text post time cause its a bunch of stuff :v

qb is very big yea. gotta intimidate™

they cant transform into other things as far as im concerned, but they CAN move around their white bits and even make them float like this  vvv

for the laser they dont need to do that every time but it does help with directing it and making it more powerful if they want to 

and for example they can also detach their claws and make them float to pick things up (if theyre contaminated or smth) the white parts cant float too far from qbs body tho or they will stop responding and drop. theyll be back to normal if qb walks close by tho!

the white bits are mostly there to give qb’s body a set form, since the black parts of them is made of artificial biomass or some other weird scifi stuff. idk yet 

they do lmao. mostly cables/metal and other robo critters. usually just the broken ones or malfunctioning ones tho. qb is arguably very friendly but will not hesitate to bully other dragons if theyre being shitty to them or other peeps. they have a job 2 do

dont oh no me. u want this to happen (me too)

I’ve got a Commander Problem

And by that, I mean I have way to many decks. XD

Pictured here are my commanders for my decks. Annnnd, I’m building a Jhoira one now too…

First up is the flip walkers. My pet project on the tail end of last year was making a deck around each one. They’re all less than 15 dollars to build (Save some with the flip walker prices, hence the proxies) and are fairly decent. They’re meant to be played together and each has special ways to screw another color, almost every non-walker card featuring the commander in it that’s on theme, and are super fun when you have five players together to play them.

Nissa, Vastwood Seer: “The Forests Are Alive!”

Jace, Vyrn’s Prodigy: “It’s a Draw!”

Liliana, Heretical Healer: “So, I hear you like zombies…”

Kytheon, Hero of Akros: “*Insert White Weenies or Indestructible pun here, I’ve got nothing”

Chandra, Fire of Kaladesh: “Disco Inferno”

Pictured front and center is my main commander deck, lead by the one and only Tariel, Reckoner of Souls. The deck is dubbed “Vengeful Descent” (Lots of Jank and goodstuff)

Nekusar, the Mind Razer is Group Slug (Jelava is just an alternative commander) leading “Death ad Card Draw”

Not pictured is Ayli, Eternal Pilgrim (Is mainly a friend’s deck I made them and they have it right now) is sacrifice, reanimation and life gain effects with “The Gift of Life.”

Finally, my personal Jank pet project, Akiri, Line Slinger and Bruse Tarl. Torn with Myr Tribal. It’s hilarious and I love it. It’s been dubbed, “Akiri, Queen of the Myr”!

Now, if you have any questions or want deck lists, hit me up! I love Commander/EDH and love to talk about it! Thanks, sorry for the long post!

For @akiaki-san, I drew your 2017 persona, alongside with Akiri(2016 persona?), since you’re improving a lot.. I hope you like it, and will made your day.

I hope you enjoy and share your passion.

(another thing to mention, I really rarely do detailed backgrounds in a gift.)

Feel free to reblog.


Akiri, 2017 Persona of Aki: @akiaki-san

Krenko’s Guide to Creature Types: Ally

Art by Volkan Baga

What is an Ally (flavorfully)?

Neither a race nor a class, Ally is a special tag for people who are willing, eager, and able to work with others from vastly different walks of life closely and effectively. An Ally is not just someone who will work with others, but one who will trust, befriend, and protect another. On Zendikar, these allies come first in the form of wilderness explorers and adventurers, then come later in the form of a diverse cast of peoples forming a makeshift military to fight the Eldrazi.

What is an Ally (mechanically)?

While not true for every card of the type, the majority of Allies have one of a few abilities, all of which reward you for playing other allies with them. The abilities are as follows:

The Fighter ability: Many allies get a +1/+1 counter whenever an ally enters the battlefield under your control.

The Wizard ability: Many allies have unique, sorcery-like abilities that repeat whenever an ally enters the battlefield under your control and often count the number of allies on their team.

The Cleric ability, Rally: Many allies have abilities that grant an ability to all your allies (“cleric ability”) or all your creatures (“rally”) for a turn whenever an ally enters the battlefield under your control.

Cohort: Cohort abilities are unique activated abilities that require you to tap both the ally with the ability and another untapped ally you control. Their effects vary widely.

A select few allies have none of these abilities. These allies exist mostly to make it easier to trigger these abilities in limited or are Legendary creatures who are powerful on their own and have the Ally type for flavor. Of special note is General Tazri, a Legendary creature whose abilities affect allies though she has a non-standard ability herself.

Can I make an Ally deck?

Absolutely. With 95 allies in five colors, there’s more than enough to make a reasonable sixty card deck in multiple color combinations, though it’d probably be wise to start with White. The sheer aggression of Hada Freeblade and Kazandu Blademaster is not to be ignored. For commander purposes, there are a whopping eight Legendary allies, though only half lend themselves to being ally commanders. Of these, General Tazri is cleanly designed to be a five-color ally commander, and she does a very good job at it, searching for whatever ally is needed at a time and then giving your team a hefty buff late game. Though the mana base can be expensive, access to all five colors allows Tazri to play literally any non-banned card in the game, giving a full variety of tribal rewards as well as black’s ability to unceremoniously dump your entire graveyard back onto the field, triggering every ally multiple times (hopefully including Chasm Guide). Munda, Ambush Leader is also a strong commander option, though cutting down to his two colors of Red and White halves your ally options.  Another Red/White option for Ally Commander is using Bruse Tarl and/or Akiri, Line Slinger as partners. With both, you can safely guarantee casting allies constantly to trigger abilities, and Akiri rewards you for using the handful of allies that care about equipment.

Is Ally a good creature type?

Ally is a beautiful creature type that encapsulates its own feeling, adds on to any class and race, and, though currently exclusive to Zendikar, can reasonably show up on any world. Consider a Tarkir 2 of Allies vs Dragons, or a Dominaria featuring Allies trying to make it in a post-apocalyptic landscape. Ally also has one of the strongest mechanical identities of any creature type, where the majority of them reward you for being in tribe. The only real danger with Allies is running out of design space for a type where so many of them have abilities that care about an ally entering the battlefield. Most keywords have already been covered by an ally, as have many other effects. Still, allies could find themselves with new and different mechanics in different sets, as long as they always share the core of being primarily tribal rewards for cards of wildly different races and classes.

Change - Akiry - Naruto [Archive of Our Own]
An Archive of Our Own, a project of the Organization for Transformative Works
By Organization for Transformative Works

Fandom: Naruto

Summary: ‘Naruto-kun… do you think I changed a little?’
Exhausted from the preliminary Chūnin exam and feeling low in spite of his accomplishments, Naruto decides to break into Hinata’s hospital bedroom.

Warnings: Chūnin exam spoilers

Words: 3258