Vanitas D-Linking Technique
so I’ve seen a lot of KH players express utter confusion re: Ven’s final boss fight in BBS (the D-Link portion). with the latest influx of people trying to catch up on the series in time for KH3, I’m seeing this confusion a lot more lately, and on reddit especially.
so, for anyone who might be new to the game or who just got lucky in the past and still doesn’t know how it works, THIS IS HOW IT WORKS:
- You need to charge your command gauge all the way to unlock Vanitas’ finisher. this is done by clashing with him using either of the two new moves in your deck (Dark Spiral, Dark Splicer) or your Shotlock. which you use is up to you; I personally prefer the Shotlock, but if my focus gauge runs empty then I use Dark Spiral, since I can only take two to three hits before dying and Splicer has trickier timing (although it does look cooler).
- Clash with him, overpower him using the on-screen prompt, gain energy in your command gauge.
- Because Vanitas is a brat, sometimes he’ll stall for time by not attacking and your command gauge will start to lose that precious energy you just fought for. If you’re confident in your movement abilities, dash forward, smack him a few times, and then get the heck out of there. Those few hits will reset the invisible timer on your command gauge.
- Once your gauge is full, you get the prompt for the finisher Last Word. Take your time with this, because your gauge is now fixed and will not deplete if you don’t use it right away.
- Again, take your time with this. Do not use it randomly, you will most likely fail. This is where all the complaints I see come from, because players just spam it and miss and get frustrated. To use it, you have to clash it with one of his moves just like you did previously – specifically, either his Shotlock or Dark Spiral.
- DO NOT use it if he’s just standing there, and DO NOT use it if he starts teleporting around. You want to face him when you start the finisher, and if he’s teleporting behind you then obviously it can’t work.
- When you see him start up his Shotlock or Dark Spiral, trigger the finisher. (I personally recommend Spiral as the safer bet, because if you’re timing’s off it’s possible to run face-first into his Shotlock and either die or take damage. Either way, you lose your Finisher and have to start over.) After a cool action sequence, he should die.
There might be alternative ways to do it (in which case do feel free to add on), but this is how I’ve always done it - and except for the couple times where I was impatient and got smacked by his Shotlock, it always works for me.