also i like the leveling system

attentiondeficitdomino  asked:

Hey! I've recently started 30mg of vyvanse as of about a week and a half ago. It has been amazing (it's my first medication for ADD) however I have gotten this weird side effect a bunch of times (maybe 5 or 6) where I can feel my fingers or face but they also feel numb? Like I can feel surface level sensations but not inside. This isn't mentioned (or anything similar) on any side effects I've seen. Have you heard of this before? Is it because of the increased dopamine in the nerves? Thank you!

I did some deep reading, and I found it!

It’s called paresthesia, and it’s considered a “common” nervous system side effect. (Common means 1-10% of people experience it.)

-J

I have no concept of the pain scale, like…I just realized that last week I said I was in especially awful hip pain and when my pt asked to rate it I said “3”. And then this week I said I felt a lot better than last week and when she asked me to rate it I said “3”. I really don’t know what the numbers are supposed to be. I know it’s supposed to be out of ten but like. I think I rate the pain by what time of the day it is. Like “i will rate the pain I’m in at a 5 at the end of the day, so compared to what my pain level will be later, what I’m feeling right now is a 3.” I also think i rate in overall pain rather than specific pain? Like, systemically I’m at a five. Some parts will be worse or better but i just rate it all at five because that’s the average

Autistic People Accommodate Non-Autistic People ALL THE TIME

I was journalling and talking about my usual frustrations with how I can’t just be blunt, and how I have carefully construct my sentences so that the non-autistic person I’m talking to doesn’t misunderstand me and become offended. Or consider me rude, malicious, etc.
I’ve also recently been having some issues with getting sensory accommodation. And people finding my stims annoying.

And I was finally able to put my frustrations into words: I’m constantly having to accommodate non-autistic people, but they can’t be bothered to accommodate me.

Because here’s the thing: autistics and non-autistics are like two computer systems that are mostly incompatible, but can work together with a little effort. But the burden of getting us to a compatible level is placed solely on the autistics’ shoulders. Any amount that the non-autistic person has to do is too much.

We aren’t asking you to go out of your way for us, we’re asking you to meet us in the middle so that we don’t have to go so far out of our way for you.
Because it’s fucking exhausting.

Things can’t LOOK like a sexuality. It’s very tempting to make easy jokes about Dan looks like a lesbian, Dan the pastel video is gay - that’s actually problematic to say that. Stereotypes. I mean obviously correlation between behaviour and stereotypes do exist but when things are kind of feeding into heteronormativism and the harmfulness of everyone’s living inside of a patriarchy and the bullying that exists within the male system with things threatening their masculinity that's just a bad thing, you know. Stereotyping sexuality and behaviour and gender isn’t a good thing. So you can say “oh, that guy looks like a lesbian” or “oh, the flowers that’s a bit gay” and it’s not necessarily the most offensive thing but on a level it is slightly bad ‘cause you are reenforcing those things, you know.
— 

@danisnotonfire during his live show on the 14th of February 2017

Quotes from Dan (31/?)

I’m so happy he spoke up about this. I also love how he did it in such a non-threatening manner. He’s hoping to educate the people, who might not be aware of how harmful their actions and words can be. I stan the right people. 

anonymous asked:

I noticed the question you answered regarding playing as many great games as possible and understanding design choices and what made them work etc. As a silly hypothetical scenario, if someone wants to get into game design, is there any merit in purposely playing BAD games to discover what not to do?

Sure. I do that all the time. All games have good and bad points. The bad games aren’t all bad, and the good games aren’t all good. The key takeaway from this isn’t just to see what they did right, but to try to break down their systems and gameplay to the smallest possible level. Where does one system end and another begin? Can you extract one part from the rest? Spotting the seams might seem easy, but it can be surprisingly difficult in practice. 

If you want an example of some of this in action, you can read [my breakdown of the problems somebody asked about Final Fantasy 13]. If you like that, you might also like [the review I wrote on Dragon Age Inquisition]. Fair warning - they are both somewhat lengthy and have a lot to unpack.

These skills are very useful overall - it is rare that you find a game with no redeeming value or learnable lessons whatsoever. This includes mobile games, board games, social games, children’s games, tabletop games, handheld games, card games, indie games, AAA games, and so on. As developers, we want the biggest toolbox we can muster. We get that by playing and analyzing everything.


Got a burning question you want answered?

anonymous asked:

Social Competence: How do increase the density of insightful things I say in conversation? I want people to like talking to me, but I think I have a low signal-to-noise ratio. This mostly comes up at parties/social gatherings. I don't say anything because nothing I think of is interesting. Is there a way to improve SNR?

I hope you don’t mind if I don’t answer the object-level question (how to increase insight-density in a conversation) in favour of answering what I think is the meta-level question (how to be a pleasant conversationalist). [Also, all advice given here is aimed at the readership in general.]

I want to focus on the latter because signal-to-noise ratio is a terrible way to think about conversations.


This is because conversations have basically no “noise”. A lot of people with the not-geek not-autism thing hate when conversations go over things that don’t feel deep or insightful. Similarly, a lot of people who like clear systems would like to purge all the irregular verbs from their language. However, natural communication doesn’t work that way. Just as fully-regular constructed languages are hard to speak, conversations purged of “noise” are hard to have.

Firstly, because the “noise” serves an important purpose. It’s the bit of the conversation where people display the pattern of their own thoughts. When you’re aiming to be insightful, you give the other person what you think they want to hear, which tells them little about the kind of person you are. However, when you freely meander through conversation space, it lets people trace what pattern your thoughts generally follow.

Furthermore, the “noisy” parts of the conversation are generally the ones where personal information is shared. It’s where you talk about your weekend, your family, your hobbies, and all the other things that make you uniquely you. As I’ve said before, letting people see into you is what allows you to make close friends.

I think I’ll just quote HPMOR!Draco on it over and over again forever, because this is the first law of friendmaking:

Harry glanced away uncomfortably, then, with an effort, forced himself to look back at Draco. “Why are you telling me that? It seems sort of… private…”

Draco gave Harry a serious look. “One of my tutors once said that people form close friendships by knowing private things about each other, and the reason most people don’t make close friends is because they’re too embarrassed to share anything really important about themselves.” Draco turned his palms out invitingly. “Your turn?”

It doesn’t actually matter whether or not it’s embarrassment causing it. It could also be an unwillingness to seem inane. Whatever causes you to not show others who you are, that is an obstacle to becoming close to them. It’s not the signal-to-noise ratio that makes people feel connected to you, but actually feeling like they know you. 

Seeming insightful can get people to listen to you, but it won’t form a friendship on its own. It’ll be more like being a lecturer. People may seek you out to hear you speak about that particular topic, but they will only care a little about you-as-a-person. They may remember what you said on the philosophy of identity, but they won’t remember your birthday (which’ll be your fault for never telling them).


The second thing is that artificial attempts to increase the signal-to-noise ratio are generally self-defeating. If you’re trying to filter out all the uninteresting things you might say, you’ll often end up saying nothing at all. Far too many times, I’ve seen two nerds have a brief interaction, followed by both of them staring at each other trying to come up with things to say, and then drifting away from each other for the rest of the evening. Almost invariably, they wonder why the conversation died.

Conversations die when you hold yourself back from speaking. In my opinion, not wanting to seem boring is a particularly bad reason to have that hesitation. In the worst case scenario of being boring, the other person stops talking to you and drifts away. In all scenarios where you let a conversation die, the other person stops talking to you and drifts away.

However, even if you can keep the conversation by throwing out random bits of insight-porn, you will usually end up talking about the least insightful things out of the set of insightful things you could talk about. You’ll talk about the few things you manage to throw out as non-sequitur, which are generally not where the most stimulating interactions lie.

Most of the really interesting conversations I’ve had have been ones that evolved organically. The conversations you can have when both sides have a general feeling of understanding and common knowledge are usually far superior when to the ones where each person is trying to see how many layers of signalling they can be on.

So, in conclusion: Don’t hesitate to be inane. Say the things that are on your mind! Explore conversation-space! Avoid being frustrated by a conversation not being 10 lightbulbs a minute. The best conversations - and all close friendships - are built on background knowledge.


People who asked to be tagged/alerted in posts like this include: @cai10, @rhainelovespeople@whyarealltheuseramestaken​, @curlyhumility​, @amakthel, @lilithmeetsprometheus​, @dhominis​, @overlordtulip​, @bannableoffense​, @78nanosieverts​, @onthecareandfeedingofcatgirls​, @tempestwindblown​, @robustcornhusk​, @cafemachiavelli​, @apprenticebard​, @andhishorse​, @h3lldalg0​, and several others who were untaggable for some reason.

If you also want to be tagged in future social skills post, like this post [link] to let me know. If you don’t know about this series or this blogger, you can learn more here [other link].

  • Me: Final Fantasy VIII has some very major flaws, the worst of which is that it's possible, even easy, to play the game wrong by poorly understanding the Junctioning system and spamming GFs. You can get all the way to late in disc 3 like using this method, but you're not going to have a good time. Also, it fails to deliver on most of its promises--Squall's conflict with Seifer never reaches the level of challenge or drama implied in the opening cutscene, and Edea, the game's most compelling villain, is only the villain of Act I, eventually replaced by a succession of witches right up to the point where the final boss is only a person you've heard of a time or two. The game's major plot twist stretches suspension of disbelief to the breaking point, and how well or poorly the Squall/Rinoa romance is executed is mostly a matter of taste. Because of all of this, while it is one of my favorite games, and despite having all the elements of a great game, I can only recommend it with the caveat that it has some very major flaws.
  • Someone: FFVIII sucks
  • Me: Final Fantasy VIII is a True Masterpiece. The best game in the series.

amillioncryingporcupines  asked:

comp sci! wow! good luck, i can't even handle comp sci at the high school level (T - T) what do you like most about comp sci? :)

PSSSH a nerd anon?? a  n e r d??? *looks around*

Hahaha thank you so much for the luck (I’ll probably need it)!!! I think I really like the satisfying feeling of having a program work?? Also I find some of the concepts really interesting – recursion and the binary numeral system and data structures *clenches fist* ok maybe I am a nerd

cerebro-studies  asked:

I'm going into public school for my senior year after being 100% homeschooled up until this point. Any advice or guidance you have would be greatly appreciated.

Hi there! I’m not sure what country you live in, so I’m not sure what the education system is like. I also don’t really know what homeschooling entails–so I’ll try the best I can and keep this general!

1) Make sure to take all the standardized tests that are required/recommended for university or to graduate! I live in the US, so this means the SAT or ACT, and at least 2 SAT subject tests.

2) Make sure you select classes that are at the right level for you, especially if your school offers different lanes of math or science classes. Talk to other students and teachers, and be sure you’re caught up enough with junior year stuff to be on the same level as everyone.

3) Make friends! I’m sure you already have great friends, but try to find a friend group at the public school that you fit into, so y’all can eat lunch and hang out together <3

4) Since you’re a senior, talk to teachers after class. Get to know them, ask them questions, raise your hand. You don’t have to do this too much, but it’s important to develop good relationships because you may ask them for recommendation letters for university! 

Lastly, don’t let the peer pressure get to you. My public school experience has been great, but I think you’ll find that people do sometimes compare test scores and feel like they have to “one-up” each other. Ignore it, and just enjoy your time in public school! 

ilcomplice  asked:

100% right about reviews. As much as I do want BOTW and the Switch to succeed, that attraction to BOTW is unhealthy. If you are gonna complain, complain about the review's and the game's content or make your own review channel instead. But before saturating more people to perfect reviews, I really think reviewers should at least be sectioned off by which games they like best and whether the game is worthy of its game type. And stop looking at reviews like the bull American Grading System.

You know how bull the American School Grading System is? You are only on the radar if you are 80 or above and everyone is striving for a 90+. We are pushing ourselves to that level. If anything, the BOTW freakout is also a testimony of how stressful our schools are.

The basic problem is humanity’s obsession with numbers, really. Even though it’s an obvious fact that absolutely every meaningful aspect of life is far too complex to be graded on a scale of 1-100, we keep doing it, again and again, with media, our own traits and our skill/aptitude in all fields. It’s like we can’t accept that the world is more complicated than things just being “good” or “bad” or “in-between”, but that’s just how I see it.

I only know that I always had average or slightly below average grades in school, despite being told my IQ indicates I am “highly gifted” by a clinical test, so if that proves anything to me personally, it’s that grading either of these things on a numerical scale makes no sense. 

ARTIFICIAL PANCREAS TECHNOLOGY APPROVED BY FDA 9/28/16

I’ve been an advocate for the FDA approval of the artificial pancreas for a long time. When I was 14, I met with congressmen and congresswomen about this very topic, and targeted most my fundraising goals to contributing to the science of the system.

Today, I finally feel like I’ve achieved something!

The new system is called a “hybrid closed loop”, which means that we will still need to bolus for food (in order to stay ahead of blood sugar spikes from carbs), but the CGM technology will communicate with the pump to kick of an algorithm that self boluses! The system, like the 630G (which was just released), also suspends in the event of a low blood sugar. This removes a lot of stress regarding catching highs and lows before our BGs reach a dangerous level.

While this isn’t a cure, innovation is always exciting. Anything that contributes to the ease and comfort of diabetics is a beautiful thing.

As some of you know, I’m a MiniMed ambassador. I’m happy to answer any questions (that I know the answer to!) you may have about the MiniMed 670G system that will be released in Spring of 2017!

It’s a great day!

Title: Sugar Sugar

Pairing: 6yr old Junhao

Genre: fluff horendous levels of fluff

Summary: Five year old Minghao and Junhui have a system, one which involves Minghao evading having to eat his vegetables and gain a best-friend


To say that Minghao dislikes vegetables would be a gross understatement; he absolutely abhors eating anything green. He doesn’t believe it when his mom says carrots will help his eyesight—he can see like twenty blocks away—or that eating them will make him grow big and strong like his dad. So he doesn’t understand why his mom always packs vegetables for his lunch when she makes him suffer with the stupid green things for dinner.


Minghao survived just fine last year in second grade eating snacks and sticky jelly sandwiches so he doesn’t understand why this year it has to be different.


“Is your mom a veterinarian,” Mingyu asks, mouth drawn in disgust as he peers into Minghao’s lunch box.


Jihoon sighs from across their brightly orange coloured lunch table “It’s vegetarian.

Keep reading

the thing is i can only work a part-time job without losing my benefits, and entry-level jobs would not pay enough for me to survive without the supplement of my benefits (I make more on benefits than I would at a minimum wage 20 hour a week job)

so ideally i would like to go to work part-time and then go to school part-time, so I can ideally get an education that can land me a job that pays me more than my benefits do

but i have an open case with the department of vocational rehabilitation services, and they may in fact be able to pay for my higher education, but I’m unsure if they would do that if i have any income besides social security!!! because i have encountered “we will only help you if your income is solely SSI/D” before!!

i love how the american welfare system basically fucking traps you into relying on it once you get in, and it’s so fucking hard to get out of it and survive without it, and people scream at me for being reliant on it because muh tax dollars!!!!

anonymous asked:

Is there any astrological reason why I act different with my family than I do with my friends

Good question! I wonder what planets you have in your 11th house (friends) and 3rd house (siblings) and fourth house (family/heritage)? Also consider the signs you have on these house cusps.

In my case, I have Venus in Sagittarius in the 11th house, so I place a high value on my friends. then the “dispositor” is my Jupiter in the 8th house, so I have a lot of deep friendships, people I bond with on a soul level. Also I have Scorpio on my 11th house cusp (in Koch system) and Sagittarius on the 11th house cusp (in Placidus) so I act like a Scorpio and a Sagittarius with my friends!

Fun fact: The house of your Venus is the area of life you place a high value!

I have Taurus on my IC so I’m more cautious around my family.

Hey followers, tell me which sign you have on your 11th house cusp and tell me how you act around your friends! Feel free to use multiple house systems.

Also tell me how you act differently around your family and how it relates to your 3rd and 4th house.

Sometimes, the fact that Tokyo Ghoul has ratings makes me sad. I see so much ZOMG SO AND SO MUST BE SS RATED as though it was Power Levels in a shounen series.

Ratings are stated to be a system used to designate a Threat Level for a Ghoul, based on numerous traits. It means not just raw power as a fighter, but also:

  • Membership in a major organization
  • Unusual traits or abilities
  • Political or financial clout
  • Aggression towards Investigators
  • Large number of victims
  • High-value target

So someone like Big Madam, who wasn’t the strongest Ghoul, had an SS-rating because of her clout as a wealthy and well-connected crime lord.

Rize, someone with considerable strength and unusual abilities (as well as a connection to V) only had an S-rating because she avoided conflict with the CCG. Her rating came solely from her large body count.

Ayato, Irimi, and Koma all earned high ratings because they actively hunted Investigators.

Kaneki earned such a high rating off the bat not just because of his strength, but also because of his unusual abilities, and high aggression towards Shinohara.

I see a handful of people complaining about the weapon durability in botw but I think without that, the game would be much worse in terms of exploration. Constantly picking up weapons and deciding what you gotta keep, like low level weapons for say, mining or easy enemies, different types for different enemies, and also keeping some good ones for harder enemies, i dunno it just seems like without the weapon system the game would be more boring and probably be balanced in a worse way :/ there’s a lot of good videos on it, I think it really ties in with the vastness, the “emptiness” of parts of the world but I can’t quite explain

We got some nice recursive shadow casting implemented! When I first started dev’ing, LoS and FoV seemed like problems that were completely outside my abilities so it feels pretty good to get that stuff working. I’m going to take some time to clean up the code, then I want to flesh out the dialogue system(very bare-bones right now, it just prints to the combat log), then work on non-combat Player/AI interaction. I’ll probably work on shops first (I really want a excuse to make more items tbh) and then decide what I want quests to look like and go from there.

I’m also debating just building out a couple a more levels, make some new abilities and throwing a rough demo together but I’m not sure. There’s definitely value in getting something playable out but I don’t feel like the game is really “fun” yet.

here are a few ideas for a future AC game, this isn’t story or setting, but how the gameplay would work, and how everyone can like it. If you like the ideas, please share this, copy and paste or whatever, hopefully Ubi will see it.

First off, I’ve noticed that loads of fans like different things, and so I think a way of giving them each what they want is via skills.

Some people like the incredible feats of climbing like Arno while others prefer a more grounded feel like Altair. A skill system would fix all of this. It starts of slow like Altair, then gets faster like Ezio, then it could reach the highest level of climbing which would be more like Arno’s skill. And you can choose when to stop leveling so in the end you have the parkour you personally like.

[continued below]

This could also be used for Eagle Vision (sense). Some people do not like the idea of seeing enemies through walls while others do, and some don’t like Eagle Vision altogether. In order to fix this, make Eagle Vision an unlockable skill (one that you get quite early of course), so people who prefer realism can have no Eagle Vision. the skill tree could branch out so some people can see people through walls and tag them while others have a more AC2 experience with it, and some could just have the same system as AC1.

This also goes for combat. You could start off with something like AC1 or ACU (or a combination of both) and get more powerful in combat as you evolve the skills.

With this system I think that the entire parkour, combat, and Eagle Vision problem can be solved. If you agree, please share this in some way. It needs to be in the game :)

Was away on vacation last weekend so I didn’t get as much time to work on the game but today I managed to finally move the HUD to a separate class as opposed to all of the HUD functionality being controlled directly through the Player.

Everything is now much more organized, neat and performs slightly better as well. Also with the HUD being it’s own thing I can add elements from external objects like a Dungeon Name or Floor popup or even a Boss HP bar somewhere.

So far I added a new message system to the HUD class which allows me to queue messages from any object in the game that popup on the side. Each message can have a different color, outline color and duration. What you in the GIF is a sample implementation for leveling up.

My orginisational system

While I run a 99% bujo blog I have not yet really embraced the bujo lifestyle. I started this blog - I think - last summer vacation to store all the cool spreads I found in one place. I stuck to the bujo myself system for about 1.5 months. But it leveled off there. Probably because the way I used it did not really fit me. This year I’m adapting the bujo system in such a way that I’ll use it to actually aid my planning, and I wont just use it because I like the idea of bullet journaling.

1. Google Calendar

I have all my appointments, class times, work shifts etc in my google calendar. This is the best option for me since it allows me to check it, and add to it, anywhere and any time (even without internet). It also allows me to check my parents and sisters calendars. I colour code the different types of activities (yellow=school, grey=work, green=sports, red=important, blue= everything else) so I can see what my week looks like at a single glance. Google Calendar also allows me to plan weeks/months/years in advance, and to add returning items, something I miss in bullet journalling.

2. School period planner (excel)

My school has semesters divided into three periods, lasting respectively 8, 8 and 4 weeks. At the start of every period I make a planner to see which tasks (reading, exercises etc.) I want to do each day, to keep me from procrastinating and to evenly spread my school work. I usually schedule in more in the first two weeks since my motivation will be at a peak. I check the syllabus to see what I need to do and when I need to do it. I start by adding hard deadlines, and then spread out the rest of the work. I use my google calendar to check what days I have the most time and when I really don’t have any. I also make sure to add in some ‘catching up’ days to make sure I won’t be running behind all the time (if I’m still on track these make for great rest days, or extra time to work ahead. I usually try to stay ahead of schedule since it keeps me motivated longer).
Since I make this schedule for 8 weeks it is ofcourse susceptible to change. That’s one of the reasons I don’t write it in my bujo directly.

3. Bullet Journal

This year I’m going to use my bullet journal mostly to keep track of my to-do lists. Last year I mostly diverted to using my bujo when I was feeling overwhelmed with everything I needed to do, and I started planning a single day or week.
This year I want to be more consistent. I’m going to make monthly spreads showing what day I have classes/work/sports etc, by colouring in the corresponding column (using the same colour code as in my google calendar). I’m also going to add a column for other appointments (e.g. dentist) and to add deadlines. On the right-side I’ll add columns for a habit tracker.
For my to do lists I’m going to work with weekly (or maybe daily) spreads where I’ll transfer tasks from my school periode planning and other things I need to do that day. For busy days (where I have multiple activities) I want to add a timeline so I can (again using my colour code) schedule when I need to do what, to ensure that I do not procrastinate and free enough time for all my planned to-do’s.

Of course this is how I envision it now, based on the past couple of years, and this system might/probably will change somewhat once classes have actually started again.

If you have any questions, my inbox is always open.