Sherlolly Halloweek: Day Four
  • *Bart's Halloween party*
  • Molly:*dressed as a pumpkin*
  • Mary:*dressed as Harley Quinn; groans* Pleeeeeease tell me who the father is! I swear I won't tell anyone.
  • Molly:*chuckles* I can't tell you. Not yet.
  • Mary:*sighs* Give me a clue.
  • Molly:*shrugs* He's here tonight.
  • Mary:*looks around; points* Greg?
  • Molly:*smiles* Maybe.
  • Mary:*raises an eyebrow* Mike?
  • Molly:Could be.
  • Mary:*eyes wide* Sherlock?
  • Molly:*nods* Equally possible.
  • Mary:*sighs* I give up.
  • *meanwhile*
  • Sherlock:*takes a deep breath* John?
  • John:*dressed as the Joker; sipping wine* Mmm?
  • Sherlock:*slowly* You know that Molly is pregnant-
  • John:*dressed as the joker; snorts* Yeah. Bastard just sleeps with her, knocks her up and does a runner *shakes his head; pointing dramatically* let me tell you, if I ever find out who did that to her, I'll beat them to death with their own shoe.
  • Sherlock:...
  • Sherlock:*smiles; hands him a bottle* Have more wine.

Artist Mary Moser was born on this day in 1744. She was one of only two female founding members of the RA

K Sloan, Noble Art 2000
Mary Moser’s flower paintings are less a celebration of the wonders of God’s creation and careful observation of nature that we have already encountered, and more the type of flower painting we are accustomed to associating with the work of lady amateurs. Her paintings resemble the type of that could be found in prints by J. June and others. London printsellers sold countless decorative flower prints, depicting them in baskets, vases, or tied in bouquets for use as pattern books for ladies to embroider or draw after, for glass painting, japan work or even for copying onto undecorated china-in-the-white. By the later part of the eighteenth-century, drawing masters specialising in teaching this type of painting were much in demand and many women who had given up flower painting on their marriage found it a useful means of support when they lost their husbands.
Mary Moser was the only surviving child of a Swiss immigrant portrait painter in enamel who taught drawing after the antique to the Prince of Wales before he became King George III. She exhibited first at the Society of Arts, winning a medal for a vase of flowers in 1759, then at the Society of Artists, before joining her father as a professional artist and founding member of the Royal Academy where she was the only other woman besides Angelica Kauffman. Like the latter, she continued to paint after her marriage, but unlike Kauffman, she ceased to paint professionally and exhibited as an honorary painter under her married name, Mary Lloyd.
Individual species are usually identifiable in her work, but not in the detailed form of a botanical drawing which included the bud and clearer indications of the leaf and stem. That she was capable of this type of drawing as well is clear from the studies of tulips by her in the V&A, but they are not typical of her work and were probably executed on commission. Her flower compositions in general do not give the impression of having been studied from nature, but from the work of others and, unlike botanical studies, they are overlain with allegorical symbols and references to the seasons. This work is less typical, in that the flowers are not shown in a vase or in the usual elaborate composition which normally included a background. It has something of the appearance of a study - perhaps for a larger more elaborate composition like the murals she executed for Queen Charlotte at Frogmore in the mid-1790s.
Farington claimed that Mary Moser was drawing mistress to the Queen and her daughters for several years and that they rose at four in the morning in eagerness to pursue their studies creating decorations for Frogmore (9 November 1797, Farington Diary III, p. 919). There is no evidence that she taught them drawing, however - merely that the Queen admired her work and that Moser painted the six enormous canvases that now decorate the room named after her at Frogmore. They may have hung elsewhere before being placed in the room and their decorative borders added. Those on the walls take the form of large urns with garlands and plain blue backgrounds, but the ceiling is painted to give the appearance of a trellis with a trompe l'oeil sky above.

Source: @britishmuseum on Twitter
The Oddest GURPS Worldbooks
GURPS certainly covered every single genre.

Most role-players are aware of GURPS, the Generic Universal Role-Playing System created by Steve Jackson Games.  It unifies all gaming genres and time periods into one system, and even allows characters from different games to interact, since they’re all based on the same combat/movement/damage framework.

To live up to the concept’s potential, Steve Jackson Games published dozens of “Worldbooks,” supplements that gave information and background on genres like horror or steampunk or post-apocalyptic sci-fi.  I owned many of these books and found them incredibly useful resources not just for gaming but also for writing novels or screenplays.

Some of the sourcebooks were a bit… strange.  Either oddly specific, or particularly niche, or based on a gaming idea that I never would have thought of.  Here are some of the oddest — in good ways and bad — of the GURPS Worldbooks.

GURPS Scarlet Pimpernel

Here’s an example of strange specificity.  SJ Games already offered the magnificent GURPS Swashbucklers, subtitled “Roleplaying in the World of Pirates and Musketeers."  It’s a great resource for fans of both realistic and cinematic swordfighting (like me), touching on great adventures from Robin Hood to Pirates of the Caribbean.  So… why did the company feel they needed a supplement that covers one specific novel?  The Swashbucklers era includes the late 18th and early 19th centuries.  This book just focuses on France, from the fashion to Revolutionary politics.  Buy Swashbucklers instead.

GURPS Bunnies & Burrows

Want to enter the savage world of Watership Down?  Then this strange GURPS supplement is for you.  It’s "Role-Playing in the World of Intelligent Animals."  The back cover promises adventures such as raiding gardens, fighting dogs, evading foxes, and "battl[ing] sinister packs of mongooses."  This may be perfect for some gamers, but I think the Toon RPG would be better — in that game, you can play intelligent (and talking) animals, but also get to drive cars and blow up buildings.

GURPS Robots

Robots are a huge part of science-fiction, but only Steve Jackson Games has seen fit to give them an entire sourcebook.  The book not only gives information on different types of robot assistants and enemies, but also how to play a robot character, a challenge only bold gamers would accept.  There’s also some rules about mecha and battlesuits for anime fans… though, of course, the company has that covered in GURPS Mecha.  Finishing off the GURPS "Robot Trilogy” is Reign of Steel, which offers a simple premise: “The war is over.  The robots won.”


Steve Jackson Games is famous for its Illuminati games, both in the GURPS system and elsewhere.  They presaged the paranoia and conspiracies of the 1990s that culminated in The X-Files and Men In Black.  Then the company turned the whole idea on its ear, creating a college where players could study magic, weird science, military tech, martial arts, and everything in between.  It’s a fascinating, clever setting that’s part X-Files, part Hitchhiker’s Guide to the Galaxy, and part Teenagers From Outer Space.  The illustrations by Phil and Kaja Foglio provide the perfect look of this wacky, chaotic world.

GURPS Goblins

SJ Games published GURPS Steampunk.  And added horror to make GURPS Screampunk.  What came next is simply kooky.  GURPS Goblins is set in London in 1830… but there are no people, only monsters of various sorts, all referred to as goblins.  The game has none of the heroism of high fantasy or the thrill of adventure.  Instead, as one Amazon reviewer puts it, “You design your character, work out his deformities (due to mistreatment in childhood, school, and apprenticeship), then bravely set out to climb up the social ladder, armed with only a half-eaten pork-pie and a sixpence between you and the workhouse."  The laws are harsh, poverty is rampant, violence is everywhere, and disease mingles with magic to cause further misfortune.  It’s a strange but unique game setting for gamers looking for dark comedy.


Want to go even lower-tech than Medieval times?  Than the Bronze Age?  Than Ancient Egypt?  GURPS Ice Age lets you role-play in the prehistoric world.  Your only equipment and weapons are what you can make by hand, and your only food is what you can forage, grow, or kill.  The game system does allow for a type of shamanic magic, which makes it a little more exciting.  The book also includes "detailed information on seven hominid races,” so it’s really got the Ice Age covered.  If you don’t want to spend months playing in a world with no technology and no money and no real power, GURPS Ice Age can come in handy for Victorian encounters with a “lost tribe,” a post-apocalyptic setting, or a primitive planet for space explorers.

What are your favorite GURPS books?  Roll the dice in the comments.

I looove GURPS sourcebooks & worldbooks.

anonymous asked:


<333 Thank you???

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anonymous asked:

Hey Equius, why didn't you try to become a RUFFIANNIHILATOR when the ARCHERADICATOR thing didn't work out?

Equius: While I would of course have accepted that posting if assigned to it, it was not of… particular interest to me. I am pleased to have my engineering skills found of use.

Equius: …I would not have enjoyed being a ruffiannihilator.

(Nepeta: Also OVERBEAR was a ruffiannihilator.)

@xxgtscxx reblogged your chat “Yang Gor: “I love you.” Xiao Long Nu: “I love you, too. Let’s live…”

#I could have sworn it was Yang Guo #not Yang Gor…

** Well, friend, it is Yang Guo in the literature, and even the other things. However, being a non-speaker/reader and having my first exposure to the series be a translation where Gor was used instead, I end up defaulting to that since it is what I am used to.

** What probably happened, is that in the television adaptation, he is often called Gou’er, so when fan-subbed it got subbed as Gor. In reading the novel more recently, seeing the Guo has taken some getting used to on my end, even though it was the name originally intended by Jin Yong.

** However, I have found I like using Gor, as it separated Yang another degree from Gou Jing who named him. (And Guo Fu the arm-chopper.) I found it odd that Guo Jing would name the son of his traitorous sworn brother after himself, but that just might be my own lack of cultural knowledge and understanding.