Lady Hay Drummond-Hay (September 12, 1895—February 12, 1946) was a star journalist who became the first woman to circumnavigate the globe, and she did it in a damned Zeppelin. She went on to report from war zones like Abyssinia (now Ethiopia) and Manchuria (now part of China), fell into a tumultuous romance with a fellow reporter, and was eventually captured by the Japanese during WWII.
…swim the English Channel.
Gertrude Ederle (October 23, 1905 – November 30, 2003) was a competitive swimmer, Olympic champion, and at one time held five world records. If there was a world record for coolest nickname she would’ve held six, because hers was “Queen of the Waves.” When Ederle set out to become the first woman to swim the English channel, she used motorcycle goggles and sealed the edges with wax to keep the salt water out of her eyes. Due to unfavorable and violent wind conditions twelve hours into her 14 hour and 34 minute journey, her trainer shouted at her to get out of the water and into his boat. She reportedly popped her head up from the water to simply ask “what for?”
…travel around the world in less than 80 days.
Nellie Bly (May 5, 1864—January 27, 1922) asked her editor at the New York World if she could take a stab at turning the story Around the World in 80 Days from fiction to fact. Using railways and steamships, Bly chuggah-chuggahed and toot-tooted the nearly 25,000 mile trip in just 72 days, meeting Jules Verne and buying a monkey along the way. If her name sounds familiar but these stories don’t, it’s probably because you’ve heard about how she once faked a mental illness so she could write an exposé on psychiatric asylums. Or maybe it’s because of her famed coverage of the Woman Suffrage Parade of 1913. Or maybe it’s because you’re a big fan of farming and industrialist patents and heard she invented a novel milk can and a stacking garbage can. Nellie Bly did a lot in her short 57 years.
Follow these Tumblrs for more Women’s History:
Stuff You Missed in History Class (@missedinhistory) is not exclusively about women, but hoo boy, it turns out most history classes aren’t great at teaching us about women’s history. You’ll learn a lot here.
The New-York Historical Society (@nyhistory) has been pulling articles, artifacts, and documents deep from the Patricia D. Klingenstein Library this Women’s History Month.
I want to begin this letter by telling you about the magic
of Brett Dier. He took a character – built
from the beginning with secrets and moral lapses – and made him so likable, so
funny, so sincere in all the right ways, that most of our writers’ room became #teammichael
by the end of the first season. And I
honestly don’t think I’ll ever love a moment on our show as much as I loved
Michael’s vows to Jane… Which is to say,
this was a devastating episode for us to write.
It was also a decision made very early on, when I thought
about our story as a whole. And even in
season one, I knew it would be a hard thing to actually do, which is why there
was a line (which many of you noticed) about how Michael would never stop loving
Jane. And the Narrator confirmed, “For
as long as Michael lived, until he drew his very last breath, he never did.” Honestly, I put that line into the script at
the last minute to hold our feet to the fire, to make sure we went through with
it. Because even back then, the writers
could all see the magic of Jane and Michael together. Not to mention Rogelio and Michael!
The other reason I put that line in the script was to
prepare you… a little. If the writers
and actors loved Michael so much, then I knew it would be devastating for the
fans. So then, the only surprise we had
left, was when…
And again – that goes back to the magic of Brett Dier. Originally, I thought Michael would die earlier. But Brett is such an incredible actor – he
gave us such great comedy and drama and first-rate exposition delivery (!),
often all in one scene. And he and Gina…
well, there’s that word again – magic. So, we changed some things in the writers’
room. Jane and Michael got married. They had sex.
They moved into their first home.
And I’m so glad we did that and
I’m so glad all those firsts for Jane were with Michael. But this is a telenovela, as we so frequently
remind you. And we are only at our midpoint.
You’ll recall, back in the pilot, Jane was on a path. Things were mapped out. And then she was accidentally artificially
inseminated and everything changed. Well
now, everything is changing again. How
does our romance-loving hero move on, how does she get back the light and the
Well, it’s certainly not quick. And that’s why we’re now three years later in
our story. We’ll be flashing back to
those three years and filling in gaps, but mining emotions realistically is
something we work hard on and we knew the immediate pain of that loss would
overwhelm our storytelling. After
talking to grief counselors, this felt like the right time to reenter Jane’s
journey. She’ll always feel Michael’s absence
(and trust me, we will too), but it opens up our storytelling in new and
exciting ways, while allowing for the light and bright Jane world that we love
Which brings me to something I feel really badly about.The
timing. I’ve had so many tweets lately about
how Jane is a bright spot these days.
And I know you just watched a gut punch of an episode. So, I just wanted to reassure you that Jane’s
optimism will rise up.
Thank you guys so much for watching the show, for caring so
passionately, and for going on our journey.
And thank you so much to Brett.
For his talent. His passion. His humor on set. Michael will be missed in Jane’s world, just
as Brett is already missed in ours.
If you’re interested in neuroscience or psychology, I’d highly reccomend any book by Oliver Sacks! I get asked a lot about books to read so you can also check out this video I made with my top 7 and this masterpost which includes websites where you can learn more!
For centuries, physicians have been fascinated by the many manifestations of migraine, and especially by the visual hallucinations or auras- similar in some ways to those induced by hallucinogenic drugs or deliria–which often precede a migraine.
Dr. Sacks describes these hallucinatory constants, and what they reveal about the working of the brain.
Awakenings is the remarkable account of a group of patients who contracted sleeping-sickness during the great epidemic just after World War I. Frozen in a decades-long sleep, these men and women were given up as hopeless until 1969, when Dr. Sacks gave them the then-new drug L-DOPA, which had an astonishing, explosive, “awakening” effect. Dr. Sacks recounts the moving case histories of these individuals, the stories of their lives, and the extraordinary transformations they underwent with treatment.
3. The Island of The Color Blind
Oliver Sacks has always been fascinated by islands, and this book is an account of his work with an isolated community of islanders born totally colorblind. He listens to these achromatopic islanders describe their colorless world in rich terms of pattern and tone, luminance and shadow.
4. Uncle Tungsten
A book about Sacks’ childood;
his discovery of biology, his departure from his childhood love of chemistry and, at age 14, a new understanding that he would become a doctor.
5. An Anthropologist on Mars
This book talks about 7 seemingly paradoxical neurological conditions: including a surgeon consumed by the compulsive tics of Tourette’s Syndrome except when he is operating; an artist who loses all sense of color in a car accident, but finds a new sensibility and creative power in black and white; and an autistic professor who has great difficulty deciphering the simplest social exchange between humans, but has built a career out of her intuitive understanding of animal behavior.
6. Seeing Voices
A journey into the world of deaf culture, and the neurological and social underpinnings of the remarkable visual language of the congenitally deaf. Sacks writes “The existence of a visual language, Sign, and the visual intelligence that goes with its acquisition, shows us that the brain is rich in potentials we would scarcely have guessed of, shows us the almost unlimited resource of the human organism when it is faced with the new and must adapt.”
in honour of march being #trypod month, here’s everything you need to know about podcasts! (part two here)
what the heck even are podcasts?
podcasts are audio shows that are either in episode or radio format, which you can download and listen to whenever you like, for free!! there are both fiction and non fictional podcasts, so there is something for everyone
why should i listen to these?
podcasts are similar to audiobooks and radio shows in that you can listen to them anywhere, on your phone or computer, and are ideal for commutes and journeys (i personally listen to most of mine on the bus to and from school). most podcasts are made by people as a hobby rather than their job, so you can support them by listening as well
where can i find podcasts?
pretty much every podcast ever is available on itunes and spotify, and many apps for non apple devices
cool, can you give me some recommendations?
welcome to night vale [weird and spooky fantasy] is about a small town in america, where a lot of weird crap goes on, but here in night vale this is generally completely normal. this is pretty much how everyone gets into podcasts, and is a really good starting point for listening to fiction podcasts
the bright sessions [sci-fi] is about some folks with superpower in therapy trying to learn about themselves, their powers and how to control them. honest to god this is my most favourite fiction podcast ever, i love it with all of my heart and cannot recommend this enough.
the orbiting human circus of the air [fantasy?] is about an old-timey radio show that broadcasts from the top of the eiffel tower. this is honestly such a joy to listen to, and has some wonderful stories with really interesting ways of telling them
wolf 359 [sci-fi and comedy] is about a small crew in a space station, orbiting the red dwarf star, wolf 359. it starts off pretty light hearted and gets pretty wild pretty quickly, so buckle in for a bumpy ride. (they did a live show and recorded it and put it on youtube and it is honestly such a gift seeing zach jump back and forth arguing with himself.)
the penumbra podcast [noir/fantasy/western/horror] is really queer. its great. the main stories follow a non-binary pi named juno steel, but there are other stories on the feed too that are well worth a listen (and season 2 premiers really soon!)
eos 10 [sci-fi and comedy] is about some doctors in space. its hilarious (the main plot arc starts with a boner that just will not go away) and the characters are super interesting. its been on break for a really long time, but is on its way back soon, so keep your eyes peeled!
the strange case of starship iris [sci-fi adventure] is new and really cleverly done. im still blown away by how cool the end credits are, everytime i hear them. its also about gays in space which is cool also ;)
the adventure zone [comedy and adventure] is barely a fiction podcast as it is 3 brothers and their dad playing d&d. if you have never played d&d, or think its boring, then dont let that deter you, because this podcast is the funniest one i have listened to. it starts a little slowly, so be prepared for that, but it really picks up a few episodes in, and griffin’s story telling gets SO good, i really recommend this one as well
dead serious [supernatural] is about two teens who discover that the local haunted house is actually Haunted and talk to the ghosts living there about their lives and deaths (this is mine ;))
spirits is 2 women chatting about really cool myths and legends, both old and new, from all of the world, whilst quite tipsy. this was the first podcast i listened to and i fell in love. i personally recommend the “japanese urban legend” episode its super creepy and super cool
dead pilots society is a table reading of tv pilots that are bought by companies but never made. they so far have all been comedies and include well known writers and actors, and are great for long journeys, as well as one time listening if you don’t want to get too emotionally involved in anything
my brother my brother and me is a really bad advice show and really good comedy podcast run by 3 brothers (the same ones in the adventure zone minus their dad) who answer questions and give terrible advice that is hilarious to listen to. they also made a tv show on seeso recently, which you can also check out the first episode on yt!
international waters is a quiz show between british and american comedians which is interesting and hilarious, with different contestants each week to keep it fresh and interesting
i have a ton more i could talk about, but these are some of my highlights. if you want any recommendations, feel free to message me or drop me an ask!
“I’m Petra Shrieves, a 20 year old, self taught, New York City based photographer. I was born and raised in the city, and though it’s an art filled place, I didn’t become fully invested in photography or art at all until I was 15. During my tough times in high school, I turned to my camera, and thus, Petragraphy was born. Petragraphy is the balance of reality and surrealism, the dream state that clings to you when you’re on the brink of waking, Petragraphy is the vision so many artists are afraid of. In a world filled with forced minimalism, I only want to inspire those to find the color. To seek out the vibrancy in life and share it with the rest of the world.”
We salute your talent and celebrate your Black Excellence Petra!
Neil Gaiman (W), P. Craig Russell (W/A), Scott Hampton (A/C), Glenn Fabry (Cover), and David Mack (Variant cover) On sale Sept 13 FC, 32 pages • $3.99 • Ongoing Shadow makes his way into a seemingly deserted forest where a loudmouthed bird tells him to go to “Kay-ro” to meet “Jackel.” Unable to make heads or tails of this advice, he sets out on a new leg of his journey, where he is about to meet the strangest gods thus far… The Hugo, Bram Stoker, Locus, World Fantasy, and Nebula Award–winning novel and Starz television series by Neil Gaiman is adapted as a comic series for the first time! A Starz TV show! “Russell’s lyrical layouts bring Gaiman’s visual, vivid prose to life like no other artist.”—Comic Book Resources
1. The Quest – This motif describes the search for someone or some talisman which, when found and brought back, will restore fertility to a wasted land, the desolation of which is mirrored by a leader’s illness and disability.
2. The Task – This refers to a possibly superhuman feat that must be accomplished in order to fulfill the ultimate goal.
3. The Journey – The journey sends the hero in search for some truth of information necessary to restore fertility, justice, and/or harmony to the kingdom. The journey includes the series of trials and tribulations the hero faces along the way. Usually the hero descends into a real or psychological hell and is forced to discover the blackest truths, quite often concerning his faults. Once the hero is at this lowest level, he must accept personal responsibility to return to the world of the living.
4. The Initiation – This situation refers to a moment, usually psychological, in which an individual comes into maturity. He or she gains a new awareness into the nature of circumstances and problems and understands his or her responsibility for trying to resolve the dilemma. Typically, a hero receives a calling, a message or signal that he or she must make sacrifices and become responsible for getting involved in the problem. Often a hero will deny and question the calling and ultimately, in the initiation, will accept responsibility.
5. The Ritual – Not to be confused with the initiation, the ritual refers to an organized ceremony that involves honored members of a given community and an Initiate. This situation officially brings the young man or woman into the realm of the community’s adult world.
6. The Fall – Not to be confused with the awareness in the initiation, this archetype describes a descent in action from a higher to a lower state of being, an experience which might involve defilement, moral imperfection, and/or loss of innocence. This fall is often accompanied by expulsion from a kind of paradise as penalty for disobedience and/or moral transgression.
7. Death and Rebirth – The most common of all situational archetypes, this motif grows out of the parallel between the cycle of nature and the cycle of life. It refers to those situations in which someone or something, concrete and/or metaphysical dies, yet is accompanied by some sign of birth or rebirth.
8. Nature vs. Mechanistic World – Expressed in its simplest form, this refers to situations which suggest that nature is good whereas the forces of technology are bad.
9. Battle Between Good and Evil – These situations pit obvious forces which represent good and evil against one another; typically, good ultimately triumphs over evil despite great odds.
10. The Unhealable Wound – This wound, physical or psychological, cannot be healed fully. This would also indicate a loss of innocence or purity. Often the wounds’ pain drives the sufferer to desperate measures of madness.
11. The Magic Weapon – Sometimes connected with the task, this refers to a skilled individual hero’s ability to use a piece of technology in order to combat evil, continue a journey, or to prove his or her identity as a chosen individual.
12. Father-Son Conflict – Tension often results from separation during childhood or from an external source when the individuals meet as men and where the mentor often has a higher place in the affections of the hero than the natural parent. Sometimes the conflict is resolved in atonement.
13. Innate Wisdom vs. Educated Stupidity – Some characters exhibit wisdom and understanding intuitively as opposed to those supposedly in charge.
1. Light vs. Darkness – Light usually suggests hope, renewal, OR intellectual illumination; darkness implies the unknown, ignorance, or despair.
2. Water vs. Desert – Because water is necessary to life and growth, it commonly appears as a birth or rebirth symbol. Water is used in baptism services, which solemnizes spiritual births. Similarly, the appearance of rain in a work of literature can suggest a character’s spiritual birth.
3. Heaven vs. Hell – Humanity has traditionally associated parts of the universe not accessible to it with the dwelling places of the primordial forces that govern its world. The skies and mountaintops house its gods; the bowels of the earth contain the diabolic forces that inhabit its universe.
4. Haven vs. Wilderness – Places of safety contrast sharply against the dangerous wilderness. Heroes are often sheltered for a time to regain health and resources.
5. Supernatural Intervention – The gods intervene on the side of the hero or sometimes against him.
6. Fire vs. Ice – Fire represents knowledge, light, life, and rebirth while ice like desert represents ignorance, darkness, sterility, and death.
A. Black (darkness) – chaos, mystery, the unknown, before existence, death, the unconscious, evil
B. Red – blood, sacrifice; violent passion, disorder, sunrise, birth, fire, emotion, wounds, death, sentiment, mother, Mars, the note C, anger, excitement, heat, physical stimulation
C. Green – hope, growth, envy, Earth, fertility, sensation, vegetation, death, water, nature, sympathy, adaptability, growth, Jupiter and Venus, the note G, envy
D. White (light) – purity, peace, innocence, goodness, Spirit, morality, creative force, the direction East, spiritual thought
E. Orange – fire, pride, ambition, egoism, Venus, the note D
F. Blue – clear sky, the day, the sea, height, depth, heaven, religious feeling, devotion, innocence, truth, spirituality, Jupiter, the note F, physical soothing and cooling
G. Violet – water, nostalgia, memory, advanced spirituality, Neptune, the note B
H. Gold – Majesty, sun, wealth, corn (life dependency), truth
I. Silver – Moon, wealth
A. Three – the Trinity (Father, Son, Holy Ghost); Mind, Body, Spirit, Birth, Life, Death
B. Four – Mankind (four limbs), four elements, four seasons
C. Six – devil, evil
D. Seven – Divinity (3) + Mankind (4) = relationship between man and God, seven deadly sins, seven days of week, seven days to create the world, seven stages of civilization, seven colors of the rainbow, seven gifts of Holy Spirit.
A. Oval – woman, passivity
B. Triangle – communication, between heaven and earth, fire, the number 3, trinity, aspiration, movement upward, return to origins, sight, light
C. Square – pluralism, earth, firmness, stability, construction, material solidity, the number four
D. Rectangle – the most rational, most secure
E. Cross – the Tree of life, axis of the world, struggle, martyrdom, orientation in space
F. Circle – Heaven, intellect, thought, sun, the number two, unity, perfection, eternity, oneness, celestial realm, hearing, sound
G. Spiral – the evolution of the universe, orbit, growth, deepening, cosmic motion, relationship between unity and multiplicity, macrocosm, breath, spirit, water
A. Air – activity, creativity, breath, light, freedom (liberty), movement
B. Ascent – height, transcendence, inward journey, increasing intensity
C. Center – thought, unity, timelessness, spacelessness, paradise, creator, infinity,
D. Descent – unconscious, potentialities of being, animal nature
E. Duality – Yin-Yang, opposites, complements, positive-negative, male-female, life-death
F. Earth – passive, feminine, receptive, solid
G. Fire – the ability to transform, love, life, health, control, sun, God, passion, spiritual energy, regeneration
H. Lake – mystery, depth, unconscious
I. Crescent moon – change, transition
J. Mountain – height, mass, loftiness, center of the world, ambition, goals
K. Valley – depression, low-points, evil, unknown
L. Sun – Hero, son of Heaven, knowledge, the Divine eye, fire, life force, creative-guiding force, brightness, splendor, active awakening, healing, resurrection, ultimate wholeness
M. Water – passive, feminine
N. Rivers/Streams – life force, life cycle
O. Stars – guidance
P. Wind – Holy Spirit, life, messenger
Q. Ice/Snow – coldness, barrenness
R. Clouds/Mist – mystery, sacred
S. Rain – life giver
T. Steam – transformation to the Holy Spirit
U. Cave – feminine
V. Lightning – intuition, inspiration
W. Tree – where we learn, tree of life, tree of knowledge
X. Forest – evil, lost, fear
A. Feathers – lightness, speed
B. Shadow – our dark side, evil, devil
C. Masks – concealment
D. Boats/Rafts – safe passage
E. Bridge – change, transformation
F. Right hand – rectitude, correctness
G. Left hand – deviousness
H. Feet – stability, freedom
I. Skeleton – mortality
J. Heart – love, emotions
K. Hourglass – the passage of time
1. The Hero – In its simplest form, this character is the one ultimately who may fulfill a necessary task and who will restore fertility, harmony, and/or justice to a community. The hero character is the one who typically experiences an initiation, who goes the community’s ritual (s), et cetera. Often he or she will embody characteristics of YOUNG PERSON FROM THE PROVINCES, INITIATE, INNATE WISDOM, PUPIL, and SON.
2. Young Person from the Provinces – This hero is taken away as an infant or youth and raised by strangers. He or she later returns home as a stranger and able to recognize new problems and new solutions.
3. The Initiates – These are young heroes who, prior to the quest, must endure some training and ritual. They are usually innocent at this stage.
4. Mentors – These individuals serve as teachers or counselors to the initiates. Sometimes they work as role models and often serve as father or mother figure. They teach by example the skills necessary to survive the journey and quest.
5. Hunting Group of Companions – These loyal companions are willing to face any number of perils in order to be together.
6. Loyal Retainers – These individuals are like the noble sidekicks to the hero. Their duty is to protect the hero. Often the retainer reflects the hero’s nobility.
7. Friendly Beast –These animals assist the hero and reflect that nature is on the hero’s side.
8. The Devil Figure – This character represents evil incarnate. He or she may offer worldly goods, fame, or knowledge to the protagonist in exchange for possession of the soul or integrity. This figure’s main aim is to oppose the hero in his or her quest.
9. The Evil Figure with the Ultimately Good Heart – This redeemable devil figure (or servant to the devil figure) is saved by the hero’s nobility or good heart.
10. The Scapegoat – An animal or more usually a human whose death, often in a public ceremony, excuses some taint or sin that has been visited upon the community. This death often makes theme more powerful force to the hero.
11. The Outcast – This figure is banished from a community for some crime (real or imagined). The outcast is usually destined to become a wanderer.
12. The Earth Mother – This character is symbolic of fulfillment, abundance, and fertility; offers spiritual and emotional nourishment to those who she contacts; often depicted in earth colors, with large breasts and hips.
13. The Temptress – Characterized by sensuous beauty, she is one whose physical attraction may bring about the hero’s downfall.
14. The Platonic Ideal – This source of inspiration often is a physical and spiritual ideal for whom the hero has an intellectual rather than physical attraction.
15. The Unfaithful Wife – This woman, married to a man she sees as dull or distant, is attracted to a more virile or interesting man.
16. The Damsel in Distress – This vulnerable woman must be rescued by the hero. She also may be used as a trap, by an evil figure, to ensnare the hero.
17. The Star-Crossed Lovers – These two characters are engaged in a love affair that is fated to end in tragedy for one or both due to the disapproval of society, friends, family, or the gods.
18. The Creature of Nightmare – This monster, physical or abstract, is summoned from the deepest, darkest parts of the human psyche to threaten the lives of the hero/heroine. Often it is a perversion or desecration of the human body.
The following list of patterns comes from the book How to Read Literature Like a Professor by Thomas C. Foster who teaches at the University of Michigan. If you are serious about literary analysis, then it is highly recommended that you buy this book. It goes into detail what is just briefly mentioned and is written in such a lively, witty voice that it does not read like a textbook at all! It will be well worth your time and effort to read it.
Ø Trips tend to become quests to discover self.
Ø Meals together tend to be acts of communion/community or isolation.
Ø Ghosts, vampires, monsters, and nasty people and sometimes simply the antagonists are not about supernatural brew-ha-ha; they tend to depict some sort of exploitation.
Ø There’s only one story. Look for allusions and archetypes.
Ø Weather matters.
Ø Violence and be both literal and figurative.
Ø Symbols can be objects, images, events, and actions.
Ø Sometimes a story is meant to change us, the readers, and through us change society.
Ø Keep an eye out for Christ-figures.
Ø Flying tends to represent freedom. What do you think falling represents?
Ø Getting dunked or just sprinkled in something wet tends to be a baptism.
Ø Geography tends to be a metaphor for the psyche.
Ø Seasons tend to be traditional symbols.
Ø Disabilities, Scars, and Deformities show character and theme.
Ø Heart disease tends to represent problems with character and society.
Ø So do illness and disease.
Ø Read with your imagination.
Ø Irony trumps everything!
Ø Remember the difference between public and private symbols.
MLA Citation (7th Edition)
Lawrence, Lisa. “Archetypes and Symbols.” West Morris Central High School. West Morris Regional High School District, n.d. Web. 23 Jan. 2013. <http://central.wmrhsd.org/FACULTY…/Archetypesandsymbols.pdf>.
◇ pairing: jungkook | reader ◇ genre: too much fluff.. too much cute ◇ word count: 3.986 ◇ author’s note: surprise! \o/ I honestly have no idea how or why this happened. yesterday I just… started writing, and here we are, a few thousand words later. also, bear in mind that this is a sequel to blue orchids, so you need to read that one first if you want to understand this short piece. hope you all enjoy!
This story is set six years into the future within Blue Orchids’ universe.
The sun rays are melting on your skin. It has been a while since the skies opened up like this, leaving the sun bare to the living, its warmth a pleasant gift after days of storm and gloom. The sand under your legs and feet is, fortunately, not scorching — not yet, at least. The early morning is still warming up to the pristine sun, and the salty winds of the beach are still a strange mixture of the growing heatwave and the remnants of past iciness.
You cannot remember the last time you visited the beach, but it does not feel foreign or uncomfortable. It feels like you belong, mind at peace and body molding to the sand as your extended legs allow your toes to brush against the gentle waves that break and ebb away, water still too chilly to enjoy at its fullest.
Oh my god Denmark. The Danish translation of star trek’s intro monologue translates as:
“Space, the uttermost border. This is the space journey of the spaceship Enterprise. The five year mission is to discover new worlds, to find life and new civilisations
To pull out, where nobody has been before”
Ah yes. The spaceship made for space, for traveling through space. That spaceship.
…is pulling out
So I saw someone ask a question that I myself have asked before. I have seen the problem take place all the time with no one really knowing what the problem is and whether or how to fix it. That question was:
How do I make a character that I won’t get bored with?
I have often seen people make characters that seem really cool and badass and have plenty of backstory and are incomparably unique. Yet, they will get bored of it after a session or two and want to kill off their special character to make a new one. This will go on with people making new characters and never getting attached to one. The solution to the problem is complex with many intricacies, but the main focus of the problem for many people, I think, is that their character has no story.
Creating a Character with a Story
A story, when referring to a character, is how that character changes over time; their character arc. D&D 5e tries to solve this by forcing players to choose aspects of their character background including their character’s traits, flaws, ideals, and bonds. This is all well and dandy, but this alone won’t define a character arc. To create a character arc, figure out how you want your character’s story to begin and how it should end using those four background characteristics.
Traits: A character’s traits could change over time. They don’t have to, but it can create an interesting character. Traits make a character who they are, and in an RPG it is often a reflection of the player. So while traits can change, I would probably suggest to change a flaw, ideal, or bond before a trait.
A trait could become more specific, like from “angry” to “vengeful” once they understand why they are angry. Think of the trait as evolving.
A trait could disappear or be replaced after some moral turning point, like a callous character becoming guilt-ridden or even benevolent after they see the sort of pain they have caused firsthand.
A trait can become reinforced or strengthened based on their decisions. An antihero’s traits would likely follow this route. “Do you see what happens when you trust people? They betray you!”
Flaws: A flawed character is a great character, but a character arc involves a person being confronted by their flaws. Their flaws directly oppose their goal. When faced by their flaws, they either choose to suffer their flaw or overcome it. This is why sequels are usually terrible. A character that heroically overcame its flaw in the first movie is now un-flawed. Be aware of this in an RPG. The character should always have a flaw, even after overcoming a flaw. The only time they should ever NOT be flawed is at the very end of a campaign, facing off against the main antagonist, using all they have learned on their heroic journey.
A flaw could be worsened. Usually a good early option in a character’s arc, as things seem bleaker and bleaker for your character until they manage to overcome the flaw later in the game’s story.
A flaw could evolve or become more specific, much like a trait.
A flaw can disappear or be replaced, especially later in the story once it has been challenged by the game’s story.
Ideals: A character’s ideal is what they believe in. Maybe it’s a religion, moral code, or instinct. A character’s ideal is a great concept that can change in a game. This is where you see tragic falls from hero to villain or redemption arcs from villain to hero. In an RPG, a good player will have strong ideals and a good GM will recognize those ideals and challenge them. This is the moral quandary, and it’s the player’s job to identify it and make a choice that will affect their character forever. Changing an ideal should always be some sort of turning point in a story.
Bonds: A character’s bonds in D&D 5e are their ties to the in-game world. It’s a fabulous definition because it’s sort of like asking “why are you playing this character?” right to your face. If your character has a family, then your character probably cares for them. Or not. If your character had a mentor, you are probably on a sort of hero’s journey from nobody to somebody. If you have no ties to any person in the game world then you are (or should be) finding a reason to belong, maybe a team of other heroes, perhaps? Your bond can affect how your ideals, flaws, and traits change, and they can change your bonds, in turn. Your character makes new memories, meets new people, and experiences new things all the time.
Update all of these things at the end of every session. Whether or not they ended up changing that day, making a habit of checking each session will keep you invested in your character and help to create a character arc. In addition, know where your character begins their arc and how it will end. Talk with the DM about your plans, and they should add some moral and character quandaries to test your character’s… character!
Examples of Character Arcs
Coming of Age: The character begins the game morally or psychologically immature or inexperienced. They grow into a more mature and experienced character by the end of the campaign. A ridiculously blunt way to put it is going from an angsty teen to a true hero. Such an angsty teen could be either a rebellious murder hobo or a distant brooding loner that when a turning point happens, they grow a moral backbone and answer the call to action. Look at Spirited Away, Dead Poets Society, or The Karate Kid.
Redemption: The character begins as a legit villain with evil intentions but finds a reason to change their ways after a turning point. Maybe they find a moral line they won’t cross and then start to wonder if what they have been doing all along is right. The character is not truly redeemed until other players and other people see them as a changed person, which should finally happen at the end of the campaign. Look at Wikus in District 9, Oskar Schindler in Schindler’s List, or Prince Zuko from Avatar, the Last Airbender.
Disillusionment: The character believes in one thing at the beginning of the campaign but slowly discovers that what they believe in is morally wrong, utterly pointless, or a flat-out lie. They may go back and forth between believes a few times before making a transition, or they might be in denial. But by the end of the campaign they have realized the true path. Look at movies like Office Space, The Truman Show, Conspiracy Theory, or Fight Club.
Tragic Fall: The character follows the hero’s journey only to make the wrong choice at every turning point. Their morality comes into question, and they just don’t have it in them to change or become a hero, usually thanks to a “fatal flaw.” At the end of the campaign, this character should either retire, die, or be killed by their flaw to be a true tragedy. Look at Hamlet, Tom Powers in The Public Enemy, and McMurphy in One Flew Over the Cuckoo’s Nest.
Corruption: Unlike the tragic fall, this character is not destined to die. They are destined to become a villain. Rather than refuse a call to action, they have moral quandaries which they make the right choice at first, but then they start to question their choices. They start to think evil is easier or better than good. Then they start making the wrong choices and eventually join or become the villain they were trying to stop in the first place. Look at Anakin Skywalker in Star Wars, Michael Corleone in The Godfather, or Harvey Dent in The Dark Knight.
Cynic to Participant: This character is a loner and cynic and is miserable because of it. They eventually realize that they cannot accomplish what they set out to do without help. They become less selfish and more cooperative with the rest of the adventuring party. Look at The Incredibles, every buddy cop movie where the buddies don’t get along, and every Batman team-up ever.
These are the more common character arcs, but there are plenty of different changes that your character can go through to grow, change, or fall over the course of a D&D campaign. Again, talk with your DM about where you are starting and where you want to end up. That way they can insert those pivotal turning points and put pressure on your flaws and ideals!
Aries: Your bravery and spirit can inspire many, teach them that should they feel knocked down, they are fully capable or standing up again with a full and forgiving heart. Never lose that childful vigor, rage, hunger for life, for it will lead you well like a compass. Stand up for those that lack your bounce back abilities.
Taurus: Sink into the feeling of the moment right now with your feet planted firmly on the ground. Move from the past and shield your eyes from the future, for this moment is the most important. The scents, the sounds and how you feel will not warp with time, but stay with you like a melody of a song.
Gemini: The ability to make someone laugh should never be underestimated for its healing powers, to knock the egos right back down and lift the spirits of those struggling. The intellect is a vast portal, and you have the talent of choosing we should go.
Cancer: Though maybe called too much or too sensitive, understand that we don’t come into this world with built up walls and shells, but soft, gentle, fully feeling. We learn to shut this off, although you never quite learnt that. It is something to cherish, something we all should cherish.
Leo: You enjoy the luxury in this life, the fine side of things, but you know how to shower others with the same adoration you expect. Live richly, squeezing every last drop of joy out of your experiences, and mourn when things turn sour. Live life with a full and bold heart.
Virgo: You notice the small things, see the beauty in the details that some may overlook, can see the intricacy of this universe. With this may come anxiety and nerves, feelings of being swamped by so much that you do not share with others, but remember, in the delicate details, stories are told.
Libra: Self sacrifice and the willingness to bring people together doesn’t have to be a weakness, in fact, it takes incredible strength. You are a creative force in this world, someone to be admired and adored, where the willingness to unite left and right can be a gift for our collective world.
Scorpio: Seeing people in their fullness, accepting both the good and their challenges is something to be proud of, not a creature of darkness but someone able to bring others into the light. You lock away sacred secrets, lips sealed if only they asked.
Sagittarius: You embody that stare of longing a child gives a closed window in a classroom, ready to break it and dash before you can be captured, away to the fields outside awaiting adventures. You show us that really, state of mind is everything, and when we see silver linings, it manifests in Gold.
Capricorn: You show us that to strive for dreams is not too far away and that we can do the same, that to work methodically to the top of the mountain can bring great rewards, and great lessons in self-belief. Your humour, support and grounding energy along the way makes the journey all the better.
Aquarius: You break the boundaries and barriers so others don’t have to, seeing them as the cages that they often are. You open people to ideas, to things they would have never even considered before, propelling us forward to the new world. You break the wheels that keep us spinning in boredom.
Pisces: The willingness to extend care to people from all walks of life has left you being called naive at times, too trusting, but without this you seem to whither into cynicism. Picture what the world would be like if everyone could extend their hand so freely. It is a fine picture indeed.
TO EVERYONE WHO GAVE THIS BOOK ONE STAR WITHOUT READING IT:
First off, know that I am not going away. I am going to stand here and scream this from the rooftops as many times as I have to. Because I am tired of my voice and my story being drowned out. This book tells my story. If I get even one person to at least consider they might be wrong, if even one person buys this book because of me, then I’ve made a difference.
I respect your opinion and based off of the original synopsis I completely understand why you felt that way - indeed I agree with you. I understand why the initial synopsis made you angry, really I do. The b.s. trope that lesbians (or any LGBT+ girl) can be ‘cured’ by finding the right boy is not just offensive and incorrect, but incredibly, incredibly harmful. And when it’s used as much as it is, it leads to people in the real world justifying their homophobic thoughts with - “I can f**k that girl, she’s secretly straight anyway. I can make her change her mind. She just needs the right guy.” Corrective rape is a very real danger and one that is directly impacted by words like those in that synopsis.
But this isn’t what the book is about. When the author, Julie Murphy @andimjulie, was informed of how offensive and harmful the synopsis/blurb was she started arranging to have it changed. Because here’s the thing: authors don’t get to write those. Some random person at the publishing house does. It’s that random person that made the harmful words and who misunderstood the book.
The new synopsis is up on this goodreads page now . Please read it and maybe consider changing or removing your rating?
Because this book isn’t about 'lesbians can be cured.’ This book is about bisexual girls, girls just like me, who grow up not knowing that they are bi. Believing that because they like girls they must therefore be lesbians or because they like boys they must therefore be straight. I’m the latter; in this heteronormative world I spent years believing I was straight before I realised.
This book is for all the girls like me who think they fit into one box because they like someone and then one day, realise they have feelings for a different gender. It is about how confusing and scary and downright terrifying that is. It is about lying awake all night thinking “but does liking this boy mean i was straight all along?” “do i actually like him or is it because i’m supposed to?” it’s about worrying that you can’t change your identity because people already know you as a 'lesbian.’ Worrying that you’re just attention seeking or greedy or unable to make up your mind, that you’re on the fence and you need to choose.
This book is about the moment of relief when you finally find the name that suits you - bisexual. Or, perhaps when you decide that it’s okay to not know for sure right now. And how much weight is taken off you once you know who you are, and you have an identity.
I haven’t read the book yet but the new revised synopsis reflects that the book will actually be about those topics. You’re punishing the author for what someone else misunderstood and wrote as a harmful piece of promotion. Notice how different (and not harmful) the synopsis is now that it’s been written with the author’s suggestions instead of just by some dude? That to me suggests that the book itself, written entirely by her, will be much more like the new synopsis than the old one.
Oh, and you will also notice that I mentioned I haven’t read the book yet. So how then, you wonder, am I able to sit here and say that the book will be about all of the things above?
Because I am that girl. I went through all of those things. Mine was vice versa to Ramona - I believed that I had to be straight because I liked boys and if you like boys that’s all you can be right? Wrong. It was so, so hard for me to figure out who I am, where my place in this world is. It took me four years to get where I am (I’m 18 now). And I still haven’t finished this journey - my parents don’t know. I know, from reading this new synopsis, that that is what this book is about because I have lived it. I know because the author is bisexual, married to a man - she has lived it too.
Tumblr I just don’t get it. We cry and cry for more representation but when you have it you destroy it’s chances with negative reviews before it’s even begun. All because it’s the “wrong sort” of representation. You don’t want this bi girls story, my true story, because it shows that sometimes girls who like girls also like boys. Not always but sometimes. And sometimes we end up with those boys.
Please, buy this book. Promote this book, please at least undo this low rating until you have read it. This book could have saved me so much heartache when I was fourteen. It could have let me know that I was not alone. It could have saved me six months of self-harm, an emotionally abusive relationship, bullying for being 'frigid.’
I didn’t have this book when I was facing all those things. But the next bi or pan girl could. We could save them.
Representation is important. Lesbian representation and positive, good representation at that, is important. But so is bi girl representation. And this book just happens to be one for the bi girls. This doesn’t have to be either or, bi girls existing doesn’t mean that lesbians do not. Please, let’s not harm each other’s chance at representation. Let’s support each other.
Please, at least let’s read this book before we give it a rating. Please help the next girl like me before she is hurt.
Be curious about things. Allow your inner adventurer to shine through. If you feel the urge to learn something, meet someone, or shed more light upon an intriguing subject, then don’t hold yourself back, and let your interests shine!
In November 1889,
American journalist Nellie Bly began her record-breaking 72 day trip around the
world. She was inspired to take this trip after reading Jules Verne’s 1873
novel, Around the World in Eighty Days. Bly traveled mostly by steamships
and railroads with the journey taking her through England, France, Pakistan,
and Japan. On January 25, 1890, Bly returned to New Jersey 72 days and 6 hours
after her trip began.
Nellie Bly became a media sensation and a board game was
created to celebrate her accomplishment. Gamers of 1890 would spin the dial and
travel around the board until they reached the end. They would also want to
avoid certain squares on the board which saddled them with delays similar to
those Bly encountered, such as waiting for a ship to depart. If you look
closely at the game board, you can see that a stormy day would take you back 10
Netflix is teaming with The Jim Henson Company for The Dark Crystal: Age of Resistance. The prequel to The Dark Crystal takes place many years before the events of Jim Henson’s groundbreaking 1982 film.
Production on the 10-episode fantasy adventure series will take place in the UK this fall. Louis Leterrier (Now You See Me, The Incredible Hulk) will direct and executive produce.
Jim Henson’s Creature Shop and The Dark Crystal conceptual designer Brian Froud will create an ensemble of fantastical, state-of-the-art creatures.
The Dark Crystal: Age of Resistance returns to the world of Thra with an all new adventure. When three Gelfling discover the horrifying secret behind the Skeksis’ power, they set out on an epic journey to ignite the fires of rebellion and save their world.