a stronghold

6

So this has been the news of Ireland for the past day. 796 remains of children where discarded and hidden away by the Bon Secours nuns in a septic tank on the grounds of an old “mother and babies” home in Tuam Co. Galway from sometime in the 1920s until the 1960s. These homes were common in Ireland to where unmarried mothers were sent to because they’ve brought shame on their family in the eyes of their religion.

I’d appreciate it if this was spread around on tumblr because many people don’t realise that this was what happened in this country. The General reaction from Irish folk was dismay and disgust and most importantly many were “not surprised” when this report’s findings were released. And The Catholic Church still has a stronghold on the country today.

And in unsurprising news the Irish pro-life groups and infamous spokespeople have been silent so far in condemning the actions and atrocities of the Catholic Church.

Critical Role Wrap-Up Tell-All, Summary Post

Missed the first few minutes, but here we go! New campaign starts Jan. 11! No episode next week for Christmas.

First round of questions: Episodes 1-23: The Underdark.

  • They trusted Clarota more than Kima because the girls were super proud of finding him and they liked the underdog story of befriending the cast-out. Travis brings up writing “I don’t trust Clarota” five weeks running.
  • Matt designed the entire duergar city around the stronghold (including social encounters) that they missed. They also saw a shimmering portal to the Far Realm that they could have used but bypassed.
  • Matt had multiple layers for the actual pyramid he’d envisioned as a dungeon crawl, which the players completely bypassed by flying up & dropping a giant on top of it.
  • Re: Vax’s insight check on Keyleth: the DM said that Keyleth seemed unsure, scared, and cut off from the surface. Liam found that was the first time in the entire campaign he didn’t feel Vax questioning Keyleth’s decisions. This may have been the beginning of the crush. (Sidebar: Marisha is wearing a slate blue dress, gold heels, and stockings, and looks stunning.) 
  • The Earth Ashari visions occurred right after Keyleth killed the kid in terms of plot. She was having a hard time with magic & spells out of fear, and Marisha used it as a catalyst to have her come to terms with the costs of inaction. “You figure it out or you die.”
  • None of the players felt there was much of a change in their characterizations in transferring from the home games to the show. This is also the point they switched to Vox Machina instead of the SHITS. Taliesin feels they would have done this in universe even without the show; Laura felt it was driven by the knowledge they would be streaming shortly.
  • Matt: “It would have had to have been a lot of work and roleplaying” to get Clarota to turn on the Elder Brain, but it was not impossible. Laura: “He’s Hugh! From Star Trek. :(”
  • Percy flashed his name so much in the beginning in an effort to put out feelers for information. Matt points out that what happened to the de Rolos was kept very quiet outside of Whitestone–the Briarwoods circulated a rumor that the de Rolos had gotten ill and died and their close friends had taken over. Percy would have been assumed to be a distant relative if recognized at all. “Who knows the name of the royal family of Nova Scotia?”
  • Ashley wanted Pike to be stronger after she died so that she could offer more to the fights than just healing. She felt that spending time on The Broken Howl would have improved her strength. (Brian tells us that Ashley lived on a boat for a while as a kid and knows her way around ships, which surprises some of the cast too.)
  • Percy had to make his bullets (as opposed to Vex having to buy arrows) because bullets don’t exist in this world. Vex also bought a thousand arrows right before the show started and put them in the bag of holding, and Matt was glad not to have to track it.
  • Liam thinks the real feelings for Keyleth may have started with the whisper, but does remember intending to keep it very very quiet up until Vax almost died in the Briarwoods arc.
  • Grog has no idea where/who his mother is. In the herd, you love who you love, have a kid, and teach the kid to fight, and he did not care about her existence until he met Pike and learned what a nurturing relationship could be like. 
  • Matt forgot Grog’s last name was Strongjaw because they didn’t use last names much in the home game. That his dad’s name was Stonejaw was a complete coincidence that wasn’t put together until much later.
  • One of the members of the Arcana Pansophical was the one who put out the contract on the rakshasa. The idea was that they were working on a portal that connected to the Nine Hells and needed parts for the ritual (either not understanding or caring about the cycle of revenge).
  • Matt already had the Kima/Allura relationship in his mind from the second session ever in the home game. He had envisioned a past possible fling, but the Underdark arc allowed them to rekindle their relationship. He had no idea that they would become so beloved in the fandom.

Keep reading

100 “Epic” Adventure Ideas...

Here are one hundred adventure seeds you can use to generate ideas for your adventures and campaigns.

  1. A ancient and evil balor sorcerer imprisons old friends of the player characters, holding them hostage in return for a service. 
  2. A band of several death slaadi rogues and sorcerers begins to waylay all planar travelers who chance through their recently claimed turf on the Astral Plane.
  3. A ranger hero recognized around the world begins to organize a group of explorers for reasons unknown…
  4. A bardic college develops a style of music that charms and dominates any that listen to it too long.
  5. A beholder cluster, made up of many beholders driven mad, begins to war with lesser beholder communities, apparently all seeking a beholder artifact. 
  6. A prominent deity grows sick and will die if the cause of its divine ill is not discovered. 
  7. A beloved prophecy long accepted as true fails to occur because of the characters’ meddling, and the world turns against them…
  8. A blinding, yellow haze seeps down from the sky, covering the world…
  9. A celestial tree hundreds of miles long reaches its roots down and begins to grow on the world’s surface. Creatures from other worlds live in the heights of the tree. 
  10. A child is born who prophecy indicates will one day ascend to godhood. 
  11. A black disease blights the forest, killing all vegetation as it continues to expand without limit at an ever-accelerating rate. 
  12. A clan of psionic militants breaks away from the kingdom — literally. A huge chunk of land hundreds of acres wide floats up and away (taking with it many terrified non-psionic people). 
  13. A conjunction of parallel planes somehow energizes a lowly peasant to the power of a greater deity — but only until the conjunction ends. 
  14. A cross-time catastrophe has cut off the Material Plane from all others. 
  15. A dragon kills the ruler of the largest nation and takes over, calling itself the Dragon King.
  16. A flaw in a true resurrection spell leaves one player character undead by night and alive by day. 
  17. A floating city arrives from across the sea, apparently fleeing the depredations of the Warlord, a barbarian of an epic caliber.
  18. A flock of angelic avengers and celestials is ravaging across the continent. 
  19. A meeting is called by a storm giant blackguard. Powerful giants from around the world (and other worlds) begin to congregate. Though no one knows the meaning of this calling…
  20. A glorious gemstone in which the first light of creation still lingers is purportedly languishing in an ancient, crumbling demi-plane. 
  21. A great chase ensues through endless parallel dimensions as wizard researchers follow the faint trail of the long-vanished elder elves. 
  22. A group of gargoyle paragons claims the Cathedral of Pelor as its own new home. 
  23. A hero of renown (a quasi-deity, really) is to be wed to an elven prince, but the prince’s royal family claims the prince is under a spell. 
  24. A hole is gouged in the veil separating life and death. As the tide of life pours out into the void, all creatures everywhere begin to die as they accumulate negative levels. The hole must be mended. 
  25. A red dragon and two of its siblings emerge from a red-lit cavern in the earth. 
  26. A lesser deity declares the PCs as its mortal enemies, enjoining all its worshipers and allies to find and slay them. 
  27. A longstanding illusion is pierced, revealing that the king is nowhere to be found, and that all dictates of the kingdom have been actually flowing from the thieves’ guild. 
  28. A new deity decides to leave the Outer Planes to set up its palace on the face of the Material Plane. Once it arrives, it demands worshipers and servitors. 
  29. A mad chronomancer with a mastery of time, has determined how to destroy the past (and therefore the present). Unless it can be stopped, time itself will unravel. 
  30. A planar conjunction will soon come to pass, allowing the legions of hell (or worse) direct access to a selected part of the Material Plane for 24 hours. It can’t be stopped, but some famous characters may attempt to defend key cities or strongholds from the onslaught. 
  31. A player character’s heart is stolen and replaced with a magical gem or a strange alchemical creation. Who knows how long the replacement will last? 
  32. A powerful wizards’ guild enters all-out war with the dominant religious order of the world. 
  33. A quasi-deity wants an escort as it ventures into the Abyss to release a companion quasi-deity from bondage. 
  34. A rogue moon threatens to crash down upon the world, ending all life. 
  35. A sentient spell-virus is raging out of control among spellcasters. All who fall victim to it become part of one unified mind controlled by a malign intelligence. 
  36. A species of “fish” introduced from another plane has provided good eating and relief from famine over the last year. Now, thousands (possibly millions?) of the fish-like creatures begin a sudden growth spurt, transforming en masse into terribly powerful and bloodthirsty predators. 
  37. A splinter community of humans evolves into a sub-race sporting strange and variant powers. 
  38. A syndicate of assassins dramatically expands its membership by introducing a mind-control potion into a city’s water supply. 
  39. A team of nightmares draws a chariot driven by a powerful fighter into the city. 
  40. A titan seeks those brave enough to release it from its age-long bondage; its rescuers may face the wrath of higher deities. 
  41. A vampire scion from another plane begins to conquer world after world with the help of a reforged artifact of legend, Midnight’s Heart
  42. A volcano erupts. In the aftermath, a portal to the City of Brass on the Elemental Plane of Fire remains open permanently.
  43. A well-known wizards’ guild’s magical dumping ground of failed experiments and stale spell components becomes sentient.
  44. A wizard attempting to summon a powerful devil slips up and somehow summons an abomination instead: an infernal lord of the hells. 
  45. A wizard claims to have developed an epic spell ritual that, if cast, will slay a deity.
  46. All magic items crafted from a particular city begin to bestow negative effects on their owners with each use. 
  47. All who fall asleep on a selected world cannot be awakened and eventually die in their sleep. Exhaustion is beginning to take a hold on even the greatest heroes of its realm…
  48. An adventuring party stumbles upon the tomb prison of an long dead half-god and releases it. 
  49. An anti-magic plague is released by an unknown agency, causing sickness and eventually death to any who prepare or cast arcane spells. 
  50. An artifact belonging to one of the characters must be destroyed, lest some great catastrophe, which has secretly been gathering, come to pass. 
  51. An artifact capable of forever dominating all red dragons everywhere is discovered.
  52. An enclave of gnomes customizes an iron colossus into a walking war platform.
  53. A group of NPCs known for good deeds suddenly embarks on a death spree, murdering merchants and their envoys…
  54. A group of NPCs decides to destroy the PC adventurers, for reasons that are initially obscure. 
  55. A sentient, free roaming, self-casting disintegrate spell breaks loose from a wizard’s laboratory. 
  56. A legendary paladin leads a crusade to hell. 
  57. An inter-dimensional caravan must float on the River Styx through the dangers of several lower planes. 
  58. Spirits begin to manifest from machines as complicated as simple steam-powered wheels — is it a warning from the gods of the forge to desist? 
  59. Angry druids raise the beasts, animals, and dire animals of the wild, intent on beginning a new world order in which nature comes first. 
  60. As the world ages, frequent earthquakes threaten to plunge the major nations under the sea. 
  61. Blue-skinned merchants begin to sell enormously popular items composed of dreamstuff — “mined from the very dreams of a deity,” claim the merchants.
  62. Deeper than the Underdark, the world is discovered to be hollow. Hanging in that vast opening is an unknown, uncharted inner world of strangeness.
  63. Dwarf miners follow a vein of adamantine to a hinged valve sealed with divine magic of an age older than any of the current deities. 
  64. A group of seemingly amateur rogues steal the magical scepter of the Dragon King. 
  65. Evil opportunists slay the Guardian of the Flame of Destiny, hoping to remold the Law of Reality to their own liking. 
  66. Ghosts of every sort begin to rise again, and they won’t recognize their own undead state. 
  67. Mind flayers successfully gain control of a surface nation, plunging the region into permanent darkness. 
  68. Jade pyramids of prodigious size rise from the earth. Sounds unlike any heard before echo faintly from within their stony cores. 
  69. Construct-like creatures of insane complexity called “machines” move across the land, preparing the way for a larger invasion of automated entities. 
  70. Magic begins to fail, supposedly because it is being “used up” faster than it naturally regenerates. 
  71. Mercenary half-dragons who ride chromatic dragons as steeds sell their swords (and spells) to an evil empire. 
  72. Newborns begin to be born without souls.
  73. Off-plane raiders begin to steal people away for use as slaves and food. 
  74. Once every ten years a small cave provides access into a magical, underground world where all living beings give off colorful light, ruled by mysterious fey lords with mysterious agendas. 
  75. One of the player characters learns about his or her real mother or father — in fact, that parent was a demon, and that demon has come calling. 
  76. Planetars and solars bring heaven’s war to the Material Plane, slaying any and all they deem evil or immoral. 
  77. Chromatic dragons decide that their “species” is the only true draconic race, and they begin a campaign of genocide against all other dragon types. 
  78. Several well-known cities and all their inhabitants suddenly disappear without a trace. More could follow…
  79. Someone is breaking the Seven Seals that maintain the integrity of the multiverse…
  80. The ancient Great Library has secret vaults where the Words Once Spoken are supposedly inscribed in the Book of Sleep. To speak them again would remake the universe. 
  81. The Clock that Rules the Universe is under attack by insane gnome alchemists, who are raiding it for parts. 
  82. The End Times threaten to begin. 
  83. The gods of Law put all humanoid races on trial for their excesses.
  84. The Lord High Priest of Pelor denounces her deity and faith. 
  85. The most feared and reviled weapon of legend, an artifact sword that drains life energy with a touch, is lost by its owner. 
  86. The Mother of Spiders emerges from her Cocoon of a Million Years to find a mate for her next spawning. 
  87. A vast necropolis undergoes a mystical transformation. Now, each coffin, sarcophagus, and mausoleum leads to separate cemetery dimensions and realms of death. 
  88. The PCs’ stronghold mysteriously gains new extra-dimensional halls and rooms of unknown origin, content, and extent.
  89. The populace decides that they want one of the PCs as their new ruler, which doesn’t please the current ruler. 
  90. The secret texts of a prominent religion, recently discovered, call into question the church’s real goal, its actual origin, and the agenda of its god. 
  91. The souls of a good queen and her family are drawn into the Abyss by an unknown demonic agency. 
  92. The spirits of the dead begin to possess the bodies of the living at an ever-accelerating rate. 
  93. The sun is infested with moon-sized parasites, and may soon fail like so many other stars have fallen to this celestial infestation. 
  94. The winter, which was overly cold, lasts too long — the goddess of winter, Auril, is suspected to be the cause…
  95. The woods begin to grow without bound, invading field, plain, and city. 
  96. The yuan-ti attempt to awaken the Slumbering Serpent, a little-known abomination born of their own race and a god of serpents.
  97. Twenty percent of all astral travelers begin to disappear in mid-trip. Mid-travel diversion spells are suspected. 
  98. Two parallel planes move too close to each other, and denizens and objects of one constantly slip onto the other, and vice versa. 
  99. Unless stopped, an ancient demi-lich will inject itself onto the Negative Energy Plane, where it can possess any undead anywhere in the multiverse. 
  100. When a friend or a respected associate is resurrected, the soul returned to the body has different memories from the original. Whence does this soul come? 
It Ain’t Me: Part 8

Jungkook x Reader ft. Yoongi

Request: Can you make a fake text about how bf hears a rumor about y/n and decides to break up without even knowing the true facts

Words: 2.4K

Genre: Angst

Part 7 | Part 9

Check out my Masterlist!



Keep reading

“That Was All You”: A Black Paladin Lance Meta

Alternatively Titled: Local Girl Digs Heels In So Hard She’s Laying on the Ground. “This Is My Home Now,” She Says.

Listen. Listen. No, I don’t know when to quit. Yes, I have a midterm tomorrow and am procrastinating. Shut up.

Now, since this is going to be long as hell (because I really don’t know when to quit), here’s a quick summary of my argument: 1. we’re building up to a leadership arc with Lance, 2. the pilot of the Black Lion depends not just on Black but on the team, and 3. Keith and Red still have a connection.

Blah blah blah, general disclaimer, I am probably could be wrong, lesgo:

Season 4 episode 6 sees the introduction of a new galra super weapon – a planet rigged to explode and take the whole solar system out with it. Right after destroying the galra stronghold on said planet, the team is suddenly surrounded by giant spire things and have no idea what they are.

And it’s Lance that makes the right call. He’s the one that not only says “hey let’s leave,” but also “and here’s how we’re going to do it.” He looks at this situation, sees a need to distance them from it immediately, and knows exactly who to delegate the task to. 

Keep reading

3

Dragonstone is the original seat of House Targaryen in Westeros, birthplace of Aegon the conqueror, stronghold of the last surviving houses of Valyaria after the doom and where Aegon Targaryen and his sisters Visenya and Rhaenys set off to claim the various kingdoms of Westeroes. 300 years later, during the downfall of the great Targaryen dynasty, Queen Rhaella Targaryen having fled Robert Baratheon’s rebellion with her son Viserys, gave birth to the last Targaryen, Princess Daenerys, who was granted the title -               “Princess of Dragonstone”.