Just some quick snapshots of what I’ve been working on the past couple of weeks
 Wizzeruga: a little prototype I started for a local multiplayer iPad game… not sure what direction to take it in at the moment, kind of a mix of a fighting game and a SHMUP.
 Super Dynamic Dialogue System: a custom editor for Unity which will hopefully be useful for any games with dialogue; I used a prototype version for It’ll Look Great On Your Résumé but I want to soup it up to do even cooler things!
 Drawin’: iIve been drawin’ a lot. I should probably post some of ‘em?
It’ll Look Great On Your Résumé is half platformer about dealing with your lack of control, and half visual novel about interviewing for a job in a crappy economy. If you’re into challenging running-jumping-dodging-survival games or maybe some pointed humor, you might like it!
I’ve been working on it half-time for the past 3 months, and I’m really glad to release it and show it off! Finally done… *whew*
It’s totally free to download and play! If you like it or hate it, or if you just happen to find a bug, let me know via the ASK link up there!
[Note, Mac Players: If you receive an “unidentified developer” warning when you try and open the game, you can use CTRL+Click -> “Open” to confirm you want to start the game anyway. You should only have to do this once… sorry for the trouble!]
I’m working on a new game! If you follow me on Twitter, you’ve probably already heard me talk about systems and nodes and battles, but I wanted to post something a little more comprehensible.
I’m calling it Rook Wakes. It’s an RPG where you play as a young woman who wakes up to find the world in disarray. You’ll explore a chaotic and everchanging world, and meet strange and wonderful people. I’ve been drawing and writing a lot for the characters recently and it’s been a lot of fun!
Even though I’ve mostly made high-intensity action games recently, I’ve been planning to make an RPG for a long time (ever since I got started making games), but because they tend to be so content-heavy and just massive in size, I never have. With Rook Wakes, I’ve come up with some design tricks and I think I’ve tackled some of the major barriers surrounding a project like this. The result is (hopefully) a new kind of RPG that:
Has a reasonable, manageable scope
Doesn’t waste your time as a player
I’m gonna keep talking more and more about my plans for Rook Wakes and some of the game-making tricks I’m trying to pull, so if you’re interested, follow this tumblr or my twitter! Thanks for listening!
This script can be attached to any GameObject with a 2D Collider, and that object will start sending messages to all other scripts on the GameObject whenever it is clicked or tapped. It has support for taps, double-taps, and holds and releases.
To sum it up, if you want a GameObject to respond being tapped, this script will take care of it. It’s built to work for mobile devices, desktops and the webplayer. I use it all the time for menu buttons and in-game controls… I hope it helps you too!
EDIT: I made a small bugfix related to dragging your fingers/mouse :)