Edit [9/2/17]: Edited to be less redundant, changed quote and ‘History of Blood’ note. Removed Heavy Weapon Training race feature and revised Horns feature.
Many of you have probably heard the history of the minotaurs. The savage rituals, the grotesque transformations, and the ungodly bloodshed in their wake. Because of this, many of your probably step aside hastily when a minotaur crosses your path, but in all my time travelling, any minotaur who has the courage to walk among the masses has proved to be an unrivaled ally and guide.
While many savage minotaur still exist, many minotaur have outgrown their cultist ancestor’s beastial bloodlust and have put their innate skills to good use, becoming powerful warriors in service to kings, peerless guides with the ability to take you wherever you wish to go, and mighty ship captains who can sail the widest of seas on a whim.
Minotaurs are one of the most resiliant and resourceful races ive ever encountered, and make excellent allies and fearsome enemies. Their bloodlust may be long-gone, but that doesn’t make them any less powerful. If you wish to fear them, fear the for what they are capable of, not of what they used to be.
[Miss the 3.5e Monster Manual’s playable race excerpts or just want to play a big bovine brute? Well look no further! Taking inspiration from the Unearthed Arcana: Waterborne Adventures minotaur race, I decided to try my hand at my own version of a playable minotaur race.]
[I was also inspired by the 3.5e monster manual’s options for a playable minotaur race and the minotaur character I once made for 3.5e, Hasar. I tried to keep them balanced, but also make them unique and distinct enough to interest people to play them. I designed them around their ability to navigate easily, making them a race that could easily be master sailors, expert guides, or just useful to have when you return to a dungeon you never finished.]