acid things

underappreciated musicals:

  • ghost quartet
  • preludes
  • hadestown
  • hero, a song from ghost quartet but is so good it deserves a spot
  • dave malloy musicals (like ghost quartet)
  • murder ballad
  • hey speaking of murder ballads
  • ghost quartet has some of those

when you realize ultra talented queens were eliminated for the sake of derrick’s journey toward gluing her brows down

Wenn der Beat aussetzt, wenn es aus den Lautsprechern nur noch blubbert, raschelt oder zirpt und sich dann im Hintergrund langsam ein sirrender Ton aufbaut und lauter wird und höher und die Tanzenden warten, sich ausschütteln, einen Schluck Wasser trinken und immer noch warten und das Sirren des Raumschiffs noch eine Stufe höher schwingt und lauter wird und die Leute zu jubeln beginnen, gleich ist es geschafft, der DJ streckt den Zeigefinger nach oben, ganz weit hinten setzt ein tiefer Bass ein, das Sirren geht noch eine Stufe höher, wird nochmals lauter, die Vocoder-Stimme eines Aliens verkündet: "Dont waste your time", für zwei Takte, weniger als eine Sekunde und doch eine Ewigkeit, setzt die gesamte Musik aus - und dann kommt er, mit der Urgewalt von 30.000 Watt, Gottvater persönlich, mit dem alle Musik, jeder Tanz, jede Trance anfing, seit erstmals ein domestizierter Primat zwei Holzstücke monoton aufeinanderschlug: der Beat.
10

she saved us again  raven reyes saved us again

 insp

The more I think about it, the more I think the main thing that ‘went wrong’ with Andromeda is that it plays everything so safe. I still like the game, but that is the one overarching issue that stopped me from enjoying it as much as I wanted to.

This is a new galaxy; they could have done anything, but it all feels so utterly familiar.

The story starts at the wrong point in the time line

The biggest mistake they made, story wise, was making us come into the galaxy at the point that we did. I will never for the life of me understand why they took a game that was going to be about exploration and how ‘we’re the aliens now’ and not let us be the first humans to arrive in Andromeda.

Just start the game at that point. Before the uprising, before the outposts, before the Nexus is half-built. Have us truly be the first humans the Angara meet. Have us struggle to understand each other, and slowly win their trust, only to lose it when the Uprising happens and they see a darker side to humans.

How devastating would it be to have worked to gain their trust, gain Jaal’s trust, and then see it all get swept away by events out of our control?


This way we also get more chances to bond to Alec, as he’ll be around for longer than 2 minutes. Think about establishing those first outposts on Eos with Alec, only to see them fail disastrously with us, the pathfinder team, carrying that guilt with them.

This also means we’ll see the Nexus fail, see Garson murdered (not entirely clear on the timeline for that tbh). And eventually we will have to see characters we know turn against us during the Uprising itself!

And if they have to get rid of the dad, he could die during the Uprising (adding a personal touch to having to deal with the Exiles), or hell, maybe he joins them. 


As it is now, it just feels like we missed a large part of interesting narrative in Andromeda. We’re made pathfinder in 2 seconds and succeed from the word go. There are obstacles to getting the outposts up and running, but no real struggle. Another consequence of setting the story 18 months (I think it’s 18) from when the first people arrived is that it robs us of being the first.

(I’m also not entirely clear on why the Nexus had to be there first, because it can’t function without Outposts, they need a pathfinder to find outposts, but the arc’s had the pathfinders and they were meant to arrive later on? Also, no one on the Hyperion says they arrived too late, but on the Nexus they say they thought everyone was dead, which seems to indicate they were waiting for longer than they thought they had to? I might be missing something here.)

Planets are not inviting to explore

As it stands, it just adds more familiarity into a game that already suffers from taking too few risks.

Everything from the planets to the wild life to who we encounter feels so safe. Storybeats are repeated from the original trilogy, enemies as well. On four of the planets we already see a lot of milky way equipment/ milky way species. And even Kandara Port (though I like the design), which was built by the Angara feels like it wouldn’t be out of place in me2.

All the planets are a bit of a let down when it comes to how not-alien they feel, excepting Havarl and arguably habitat 7, they don’t feel that alien. And the frustrating thing is, this isn’t filmed on location, they’re not constrained by planet Earth; they could have gone all out. 

Besides not feeling alien the planets also feel so… dead. I know there is a bit of an in game reason for this, but 1. they created the reason 2. I don’t think that’s the reason.

Every planet gets one or two pieces of plant life, looking only slightly alien from what we see on earth. The rest is desert, snow desert, almost barren ground. Throw in a lot of rocks. And 4 different animals, all just reskins of that same set from other planets. (Even those acidic lakes are things we can find right here.) And why do we still not have a weather or day/ night cycle? It’s one thing if you just work with smaller hubs, but bragging about your huge maps and then have them be utterly static seems a bit weird.

We also only get one alien city. One, and it’s tiny. At least it feels more like a city than Val Royeaux, but not by much. I do like Aya’s design though. We do see some smaller camps? settlements? of the Angara, but if they were such a presence in the cluster until 80 years back when the Kett arrived, where are the ruins to their civilization? The abandoned cities of the Angara?

The Jardaan certainly piqued my interest, but what do we really see of them? The vaults, that one giant starship, not-Meridian, and Meridian itself, which is one of the few places that was inviting to explore so of course we couldn’t. Did they just not leave any other marks on the planets except those things and the ‘points of interest’ (that are not interesting)?

All we really have to interrupt these huge boring maps, clearly designed to only rush through with your Nomad, is some random fights (the same two variations I think) and ‘points of interest’, except there’s never anything of interest except some remnant to kill and a container? After a while I just gave up checking them out tbh, so please point out any great ones you found.

There are of course a lot of sidequests thrown in, some of them I found pretty fun and a huge improvement on da:i, but they don’t invite you to explore. The planet itself isn’t worth exploring so when doing a sidequest you just rush to the point you have to get. In other games, games that do this concept well, you set your quest and then while going there get distracted by things you find out in the world. Here that happened maybe a few times, and usually it was because I came across a point for another quest and someone hailed me. It was never because I saw something that piqued my interest and I went over there and it had something fun to do.

A lack of new species, and disappointing returning aliens

They never showed a lot of the milky way species and the ones we did see lacked diversity. The just picked one head morph - or two in the case of Turians where the females have different facial structure - and slapped on some paint. I expect more not less from a newer game. The Asari were the most jarring - to the point I avoided Kerri because she has Lexi’s face and it’s just ridiculous. But the Salarians have just as little diversity. Google salarians in mass effect and you’ll see they did so much more with them in the original trilogy. And I have to say, there were too many Turians with white faces,  a few of them important characters as well, I still mix up Kandros and Avitus.

And what do we get in exchange for all the species we don’t see return and the diversity that’s gone? One new species. One. I love the Angara, but I can’t help but be disappointed that we travel to a new galaxy only to discover one new race. Unless we count throw away enemy the collectors .2 the Kett. But really, they only brought back 4 of the original trilogy’s races and still didn’t have enough resources to add some diversity to Andromeda? Really? We just get the Angara…

Finally…

I would just have scrapped the giant maps, and gone for smaller but denser packed ones, like Havarl and Habitat 7. Add much more plant life and animal life and real diversity in those two, to all the planets. And make them more alien.

Have no more than one desert planet, I vote Elaaden as it was the best desert, and stick more sunken ruins in it that have actual things to discover about the Jardaan. And make that the only planet so huge that you absolutely have to use the Nomad.

Make Kadara much smaller, with much more lakes so it looks more like a deadly lake planet.

If we have to have a snow planet, make it more original than a white reskin of a desert planet. Maybe we have to drive in giant ice caves, maybe we don’t even get to walk on the surface, maybe the Angara have buried themselves underground in ruins of a old Jardaan city.

And this is just sticking to the planets in game, but they should just have scrapped all of them except Havarl and gone much more alien than they have.

I still like the game, I just think there was a lot of potential there they never bothered to explore. All in all it just feels like they played it safe. Maybe that’s a reaction to the backlash after me3′s endings, but I think it’s where they failed the game the most, and for me it leaves the game in ‘if only’ limbo.

idk why any of us are eating oranges at all when there are millions of perfectly ripe mangoes in the world to be admired and eaten instead

sorry in advance @witchymoonhag 

Roses are red, Violets are blue, Don’t you just love, Staying up this late to study chemistry too?

Phosphoric acid and tooth over 365 days

If you didn’t know already, phosphoric acid is in cola and other soft drinks. THIS is what it does to your teeth… tooth enamel erosion and tooth decay. 

This is post number 12 from the “Acid + things” series for today.

Edit: Weds 9th April, 2014: I’ve been criticised for this post exaggerating the effects of phosphoric acid on tooth enamel. Just to clarify, this tooth was submerged in cola for a whole year. Your teeth would not degrade to this extent unless you kept your mouth constantly full of soft drink and practised absolutely no dental hygiene whatsoever. However, the fact remains that phosphoric acid in soft drinks can damage teeth by contributing to enamel erosion and tooth decay.

Brush your teeth, kids!

source

Honestly I always have trouble with moral alignments applied to magic like there’s a fundamental category of “bad” magic, mostly because… I feel like that raises interesting questions that are very seldom answered.

What is it about it that makes it bad? Are we arguing in this setting that evil is somehow an observable force outside of any sentient being? 

Does the energy have a will and thus its own sense of morality that doesn’t align with others in the setting? And if that’s the case- is that presence actually evil, or is it misunderstood, or, misunderstanding? What if its mind just has a very hard time wrapping around things like human survival because it has a hard time understanding this and what it uses to see the world- its practitioners- use it only to pursue unsavory agendas?

Or is it simply ambivalent, self-motivated, and willing to strike deals with practitioners and lend them power in exchange or pushing its own goal? And what is that goal?

If there’s also “good” magic, is that also a separate sentient force? Do they know each other? Or is it the same entity who relates to people differently, making “good” magic vs. “bad” magic a personal divide- one of “this power will give you what you ask for- but what is it that you’re asking for, and why?”

If the energy isn’t sentient itself, is it considered bad because there’s something destructive about it or its philosophy? Because if that’s the case- then “bad” magic and “good” magic would probably both be used by any practitioner because the divergence in nature might mean there are some situations where one energy is much more suited than the other.

For example if “good” magic is constructive in nature- healing, mending, creating order- and “bad” magic is destructive in nature- corroding, destroying. Even in the process of trying to treat disease or illness you might very well use both. Saturating a wounded arm that might be infected with nurturing, life-giving energy might kill the person because it heals them up- and all the bacteria growing in that injury. 

Am I saying you can never have a system with morally stratified powers? No, but- it’s something to think about. How is it evil? What about it is evil? Is the evil an inherent property, or is it that some magics- regardless of their “actual” morality, are viewed culturally as taboos? And if that’s the case, is that something that’s better off staying taboo, or is your fictional society limiting itself because they won’t engage or try to understand a whole other side to the power they use?

There is really no inherent morality to many of the things that can hurt us. There’s nothing particularly immoral about knives, guns, poisons, acid- some of those things, we do and should limit access to because without any moral trappings, they make it very easy for people to do a lot of harm. But conversely, these things will always have use in our societies. Acid has numerous industrial and practical uses. 

If your magic is evil- how? And why? What makes it that way? How does it decide who to help and who to hurt- because often it seems like these powers do decide, that they seem to measure you to their moral standard.