I LIKE THE DESIGNS OF THE DEADLY SIX FROM SONIC LOST WORLD BECAUSE
From the second image, before they were entirely unveiled in the trailer today, I thought their silhouettes were all unique and well-defined. So well-defined in fact, I could gather their personalities from JUST the shadows. The yellow one is the big oafish brute, the red one is the powerful leader, the little dude on the staff is the wise elder, the pink guy is the rambunctious punch-first ask-questions-later upstart, and the green one is the femme fatalle with what appeared to be a whip (or a whip-like tail). The only one I wasn’t sure of was the blue one on the far right, who seems to be the brooding loner.
THEN when they were fully revealed and we could see how they were animated and how they fully-looked, my enjoyment of their designs weren’t simply heightened, but confirmed from how I already felt. The way they look and move spells out what they’re all about from the get go and it works fantastic. Their body-shapes also, while different and a bit otherworldly (otherLOSTWORLDLY IF YOU KNOW WHAT I MEEEEEAN) they still fit appropriately into the Sonic aesthetic. Just cartoony enough; yet weird enough, to serve a good purpose as new enemies.
Their colors are also gorgeous. I have kind of a hard-on for Power Rangers-esque color scheme between a group of characters, but these are perfectly picked. Even the scrawny upstart guy’s lightning pink fits him. What’s more, they seem to imply a bit about what environment each might be guarding, especially from how the design of the “Lost World” looks too: ocean, desert, volcano, glacier, jungle. The pink dude’s the only one that it’s not immediately clear on, but based on his actions of striking first against Sonic, I have a feeling he might be the “rival” of the six while the red dude is the final obstacle (or more likely, the final obstacle before the REAL final obstacle), in which case the pink guy could be applied to any environment necessary.
The rest is theory at this point, but from the variation of all six designs, I have a feeling we’ll be getting some very different types of battle mechanics against each of them, too!
…and from a blunt standpoint, these are a thousand times cooler and more interesting than all of the “[Adjective] the [Mammal]” designs from a few years ago (Chip, Marine, Shade).