Didn't you say Grumpyface is only a few people? Holy moly, that must be a ton of work! I'm working on my own game and the only other person on the team is the music composer; do you have advice for staying dedicated to make a large-scale game?
Yes, we’re only a team of 9 full-timers! And there was actually some other projects that overlapped the production of Save the Light a bit. So, you could say there’s definitely been a liberal amount of “crunch time”…
My advice would be to not feel obligated to make a large-scale game – do be careful about over-extending yourself. You can learn a lot from smaller, simpler games. And really: just *finishing* your first game is the biggest challenge and accomplishment of all (most people don’t), so don’t set yourself up for failure!
Also try to give yourself time to rapid prototype, if possible, to find the fun first, then plan around it. Get other people to play it – gather lots of feedback. Good luck with your game!