a clip box

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Parfait house part5 - library room

#door  #bench window  #girl neon sign  #fireplace  #hanging candle  #lace table  #deco blazer  #curtain  #suitcase table  #chair  #hanging  feathers  #white bird cage  #beer & taiwanese food  #hanging planter  #deco stove & pot  #bookcase  #oreo  #table cloth  #cushion  #white ladder  #clip paper  #deco box  #vacuum  #brick walls  #lemon bag  #white living chair  #rug  #vintage fan  #white tray  #ceiling lamp
 

Resident Evil 7 - UBreview

(A familiar) welcome to the family
by Samuel Wiener - Jan. 30, 2017

Capcom has been oddly mysterious about Resident Evil 7 since its reveal and teaser demo. Both barely showcased combat or enemies to the point where I feel the short YouTube clips of item boxes and monster types were uploaded as an apology, but Capcom has more than proved themselves worthy of returning the series to glory.

Resident Evil 7 takes place in a Southern Louisiana plantation mansion owned by the Baker family. After his girlfriend Mia messages him three years after her disappearance, Ethan Winters travels to the Baker household, only to be captured and tortured by the family, and is determined to escape the mansion alive.

If the Baker mansion sounds familiar, I don’t blame you: the way the mansion is designed is almost identical to the Spencer mansion from the first Resident Evil. There’s moments of realizing where a new item needs to be place that make backtracking exciting; keys that coincide with their respective doors, the entire manor riddled with shortcuts; the atmosphere of the Baker mansion was so on point that I got excited every time a door was locked.

Of course, a proper Resident Evil needs to balance the creepy with the corny, and the Baker family perfectly fits the bill. Resident Evil 7 doesn’t stop at cheesy, overplayed voice acting, but goes psychotic in its goofiness. Jack Baker, the father of the family, has great one-liners that lets the players slip some giggles in-between their screams.

Jack and Marguerite Baker are some of the most offputting boss fights in the game, mutating into monstrosities, J-horror designs that throw the player off in a Western atmosphere. On another note, the game features impressive, nearly 1:1 bullet tracking, where holes show up almost exactly where the player aims, adding a sense of futility when first approaching the family.

Combat is where Resident Evil 7’s potential truly shines. Slowly reloading a shotgun, managing the tetris-shaped inventory, and being genuinely concerned about how much ammo is in the weapon versus where more could be found is what exhilarates the player with panic; but fear not, as save rooms feature background music that fuses anxiety with serenity, (dare I say) doing a better job at evoking that very feeling than the first Resident Evil.

Resident Evil 7 is taking all the good bits of the original games and letting them organically evolve into the modern generation. Everything from the fact that it’s set in 2017 proves that Capcom knows what they’re trying to do with this game.

It’s not just a shameless REmake homage, either; part of the modernization process was cranking the violence and gross-out factor to an 11. The “molded” enemies spewing thick bile, the Bakers insane self-mutilation to prove how invincible they are, all that good stuff strikes a chord with audiences, whether it be in the key of laughter or pure disgust.

This exaggeration of “biohorror” through grossness rather than scale feels like Capcom is understanding their mistakes. While Resident Evil 5 and 6 were trying to appease modern audiences by forcing a Hollywood sense of scale, 7 feels much more organic; don’t just go with whatever’s trending, but understand what it is that people want and blend that with what people liked.

While it does overshoot modernization in some aspects, what with the game reminding the player of objectives, heals having a quick button and a general over-usage of the F-word, Capcom has hit the nail on the head. Resident Evil 7 has gone back to it’s roots using new soil.

anonymous asked:

okay. so. like two weeks ago you reblogged a clip of the clown box video from my brother my brother and me (i think?) and i have zero clue what the context of that was but please tell me how to find that again bc it's haunting my dreams (thank you!!)

i found a youtube clip of it here

if you live in america you can get a free trial of seeso where you can watch the mbmbam tv show it came from, its from the episode teenagers

Today I carry:

  1. iPhone + charger + Macbook + charger
  2. A5 sketchbook + 5 x black ink pens, 2 x clutch pencils + lead + miniature bulldog clip + box of 12 white chalks + bone folder
  3. Headphones
  4. Miniature jar of strawberry jam [stolen from restaurant that I did not buy anything from]
  5. 12p [in 1 x 2p coin + 2 x 5p coin]
  6. Paper wallet [that has seen better days]
  7. Book of 12 x 1st class stamps [of which there are 7 left]
  8. Small Batch Coffee Company loyalty card [with 4 stamps]
  9. Cigarette lighter + tobacco tin
  10. 4 x stones from Brighton beach
  11. 8 x 200mg Ibuprofen tablets
  12. Contraceptive pills
  13. Mascara
  14. Miniature swiss army knife + house keys
  15. “A Billion Wicked Thoughts” book on human sexual psychology
  16. “The Rich Man’s Ready Reckoner” book from 1970s of pre-calculated numerical values [stolen from coffee shop]
  17. Diary + golden luck amulet [a gift from an elderly Asian woman]

Richard Shapiro’s Inspiring Art Garden in Los Angeles: A Green Dream.    

“…his Hispano-Moorish residence on a quiet street in Holmby Hills.
Hidden behind walls of Boston ivy and a forest of timber bamboo, it is an utterly silent and tranquil domain, his escape from the world. Shapiro’s garden is a dreamscape of sculptural clipped box. Meandering paths lead past a reflecting pool to hidden corners with dramatic steel sculptures.”