agentv

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Just some quick snapshots of what I’ve been working on the past couple of weeks

[1] Wizzeruga: a little prototype I started for a local multiplayer iPad game… not sure what direction to take it in at the moment, kind of a mix of a fighting game and a SHMUP.

[2] Super Dynamic Dialogue System: a custom editor for Unity which will hopefully be useful for any games with dialogue; I used a prototype version for It’ll Look Great On Your Résumé but I want to soup it up to do even cooler things!

[3] Drawin’: iIve been drawin’ a lot. I should probably post some of ‘em?

It’ll Look Great On Your Résumé has been getting some love recently :) It was posted on the amazing freeindiegam.es, one of my favorite games sites, and also the very sharp Nick Reineke played it on his Indie Impressions channel.

I’m super glad people like it and it’s really exciting to see so many people playing it! It’s very inspiring and I can’t wait to show everyone my newest things!

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FINALLY

It’ll Look Great On Your Résumé is half platformer about dealing with your lack of control, and half visual novel about interviewing for a job in a crappy economy. If you’re into challenging running-jumping-dodging-survival games or maybe some pointed humor, you might like it!

I’ve been working on it half-time for the past 3 months, and I’m really glad to release it and show it off! Finally done… *whew*

It’s totally free to download and play! If you like it or hate it, or if you just happen to find a bug, let me know via the ASK link up there!

THANKS so much!

Download For Windows (mirror)

Download For Mac (mirror)

[Note, Mac Players: If you receive an “unidentified developer” warning when you try and open the game, you can use CTRL+Click -> “Open” to confirm you want to start the game anyway. You should only have to do this once… sorry for the trouble!]

Rook Wakes #1

I’m working on a new game! If you follow me on Twitter, you’ve probably already heard me talk about systems and nodes and battles, but I wanted to post something a little more comprehensible.

I’m calling it Rook Wakes. It’s an RPG where you play as a young woman who wakes up to find the world in disarray. You’ll explore a chaotic and everchanging world, and meet strange and wonderful people. I’ve been drawing and writing a lot for the characters recently and it’s been a lot of fun!

Even though I’ve mostly made high-intensity action games recently, I’ve been planning to make an RPG for a long time (ever since I got started making games), but because they tend to be so content-heavy and just massive in size, I never have. With Rook Wakes, I’ve come up with some design tricks and I think I’ve tackled some of the major barriers surrounding a project like this. The result is (hopefully) a new kind of RPG that:

  1. Has a reasonable, manageable scope
  2. Doesn’t waste your time as a player

I’m gonna keep talking more and more about my plans for Rook Wakes and some of the game-making tricks I’m trying to pull, so if you’re interested, follow this tumblr or my twitter! Thanks for listening!

[vine clip of ClickableObject2D]

I wrote a C# script for Unity3D that might be helpful for people who want to implement clickable/tappable objects really quickly in their 2D games. 

The code is here: http://pastebin.com/8DAD5Hdd

This script can be attached to any GameObject with a 2D Collider, and that object will start sending messages to all other scripts on the GameObject whenever it is clicked or tapped. It has support for taps, double-taps, and holds and releases.

To sum it up, if you want a GameObject to respond being tapped, this script will take care of it. It’s built to work for mobile devices, desktops and the webplayer.  I use it all the time for menu buttons and in-game controls… I hope it helps you too!

EDIT: I made a small bugfix related to dragging your fingers/mouse :)