The new patch is released, no BE yet but some other goodies plus a change that affects the way we mod the game (for the moment anyways). Note that modding is still possible with current version of the tools, the workflow is just slightly altered / more complex.
- You can rename your official patch folder to ‘Vanilla_Patch’ or something of the sort and put your modded merged patch in a folder named ‘Patch’. The game currently ignores everything that isn’t in the Update/Patch folder so making a backup infolder will work fine.
Additionally, make sure you vanilla your Patch folder when consecutively remodding your game to prevent incrementing your patch number indefinitely by accident, causing an issue loadingsaves in the future.
Official patch number is now 6, modded patch
number should not exceed 7. If it does, you f-d up. Open package.mft
(with notepad) inside the Update/Patch folder to check up this number.
Only newly created saves would have new patch dependency but seeing the BE isn’t in yet, that should just have given them the same patch number
requirement (6) as any saves created with a modded game with the
previous patch (5+1) AKA you should have zero issue loading in modded saves after updating your game (unless you managed to muck up something fierce modding your game in the past).
Be careful! We really can’t help you if you mess something up through not following these instructions. As always, mod at your own risk.
- Addendum -
For those with crash issues, don’t forget to setup ModManager fresh so it’s building on the new patch rather than the old one.
- Throw out and unzip a fresh copy of ModManager v0.48+ or
- Go into your ModManager v0.48+ folder and delete ‘Patch.daimod’.
Happy modding =)