I did a an on-a-whim multiplayer side project recently called Last Round. So far I’ve spent two days on it, might come back to it later.
Idea is it’s a deathmatch where there’s no melee, you only get one bullet, and you get awarded an extra bullet for every successful kill. When everyone has 0 bullets, a bullet pickup spawns somewhere in the map and everyone has to race for it. When everyone or all but one person’s dead there’s a new round, whoever wins the most rounds is the coolest person. Also it’s got my first person movement systems in it so there’s sliding/vaulting/mantling etc. 100% Blueprint as usual.