D6 Magic Item Shop Items That Your Players Will Appreciate...
Here’s a curated list of 6 items you can throw into any ongoing campaign, level 1-20, that is interesting and
won’t unbalance your game.
Because WotC decided to completely suck
while writing the magic items section of the 5e DMG, I did some
extensive* trial-and-error testing to find out what items are both cool and non-disruptive so you don’t have to rely on the vague “common,” “uncommon,” "rare,“ "very rare,” and “legendary” “guidelines.”
Next time your players decide to hit up the magic item shop, consider having one of these on display:
1 - Cloak of the Manta Ray
With the hood up, you can breath underwater
You have a swim speed of 60ft
It sounds ridiculous, but honestly how many adventures take
place underwater these days? This gives one of your party members a new,
situational tactical option for aquatic infiltration and surprise, and
it gives you a new way to split up the party: Someone has to
dive into the pitch-black, freezing water to find the valve that opens
the door in the next room!
2 - Ring of Resistance
Ye olde shop has 1-3 of these of display. Roll 1d10 to determine which element types are available.
If you’re really worried, you can balance a Ring of Resistance in two ways: 1, only have a Ring of Resistance (Radiant)
(because good adventurers shouldn’t be fighting many radiant enemies),
or 2, each ring has a Curse: Weakness to another element (roll again to
3 - Belt of the Monkey
Whosoever wears this belt takes only half falling damage. Curse: You feel the urge to treat the world like your playground.
4 - Rope of Climbing
As the entry on page 197. It’s extremely useful without being grossly disruptive.
5 - Sending Stones
One of the most useful and best magic items.
A pair of magical rocks that function like WalkiTalkies, so the party
can split into 2 groups and still communicate without metagaming. Curse:
(Kind of) There’s a 3rd (or even 4th, 5th, and 6th+!) stone in the
possession of the BBEG or the shopkeeper (could be the same person),
which is used to spy on the party’s communication and track their
6 - X of the Sun
Substitute “X” with any weapon. With a command word, the weapon’s
blade or striking surface grants illumination similar to a torch,
candle, or lantern (at the DM’s discretion), alleviating the need for
party members without Dark Vision to carry a light source. This light cannot dispel magical darkness.