Weapons Of Perception



What appeared to be a chest filled with treasure comes to life as it grows long, glistening tentacles and a number of sharp teeth.

Mimics are thought to be the result of an alchemist’s attempt to grant life to an inanimate object through the application of an eldritch reagent, the recipe for which is long lost. Over time, these strange but clever creatures have learned the ability to transform themselves into simulacra of man-made objects, particularly in locations that have infrequent traffic by small numbers of creatures, thus increasing their odds of successfully attacking their victims.

Though mimics are not inherently evil, some sages believe that mimics attack humans and other intelligent creatures for sport rather than merely for sustenance. The desire to completely fool others is thought to be a part of their being, and their surprise attacks against others are a culmination of those desires.

A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 900 pounds. Legends and tales speak of mimics of much greater sizes, with the ability to assume the form of houses, ships, or entire dungeon complexes that they festoon with treasure (both real and false) to lure unsuspecting food within.

XP 1,200

N Medium aberration (shapechanger)
Init +5; Senses darkvision 60 ft.; Perception +11

AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 52 (7d8+21)

Fort +5, Ref +5, Will +6
Immune acid

Speed 10 ft.

Melee slam +10 (1d8+6 plus adhesive)

Special Attacks constrict (slam, 1d8+6)

Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10

Base Atk +5; CMB +9; CMD 20 (can’t be tripped)

Feats Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Weapon Focus (slam)

Skills Climb +14, Disguise +10 (+30 when mimicking objects), Knowledge (dungeoneering) +10, Perception +14; Racial Modifiers +20 Disguise when mimicking objects

Languages Common
SQ mimic object

Environment any
Organization solitary
Treasure incidental

Adhesive (Ex) A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 17 Reflex save. A successful DC 17 Strength check is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive, but the mimic can still grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. The save DC is Strength-based.

Mimic Object (Ex) A mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. A mimic gains a +20 racial bonus on Disguise checks when imitating an object in this manner. Disguise is always a class skill for a mimic.

anonymous asked:

When you were writing SYWTBAW, what made you decide that the Lone One, who was the source of all the pain and death in the universe, was someone who could make a new choice, be forgiven, and be worthy of that forgiveness? (Pt. 1 of 2)

2/2: How do I learn to be a better person and forgive myself for my flaws? The events of the last week scare me and I want to make things better. I feel like the real place to start is myself and that dark part of me that resembles the other darkness.

First part: I don’t know that it was a conscious decision to go down that road. It just seemed to me, at the time, to be the way the story needed to go. (I didn’t know at the time that the concept of the redemption of the Fallen One was in fact for a while one part of a heresy called apokatastasis, apparently propounded by Origen and others, suggesting that all the universe would eventually be reconciled to God when physicality was finally wound down.) (Since then there’s been all kinds of argument over the various types and degrees of the heresy, and whether it was even really a heresy at all. I’m not going to get any further into the issue here, as once you start digging around in it, it’s potentially as much of a time-sink as TV Tropes.)

Though this makes me laugh a little –

As literary critic Maximilian Josef Rudwin illustrates in his book The Devil in Legend and Literature: “[The Devil] has had apologists even among the saints, particularly among the saints of the weaker sex. [OMG, rumbled. Though not as regards sainthood, God wot. –DD] St. Theresa desired that men should not speak ill of the Devil, and pitied him for not being able to love.  St. Thomas Aquinas could hardly be happy, it is said, from thinking of the doom of the Devil and went so far in his pity for the prisoner of the pit as to spend a night in prayer for the pardon and restoration of the dethroned archangel.  ‘O God,’ he prayed, ‘have mercy upon Thy servant the Devil’” (Rudwin 284).

So if both Theresa and Aquinas have been down that road, I’m a bit less concerned about my position. (Not that the Vatican is ever going to concern itself with my case for any reason whatsoever.)  :) …But as I say, at the story end, it just kinda happened.

Now as for the art of forgiving oneself: I am possibly not the best one to ask for advice on this, as once I realize I’ve screwed something up (or begin to suspect I have) I can often be pretty bad about the get-past-beating-yourself-up-and-work-out-what-to-do part.

However. Those dark places, being where they are – right to hand – have their uses. The important thing about them is not to go unconscious about them, as if you do their chances of quietly infecting your actions (or just as bad, predisposing you toward inaction) greatly increase. And those who write about this particular type of struggle (C.S. Lewis, among others) are at pains to point out that it’s not those who flee evil who’re much good at combating it. It’s the ones who acknowledge its presence in their own makeup and who grapple with it daily, who learn the ins and outs of the daily fight, who truly come to understand it well enough to learn its moves and figure out how ti fight it effectively. And without such understanding, there’s no hope of ever winning such a fight in the long, indeed very long, term. You have to engage with the Dark Side (to borrow the Star Wars angle of view) where you find it in yourself, and work to learn its dangers and its weaknesses. The better you understand it, the less power it has to run you.

And as you do come to understand it, that understanding becomes a weapon in your hand. The perception of evil, in terms of the kind that hides down at the bottom of whichever of your behaviors make you most suspicious that it’s there, can act as a sort of “canary in the coal mine” for when you run into them in the outside world. It can start leading you to understanding, not just of what’s going on in your own head, but (sometimes) to others’. And that way lie solutions, eventually, even when the problems are insanely tangled (like the ones facing the US at the moment).

Over the last week, this whole issue has been much with me. The sudden ugly increase in open, gloating cruelty and rage in some quarters has triggered some of my own dark angry places pretty powerfully at times, and the realization of how loudly the canary is singing at the moment is a more or less constant warning for me that response in kind, though it might feel really good, would be completely useless. Nor is the fear any particular use, now or later. I’ve spent a lot of time, hour by hour and day by day, slapping both those sets of responses down until the anger is way better informed and much less contaminated. Then it’ll be useful for powering whatever actions are necessary once a course of action is chosen. But not right now. Right now most of my work has been to hold still and listen to what’s going on, and be as useful as possible to other people while I choose to see what I personally can do to make a difference.

…This is more a rumination at the moment than anything else, and I don’t know how much assistance I can be to you. Like everyone else I’m feeling my way through a worldview that has abruptly become very weird and uncertain, and keeps shifting all the time. “These are the times that try men’s souls,” Tom Paine said about a period that felt just as uncertain and dangerous to the people living in it. And he meant “try” not in its softer modern definition – of being kind of put through the wringer – but in the older sense that metal is “tried” by being melted down for necessary analysis before being cast in some new form.

I think the safest thing to say is: Don’t be too hard on yourself for perceived weaknesses. Especially right now, as all perceptions are likely to be a bit wobbly in the face of such a huge disconnect/disruption. But also: sometimes being and doing better can be achieved with less introspection and more extrospection: by turning attention more toward being better for other people. It’s surprising how often the inside is positively affected by what the outside is doing. Find something useful to be for someone else, and be busy about it.

Hope this helps. :)

Daemon, Skerodaemon

Skerodaemons are the spies, thieves, and infiltrators of the daemonic hordes, embodying death from inaction - tragedies that could have been prevented if not for sloth, cowardice, or apathy. Skerodaemons are the dregs of Abaddon, bullied and despised by all other daemons.

A skerodaemon is an insectoid horror the size of a human child. It can move comfortably on two, four, or all six of its clawed legs. Although naturally red-gray, the creature’s chitinous hide fades to milky white whenever it feels fear, such as when cringing before an opponent.

Skerodaemons are pathetic creatures, constantly skulking and shying away from stronger beings, but viciously take advantage of openings in their opponents’ defense. They never pass an opportunity to stab an enemy in the back, even when pitifully begging for their lives. Skerodaemons are viewed with disgust by other daemons, who drive them ahead of more formidable armies merely to watch them get cut down en masse. Nonetheless, skerodaemons make useful spies and scouts thanks to their natural stealth and ability to worm their way out of confrontations.

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omgvirtualpizzacollectionworld  asked:

Ok. Personally the soundtrack was how I was pulled in. Would you by chance have any advice for someone that wants to try his hand at writing fanfiction (RWBY fanfiction in my case)?

  • Have fun
  • be yourself
  • If something happened in canon and it was funny don’t do too many “references” or callbacks to it because I promise you it’s been exploited to death and we don’t want to read it again, it’s at the point where if I see Weiss refer to someone as a dolt in the first ten paragraphs I exit out of the fic, we already saw it, we get it, she said it literally one time y’all, the point of fanfiction is to do something new
  • there aren’t actually any rules, just a list of my pet peeves
  • ruby’s favorite food is strawberries god damnit
  • Pyrrha is like a devious Starfire from Teen Titans 
  • Ren’s kinda snarky
  • Did I mention don’t do too many callbacks? I know the temptation is there to have Nora threaten to break legs but you must resist. You must.
  • like 6/8 of this cast is introverted….. that’s crazy to me but I love it
  • Sensory details are nice
  • don’t refer to anyone by their title more than once a fic and if at all possible please wait until you’re WELL into the story to bust out anything at all that looks like “the heiress” “the blond bruiser” “the sniper” …. notable exception: “The faunus girl” for Blake. It just feels right. It’s such a huge part of her that it’s not at all unusual for people to possibly refer to her as such.
  • If I ever see u refer to anyone as a bluenette I’m gonna smack the keyboard out of your hands
  • I won’t actually do that, because you can write whatever you want, but I’ll sigh a little
  • Ruby isn’t that book-smart but she’s tech-smart and knows a lot about weapons 
  • Yang is very perceptive she’s not stupid. 
  • just write something im sure it’ll be fine

anonymous asked:

Hello there. Do you think some weapons can use the Soul Perception technique too ? Or can it only be used by meisters ? It seems kinda illogical though. Weapons are still humans.

I imagine weapons with Soul Perception as similar to marshofsleep’s “Amplify,” at least when it comes to a weapon sensing their meister’s soul. Soul Eater NOT justified this point as well when it came to Tsugumi sensing Anya’s soul upon their separation in the later chapters and episodes.

Furthermore, the line between meister and weapon is thin: no one has to be exclusively only a meister or only a weapon when the series includes so many persons who are both meisters and weapons (Justin, Liz and Patty, to an extent Asura and Crona, Maka in the anime). These abilities need not be blocked by being defined in category as only a meister or only a weapon.

I have read story-based justification why weapons cannot have Soul Perception, in fear that such an ability would overpower a weapon, yet this argument overlooks that you do have opportunities to more clearly explore the limits for weapons and new opportunities to see how they would work when sensing souls. You can allow weapons to have Soul Perception without necessarily overpowering those weapons.

As well, in terms of a story, it seems like a logical conclusion that at some point the manga would need to tell a story in which a weapon has Soul Perception: consider how eventually series such as Avatar/Korra would break (or, rather, bend) some rules (firebending just through the forehead, levitation, lavabending, bloodbending without the moon) to give our heroes a greater challenge but without being unrealistic within the pre-established rules of the series. If meisters can also have weapon abilities, then I imagine weapons can also have meister abilities.


Qullans are warlike humanoids tainted by chaos and insanity, their rage and aggressiveness rivaling the baser demons. These creatures are capable of honing swords to a phenomenal edge, but no warlords of other races have yet taken advantage of their strength or skill because so chaotic are they that merely doing anything against their will causes them deathly pain.

A qullan looks like a muscular human but stands over eight feet tall. They cover themselves in body paint and ritual scars, and either go naked or wear only light furs to show off old wounds from past battles. Qullans’ propensity to chaos is palpable: merely being in their presence induces confusion and panic.

Qullans live in small tribes of up to twenty members with no internal hierarchy, though stronger individuals of either sex (usually barbarian or bloodragers) gravitate towards leadership. Qullans rarely speak, even amongst themselves, and seem disconcertingly serene and withdrawn when not in battle, spending almost all their free time sharpening their blades, but the merest suspicion of non-qullans nearby drives them into a rage that will not abate until blood is spilled. They have no sense of strategy, relying on their aura of confusion to break enemy defences. Qullans never willingly work for other races, but desperate warlords have been known to herd qullans into warbands and simply drive them ahead of their main force as shock troops.

These beings may once have been humans or a minor race of giants, but something in the distant past altered them and inflicted them with a racial insanity. Most sages ascribe their insanity to a demonic curse, and indeed many qullans revere demon lords of blood and battle, but the fact that the only other beings qullan tolerate are the vile foulspawn point to a far more otherworldly origin for their madness.

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