cities may well have gone up in smoke. In response to these concerns, the use of these devices were pre-delegated to the USAF, by Eisenhower in April 1956, with the actual order coming into effect in December.

In effect, the USAF was able to fire atomic air-to-air rockets at any target that was deemed ‘hostile’. While the joint chief’s of staff demanded that these devices were to be locked up in storage igloos, and never to be flown over the United States except in war time. Presumably, the reality of this was that a large volume of air interceptors were on the deck ready to jet in the event of a conflict. At first warning of the DEW line, Mid-Canada line or the Pine-tree Line, the aircraft would be armed, with Genies extracted from their storage sheds, with the air interceptors, now armed with atomic rockets, sent to intercept the soviet waves of bombers.

To prove the device safe in use, the USAF conducted  Operation Plumbbob on 19 July 1957. This proved to be the only live firing of a Air-2 Genie missile, which initiated somewhere  between 18,500 and 20,000 ft (5,600 and 6,100 m) above mean sea level. (Sources vary). A group of five USAF officers volunteered to stand hatless in their light summer uniforms underneath the blast to prove that the weapon was safe for use over populated areas. They were photographed by Department of Defense photographer George Yoshitake who stood there with them. Gamma and neutron doses received by observers on the ground were negligible. Doses received by aircrew were highest for the fliers assigned to penetrate the airburst cloud ten minutes after explosion.


As shown in the video above, with the description just above, “The
officers wore summer uniforms and no protective gear. A photograph, taken at the moment of detonation, shows that two of the men instinctively ducked, two shielded their eyes, and one stared upward, looking straight at the blast. “It glowed for an instant like a newborn sun,” Time magazine reported, “then faded
into a rosy, doughnut-shaped cloud.”

Eric Schlosser,  Command and Control: Nuclear Weapons, the Damascus Accident, and the Illusion of Safety.  (New York: The Penguin Press, 2013), Pg. 105. 

Problems arise.  

Inevitably , problems began to arise. Given that sealed-pit weapons were quite new, with this model of weapon being the first in stockpiles, how safe were they? This was a bit of an unknown, one that needed to be found out when thousands of these devices would be put on airfields and storage facility’s across the country, many within city limits.

The U.S. government was quite public about the Genie missile. 

“When atomic bombs were first transferred to SAC bases in French Morocco, the French government wasn’t told about the weapons. But the deployment of Genies at air bases throughout the United States was announced in an Air Force press release.”

“The possibility of any nuclear explosion occurring as a result of an accident involving either impact or fire is virtually nonexistent,” Secretary of Defense Wilson assured the public”. 
His press release reported “that someone standing on
the ground directly beneath the high-altitude detonation of a Genie would be exposed to less radiation than “a hundredth of a dose received in a standard (medical) X-ray.”


However, it should be noted that “His press release about the
Genie didn’t mention the risk of plutonium contamination”,
not from an airburst anti-bomber detonation, but from an accidental surface burst.

The risks of plutonium exposure were becoming more apparent in the mid-1950s. Although the alpha particles emitted by plutonium are too weak to penetrate human skin, they can destroy lung tissue when plutonium dust is inhaled. Anyone within a few hundred feet of a weapon accident spreading plutonium can inhale a swiftly lethal dose. Cancers of the lung, liver, lymph nodes, and bone can be caused by the inhalation of minute amounts. And the fallout from such an accident may contaminate a large area for a long time. Plutonium has a half-life of about twenty-four thousand years. It remains hazardous throughout that period, and plutonium dust is hard to clean up. “The problem of decontaminating the site of [an] accident may be insurmountable,” a classified Los Alamos report noted a month after the Genie’s onepoint
safety test, “and it may have to be ‘written off’ permanently.” “.

Understandably, this would drive the civilian members in charge of safety quite quickly to protest, with the very thought of having to inform the public that a section, or perhaps all of a major US city would be uninhabitable for an extremely extended period being almost unthinkable.

There was heavy debate actually among those in the Atomic Energy Commission (AEC), as to whether use a plutonium, or uranium-235 base for the fission products in the genie devices. 

“In one respect, uranium-235 seemed to be safer. It has a half-life of about seven hundred million years—but emits radiation at a much lower rate than plutonium, greatly reducing the inhalation hazard. And yet a Genie with a uranium core had its own risks. Norris Bradbury, the director of Los Alamos, warned the AEC that such a core was “probably not safe against one-point detonation.” In effect, shrapnel, or a stray bullet, or what have you from an aircraft crash, or sabotage, or whatever incident may well cause the device to, quite frankly, initiate. Heck, even a fire could cause it. 

In short, using uranium as the base fission product, the Genies would fail the one-point safety test, and could be set off very easily. Using Uranium as the base fission product, “Impact tests revealed that when the Genie was armed, it didn’t need a firing signal to detonate. The Genie could produce a nuclear explosion just by hitting the ground”.

Ibid-Pg 107

Understandably, “given the choice between an accident that might cause a nuclear explosion and one that might send a cloud of plutonium over an American city, the Air Force preferred the latter. Handmade, emergency capability Genies were rushed into production, with cores that contained plutonium”.

Ibid.-Pg 105

Even with the one-point safety test proven, there was still the potential for complications.
“The one-point safety tests at Nevada Test Site had provided encouraging results, and yet the behavior of a nuclear weapon in an “abnormal environment”—like that of a fuel fire ignited by a plane crash—was still poorly understood. During a fire, the high explosives of a weapon might burn; they might detonate; or they might burn and then detonate. And different weapons might respond differently to the same fire, based on the type, weight, and configuration of their high explosives. For firefighting purposes, each weapon was assigned a “time factor”—the amount of time you had, once a weapon was engulfed in flames, either to put out the fire or to get at least a thousand feet away from it. The time factor for the Genie was three minutes”.

Ibid.- Pg 109

Heck, there was concern that the fire may even start the standard detonation process.

“The heat of a fire might start the thermal batteries, release high-voltage
electricity into the X-unit, and then set off the bomb. To eliminate that risk, heat-sensitive fuses were added to every sealed-pit weapon. At a temperature of 300 degrees Fahrenheit, the fuses would blow, melting the connections between the batteries and the arming system. It was a straightforward, time-honored way to interrupt an electrical circuit, and it promised to ensure that a high temperature wouldn’t trigger the detonators”.


In 1977, a study was completed that reported that “despite being the oldest sealed-pit weapon in the stockpile, vulnerable to lightning, and fitted
with an outdated accelerometer, the Genie was still being loaded onto fighter planes”.

Ibid. Pg. 223

In the end, over 3000 Genie’s were produced, being used by both the USAF from 1957 to 1985, and the R.C.A.F. from 1965 to 1984.

Here, have this for your troubles.


Wiki, for basic info-

Schlosser, Eric.  Command and Control: Nuclear Weapons, the Damascus Accident, and the Illusion of Safety.  New York: The Penguin Press, 2013.


German hunting crossbow

Manufactured in Central Europe c.18th century.
Fires bolts/quarrels at stuff you want to lethally injure. Engraved steel fittings and bow, with decorative pompons and cloth bands, ivory-inlaid stock.

A very fancy missile weapon, unlike many stonebows and slurbows of the same era this one appears to have been made to hunt larger animals, something rare in the age of gunpowder.

fullmetaldude1  asked:

I noticed you did a Meta on Keith and Lance's Bayards changing and I was wondering what your thoughts on Allura's whip are?

Oooooh now this is a great question fullmetaldude. (And for those unaware, this is the post referred to).

My initial reaction to Allura’s blue whip bayard was ‘woah, not what I expected, but cool.’ My guess would have been a staff or blunt force object of some kind—the staff because we’ve seen Allura wield one before of her own choice, and a blunt force object simply because she is impressively strong and her main tactic in S1 was ‘throw something large and heavy at it’ (a sentry at other sentries, Shiro at/through a door, etc). And also because it would match her personality more—but more on that in a second.

The thing about a whip bayard is that the first word that comes to mind (for me, at least) is ‘flexibility.’ And in seasons 1 and 2, flexibility is not a word I would have used to describe Allura. Allura is headstrong, very set in her decisions once she makes them, and very stubborn. This is a good thing when fighting a war, and not unsurprising for a princess or leader figure, who needs to be confident in their decisions for their people. It does make things a bit difficult when it comes to accepting other decisions however, which is something Allura has struggled with in the past. In season 1 she flatly refused to be left behind in S1E10, even though her presence ultimately did not help the initial overall mission all that much and did get her captured. Throughout most of season 2 she is extremely stubborn about how she feels about the Galra, and it takes Keith’s double status as both a person of Galra descent AND a friend to change her mind (and notice, she’s rather cool with the Blade of Marmora Galra even after that). She is headstrong about going into the final plan against Zarkon even though it could kill her, and won’t be swayed on this. Her stubbornness and inflexibility is partly how she defeats Haggar, because she flatly refuses to yield in that battle.

And her stubbornness, and her need to have or be in control, is a problem with the Red Lion. She practically begs the Red Lion to accept her as its paladin, but it doesn’t listen. And we’re told that the reason Lance is chosen is because he accepts the fact that someone else is destined to lead when he can’t, and steps aside and agrees to play a supporting role instead, which Allura was incapable of doing. She couldn’t surrender control like that. It’s also the reason she struggles so much with flying the Blue Lion at first, because this is a skill she doesn’t have. to quote her in S3E3, “I’ve tried asking you nicely, and I’ve tried commanding you. What do you want from me?”

And just a few moments later, she realizes, “The universe depends on me, but I can’t control everything. I…I need your help.” And this is when the Blue Lion reacts to her for real, because she surrenders full control, asks for help, and accepts that she can’t blunt-force her way through this by herself. She needs to be flexible and accept situations as they come, not always as a leader or as an authority figure.

So to me, it’s actually kind of fitting that she does end up with a whip. It seems to be a strong indication of a personality change for her too, or at least a step up in maturity for her. The whip is flexible and adaptive, just like she’s learning to be. She can still be pretty stubborn with it, but it’s a sign that she’s willing to look at things a little differently before, and try things a different way…to adapt to a situation, rather than force it to suit her.

Okay, so let’s do that meta combat analysis, with that as a background.

Standard form. Pretty simplistic, looks more or less like an untransformed bayard, with a single blue piece at the front. Not impressive by itself, but it does hold a great deal of potential. Very much like Pidge’s bayard in that there’s more than initially meets the eye.

Whip extended. The blue piece is actually a solid tip on the end of the energy material (whatever it is), although it’s unclear if this is for balance/weight or for cutting, as Allura has used the energy piece to slice or catch things as well. Allura has used this over a great deal of range, and as far as I can tell in the few fight scenes we’ve seen, there is no limit to how far it can reach, as long as Allura can snap it that far. Possibly it relies on willpower. The jury’s out on that one, since we still don’t really know how bayards function.

And this whip has an incredible amount of flexibility in combat, something Allura uses to great skill and effect….far more than one might think a whip would initially be capable of. She has:

Used it to block attacks, specifically energy blasts:

To catch opponents, also illustrating that she can touch the energy piece with no harm to herself:

To cut opponents in half (with the energy piece, note):

To throw opponents:

(And also to fling opponents into other opponents, but that’s a hard one to screenshot haha. Still a favorite tactic of hers though)

To disarm or prevent the use of a weapon:

And when she uses it Allura is always in motion, never stopping her movements to line up a shot or think about what to do next. The fact that it also changes between slicing through opponents and cutting things, or can be used for grappling and locking down weapons without destroying them, indicates intent and choice with every movement and form of attack. This is a very fluid, flexible weapon, not unlike the water the Blue Lion is associated with, and Allura uses it this way very well. She’s learning to adapt to things, not just smash her way through each fight that comes at her, and to approach the situations in different ways depending on what’s called for and depending on her surroundings.

This is also not an easy kind of weapon to use. Whips take practice to use properly, and the way Allura uses this one, as a shield in addition to as an offensive weapon, is not typical for this type of weapon on Earth. You can guarantee she’s trained with a weapon like this at some point.

And finally, although I’m sure it has no relevance, there was one thing that really interested me. This energy whip isn’t just a beam of pure light or whatever the substance is. It’s actually got some degree of braiding or interconnected pieces:

Which is definitely intriguing, but there is actually one other place we’ve seen this kind of thing before, too:

Just sayin’. Maybe we should’ve seen this one coming :)

Good question!

July 12, 1917 - First Use of Mustard Gas

Pictured - Tommies blinded by mustard gas hold tight to each other. Unlike previous chemical weapons, mustard gas burns not only the lungs, but also the skin. It penetrates clothing, causing large blisters and temporary blindness.

The Germans had begun the use of chemical weapons in World War One near Ypres in 1915. Two years later, they began the use of a new agent: mustard gas. More than 50,000 shells landed in the British lines south of Ypres on July 12, releasing a yellow vapor. It was mustard gas, and even wearing gas masks was not always enough to stop it from harm.

Unlike chlorine and phosgene gas, mustard gas affects the skin as well as the lungs. It rarely kills, but it causes temporary blindness and horrific burns. Eighty-seven British soldiers died and 2,000 were incapacitated. Long lines of blinded men, gripping on to the soldier in front, could be seen making their way to first-aid stations. Mustard gas also lingers, settling down in low places like trenches and shell-holes. Days after an attack, a soldier might fall into a ditch or enter a dug-out still filled with the gas. At low doses it was not always immediately perceptible, but within 24 hours massive lesions and blisters would start to form on the skin. Nevertheless, repeated use of gas that week failed to break the British lines.

Vergil Headcanons:

Originally posted by incneet

  • Most likely to prefer drinking tea over coffee. 
  • Definitely more of a cat person. 
  • Can probably play at least three musical instruments. 
  • Something of a clean freak. He’ll spend hours polishing Yamato along with the rest of his other weapons. Much unlike his brother, he likes to make sure everything is put in order and has it’s place. 
  • A good amount of his free time tends to revolve around reading and usually some form of training. His thirst for knowledge knows little to no bounds, and he’ll try to find something for him to learn or practice.
  • He’s into just about any genre of fiction.This includes romance, albeit his particular taste here in is much, much more pickier and he sure as hell would never admit it, especially as it tends to be something of a top secret guilty pleasure. He’s far too proud for something like that; much less be caught reading one. He always makes sure his secret stash is incredibly hidden well. 
  • God forbid Dante of all people were to them…
  • Lowkey enjoys listening to Broadway and musical numbers. He enjoys the amount of storytelling and narratives involved with it. He also particularly enjoys the more dramatic and emotional numbers involved. 
  • Definitely an introvert.
  • Drunk Vergil is always funny purely because of the utter emotional 180 he takes in comparison to his usually cold, reserved self. After a pretty good number of drinks and the alcohol really starts to hit him, he’s much more emotional and will most likely even lean on others. Unlike his usual, confident self while sober, he’s much more shy and likely to become flustered.
  • PDA is generally a big no-no with Vergil. He hates it. If he’s ever ends up being with someone romantically, chances are he’d save any or all forms of affection for when they’re alone. At most, the furthest I could see him going would be hand holding. Even then, most of the time it would be done more on the subtle side. That, or something along the lines of him wrapping an arm around their arm or waist. Maybe a slight peck to the forehead when no one’s looking, but even then this sort of thing would be quite rare, at most once in a blue moon. Otherwise kissing and anything other kind of affection is strictly reserved for behind closed doors.   
  • Much prefers the use of the sword over guns. He considers the blade to be a true warrior’s choice of weapon. Plus, he finds the up close combat and overall feel of the blade to be quite pleasing and much more satisfying. 
  • Can speak a large variety of languages. 
  • He’s generally ambidextrous, though has a preference for using his left hand.  
  • While he may be serious at least some 75% of the time, Vergil can be something of a sass master and smartass, and has even been known to get cocky from time to time. 
Her Return

Let’s not beat around the bush here. We know Bismuth is coming back at some point. She still has make amends with Lapis, learn from her mistakes and ultimately rejoin the crystal gems as a mentally stable member of the team.

There are a lot of things Bismuth needs to do, but in order for her to come back, Steven and the gems are going to need to find a reason to let her out of her bubble, and as a fan theorist It’s high time I talk about how I think that’s going to happen.

Bismuth’s return can go one of a few different ways, but if she’s going to come back on her own, we need to stop thinking for a moment about WHO she is and start focusing on what she is: A weaponsmith, and a damned good one at that.

If bismuth’s coming back it’s going to be because someone needs a new weapon, and there are really only two cases we have a chance of predicting

The first is Rose’s sword, which Bismuth herself crafted. Unlike ordinary gem weapons, Rose’s sword is a real, permanent object that can’t be summoned endlessly or replaced if lost or broken.

Being a legendary sword, there’s a very decent chance that at some point, for some reason or another that sword is going to get shattered, as so many heroes swords do. If that happens, it would need to be reforged and Bismuth is the only gem we know who could do it (unless garnet uses her future vision to gain years of blacksmithing experience instantly by practicing in a bunch of alternate timelines).

Unfortunately this scenario is still fairly unlikely for the simple fact that we don’t know anyone with a sword strong enough to cut through it (Ronaldo’s nippon steel notwithstanding)

No, if there’s one way to drag bismuth back, there’s really only one good hook


Let’s look at the facts here. Peridot may have metalbending skills, but her being able to use it depends on her having a piece of metal that’s light enough for her to lift and pointy enough to do damage but isn’t embedded in the wall or ground.

Unless people in Beach City leave piles of rebar lying around, Peridot is going to need some sort of weapon, and as luck has it we might be just be coming up on the topic within the next two episodes

While we’ve been following the crystal gems on a rescue mission to the human zoo, Garnet left Lapis and Peridot (and Connie) in charge of protecting beach city in her absence. If this was an implicit thing I wouldn’t be talking about it, but because they gave us more than a few seconds to focus on their task I am going to go ahead and assume that something is going to come up while they’re gone

Now, I don’t have any doubt that Lapis can handle any problem that comes up, and if Connie is in the picture she’d be able to do something or other with her months of sword training and perplexing superhuman strength, but Peridot is going to contribute nothing to the party, and the realization would crush her tiny spirit.

Now, while we’re treated to a flashback of what happened (in the narrative frame of Lapis or Peridot describing the events to Steven) Peridot would be struggling to cope with the fact that being a nerd isn’t enough to protect earth. She needs some kind of combat training, and more importantly, she needs a weapon, and who do you think they’d turn to under those circumstances?

Guess who?

Bismuth coming back into the picture with peridot has an added bonus, because now that they’re roommates and teammates, if you’re getting a peridot Lapis will probably be there too, leaving us all the setup we need for a bismuth/lapis confrontation.

I just love it when everything comes together, even it’s only in my imagination


I finished my Smoky 1.0 design! I wanted to see how Smoky Quartz could’ve looked before Rose had Steven, it was really fun to design a fusion again.

The weapon was changed from a yoyo to a whip because the yoyo came as a surprise to everyone when Smoky Quartz pulled it out, and so it must’ve been different when Rose and Amethyst fused(plus it was just fun to draw an alternate idea for their weapon!)

Unlike the Smoky Quartz we saw in the show, Rose’s Smoky is filled to the brim with self love and confidence due to Rose’s love for her fellow crystal gems and Amethyst having better confidence before Rose died. She is a fair bit taller than the canon Smoky due to Rose, and has four forearms rather than three due to being a full gem fusion. Her personality is pretty similar to canon Smoky.

She’s probs pretty gay for Pearl lets be honest here

also! thanks to @saltygempearl and @distrvtto for helping me with her design<3 I seriously appreciate you guy’s advice.


AN: Feel Free To Use Giif <3

Your head jerked up when a twig snapped. Bran was still asleep next to you and you could hear Osha and Rickon not far away, your eyes fell on the retreating figure of Jojen and grabbed Osha’s spear.


You follow him for a while and see that he’s making no effort to slow down or stop at any point so you closed the gap and raised the spear, before it hit the back of his neck he stopped.


“(Y/N) You know I’m unarmed.” He said softly. You didn’t lower the weapon; unlike your brother you weren’t so easily tricked by tales of magic.

“Where are you going… Are you going to tell someone where we are?” You pressed the spear forward a little harder than you meant and he grunted as it pricked his skin.



“I’m going to find Meera, I don’t plan on leaving or telling anyone about you and your brothers.” His voice remained calm as usual.


“I don’t trust you.” You stated, still refusing to lower the weapon.


“I know but you will, believe me I have no intention of hurting anyone.” His hand reached up to grip then end of the spear and turned to face you, pushing the offending weapon to your side.


“Why don’t you and your sister just go away then, you’re doing Bran more harm than good filling head with nonsense.” You snapped before storming away. You missed the frown and sad sigh Jojen let out as you hurried back to your brother.


“I am starting to think your visions are not always accurate, there is no way in the seven heavens that girl will kiss you.” Meera chuckled as she went to stand beside her brother.


“I have not been wrong yet… (Y/N) has good reason to doubt our loyalty every other ally has betrayed her.” He sighed as you returned to your spot beside Bran and smiled slightly when Summer lay across your legs and rested her large head in Bran’s lap.

More Game Of Thrones

SO, the promised Parasite AU material!

Despite formerly being 100% human, bug mutants aren’t so easy to take down with one’s bare hands. Some of them have shells that can easily break a few fingers if you punch them bare-handed, and some of them are so toxic that you can’t make direct contact with their bodies unless you want to be in some serious medical trouble later on.

So what do you do?

You get yourself some weapons, of course.

Enter the Speedwagon Foundation circa 1999: due to advancements in science and technology, the Foundation has found ways of being able to imbue various weapons with hamon in a way that even non-hamon users can make use of, involving crystals pre-charged by hamon users and inserted into the item in question. Both Okuyasu and Koichi own weapons of these types; the charge held in the crystals is not permanent, however, and must be recharged by a natural hamon user (Josuke, Jotaro, or Joseph) every now and again to perform at peak effectiveness.

From Left to Right:

Okuyasu’s Bat - A straightforward bludgeoning tool that, despite being made of hamon conductive metal, still has “nails” sticking out of it (actually built into the bat itself) in that classic delinquent style, mostly because Oku begged for it. Since most things will fall if you smack them enough times, Oku’s bat is a very good all-purpose mid-range weapon that works on pretty much anything. Of course, charging straightforward into the fray isn’t always the best option, either.

Josuke’s Brass Knuckles - A close-range weapon that, unlike the others, isn’t hamon crystal based, since Josuke produces hamon on his own. That means that even though the knuckles themselves are extremely simple tools, Josuke can balance them out by getting creative with almost anything else in his surroundings, just like pop. He can also disengage the spikes on them and fling them through the air as projectiles, though retrieving them is always something of a pain afterward. In addition, Josuke is the only one of our Good Boy Trio that can use the Healing Hamon, and can try to charge the others’ weapons with healing properties as well, though it’s a 50-50 chance it’ll actually work.

Koichi WITH A GUN - Koichi’s gun is the newest and most experimental of the Speedwagon Foundation’s projects, formulated exclusively to deal with the surprise parasitic threat. As such, it’s constantly getting upgrades and sometimes takes a moment to warm up in the middle of combat, meaning that Koichi works best when paired with at least one other person. The gun’s ammo amount to hamon-charged darts; the darts are either Positive Hamon charged or Negative Hamon charged, and it takes one of each to land on the target for it to be effective, like prods on a taser. Manage that, though, and Koichi’s gun is probably the most effective weapon of the bunch; a +- Hamon charge coursing through a bug mutant is an Instant K.O. and will subdue all but the largest and most monstrous of mutations.

[Fates Rewritten - A Retelling of FE:F]

(All right, this is just a fan rewrite that came from some general discontent with how Fates was handled. I’ll have gone through a couple drafts of this before I’ll be satisfied enough with how it turned out to post it. If you guys like this, show your support and I’ll post chapter summaries for each route sometime in the future! Thanks for reading!)

Keep reading

Quick overview

Jakob is a unit with some odd stats. His highest stat is hp at 39, and his speed sits at a average 31. His defences are fairly mixed while his attack is 29, which seems decent however combined with the fact he’s a dagger unit, Jakob can hit a max of 42 with a +atk nature and silver dagger +. If you haven’t guessed by now Jakob is stuck in a awfully ‘master of none’ void and may take a lot of investment if you plan to use him.

Base set

Silver dagger +, unlike other silver weapons, only gives 10 mt meaning Jakob won’t be hitting hard, however it offers a beastly -7def/res drop with it, which is more than enough to make up for the lost mt. Rally resistance is a fairly decent rally to have and great support in a mage filled meta. Defence +3 is fairly decent but there are better slot As for him. Finally renewal is the biggest god send in his kit, allowing him to recover health while tanking hits.

If looking for specials, Moonbow and Luna are fairly decent options to give him, while as for a C slot any C skill can work but spurs are fairly decent on him.

Suggested set

All around butler

Any ivs can work here depending on if you want a tank or offensive unit.

Silver dagger +/Smoke dagger +, Reciprocal aid/Ardent sacrifice / Moonbow/Luna

fury 3 / Death blow 3, Renewal 3, Breath of life 3 or any c skill

So ideally you want to use silver or smoke dagger. Silver debuffs the target while, smoke debuffs the allies of the target in a range of two spaces. Which you pick is up to you, but Silver dagger favours fury more while smoke favours death blow more. However these A slot will work regardless and help push his stat a little higher. Renewal allows him to heal of any damage he takes and heal allies with a healing assist. Breath of life synergies great as well to offer a healing boost when he attacks. Finally Moonbow or Luna works great and is the only viable special for him. Use him as a support unit with the help of a dancer and many of your other units will appreciate his service and clean up.


I made a Cuphead oc when I heard they were a thing? Anyways, here’s her information.
(I took some inspiration from Alice: Madness Returns!) |Bio/Personality|
Ms.Teapot is clever, quick-witted, curious young woman. She has a sharp tongue and a direct way of approaching things - she is not afraid to speak her mind at times. Although, she is very confident in some circumstances, despite finding herself in many wacky situations with some foes. She’s sassy at some points when given attitude.
Unlike the Cup brothers, she uses her spout to shoot out blistering hot tea in a distance or her searing steam when near an enemy.
|Weapon Usage|
In game if she were, she would obtain a pepper grinder gun that fires pepper corns at speed and works in a similar fashion to a rapid-fire machine gun. However, with extensive use, the grinder can overheat and become temporarily unusable for a short period of time until it cools down. Most enemies can block its projectiles, sending the pepper corns flying back, causing minimal amount of damage to her health.
If she were part of the game, she would play a damsel in distress(But obviously not being the one crying for help, she throws fits) part in one of The boss fights, she would then be an optional additional character.


Wing Gundam Fenice

The build prior to the Gundam Fenice Rinascita.

Based off of the Wing Gundam, Ricardo Fellini built his Gunpla as a child but over the years customized it specifically to fight and win.

Wing Gundam Fenice wields a powerful Beam Rifle based off of the original Wing Gundam but can separate into two separate weapons. Unlike the Wing Gundam, Wing Gundam Fenice isn’t incapable of transformation into a bird mode but makes up for it with the support unit The Meteor Hopper.

Wing Gundam Fenice also wields a fencing style beam saber which is mounted to the left arm and detached when being used. Along with a beam saber themed cloak that acts as a shield the Wing Gundam Fenice can stand it’s own extremely well against equally skilled Gunpla builders.

Submitted by

@dbressler (nsfw)