a noble was born in chaos

Dark, Disdainful Deities: Kiss the Tentacle

By Ken Hart

Cthulhu, powerful aboleths, and creatures from Beyond—what they have in common is an inhuman attitude toward life, as well as thought processes and motives that are hard to fathom. 

What we do comprehend is that they don’t like mortals, unless possibly as appetizers. 

Yet in mythology, fiction, and roleplaying games, such beings are worshiped as gods by deranged, fanatical cults. 

Many of these cultists act covertly to corrupt influential people and institutions, paving the way for widespread subversion or invasion.

What if such cultists were not covert about it? 

Faiths based on bizarre creatures of the Elemental Chaos or the Far Realm may well dominate the mortal world, while worship of the astral gods is limited to secretive cults.

Divine heroes who revere alien entities might not always be evil, but they’re certainly a little strange…

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In order to help out anyone new to the 40k fandom I’ve created a guide to my favorite aspect of 40k, Chaos.

The Warp

The Warp, or Immaterium, is a realm parallel to ours where the laws of the material universe don’t apply. It is where souls go after they die and it is shaped by the collective consciousness of all sentient beings in the universe. Every thought, fear, hope, Dream, and nightmare becomes reality in some way or another within the warp. Psykers draw on the warp to bend the physical universe by essentially merging it with the warp, and as the warp is shaped by thought so does the psyker now shape the physical world with their mind and emotions.

Chaos as a force

Around the time the Necrons and C’tan plunged the universe into near eternal war, humanity began to take shape. Humans, above all other races, have a very malleable and volatile psyche. This, combined with the now near continuous misery of the denizens of the universe, began to take its toll on the Warp. The reflection of the sentient beings became darker, and the beings created in the warp became a reflection of that darkness. Now, the Warp is hideously mutated from what it once was, a festering hellscape filled with eldritch horrors.


The most powerful beings of chaos, they are created out of the emotions of mortals. As they are each born from singular mindsets, they, while sentient, are entirely single minded and dedicated to one purpose or aspect of the greater force that is chaos. In many ways they represent the corruption of noble virtues, or the reflection of humanity’s deepest fears and darkest hopes. There are thousands of Minor chaos gods and four major ones.


Daemons are creatures created by chaos gods to serve their own interests. They are created of warp energy and shaped by the god that creates them. They cannot be killed as they are as eternal as the god that gave them “life”. They, like their god, are entirely single minded and dedicated only to one aspect of chaos or chaos as a whole. Some are mortal champions given near god-like power and immortality in exchange for their service to the dark gods.


Khorne embodies the emotions of rage and hatred. His followers collect skulls in his name and relish in unending war. They butcher their foes and are consumed with fiery burning anger. Khorne also represents the corruption of the noble virtues of battle. His followers do not kill indiscriminately. They seek out worthy opponents and leave the weak alone. They will also never try and win through deceitful means, only choosing to fight using their skill and power in a fair battle. But, they are corrupt, and need to prove their battle worth by butchering every foe they find. Khorne is obsessed with blood and skulls, and his followers compete to present their master with the most impressive skull trophies.


Nurgle embodies the despair, suffering and dread of mortals who know they are doomed to die. He represents death, disease, despair, and suffering. His followers spread misery on a full scale, infecting planets with horrible poxes and relishing as their inhabitants die in agony. His daemons and followers look like rotten corpses, diseased and distended with organs spilling out and grotesque horns sprouting from their flesh. He himself, unlike the other gods, truly loves his followers, thinking of them as his children. Thus his followers and daemons regard him as Papa Nurgle. He sees his diseases as gifts that he bestows among the Galaxy, those that embrace his “love” find they do not die or suffer from his diseases, rather they are simply transformed into hideous creatures that please Nurgle. Those that reject his love, however, find they are wracked with suffering as his horrible diseases claw at their innards and doom them to a terrible death. People rejecting his love outrage his followers, who see spreading Contagion as a way to force them to let the maggot king worm their way into their hearts. Accept his love, or die. His daemons and followers, as they are creatures that cause despair, themselves have nothing to be distraught about. They are shielded from despair by the god of despair, and are, despite their morbid appearances, extremely jovial.


As chaos is in many ways unending volatile change, Tzeentch is in many ways the god that is the truest expression of chaos. Like chaos, his motives and goals are incomprehensible and nonsensical, and he is as likely to work for his own interests as against them. His daemons are known to covertly assist the forces of order as much as be a thorn in their side, so long as it accomplishes some incomprehensible end game. He represents the volatile nature of the universe, and the corruption of noble ambition. The ambition that twists a noble leader into a despotic dictator. The need to change or improve one’s lot in life, using any means necessary. Deceit, treachery, betrayal, all are pawns in Tzeentch’s great schemes. As sorcery is often the most powerful and volatile agent of change, it is the preferred method used by his followers and daemons to achieve their goals.


The dark prince, she who thirsts, all are names the prince of chaos accepts. He/she was actually created by the Eldar rather than humanity. As their empire became too arrogant and self indulgent, Slaanesh began to take form in the warp. The streets of the Eldar cities ran with blood as they indulged in the most despotic of their whims. With a birth scream that rang through the Warp and killed most Eldar on impact, Slaanesh was born. The god of dark desire, twisted indulgence, ecstasy, perfection, hedonism, and excess. Feeding off twisted fantasies and self gratification, the self obsessed followers of slaanesh crave sensation, and are willing to inflict all manners of horrors upon the world to satisfy their own cravings.

Malal: As chaos is chaotic by nature, without rhyme or reason, it’s followers and gods fight amongst themselves as much as they do the forces of order. Malal, or Malice, embodies chaos’s nature to turn against itself, destruction for the sake of destruction without thought to ones own interests. While most gods fight for some end goal, Malal simply exists to cause anarchy for the sake of anarchy, and despises the other chaos gods even more so than the majority of chaos entities despise each other.

Chaos undivided

Gods, daemons, and the psyches of the mortals that empower them are all part of chaos undivided. Many legions and Warbands see chaos as a force in which the gods and daemons are merely different aspects of the same idea. All of the gods empower and fight against each other. The ambition of a warrior of khorne seeking to change into a daemon prince empowers the god of change and ambition Tzeentch. The perverse pleasure a plague marine takes in death and suffering empower the God of dark pleasure Slaanesh. The blood that flows from the wounds of those carved by Noise Marines empowers the god of blood and violence Khorne. The mounds of dead bodies created by the daemon engines of the Thousand Sons leave flesh for the god of Death and decay Nurgle. The gods are not truly as separate as they themselves would like to think. As such, most chaos sworn warriors do not devote themselves solely to one entity but to the force of chaos as a whole.

New photos, and faction break downs

House De Vermis, ruling family of Hive World Desdemona. (stormtrooper, Noble, Obsidian Mortifactii)

Inquisitor Lady Wealhtheow Andromeda of the Ordo Maleus and Retinue  

Radical Inquisitor Christianna, Formally of the Ordo Hereticus and Retinue

Mutants of the Acid Legions, from the wastelands of Desdemona

Warlord of the cursed Hive City 1010)&^$#%@&001   -Access Denied by order of the Ordo Hereticus-

Traitor Astartes of the Cauldron Born Chaos Warband. 

Second Iconic Death knight, The Shadow of the Abyss


Name: Bael Heinrich Ashthorn

Apparent Age: Late 20’s

Apparent Race: Human

Alignment: LE

Titles: Abyss Walker, Skeozales Arm, The Abyss’ Shadow, Lord of the layer of dust

Alias: None

Status: Alive

Features: Light brown hair, Light blue eyes, a single scar running diagonally from the top right to the bottom left of his face, a demonic arm replaces his right.

Place of birth: The nation Esweau in Desta, The Fallow City

History: Where Bael comes from isn’t well heard of around the world. A place where death is celebrated nearly year round. As well as the existence of the abyss. People do not fear the demons and the infinite layers of the plane, nor do they fear the demons that possess their people on a nearly daily basis. The place itself was corrupt, unjust, in near constant chaos. The ruler and once noble family known as the Ashthorns were one of the few to speak out against their home’s ways.

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anonymous asked:

When I look at the frescos I always view the wolves as a copyright watermark


I go back and forth when it comes to the panel that represents the founding of the Inquisition. Part of me goes “oh, isn’t that sort of sweet? Of course he’d represent them as a pack of wolves. They are unified toward a common goal, fighting to bring order to chaos, guided (in secret) by the Dread Wolf. Symbolism!!”

Then there’s another part of me that can’t help but picture him grinning to himself while he paints it because he’s so damn amused that no one would ever get the hint. He wears a wolf jawbone around his neck. He compliments how wolves are noble creatures that are often misunderstood. He is painting a giant mural with wolves on the wall of his very own study and yet no one would have a damn clue about who and what he really is.

As much as his deception is borne out of necessity, I can’t help but see him as finding some minor amusement in how simple it is to achieve. 

He is a trickster, after all.