This is one of my favorite parts of Mirror’s Edge. It’s the part where they introduce a new named, voiced, animated character, and he gets literally this gif’s worth of screen time in the entire game and is never seen or heard from again. Mirror’s Edge is absolutely full of stuff like this, parts where you can see the stubs where huge features and characters and slabs of game had to be cut for whatever reason. I like this stuff because it feels like a little bit of insight into the development of a AAA game, which is a rare thing because of the industry’s idiotic propensity to shroud everything in secrecy. It also adds some feeling of depth by alluding to things existing in the world other than for the player’s benefit, though that’s probably a happy accident rather than a deliberate thing. 

I don’t have the scoop on how the development went down, but it feels very much like it got rushed out and the team had to figure out how to make a decent game while throwing 90% of their work out, and if that’s what happened they did a great job. The reboot they’re doing now looks like them getting to take a second run at the same ideas they had before, presumably with more time and money, and apparently much more successfully. I can dig.

Also, I dived into the editor and some decompiled source code a while back, and it turns out there were a bunch of cut multiplayer modes where you’d play as various different classes of runners and cops: cops and robbers, package delivery, stuff like that. Hot scoops.


UT3 Legendary Maps: Fearless
“Unreal Tournament 3” -45MP (Panorama: 8 shots) -UE3 Commands.

anonymous asked:

Not a Lore question but since ASW is now using the UE4 instead of the UE3 for the new Dragon Ball Game, could this perhaps means that the next GG will have a graphic/style upgrade to differentiate itself from what we will see in DBFZ? Also, from what I heard, the UE4 is more developer-friendly, which could mean less development time, what do you think?




Based on what I’ve read, Assets will still need to be converted properly, so unless it’s an actual requirement to use UE4, Guilty Gear Xrd as a series may not transition that easily.

Remember, most of Xrd’s assets are custom 3D drawings Team Red hand-crafted specifically within UE3.



Metroid Concept Art | Nintendo Wii U

Epic Games artist Rick Kohler has created a concept art for what Metroid may look like on the Nintendo Wii U. It looks dark, evil almost, and even somewhat colorful. It’s really amazing and surprisingly enough, Rick works at Epic Games the makers of the upcoming Unreal Engine 4 gaming engine that’s rumored to be supported on the Wii U.