You’ve heard of the ask memes.

You’ve seen the tidal wave of tag memes take over your dash.



AudioAugust is a series of ask prompts coming out This August! Everyone is welcome to share in the festivities! It’s multifandom with a wide variety of posts, so there will be something for everyone out there.

Just look at the daily post at #getheard or @polyrhythmically and make your own response in an audio format. It’s as simple as that. You can post it on Tumblr, Soundcloud, Youtube, or whatever else is your speed. Just don’t forget to tag it here as #getheard!

Have fun jamming out all month!

Special thanks to: @nonsense-monster @sarasanddollar @lunagalemaster @chintastic @mjs22mj and everyone on slack who made this a reality!

Promo art is by @sarasanddollar

I wasn’t sure if I should post this.. I’m about four days late for Atems brithday now. I couldn’t color it properly (and thus just left it like this after failing three times) There are so many mistakes with the perspective and anatomy, …I don’t even know if that pyramid shaped cake looks like something eatable? xD
But I worked so long on this, I just need to show it of somehow T^T

Toon Dark Magician
Cannot attack the turn it is Summoned. While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 “Toon” card or “Manga Ryu-Ran”, then activate 1 of these effects;
● Special Summon 1 Toon monster from your Deck, except “Toon Dark Magician”, ignoring its Summoning conditions.
● Add 1 “Toon” Spell/Trap Card from your Deck to your hand.

Can Be Found In: The Dark Illusion (TDIL-EN032)

Toons were officialy the first archetype to debut in the game, yet took them ages to become a real threat. Most of their creatures carries lots of restrictions, going from Life Point costs to being unable to attack the turn are summoned. They also rely a lot on “Toon World” to stay effective, to the point that the vast majority will destroy themselves if the Spell leaves the field. To compensate such lethal flaws, Toons gradually balanced things with powerful effects to assist them, gaining tools that on their own can overcome many Decks. Even if they have a slow start, Toons shouldn’t be underestimated nowadays.

All Toons are counterparts of already existing and popular monsters and soon enough “Toon Dark Magician” made his debut. Like the original “Dark Magician”, this monster might not be the strongest of the bunch but compensates with some of the best effects in the build. Like many other Toons, “Toon Dark Magician” can direct attack if “Toon World” is active and the opponent doesn’t own any Toons, but he’s unable to attack the same turn is summoned. The real power of this monster comes when discarding a Toon card or “Manga Ryu-Ran”, as either will allow us to summon any Toon monster from the Deck (Except himself) regardless of their restrictions, or add a Toon Spell or Trap to our hand. This is a highly powerful ability placing “Toon Dark Magician” as one of the best monsters in the archetype, since at cost of a card almost the entire archetype will become available for any purpose and situation.

Although cannot summon his own copies, “Toon Dark Magician” is a interesting case as gains support from not only Toons but also from the original “Dark Magician” and other Spellcaster resources, making it possible to mix both themes arround this monster. A good example of their potential is “Magician’s Navigate” summoning both “Dark Magician” and “Toon Dark Magician” together. “Ebon High Magician” is a tough monster on his own, but if is defeated can bring out the Toon from the Deck as replacement. “Dark Renewal” on the other hand can either summon or revive “Toon Dark Magician” at cost of a monster of ours, yet punishing an opponent’s summon in the process. Obviously we cannot ignore its original archetype, with cards such as “Toon Table of Contents” adding him to our hand, “Toon Mask” summoning in from the Deck in response to the arrival of a tough enemy, and “Red-Eyes Toon Dragon” summoning him from the hand for free. But if you’re having troubles to summon him, various copies of “Toon Mermaid” arriving together will easily assist us for a Tribute Summon.

“Toon Dark Magician” behaves the same as most of his kind. If “Toon World” or “Toon Kingdom” are active on our field, his 2500 ATK will go through the opponent’s defenses to deal some solid damage (Unless they own a Toon). However, due he cannot attack the turn is summoned it can easily prepare the opponent against him during their turn. That’s where his unique effect comes into action, as can summon from our Deck “Red-Eyes Toon Dragon” for not only an additional summon from the Dragon’s effect, but also use them together into a Rank 7 Xyz Summon. This can become one of the best moves arround Toon monsters, as they get quick accesibility to powerful Xyz Monsters like “Number 11: Big Eye” and “Mecha Phantom Beast Dracossack”. Another great candidate to be summoned is “Toon Dark Magician Girl”, the only Toon able to attack the turn she’s summoned, becoming a reliable source of damage right from her arrival. The final alternative will be “Toon Ancient Gear Golem”, able to deal piercing damage with its high ATK in case “Toon World” is not active". Remember that “Toon Dark Magician” can ignore any restrictions for his summons, giving us a chance to shortcut summon members like “Toon Summoned Skull” and “Blue-Eyes Toon Dragon”.

While in most circumstances “Toon Dark Magician” will be busy summoning his allies, we shouldn’t ignore the ability to search for archetype’s Spells and Traps. The only exceptions are their most powerful cards “Comic Hand” and “Mimicat”, but besides that restriction any other Toon is available. That obviously counts both “Toon World” and “Toon Kingdom”, ready to become activated and unleash the full potential of our Toons. “Toon Table of Contents” is one of the greatest searching effects available, so we might spare a monster to add it to our hand for later use or simply thin our Deck. Both “Shadow Toon” and “Toon Rollback” can increase the damage caused by the archetype considerably, with the possibility of becoming finishing cards to defeat the opponent. Lastly we have our defenses to punish opponent actions with, including the mentioned “Toon Mask” summoning our best Toons, and “Toon Briefcase” returning any threats to their Deck.

“Toon Dark Magician” is without a doubt one of the best monsters among Toons. At cost of a single card, this monster can prepare all sorts of setups on his own. Specially working along “Red-Eyes Toon Dragon”, summoning several monsters together which includes Xyz Monsters. Not only that, but being a Dark Magician and Spellcaster monster gives him even more options to work outside his own archetype. And that’s also his main problem, as due being a high Level monster as well having a delay to attack it will rely on other effects to be summoned on the field before is too late. But once we surpass those hiccups, “Toon Dark Magician” will either keep gathering Toons and resources with his effect, or immediately prepare the arrival of some of the best Xyz Monsters available.

Personal Rating: A+

+ Can direct attack if “Toon World” is active and the opponent doesn’t have any Toons
+ Able to summon any Toon from our Deck except himself
+ Can search Toon Spells and Traps
+ Incredible sinergy along “Red-Eyes Toon Dragon”
+ Highly supported by his archetype as well Spellcasters

- Cannot attack the turn is brought to the field
- Relies on other cards to be summoned