alchemists' guild

The Alchemists’ Guild is opposite the Gamblers’ Guild. Usually. Sometimes it’s above it, or below it, or falling in bits around it.

The gamblers are occasionally asked why they continue to maintain an establishment opposite a Guild which accidentally blows up its Guild Hall every few months, and they say: ‘Did you read the sign on the door when you came in?’
—  Terry Pratchett, Men at Arms
  • Carrot: Mister Vimes… has done time.
  • Sally: What for?
  • Carrot: No one knows for sure. He changes the story every time you ask him.
  • Vimes: I tackled the King of the Dwarves.
  • Vimes: I went back in time and kicked my old sergeant in the balls.
  • Vimes: I fought the man who summoned the Dragon Queen.
  • Vimes: I killed a werewolf...with this thumb.
  • Carrot: Reg ran weapons for the resistance.
  • Sally: Which resistance?
  • Carrot: He won't say. Apparently they didn't win.
  • Carrot: Don't ever go to parties with Nobby Nobbs. He's been banned from the Mended Drum AND the Bunch of Grapes.
  • Carrot: Cheery there? Ran away from her house at twelve. Got hired by the Alchemists' Guild as an instructor. And then, she got fired for blowing up the Guild House three times in one day.

anonymous asked:

In Kingslanding; it is said the building, which houses the pyromancers of the alchemists guild, is made of a black stone. Could this be the same black stone that serves as the bedrock for the tower of the Hightowers and the material that was crafted into the seastone chair?

Thanks for the question, Anon.

Possibly, but I doubt it. This is how the Hall is described in Tyrion’s POV:

The Guildhall of the Alchemists was an imposing warren of black stone, but Hallyne led him through the twists and turns until they reached the Gallery of the Iron Torches, a long echoing chamber where columns of green fire danced around black metal columns twenty feet tall. Ghostly flames shimmered off the polished black marble of the walls and floor and bathed the hall in an emerald radiance.

That could mean oily black stone, but I doubt it. The way that passage reads to me suggests the entire hall is built of that same “polished black marble” that makes up the walls and floor. And on a meta-level, I highly doubt GRRM was thinking, in 1998, of the oily black stone he would first mention in 2014. There are hints, certainly, in ACOK of the magic that was to come - Patchface, who in my mind was the beginning idea of this whole Deep Ones … thing, and major supervillain Euron gets his first mention - but I think the love letter to Lovecraft was in too early of a stage in GRRM’s mind at this point.

The Queen Regent (NFriel)

Reasons Why I Love the New Albion World

–There was a scientist who studied and dissected faeries and, as a result, led to an experiment involving talking animals and sentient life forms. Thus, came Sam and Simon (the mouse and albatross), other animals, several household items, and the actual room itself.

–The fact that there is a sentient ROOM moving about New Albion

–One of the librarians has a curse on her family, causing black shadowy forms of her relatives to appear and viciously protect her when danger arises.

–The New Albion bankers tried to attack each other with black magic in an attempt to cut down competition

–Railway companies would make pacts, only to have one company ditch halfway through the project, causing their ‘partners’ to go bankrupt and inevitably, fail in the attempt to finish it.

–There was in fact, an Alchemist Guild, and their founder was actually friends with the scientist who dissected faeries. His results also contributed to the experiment of talking animals.

–One of the Mafia bosses was chased out by 2 girls and Sam, the talking mouse. Well, the girls help. In all realty, it was mostly the mouse’s doing.

–You know the Tinker who lives on Tin Pan Row? Get this, he made the MCG.

–There are Fae living under the streets, also a talking rat and singing cockroaches.

–SINGING COCKROACHES.

–The Cigarette Girl was the leader of a union for spies during the Dieselpunk Era. She also worked at the Rumba Club some nights. Her and the Red-Haired Lad were associates.

–One of the red-haired mafia bosses married the Albino princess, thus making the albino red-haired girl ruling New Albion’s underground today.

–The Albino Tribe living underground

–The fact that there are people who deliberately choose to stay underground

–During the Dieselpunk Era, the Red-Haired Lad made an agreement with the Albino Tribe in regards to smuggling TanSans, since they were the only group of people who had info about its place of origin.

–The fact that the 2 girls became notorious thieves, then grew bored with their competitors and tried to out best EACH OTHER in a make-believe feud.

–The Red-Haired Dwarf…and his ENTIRE BACKSTORY.

–The fact that the gods of Chance and Fate reside over the Great Plains of the North and the Albino Tribe; incidentally, also over New Albion.

–Old Henry

–The idea that you can stuff small places of land and people into snowglobes.

–How dark and depressing their fairytales are.

–Everything.

–Just simply everything.

Grand Blues 784 Extremely Drang

[Sturm and Drang joined the party for now but…]
Drang: “Huh? Hey, Sturm-dono, isn’t it looking kind of bad over there?”
Sturm: “Hmm…”

[Currently, they’re in the middle of battle with the Alchemists of the Helmuth Alchemy Guild that has its sights on Cagliostro]
Helmuth Alchemy Guild Alchemists: “Eat this!!
Drang: “Look out!”

Dr: “Fuwooooooh!! DRANG GUAAAAAAARD!!
St: “A… are you okay!? Drang!?

Dr: “…fuu… it’s fine, it’s fine, because my butt’s so used to being stabbed by Sturm-dono, you see? If anything, this feels nice.”
Dr: “How’s that? Aren’t I cool? Sturm-dono?”
St: So uncool…

Orchid: “…Drang… you were cool…”
Or: “Now let’s try Lloyd on you…”
Dr: “Orchid-chan!?
Dr: “Please don’t!!

anonymous asked:

What do charters for guilds consist of? If all the alchemist guild has is wildfire, how to they sustain themselves? What does the Royal charter for the faith or citadel consist of?

Well, much like city charters, guild charters gave guilds legal recognition, rights, privileges, responsibilities, and limits. 

So what kinds of “rights, privileges, responsibilities, and limits” did these charters include? 

  • First, guild charters gave guilds a legal monopoly over a given trade or industry. If you wanted to work in a given industry in a given location, you had to be a member in good standing who had been given permission to work in that town or city. On the other side, employers and merchants who wanted to hire a smith or buy their goods also had to do so with a guild member, lest they be legally liable. 
  • Next, guild charters gave guilds control of training, licensing, and locating of workers in their field. In order to become a member of the guild, you had to go through a guild apprenticeship where you would live with a master craftsman and labor for them for anywhere between seven and fourteen years. Apprentices were not paid save for food and lodging, but their masters were required to train them in the skills and trade secrets of their industry. When you had completed your education, you would be licensed as a journeyman, be given a set of tools that were now your property,  and could now work for wages in your field. Journeymen were usually sent away from their home city for a period of at least three years (although that’s not where the name came from), for reasons that I’ll explain later. When you had completed that process and could afford to pay the application fee, you could apply to become a master craftsman, by submitting a masterpiece (that’s where the name comes from) to the guild masters for their approval - if your work was up to snuff and the guild masters let you in, you’d now be a full member of your field with the right to open your own business, hire journeymen, and train apprentices (indeed, you were required to train apprentices). 
  • Third, guild charters gave guilds wide powers of regulation and self-regulation. In addition to the right to charge membership dues, guilds also had the right to fine members or even expel them for violating the regulations of the guild, and guilds established extensive regulations on prices, wages, working conditions, product quality, even standards of personal behavior. (Guild members could be fined or even expelled for drunkenness, for example, because it threatened the guild’s reputation for quality labor). At the same time, guilds also used their control over their members to essentially bargain collectively with governments, suppliers, merchants and employers, wielding the authority to blackball them from doing any business with guild members to get their way. 

So how did the guilds use these powers? 

First, they used them to control labor supply, labor demand, prices and wages - guilds carefully manipulated the intake of apprentices, the licensing of journeymen, and the qualification of masters, and used their powers to permit working or operating a shop in a given town/city/region, to ensure that there would be enough work/consumer demand for their members at the wages/prices necessary to support the living standards of guild members. If there wasn’t enough work to go around in a given location, journeymen would be refused entry to a given town and sent on their way, and masters would be refused the right to open a shop. 

Second, they used them to control the quality of goods and services - if you sold shoddy goods or did shoddy work, the guild would fine or expel you, and if you tried to work in their industry without going through their training process, you’d be prosecuted. 

And third, they used them to create mini-welfare states - financed by the various dues and fees they charged their members, guilds operated pensions for the elderly, the disabled, widows and orphans, a system of unemployment benefits for journeymen who couldn’t find work, and funeral benefits. 

As for Westeros, the guilds we know about are the Alchemist Guild in King’s Landing, the Guild of Smiths in King’s Landing, and a series of unnamed guilds in Oldtown. The Faith isn’t a chartered institution - it’s a religious institution - but the Citadel might have a charter from King Urrigon Hightower, but we don’t have direct confirmation.

anonymous asked:

What exactly do the Pyromancers do, except produce wildfire? I don't believe there is such a demand for wildfire that would justify their existence as a guild.

Thanks for the question, Anon.

Well, there was the barest hint of a suggestion in TWOIAF that the pyromancers may be able to do more with their wildfire than destroy boats and/or cities and make swords burn cool colors:

Corpses were piled in the ruins of the Dragonpit until they stood ten feet high and, in the end, Bloodraven had the pyromancers burn the corpses where they lay. A quarter of the city went up in flames along with them, but there was nothing else to be done.

As cold winds hammered the city, King Aerys II turned to his pyromancers, charging them to drive the winter off with their magics. Huge green fires burned along the walls of the Red Keep for a moon’s turn.

Now, again, with winters unpredictable in their duration or timeliness, it seems improbable that the only reason the pyromancers stuck around was for their power to drive away cold winds. Likewise, the infrequency of major continental epidemics argues against that being a primary reason for their survival. But we also know that pyromancers featured heavily in the dragon de-extinction efforts of at least two Targaryen kings - Aegon IV and Aegon V. I would wonder, with dragonfire being a close cousin of wildfire, if pyromancers weren’t also involved somehow in the heyday of the Targaryen dragons; their magic is reputed to be stronger when dragons are around, and perhaps the pryomancers had some insight on controlling or guarding against the semi-magic, super-hot flame of the beasts. Of Aerys II’s fondness for his pet pryomancers, of course, little needs to be said, but I think that fondness may also explain why they seem more overrepresented than they might otherwise; less than two decades’ time is short enough to believe that the remnants of his favor remain in the survival, if sharp decline, of the Alchemists’ Guild. 

The Queen Regent (NFriel)

2

So… it’s been a while since I logged on to my G’raha Tia account. Since Christmas, in fact! (It is June now.) I was expecting to appear outside the Alchemists’ Guild but INSTEAD I WAS STILL INSIDE FRONDALE’S WARD FOR FRIENDLESS FOUNDLINGS. It seems like the instance still exists. You can get out, but you can’t get back in. Huh, go figure. I found it amusing, haha.

Grand Blues 786 The Helmuth Alchemy Guild

[Cagliostro has been weakened after taking the attack from the Helmuth Alchemy Guild’s creation, Albedo]
Decaying Alchemist, Cagliostro: “Those guild people are the ones that sealed me away once…!”

Ca: “Seems they’re using my little sister’s alchemy which has always been my weakness…!”
Cagliostro <–Weak Point– Cagliostro’s Little Sister
^–Weak Point– Descendant Clarisse
Heles: “Hmm… So Cagliostro-dono is being targeted by that Helmuth Alchemy Guild…”

He: “Well then, how about if we make our own guild to compete with them?”
He: “I call it, the Heles Onee-chan Guild!”
Ca: “Heles Onee-chan Guild!?

He: “As long as they have the soul of an big sister, anyone can enter!”
He: “As Cagliostro is an older sister with a younger sister, then we’d gladly…”
Ca: “Ah… the thing is, before I had this pretty girl body, I was a different sex…”
Ca: “So when it comes to souls, it’d be an older brother’s… maybe…?”

He: “I see! Then Cagliostro-dono would be…”
He: “A former older brother older sister, wouldn’t you!”
Ca: “I mean, you’re not wrong but that way of saying it is-”
Ca: “Anyway, it’s confusing so cut it out!!

anonymous asked:

How well do westerosi/medieval lords understand/do lobbying?

Great question!

The answer is they do it quite a bit. Except during those rare times in which the Great Council is in session, there are no legislative politics per se - governments take action through the decrees and decisions of the king and his ministers, so if you want anything from the government, you have to do it through lobbying. 

And we have a lot of examples of this in the series, leaving aside the omnipresent chivvying for lands and titles:

…the septa could not have known that today’s court would be anything but the usual tedious business of hearing petitions, settling disputes between rival holdfasts, and adjudicating the placement of boundary stones. (Eddard XI, AGOT)

Lord Redwyne asked only for thirty years’ remission of the taxes that Littlefinger and his wine factors had levied on certain of the Arbor’s finest vintages. When that was granted, he pronounced himself well satisfied and suggested that they send for a cask of Arbor gold, to toast good King Joffrey and his wise and benevolent Hand. (Tyrion III, ASOS)

Jalabhar Xho was the first to petition her that day, as befit his rank as a prince in exile. Splendid as he looked in his bright feathered cloak, he had only come to beg. Cersei let him make his usual plea for men and arms to help him regain Red Flower Vale…Lord Hallyne of the Guild of Alchemists presented himself, to ask that his pyromancers be allowed to hatch any dragon’s eggs that might turn up upon Dragonstone, now that the isle was safely back in royal hands…(Cersei VIII, AFFC)

Indeed, one could argue that courtiers are essentially lobbyists with better fashion sense. 

anonymous asked:

Where and for who worked the pyromancers before the Targaryens arrived to Westeros?

Thanks for the question, Anon.

It’s not clear. The Alchemists’ Guild is always considered “ancient”: Haldyne calls the Guild “our ancient order” to Tyrion, and Yandel refers to “dubious pyromancers of the ancient Guild of Alchemists”. Tyrion also thinks, however, that the Guild, although once powerful, had been supplanted by the maesters everywhere, which seems to suggest that the alchemists served roughly the same role maesters did before the domination of the Citadel. What that consisted of, who knows (as well as what kind of magic besides wildfire-making they had). I wouldn’t be surprised if pyromancers did something similar for petty Westerosi kings that they did for Aerys II after the false spring - “driving off the winter with their magics”, building great fires to protect cities and castles against cold winds.Otherwise, we don’t know.

The Queen Regent (NFriel)