all companions

So…I was just doing a quick doodle, but then it got really intense, lol. ^^;

I’ve been replaying Fallout 4 & I’ve gone through & gotten all the companions max affinity (except Danse, Gage, Old Longfellow, & x6), & I just picked up Hancock last night & got to his “admiration” dialogue. I was gonna save him for last, but I couldn’t resist grabbing him after getting Piper’s max affinity. He’s just too precious. 💖

Feel free to use this as an icon, just be sure to give credit. :)

a family doesn’t have to be a mom, a dad and a kid. a family can be a parent, their android son, their robot butler, a very helpful man in a cowboy hat, a nosy reporter, a clockwork detective, a master of disguise with a pompadour wig, a cosplaying raisin, a manchild mercenary, an irish brawler, an android secret agent, an android doctor, an android knight, a macbeth-obsessed super mutant, a vengeful robot, a depressed hunter, a salty bandit, and Dogmeat

5

Artist self rec tag!

I was tagged by @bloodwrit, @ladyinthebluebox and @lavellanlove, thank you!! 💕

ahhh some of these aged better than others haha, I was looking through my old art to find five for this and it brought me such a nice feeling I could see myself spiralling down my obsession again, all the style experiments and ideas, and I found I’m really proud of so many drawings, even the ones that look awful to me now because in all of them I tried something new and pushed a bit further and now I’m motivated! I encourage all artist to do this! actually if you are an artist and we are mutuals you are tagged!

                                                  How to Open the Veil


The Veil is what separates our physical realm from the spirit world. By opening it, we’re able to communicate more freely with spirits. Essentially, you’ll be making a door and opening it in order to reach the spirit realm. 

Disclaimer: I’m not an expert at this, please don’t take my word as the final say. I just started practicing this technique and was taught by a close friend. Always be safe when you practice because if you’re not careful, you can get into some shit. I’m writing this post by popular demand. 


STEP 1: BE SAFE. The picture above is a little preview of the layout I used in my own dorm room. It’s hard to see, but I first drew a chalk circle and sprinkled black salt all along the edges of said circle. I also put four crystals at each end to mark it. Why do I have so much shit everywhere?? Because I don’t want anything to come through the door I created and cause problems. This circle keeps unwanted spirits out. (Granted, you don’t have to use as many things as I did. I find that a physical circle is just easier to visualize.) You can also use candles or anything else that works for you!

STEP 2: MARK THE DOOR. I used sun and moon candle holders with electric candles in them (since I live in a dorm and can’t use real candles). I set them apart from each other, like I was making, well, a door. Then I used some Super-Moon water to draw a line between the two candle holders to amplify my energy. Finally, I also sprinkled a line of black salt to stop unwanted and harmful spirits from coming through the door. 

STEP 3: RELAX. Get into the state of mind you need to be in to do witchy stuff. Meditation, grounding, singing–whatever you need to do to access your energy. 

STEP 4: STRETCH YOUR ENERGY. Whenever you feel ready, slowly pool energy into you palms. Then push it through the marked entrance where your door is going to be, imagining it as a thread, string, or cord connecting to the spirit realm. This might be difficult, especially if the veil isn’t exactly thin where you’re at. You may feel your energy bounce back, or that you’re hitting a wall. If you do, don’t worry! You can always pull back, gather your energy, and try again. 

STEP 5: CREATE A BRIDGE. You’ll know the moment when your energy connects to the spirit realm. It feels different for every person–for me, it’s almost like this tug in my gut and the feeling of a thread connecting my hands and body to something else. Once you feel that, it’s really up to you on how you want to create the bridge! For me, what works best is when I imagine myself walking across the thread of my energy towards the spirit realm. As I walk, my energy begins to create the bridge. There might be another door on the other side once you cross the bridge (it’s really up to how you visualize). If there is, open it. 

STEP 6: OPEN THE DOOR. Once you’ve made the bridge, feel and hold on to that connection. Then, imagine a door leading to the bridge through the physical boundaries you created earlier. This door can look however you like–whatever’s easiest for you to imagine! Then, use your energy to pry open the door. After that…

Congrats! You’ve successfully opened a door to the spirit realm! You should be able to feel the difference in energies. It’s kind of hard to explain how it feels–almost like this vast, empty expanse and the chattering of lots of different spirits floating around. 

When you’re done…

CLOSE THE DOOR. If you invited any spirits in to chat, say goodbye to the spirit(s) that you communicated with and ask them to leave. Make sure they leave before you close the door. If they refuse to, you might have to force them via your own energy (obviously, this is in the worst of situations. Try not to be rude if possible!). We’ve had to do this before and it’s not the most pleasant thing (haha). 

To close the door, pull your energy out from the spirit realm. Imagine that bridge you created crumbling, until you can no longer feel that connection. Once you’re out, close the door, seal it up, and do anything else that feels necessary in order to break the opening. For me, I usually make a breaking motion with my hands to signify the cut-off connection. You can chant or say an incantation if you like as well. This is important, because you definitely don’t want to leave a door open for spirit to come through willy nilly!  


                                                          Other Info

  • PLEASE BE CAREFUL!! If you’re not cautious, some bad spirits might be able to get through and that’s never fun. If possible, try this first with someone else (preferably someone who knows more of what they’re doing). If you can’t, make sure you have multiple backups, wards, and other witchy things to keep bad spirits at bay. 
  • If you want to invite a spirit to chat, it’s probably a good idea to have an offering around, just to be polite. Tarot cards, pendulums, etc. are pretty awesome tools to use if you’re not great at telepathic communication!
  • Take everything spirits say with a grain of salt. They can lie just like people. 

I hope this was helpful to those that asked! If anyone wants to add anything, feel free to. I’m by no means an expert, so if someone wants to add their expertise advise please do! If something doesn’t feel right, go with your gut–never do something you’re not comfortable with. 

Be safe, fellow spirit workers and witches!

-Llama

3

I wanted to draw Keith having a pet dog growing up and I was like, ‘okay, he’d probably have a rottweiler, or maybe a German Sheppard?

but when i started drawing I was like no this kid is gonna have a floppy mop dog.

“So,” said Miko, “I heard you used to study humans.”

“I used to study your *planet*.” said Starscream, still typing, “Many planets, in fact. And by extension, the lifeforms that they produced. Why do you bring this up?”

“Ratchet just told us.” Raf supplied.

“Oh?” Starscream continued to look at the screen.

“Aaaand, we figured…” said Miko, “since… well you’re gonna be here for a while, what with the alliance and everything…”

“–That you might be interested in asking us questions!” Jack piped up.

“And we thought we could ask *you* questions!” said Raf. Starscream actually stopped to look at them properly.

“Think of it as… a cultural exchange.” Miko said with a grin.

“What knowledge do the young of your species possess that I could not have already discovered?” Starscream said with a quirked brow, “I have observed your wars, politics, your biological make up, your scientific endeavors, your social engagements. What use would your information be to me?”

“It doesn’t have to have a use, it can just be a fun fact.” said Raf, “For example, some humans, like myself, like to build computers recreationally…”

“While *I* like to jam out to epically loud music!” Miko said, fiddling with an air guitar.

“Do you have any fun facts about Vos?” asked Jack. Starscream’s wings stiffened. “That’s where you’re from, right?”

Starscream thought about whether to entertain them or to ignore them, but in the end…

“… Vos was a city for flight frames, like myself. It was made up of tall spires that had landing and launch pads installed on them to aid in transportation.” Starscream said with a sigh, “Your fun fact is that the shortest spire was approximately 3 times the height of the One World Trade Center, in New York City.”

“That was the *shortest*?!?” said Miko. Starscream nodded.

“Cool!” said Jack.

“Anything you can think to ask us?” said Raf, looking hopeful. Starscream hesitated again, but decided to press on despite his embarrassment.

“Alright…” he said, turning around and kneeling lower to their level, “What exactly is the function of a rubber duck?”

Familiars

What is a familiar?
A familiar is an animal whom you have a spiritual connection with. A witches companion. You call upon them to help you with your practices. They can be physical or spiritual beings. They are healers and guardians but above all, a loyal companion. Provides the witch with psychic protection as well as negative energy. They do not have to be your ‘pet,’ any animal that you use symbols of can also be your familiar but on a more spiritual level. Animals are chosen as a familiar because of their connection with nature and innocence. They protect on many spiritual levels as well as the home and property of the witch. They become able to communicate together in dreams and during meditation.     


History of Familiars
In Europe during the witch hunts familiars were thought of at demon like entities sent to do a witches bidding. It was believed that they were cats, dogs, and toads possessed by demons. Thus, during the witch hunt era many animals were hunted and slaughtered because of their connection with witches. Familiars were supposedly given to the Witches from by the Devil. It was believed that they were fed from the witches blood.

In some Scandinavian countries familiars were thought of as fearies, elves, pixies, dwarves, sprites, and elements of nature.

In shamanistic practices the familiar is in fact not a physical being rather it is a spiritual entity. It protects in the astral plane and from any psychic attacks.

In England and Scotland familiars took form of toads.


Familiar Misconceptions:

  • Not every witch has a familiar. In fact some are quite happy working alone. Some witches may even be allergic.
  • Cats are not the only animal used as a familiar.
  • No familiars are not possessed by demons or the devil.
  • Not all pets are familiars!


Types of animals to used as familiars: 

Any animal can be used as a familiar! The most common are cats (especially black) and dogs.


How you know it is your familiar and not just a pet:

  • It chose you.
  • You have a bond on a spiritual level.
  • You put more trust in it then anyone/anything else.
  • Takes an active role in your rituals.
  • Sits politely while you are casting being sure not to be a bother.
  • Loves to lounge in your magick work space.
  • You feel a boost of energy whenever they are near you.
  • Watches the window constantly watching for any unwelcome beings. 
  • Trails you like a shadow.
  • Hates to be separated from you


How to find your Familiar:

  • Cast a spell to bring clarity on your familiar.
  • Meditate on it.
  • Ask a form of divination about finding you familiar.


Ways to bond with your Familiar:

  • Provide it with a collar, halter, leash, etc that has protective crystals and herb sachets sewn into it. 
  • Carry a piece of a NATURALLY shed item from your familiar in a sachet or tied together with ribbon.
  • Provide them with the best food and housing you can afford.
  • Always place them before yourself.
  • Spend lots of time together.
  • Provide them with their own protection.
  • Speak to it.
  • Brush or stoke it. 
  • Treat them and reward them for their help.
  • Treat them with the kindness they deserve.
  • Honor them.
  • Provide them with an altar.
  • Give them offerings.


Familiar uses: 

  • Provide you with physical and spiritual protection.
  • Provide you the uttermost loyalty and respect
  • Benefits your emotional well being.
  •  Helps you connect with nature.
  • Enhances are physical and psychic abilities.
  • Protects home and property.


When to work with a Familiar:

  • When you want to attune with nature
  • Meditation
  • Healing magick
  • Dreamwork
  • Astral travelling 
  • Divination
  • Scrying
  • Spirit communication
  • Welcome them to join you when power is being raised and spells are cast. 


Respect a Familiar deserves:

Let it accompany you on its own accord and make sure it is willing to participate, NEVER force them to join in on a ritual. They are very sensitive to psychic power and vibrations. Treat them with kindness and the same respect you would give to a human being. Be sure to treat them as an equal and not something you own. This is very important if you want to create and maintain a connection with your familiar. Familiars are living beings and should never be treated like an athame, candle or an object for spell casting. Make sure to be cautious with the type of tools you are using during your casting with a familiar. Be cautious of candles or any toxic herbs!   


Names for familiars:

Instead of you choosing a name for them, ask them what their true name is.

References: Paganwiccan.about.com, pagancentric.org


What type of Familiar do you have?

I have a horse and a cat as my familiar! 


May the moon light your path!

☾ Moonlight Academy☽  

References: Paganwiccan.about.com, pagancentric.org

Here are all the Dragon Age companions in a nutshell: 

Origins:

Alistair: Your senior officer who is so scared of taking charge that he pretends you’re the senior officer. You can make him king. 

Morrigan: Antisocial witch who totally turns into a spider just to fuck with Alistair. Will probably hold her nose and boink him later. 

Leliana: Ex-nun that murders people and tells you bedtime stories.

Sten: Murders a whole family. One of your more reliable companions.  

Shale: A fashion-conscious, bird-hating rock. 

Wynne: Magical possessed Grandma. <3

Zevran: Failed to kill you. Tries to seduce you instead. 

Oghren: Drinks so much that you forget he has other personality traits. You probably made him kill his wife. 

Dog: Who’s a good boy?! You are! Yes, you are!

Loghain: Doesn’t know why he’s here and frankly kind of wishing you just killed him.

Awakening:

Anders: All he wanted was to leave the giant tower he was trapped in and not be murdered. Jury’s out on how well that worked out. 

Oghren: Still drunk. He left his new wife so he could kill more things with you. 

Nathaniel: He’s forced into the club because ‘some of your best friends have tried to kill you,’ and frankly he’s concerned. 

Velanna: Fuck all you shem. She’s only here because she’s looking for her sister. Also her ears aren’t that big. 

Justice: He doesn’t know what he’s doing but you seem like a good sort so he’ll follow you like a confused and rotting spirit puppy. 

Sigrun: For a dead woman, she is the peppiest of the bunch. Will set Justice’s corpse spasms to music. 

Dragon Age 2:

Carver: Fuck you. Oh wait… maybe less fuck you. Or maybe he’s the fucker all along. 

Bethany: She loves you. Oh wait… no, she still loves you, even if you’re a prick. 

Aveline: Please follow the law. Please stop dragging her into your illegal messes. She just wants to be a good guard captain. 

Varric: He is writing all this shit down to tell embarrassing stories later. 

Anders: VIVE LA RÉSISTANCE! Also, Fenris can go fuck himself. 

Fenris: Murder ALL the mages. Also, Anders can go fuck himself. 

Merrill: The naive fish out of water from every romantic comedy, except she makes blood pacts with demons.

Isabela: FLIRT FLIRT FLIRT runs away with life-saving relic FLIRT SOME MORE. 

Sebastian: A priest who accidentally joined a gang. 

Inquisition: 

Cassandra: Best tank. Could probably have a faith spirit in her head and you couldn’t tell the difference. 

Blackwall: Liar liar beard on fire.

Solas: Liar liar egg on fire. Plus racism.

Iron Bull: Is literally called ‘liar’ and doesn’t lie to you for the whole main game.

Varric: He has finally reached a point where even if he tells this story honestly, no one will ever believe him. 

Vivienne: She will make you classy or so help her–

Dorian: Someone stop his country from embarrassing itself again please.

Sera: Down with the bourgeoisie, except not so far down that we can’t steal from them. 

Cole: Is even worse that this than Justice. You love your weirdo spirit puppy anyway.

Leliana: Someone said something mean? Cut out their tongue.

Josephine: Please just talk to people. Her life would be so much easier if you did.

Cullen: Can’t escape this franchise no matter how far he runs.

honestly?? team five was the definition of wholesome

4

if there’s a meaning can you show me a sign? 
the more I look it just gets harder to find, 
the world is spinning and I wanna know why! 

Best way to get started with spirit work: Talk to plants (No I’m serious. Talk to them.)

So I talk a bit about my spirit companions all too often and to be honest, it’s still a very new experience to me and I’m still learning a lot about it. I’m also learning how to travel astraly (which I’m getting a little better but still need a lot of practice). And I’m sure some of you have been wanting to get into it and don’t know how. But I’m about to share with you the best thing I’ve learned about trying to communicate with spirits:

Learn to communicate with plants first.

And here’s why I say this:

Imagine a hedge that separates you the physical plane from the astral plane. And to be able to get to the astral plane and talk to the spirits and astral beings on the other side, you have to get on the other side of that hedge. How do you do that? You can’t cut down the hedge; and you can’t walk right through it. You could probably find a way to go over it but that takes a lot of work. So what’s the easiest way to get there? 

By befriending the hedge. And how do you befriend the hedge? By becoming a friend to all plant life.

Plants have a presence in both the physical and astral realm. You see a tree here, you’ll see a dryad in the astral realm. You see flowers, you’ll see their spirits. All plant life, big and small, make up the hedge. They border on the physical and spirit worlds and are the gatekeepers. They let those who pass who they feel are worthy. If you befriend them, they’ll open a path and help you. They’ll guide you and teach you how to work in both existences.

And to be honest, they have a lot to say if you just listen to them. The tall trees have been around a long time; they have stories to tell. The flowers love when you notice their beauty. The grass will teach you things from their perspective. Just get in touch with nature!

Befriend the animals too. They coexist with them and they coexist with you (when we’re not hurting them with our destructive human nature). The plants look after them, and if they see that you care for all forms of life, they’ll start to see you as a friend.

If you can learn how to talk and listen to the plants, then you’ll learn how to talk and listen to spirits. After all, in order to befriend the dead, you have to befriend life; no matter what shape or form it comes in. Even if you’re not a green witch, this will really come in handy.