This is one of my favorite parts of Mirror’s Edge. It’s the part where they introduce a new named, voiced, animated character, and he gets literally this gif’s worth of screen time in the entire game and is never seen or heard from again. Mirror’s Edge is absolutely full of stuff like this, parts where you can see the stubs where huge features and characters and slabs of game had to be cut for whatever reason. I like this stuff because it feels like a little bit of insight into the development of a AAA game, which is a rare thing because of the industry’s idiotic propensity to shroud everything in secrecy. It also adds some feeling of depth by alluding to things existing in the world other than for the player’s benefit, though that’s probably a happy accident rather than a deliberate thing.
I don’t have the scoop on how the development went down, but it feels very much like it got rushed out and the team had to figure out how to make a decent game while throwing 90% of their work out, and if that’s what happened they did a great job. The reboot they’re doing now looks like them getting to take a second run at the same ideas they had before, presumably with more time and money, and apparently much more successfully. I can dig.
Also, I dived into the editor and some decompiled source code a while back, and it turns out there were a bunch of cut multiplayer modes where you’d play as various different classes of runners and cops: cops and robbers, package delivery, stuff like that. Hot scoops.
Concept art released for Square Enix's UE3 action RPG
Square Enix is hiring for its new Unreal Engine 3-based game, and revealing a bit of information about the project in the process. Most importantly, the hub for the “New Action RPG” jobs features the above artwork, which we don’t actually think is Chakan: The Forever Man, even though it totally looks like Chakan: The Forever Man.
UDK screenshot. Today’s goal: a village of these, and all my final renders… I’m hoping to get it sent tonight!
Importing 3Ds Max to UDK doesn’t seem to play as nicely as Maya to UDK does. UDK tiles my textures differently than Max did, so I basically had to redo some of the textures to get everything sort-of working… with the other option being to go and redo all my UVs in Max with UDK in mind.
Epic Games artist Rick Kohler has created a concept art for what Metroid may look like on the Nintendo Wii U. It looks dark, evil almost, and even somewhat colorful. It’s really amazing and surprisingly enough, Rick works at Epic Games the makers of the upcoming Unreal Engine 4 gaming engine that’s rumored to be supported on the Wii U.
Time for another edition of WIP Friday! This week features an update to a previous featured project from Blake Bjerke. “The Swamp” is slowly being ported to Unreal Engine 4 and here are some of the work in progress shots of the environment.
Environment in Unreal Engine 3:
Environment in Unreal Engine 4:
Unreal Engine 3:
Unreal Engine 4:
Unreal Engine 3:
Unreal Engine 4:
Other work in progress shots in Unreal Engine 4:
That is all for this week! Look for another installment next Friday!
WIP stands for Work In Progress and this day is centered around showing off the newest projects happening at the University of Advancing Technology (UAT) and displaying how a project is created from start to finish.
University of Advancing Technology (UAT) is an elite, intimate, private technology University focused on educating students in advancing technology who desire to innovate for our future.