Alchemist’s Laboratory IN: ‘Amphitheatrum Sapientiae Aeternae’ by Heinrich Khunrath, 1595.
[A]n alchemical classic, the best known of Heinrich Khunrath’s works. The work is infused with a strange combination of Christianity and magic, illustrated with elaborate, hand-colored, engraved plates heightened with gold and silver. The tension between spirituality and experiment, and the rich symbolism of Khunrath’s writings and their engravings brought condemnation of the book by the Sorbonne in 1625, and now attracts attention from scholars.“

An alchemist in his laboratory. Engraving from Heinrich Khunrath, Amphitheatrum Sapientiae Aeternae, 1609. Reproduced in Ian Macphail, Alchemy and the Occult. New Haven: Yale University Library, 1968.

“The First Stage of the Great Work,” better-known as the “Alchemist’s Laboratory.” The drawing of the laboratory is credited to architectural painter Hans Vredeman de Vries (1527–1604) and shows Heinrich Khunrath in his laboratory.

Khunrath’s encounters with John Dee and Thölde and Paracelsian beliefs led him to develop a Christianized natural magic, seeking to find the secret prima materia that would lead man into eternal wisdom. The Christianized view that Khunrath took was framed around his commitment to Lutheran theology. He also held that experience and observation were essential to practical alchemical research, as would a natural philosopher.


Hey, so now that I know this game’s development was canceled, I can share these with you guys.

Island of Wargod was a point and click game idea, I was invited to work on by a friend of mine. I’m kinda sad that he had to stop working on it, but I guess it’s also understandable, since the financial backup was also somewhat limited, being an indie project and stuff. But it was a fun time to work on it, nevertheless!

I did the lineart and the flat colors, (and some objects wich we intended to hide on these bgs in the game to be found) but I also included my friend’s lightning/shading touch ups, because I think they look cool. The first one, the alchemist laboratory was the toughest tho, since I also had to do the concept and the sketch for that one.

TL;DR: Anyway yeah, funny fact, that my arch nemesis are the backgrounds, and I still managed to pull out these, so in short, I was proud af