GKR: Heavy Hitters
The near-future is here, and Earth’s abandoned cities are now battlegrounds for the ultimate spectator sport: GIANT KILLER ROBOTS!

You guys need to get in on this. I demoed this game at GenCon last summer, and I had a blast playing it, and the guys who we met from Weta were super nice.

So what is GKR: Heavy Hitters? It’s a 2-4 player game where you battle gigantic mechs owned by megacorporations on live TV in a post-apocalyptic bombed out city. It’s played on a grid of hexes with miniatures and terrain pieces that you interact with. You have cards for attacks and you have support robots that you also control in addition to your mech. The object of the game is to either destroy your opponent or tag enough buildings to be stripped of valuable parts for your corporation. 

So, here’s whats great about the game that I’ve seen: the game looks great. What would you expect from the guys who did the designs and effects for District 9 and Fury Road? The robots look great, not just what they have online, but what I saw when I played the demo in person. The other game pieces look pretty good too, with the buildings and board looking good and the art on the cards has a nice feel to it. The game was fun, from what I remember, but like I said, I demoed it for a little bit at a convention half a year ago. 

What didn’t I like? I think it was a little too luck reliant, but the person who demoed the game with us said that I had the worst rolls he had ever seen and the person I played against had some of the best luck he’d ever seen, so from one experience of an unfinished product I don’t think I can really pass much judgement on the project.

All I’m saying is that I’m backing the project, and there are some really cool exclusives for what looks to be a very good game, so I’d recommend backing it too. And this is the first time I’ve ever backed anything on Kickstarter, so I’m serious about this game being something to look forward to.