At last, the next LEGOformer in my most popular series – Vantage, a powerful robot that transforms into a Nintendo Game Boy Advance, armed with battery blasters and parody “Boom” automatic shotgun! With a basic design much akin to my Game Boy robot Domaster, along with a refined transformation cycle similar to that of my Game Gear robot Gearhead, this new figure is very sturdy and well-articulated. My previous LEGOformers were built “organically”, as in I’d compile a ton of relevant pieces and build the robot via trial and error – whilst this particular one was my first to be almost entirely designed on the computer with LEGO Digital Designer before being physically built and tested. That being said, the 3D instructional guide was released simultaneously. What was the most challenging part? That Boom shotgun: I spent several days trying to make one that looks like an actual gun as well as having the ability to be held by the robot as a weapon. I chose Doom since that was my favorite GBA game I played in high school back in 2002. My second favorite GBA game was Namco Museum!
Shooting from Above — and Under the Horizon — with @ryan.koopmans
To see more of Ryan’s photos, follow @ryan.koopmans on Instagram.
It takes just the right backdrop for the subject of a photo to pop. In the case of a vintage blue car, photographer Ryan Koopmans (@ryan.koopmans) found a wall mural to be the perfect juxtaposition. “I do have a tendency to prioritize graphic backgrounds and billboards, illustrations and artwork and advertisements that already exist in the real world,” says Ryan. “And I like to play with that relationship so it all sort of becomes like a set or a stage that the characters are unfolding on.” His other priority is height. Whenever Ryan arrives in a city — either for a commissioned assignment or personal photo project — he finds the highest vantage point, like a construction crane or a rooftop restaurant that might allow him access. From these high perspectives, he tries to shoot down the middle of the slope at a 45-degree angle, often excluding the horizon line so “it becomes more like an abstract compressed pattern and repetition of the city below.” Ryan adds, “It’s constantly a focus on getting to an ideal kind of height that is lower than an airplane but higher than what most people would see their city from.”