XCOM Enemy Unknown


You may have heard this already, but 2K and Firaxis Games have announced that XCOM 2. Here’s the shiny new trailer. The sequel to XCOM: Enemy Unknown is skipping consoles this time, with Firaxis handling the PC version and Feral Interactive is handling the Mac and Linux. The game is coming on November 2015.

XCOM 2 transports players 20 years into the future, where humanity lost the war against the alien threat that has established a new world order. The secret paramilitary organization known as XCOM is largely forgotten, and must strike back to reclaim control of Earth and free mankind from the aliens’ rule. 

In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more.  

That sound good? Man, this is going to be a long wait.

Armored Lady Monday

Humanity’s saviour in most of my XCOM: Enemy unknown/within, “Chara Boss” was a randomly generated name i got and she has been in aaaall of my xcom armies ever since, best part is ive played this game around 6-7 times and everytime she is gifted with psi abilities, so she has been humanities saviour 6 out of 7 times i played, bcus the first one was an assault when i played it when it was free on ps3

Im so excited for XCOM 2 that i had to do this, its so close! only 4 days!

92.The Commander does not fistfight with Berserkers for his morning exercise routine.
92a. The Commander is not the ultimate goal of the alien invasion.
92b. The Commander’s real name does not include the word ‘Badass’.
92c. The X-COM Alpha Site was designed to keep invaders out, and was not made to keep the Commander in.
92d. The Commander isn’t the only man to ever make Dr Vahlen beg.
92e. The Commander cannot predict the future, and neither is he a clairvoyant psychic.
92f. The ‘instant karma’ incident with Squaddie [REDACTED] in the rec room involving a pingpong ball, two pool cues, a glass of water and three sheets of standard A4 paper was not an example of the Commander’s wrath.
92g. The Titan Armor program was a success, not ‘a failed attempt at making a suit capable of surviving an arm wrestling competition with the Commander’.
92h. The Commander has so far proven to be incapable of mind control. Stop insisting that he controls your every action.
92i. The ‘Commander Badass’ jokes stop now.
—  Things XCOM Operatives Are Not Allowed To Do
How i play XCOM:Enemy Unknown

*Screams angrily as sniper misses 91 percent chance to hit headshot*

*Screams many curses as a sectoid gets a critical hit one shot on my  best heavy*

*Screams hatefully as a UFO appears 1 day before a research i needed can be completed*

*Screams at a cat when enemies spawn right ontop of my troops*

*Screams loudly when an enemy appears out of nowhere and kills one of my troops*

In other words this game is pretty awesome.

58. Operatives are reminded to minimize contact with journalists, reporters and other civilian media unless lives are on the line. While we have yet to have an incident involving the mention of X-COM, Operatives are reminded that they are to avoid answering that you are part of any organization, group or unit, be it real or fictional. This includes (but is not restricted to):
the Ghostbusters
Strategic Homeland Intervention, Enforcement and Logistics Division
the Men In Black
the Beatles comeback tour
Space Marines
Space Nazis
Space Soviets
Space Hippies
EXALT (Really?)
Scooby Doo’s Gang
the SCP Foundation
the Brady Bunch
the Power Rangers
Kamen Rider
Magical Girls
Justice League
the League of Legends
the Illuminati
the Priory of Sion
World Police
Thunderbirds/International Rescue
3rd Street Saints
King Arthur and the Knights of the Round Table
Pan Pacific Defense Corps
Raczak Roughnecks / Rico’s Roughnecks
the UNSC / ONI Section III / the 105th Orbital Drop Shock Trooper Division
Stargate Command
the Parahuman Response Team
the Adeptus Mechanicus
Megacity One Department of Justice
Raynor’s Raiders
the Colonial Marines
the Grand Army of the Republic
the Rebel Alliance
the Galactic Empire
the Royal Manticoran Navy/Marine Corps
Wolf’s Dragoons
Section 9
the Mane 6
Mobile Infantry
Diamond Dogs
Ghost Recon
Voltron Force
the Planeteers
Jedi Knights
Black Knights
Boy Scouts
Girl Scouts (even if you bring back cookies)
Zombie Emergency Response Operations
I.R.S. back-taxes retrieval committee
Society for Creative Anachronism
the plumbers
Jehovah’s Witnesses
The Church of Jesus Christ of Latter Day Saints (Mormons)
The Church of Scientology
Robin Hood’s Band of Merry Men
Team Dai-Gurren
House Lannister
House Stark
House Baratheon
House Targaryen
The Night Watch
Team Four Star
Krusty Crab Crew
Team Rocket, Aqua, Magma, Plasma or Galactic
The Aristocrats
Santa’s Elves
Brotherhood of Nod
Global Defense Initiative
—  Things XCOM Operatives Are Not Allowed To Do

The XCOM Project continues!

Beam Weapons Research is nearing completion Commander.

Me and Ash were working non stop over the weekend and produced a pair of cartoonishly oversized laser rifles to go with our Carapace Armour!
And with that everything is pretty much done, just need to fill and sand gaps, install LED’s and prep everything for painting!


119. Personnel are to stop worshipping the Commander as if he were some god of war. Please refer to him as ‘Commander’ or 'Sir’. Not as 'Master Commander’, 'the Man with the Plan’ or 'the Great Commandy One’.
119a. Operatives claiming to hear the Commander’s divine will are to be reminded that they have all received subdermal radio implants during their first week of induction at X-COM.
119ai. Similarly, Operatives are to be reminded that increased accuracy is more likely the result of the improved barrel linings and electromagnetic plasma confinement arrays than 'the Blessing of the Great Commandy One’.
119b. Despite the increased enthusiasm, Operatives are to stop referring to EXALT Insurgents as 'heretics’, 'infidels’ or 'worshippers of a false god’. You should be aware of the irony of that last statement.
119c. Even if he were a god of war, attempting 'appeasement sacrifices’ of half a dozen women sneaking into his room is not appreciated.
119ci. Even if they were all volunteers.
119cii. Even if the brunettes all dressed up like Dr. Vahlen sans turtleneck (or only in the turtleneck).
119ciii. Even if the second group found out how to make Carapace Armour 'look so sexy it should be illegal’.
—  Things XCOM Operatives Are Not Allowed To Do