also applies to pets

Together Forever AU

Universe where if you truly love something, you can keep it from aging. It’s most often associated with soulmates – two people who permanently stay at the age when the two of them fell in love – but it also applies to more abstract objects, like plants or pets.

  • Character A has been happily with their significant other, Character B, for years. One day though, Character A notices that Character B looks subtly older.
  • Character C’s childhood dog is still the same age as when Character C picked them up from the pound.
  • Character D is a superstar that’s barely aged more than a decade even though they’ve been alive for over a hundred years.
  • Character E’s apartment is covered in plants that are always green and in bloom. Character E makes sure to shower their plants with praise and tell each one how beautiful they’re looking.
  • Character F has been living with their best friend, Character G, for ages. They won’t admit that they’re in love, but the two of them look much younger than they actually are.
You All Meet in a Tavern…

A recent post on Facebook from a fellow DM made me think back to the beginning of a number of campaigns I’ve run and how I’ve built connections between the players. Starting off on the right foot is an important way to have group cohesion right from the beginning, and it can be very tricky.

My current game started out with four sessions that took place before the PCs were actually 1st level adventurers. One session happened when they were all roughly ten years old, one when they were all roughly thirteen, two when they were sixteen, and then, finally, when they were around twenty, they were first level characters, and the adventures began.

Although this was more work for me, I was really pleased with the results. I was able to introduce key NPCs and foreshadowed important themes (something happened in the first session that will ultimately be echoed in the last session, but the players don’t necessarily realize that yet). The players also got to very organically develop the PCs’ relationships to one another, and they came out of it with experiences (good and bad) that helped shape them as friends.

I realize this approach isn’t going to work for everyone; I am blessed with a group of players who like to go heavy on the roleplay, so it was great for them. Luckily, there are lots of great ways to start a campaign.

It’s now considered a cliché in D&D to have all the characters meet in a tavern by chance and decide to be “friends for life”. There is something to be said, however, about characters not knowing each other prior to the game beginning. A less forced way to do so is to have all of the PCs responding to a call for adventurers. It may be that they are the ones who show up, and the patron makes it clear that he wants them to work together to accomplish the goal. Or maybe many adventurers showed up, but they were the ones chosen, because their skills compliment each other.

Another way to give the PCs some common footing is to have them all apprentices or family of a former group of adventurers. In my 3rd edition game, this was how the game started. Everyone was gathered at a tavern, but it was because their mentors were getting together to discuss a past foe that was rising again. When their mentors went off together to try and handle things, they were more or less tuck together. Then the town was attacked by the minions of that foe, who, unbeknownst to the players, were seeking to get rid of the PCs’ mentors. All the PCs wanted to try and find what the cause behind this strange attack was, and suddenly they had reason to stick together.

Depending on the nature of your campaign, you might have a built in reason for the PCs to be together. Sometimes video games can provide very useful inspiration here. They might be part of a regiment or a caravan that gets devastated by foes (such as in Sword Coast Legends). Perhaps they’re all framed for a crime they didn’t commit and must work together to prove their innocence (Dishonored). Or maybe they’re all drawn together by a strange series of symbols that appear on their bodies (Curse of the Azure Bonds).

Remember, this is a magical world. They could be tied together by a prophecy, escape together from slavery aboard an airship, or even have been created by a wizard to fulfill one of his arcane goals. One Ravenloft campaign a friend of mine ran had characters wake up in an asylum with no memories. Regaining their memories was part of the campaign’s goals.

Just remember, let your players have some idea of what they’re getting into. If you intend for everyone to have been born in slavery, make that clear upfront so that your friend who wants to play a noble or a baker’s apprentice doesn’t get disappointed when you sit down to create characters.

Ultimately, you don’t have to be 100% responsible for the players wanting to stick together. One good exercise if you want to start the game with everyone knowing everyone else is to play “two plusses and a minus” with the group. Each player chooses two other characters in the game and identifies some relationship the character has with the others. These are positive relationships: “I look up to the cleric”, “the Fighter once saved my life”, or “the Rogue is my childhood friend”. Each player then chooses one character and comes up with one potential source of conflict with them: “I don’t trust Clerics”, “I think the Fighter brags too much about his physical prowess”, or “I suspect the Rogue stole a family heirloom of mine.”

This rule also applies to a PC-type that is a pet peeve of mine – the Moody Loner. This is the guy who berates the other characters, goes off on their own, and often says, “I’m not sure why my character would hang out with these others.” If you want to run a separate solo game for this character, knock yourself out, but that’s too much extra work for me. My usual response to this is, “I’m not sure why this character is with the others either. Do you want to try and find a motivation to stay, or would you like to make a new character?” (or, for chronic repeat offenders, “I’m going to ask you to step out of the game. I have other folks who’d like to play.”) It’s not your job to force this PC to stay; the player should be the one to step up and find a reason to play with the group.

There are many ways to give your campaign a strong start, and having a group that feels cohesive gives your campaign a solid foundation for success. If the PCs want to stay together, you’ll have your players hooked and buying into your campaign from the beginning, and you can tell your story to the end.

[ I want a friends with benefits* thread (or au) where the other person stops by to nadia’s apartment just to pet her dog, Myles, or play with her cat Spade.

Another instance with a fwb thread is them attempting to steal her cat or dog or both. and nadia’s like wtf r u doin??? they dont respond, just bolt out with her pet(s) and she’s chasing them

Then there’s also Nadia seeing a wolf and she’s like “…….. imma go pet it.” and the other person is like “wtf no do you want to lose a hand!” and nadia just replies seriously “There’s always prosthetics” and promptly goes to to pet the wolf. and they’re like “JFC NO!” And drag or carry Nadia back and she just angrily pouts as they’re riding home.

And there’s Nadia walking her dog and sees another dog and they’re like “nadia no. it’s not worth the jail time.” she pouts, but then quickly says “what if i just break in and steal their cat or cats.” 

the other is just “…………………” and then nadia’s like “WHAT IF I BROKE IN JUST TO PET AND FEED THEM?!”

I just want to dumb shit like this. like gimme a fwb threads that involve pets ]

PSA: Biphobia in the LGBT+ community is a prime example of discrimination against bisexuals. Telling them to ‘pick a side’ or that they are 'confused’ is equally offensive whether you’re homosexual or not; just because you’ve endured a different type of discrimination does not mean you have a damn right to invalidate people.
You haven’t lived their lives. You don’t know what they may have been through. You aren’t them, and you cannot attack them for being different just because you’ve 'picked’ a goddamn side.
People always say that love has no boundries; many are still fighting to break down the barriers preventing this. Then why is it that we are building a wall between us, even as we tear old prejudice appart?

If I follow you and you like to post your art and I don’t give it a like it’s not that I don’t like your art, it’s that I follow too many got dang blogs and I never got to see it on my dash. My love is there with you in spirit, always.

Also applies to if you post pics of your pet and I don’t get to add my usual excited “A FRIEND” reply. It’s there. In spirit. Always.