This is one of my favorite parts of Mirror’s Edge. It’s the part where they introduce a new named, voiced, animated character, and he gets literally this gif’s worth of screen time in the entire game and is never seen or heard from again. Mirror’s Edge is absolutely full of stuff like this, parts where you can see the stubs where huge features and characters and slabs of game had to be cut for whatever reason. I like this stuff because it feels like a little bit of insight into the development of a AAA game, which is a rare thing because of the industry’s idiotic propensity to shroud everything in secrecy. It also adds some feeling of depth by alluding to things existing in the world other than for the player’s benefit, though that’s probably a happy accident rather than a deliberate thing.
I don’t have the scoop on how the development went down, but it feels very much like it got rushed out and the team had to figure out how to make a decent game while throwing 90% of their work out, and if that’s what happened they did a great job. The reboot they’re doing now looks like them getting to take a second run at the same ideas they had before, presumably with more time and money, and apparently much more successfully. I can dig.
Also, I dived into the editor and some decompiled source code a while back, and it turns out there were a bunch of cut multiplayer modes where you’d play as various different classes of runners and cops: cops and robbers, package delivery, stuff like that. Hot scoops.
Concept art released for Square Enix's UE3 action RPG
Square Enix is hiring for its new Unreal Engine 3-based game, and revealing a bit of information about the project in the process. Most importantly, the hub for the “New Action RPG” jobs features the above artwork, which we don’t actually think is Chakan: The Forever Man, even though it totally looks like Chakan: The Forever Man.