Tomonobu-Itagaki

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1UP: Sounds tough. It’ll be fun to give that one a shot. Is the other new difficulty setting Easy Mode?

TI: No, that’s not quite right. The lowest difficulty will be called Ninja Dog. While it is a mode intended for casual gamers, it is not Easy Mode. Not being able to beat the game on Normal means that you are a failure as a Ninja, but not that you are a failure as a gamer, right? Ninja Dog is for those players.

1UP: How does that affect your ranking at the end of each stage? Can you get a Master Ninja ranking in Ninja Dog mode?

TI: [laughs] That’s nonsense. Impossible. How could a dog become a Master Ninja?

1UP: You know, when we reviewed the game, we warned people “This is hard,” but everyone on message boards scoffed. But when everyone finally got the game the reaction was “OMG.” Did you guys think “Well maybe the average gamer isn’t as good as we thought, so let’s make it easy on them?”

TI: That’s right. In other words, there are some people who want to beat the game, even if it means being reduced to the level of a dog; people who are not afraid to shame themselves to accomplish their goals. Sometimes in life, that type of style is necessary. Anyone who can think like that can still be a real man. The Ninja Dog difficulty setting is for men like that. So don’t give up too easily!

Tomonobu Itagaki’s thoughts on easy-mode players for Ninja Gaiden Black during an interview with 1up.

Top image is, of course, some stupid Kotaku article. 

Dead or Alive Movie

Directed by Corey Yuen

Produced by

   Paul W. S. Anderson
   Jeremy Bolt

Written by

   Adam Gross
   Seth Gross
   J.F. Lawton

Based on Dead or Alive
by Tomonobu Itagaki

Starring

   Devon Aoki
   Holly Valance
   Jaime Pressly
   Kane Kosugi
   Eric Roberts
   Sarah Carter
   Natassia Malthe
   Matthew Marsden
   Steve Howey
   Collin Chou

Music by Junkie XL

Cinematography

   Chi Ying Chan
   Kwok-Man Keung

Edited by

   Ka-Fai Cheung
   Eddie Hamilton
   Angie Lam

Production company

   Mindfire Entertainment
   Team Ninja
   VIP 4 Medienfonds

Distributed by

   Dimension Films
   The Weinstein Company (US)
   Constantin Film (Germany)
   Universal Pictures (UK)

Release date

   September 7, 2006 (AUS/NZ)
   June 15, 2007 (United States)

Running time 86 minutes

Country

   United States
   Germany
   United Kingdom

Language English

Budget $21 million

Box office $7,516,532

Tomonobu Itagaki talks about Devil’s Third for Nintendo Wii U

  1. Devil’s Third is a strong fusion between action games and shooters.
  2. Devil’s Third development is going smoothly. In other words, we finished editing the closing movie the other day.
  3. Devil’s Third will be released next year. Nintendo has already announced this in their press release.
  4. The scale of Devil’s Third‘s story mode is greater than that of Ninja Gaiden.
  5. Devil’s Third demolishes the standard of past console games in online multiplayer.
  6. Almost all specifications I wanted to do were implemented. I got an up-close look at the great forerunners Call of Duty, Battlefield, Gears of War, and my beloved Halo. On that basis, we added completely new level of playability that only we can create.
  7. Anyone can enjoy this game; from casual gamers to hard-core gamers. Let me put it this way. You guys can throw a fun party, or can kill each other in realistic war. You can play your heart out.
  8. This is all I can disclose to you today. I can’t tell you when the war will begin. It’s the way the world goes. I really want to tell you more, my fans waiting with crushing frustration.
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Itagaki’s Devil’s Third coming exclusively to Nintendo Wii U

Devil’s Third is a third-person shooter hack and slash video game by Tomonobu Itagaki’s Valhalla Game Studios.

Do you like Hideki Kamiya?

His early work was a little too new wave for my tastes, but when Viewtiful Joe came out in ‘03, I think he really came into his own, commercially and artistically. The whole game has a clear, crisp sound, and a new sheen of consummate professionalism that really gives the gameplay a big boost. He’s been compared to Phil Fish and Tomonobu Itagaki, but I think Kamiya has a far more bitter, cynical sense of humor.

In 2010, Kamiya released this, Bayonetta, his most accomplished game. I think his undisputed masterpiece is the creation of dodge offset, a mechanic so great, most people probably don’t even know about it. But they should, because it’s not just about the pleasures of conformity, and the importance of trends, it’s also a personal statement about action gaming itself.

Hey Jeanne!

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Itagaki + Hard Gay? Sold!