abyss-rising

Cherry poison / abyss shimmer / abyss glimmer - I love abyss! So much! And i have to confess, there’s another red-range/abyss/abyss dragon about to be added to my queue, and I try to mix things up, but I couldn’t resist adding both. (No clue which one will be posted first, though! I shuffle my queue pretty regularly to keep things mixed up so I don’t end up with three straight days of green-range dragons, for example.)

In coming

Abyss Rising

Release: 21st July 2012
Price: 150 Yen (incl. tax)

5 cards per pack, 30 packs per box

Features 80 cards:
- 5 Ultra Rare cards
- 9 Super Rare cards
- 18 Rare cards
- 44 Normal cards
- 4 Normal Rare cards

(The Ultra Rare cards are also available in Ultimate Rare form, and one card in the set is available in Holographic Rare form.)


- A lot of the latest cards from the Yu-Gi-Oh! ZeXaL anime
- A well balanced number of cards from the anime as well as brand new, original cards for the OCG.
- New Xyz Monster as well as cards to support their Summoning, cards for already existing themes and cards of a brand-new concept.
- Cover Card is “CNo. 32 Ocean Biting Dragon Shark Drake Vice”

ABYR-JP0(??) CNo. 32: Ocean Biting Dragon Shark Drake Vice 「CNo.32 海咬龍シャーク・ドレイク・バイス」
WATER/Sea-Serpent - Xyz - Effect/Rank 4/(???)/(???)
3x Level 4 WATER Monster
Effect unconfirmed: You can also Xyz Summon this card by using a “No.32: Ocean Biting Dragon Shark Drake” you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your Life Points are 1000 or lower, […]
Ultra/Ultimate/Holographic? Rare

ABYR-JP0(??) No. 8: Heraldic King Genome Heriter 「No.8 紋章王ゲノム・ヘリター」
LIGHT/(???) - Xyz - Effect/Rank 4/2400/1800
2x Level 4 “Heraldic Beast” Monster
Effect unconfirmed:Once per turn, you can activate this effect by removing 1 Xyz Material from this card and selecting 1 face-up Monster card your opponent controls. Until the End Phase this card is treated as having the same name as the selected monster, it’s ATK becomes the same as that Monster’s ATK and it gains that Monster’s effect(s). Until the End Phase, the selected Monster’s ATK becomes 0.
Ultra/Ultimate Rare

ABYR-JP0(??) Canopy Star Dyson Sphere 「No.9 天蓋星ダイソン・スフィア」
(???)/(???) - Xyz - Effect/Rank 9/(???)/(???)
2x Level 9 Monster
Ultra/Ultimate Rare

ABYR-JP0(??) Mermail - Gaioabyss 「水精鱗-ガイオアビス」
(???)/(???) - Xyz - Effect/Rank (?)/(???)/(???)
Ultra/Ultimate Rare

ABYR-JP0(??)
Heraldic Beast Abercornway 「紋章獣アバコーンウェイ」
WIND/Dragon - (???)/4/1800/900

ABYR-JP0(??)
Heraldic Beast Bernard’s Falcon 「紋章獣ベルナーズ・ファルコン」
WIND/Bird - (???)/4/1000/1600

ABYR-JP0(??)
Planet Pathfinder 「惑星探査車」
(???)/(???) - (???)/4/1000/(???)

ABYR-JP0(??)
Solar Wind Jammer 「太陽風帆船」
(???)/(???) - (???)/5/800/(???)

ABYR-JP0(??)
Tannhäuser Gate 「タンホイザー・ゲート」
(Normal?) Magic Card
Effect unconfirmed: Activate by selecting 2 Monster you control with 1000 ATK or less and the same Attribute. The Level of the selected Monsters becomes the sum of selected monster’s respective Levels.

Via shriek.twoday.net

Bull Blader
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When an attack is declared involving this card and an opponent’s monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent’s monster after damage calculation.
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Can Be Found In: Abyss Rising (ABYR-EN002), Battle Pack 2: War of the Giants (BP02-EN115)

Battle Phase is when most decissive outcomes will show up in many Duels. Players will take damage to the point of defeat, as well monsters battling each other. While many players prefer to clear the opposite field to assure their attacks, the Battle Phase is still a dangerous situation in any Duel. Many effects can be activated in the very last second to the point of being unchainable, while other creatures will activate some benefits to gain an advantage regardless of their stats. Players might have all the options to strength themselves into battle, but there’s still many tricks beyond Set Spells and Traps.

“Bull Blader” is a tough monster as is capable to flawlessly defeat any enemy on its way. When “Bull Blader” enters into battle against another monster, we can choose to erase any damage coming from the battle towards any player. In return, “Bull Blader” will destroy the enemy after damage calculation, no matter if is defeated in the process or not. This monster has some similarities to many other monsters with removal effects in battle, but has some little details that give it some tricks to stay on the field even against stronger foes.

As a Warrior, “Bull Blader” gains all the support needed to be brought to the game when needed the most. “Reinforcement of the Army” will search and add this monster to our hand, so will be better to save any summoning methods if we want it on the field immediately. Since “Bull Blader” will probably end defeated by dealing with stronger enemies, “The Warrior Returning Alive” will retrieve it back to our hand for a new chance. Obviously we can also depend on cards like “Call of the Haunted”, reviving this monster either during the opponent’s turn or right after its own destruction.

“Bull Blader” is often underrated when compared to monsters like “D.D. Warrior Lady” and their banishing effects, but this monster has a big number of advantages if played correctly. First of all, “Bull Blader” can easily take care of defensive monsters, no matter if have invulnerability effects like “Spirit Reaper” or have an inmense DEF since we’ll also ignore any possible damage. Its effect activates after damage calculation therefore will be destroyed when attacking stronger enemies, but with cards like “Safe Zone” or “Waboku” among many others we’ll keep “Bull Blader” alive no matter what is facing against. This battle invulnerability can combo along cards like “Battle Mania” and “Savage Colosseum”, forcing the opponent to attack “Bull Blader” resulting on the destruction of most of their field. Finally let’s not forget that, although “Bull Blader” destroys, is a great option to pass arround effects activated by defeat in battles, as well ignore protection against targetting abilities.

“Bull Blader” has much more to offer than might apparent. Not only will ignore damage against the strongest enemies out there, but its effect activating after damage calculation is what makes it interesting. By default “Bull Blader” will take care of any threats and annoyances and might be destroyed in the process, but can work along protective effects to either become a one man army or a Stall setup so the opponent is unable to defeat it easily. Is a bit lacking in stats, but if the opponent tries to attack it has to commit one of their monsters so is still a benefitial situation. The big problem however is that “Bull Blader” effect won’t activated if face-down, so don’t try to rely on it if you must Set it on the field as well against effects like “Book of Moon”. But no matter if is working alone or with some support to make it more tough to get rid of, “Bull Blader” is a highly reliable monster to take care of any problem on the field.

Personal Rating: A-

+ Able to destroy any monster when involved in battles
+ Eliminates any damage from an attack if we activate its effect
+ Tools to keep it alive against stronger enemies

- A bit low in stats
- Usually underrated by monsters with banishing effects in battle
- Cannot use its effects while face-down

Sanguine ripple / abyss butterfly / abyss glimmer - ABYSS. I was not enthusiastic about abyss when it was first revealed (I’m often kind of neutral on blues in general) but I have definitely fallen in love with it.

So much so that this is the second red-range/abyss/abyss dragon I just popped into the queue! I try to keep things varied, but I just couldn’t resist.. (No clue which one will be posted first, though! I shuffle my queue pretty regularly to keep things mixed up so I don’t end up with three straight days of green-range dragons, for example.)