Ted-Graves

Ted Daniel, Milford Graves, Frank Lowe, Juma Sultan, Noah Howard, James DuBoise, unknown, Sam Rivers, and Ali Abuwi outside Studio We, 1973.

In the late 1960s and 1970s, with New York City’s socioeconomic scaffolding rickety and near collapse, abandoned industrial spaces in Lower Manhattan were buttressed by artists. Painters, appropriators, and sculptors converted nineteenth-century sweatshops into studios, and dance-happy DJs turned these same buildings into the first cathedrals of disco.

One of the most fecund, though least documented, scenes was chiseled out by jazz musicians, most young, black, and with eclectic leanings. These post-Coltrane free players, and free thinkers — shunned by a mainstream in the midst of commodifying the “counterculture” — lived, rehearsed, and performed in these loft spaces, usually in or around Soho.

The movement, and the music, became known as “loft jazz,” an iffy if not outright divisive term. Was it a style? A genre? An ideology? An attitude? Many of the musicians found the phrase confining, despite the high ceilings, while others saw possibility. (Ah, low rents as creative enabler!)

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Joe Byrd Cemetery

Joe Byrd Cemetery, located in Huntsville, Texas, is a site for dead prison inmates whose bodies were not claimed by their relatives. Either the prisoners had no remaining family members, or they were disowned due to the nature of their crimes. Traditionally, funerals are held on a Thursday and around 100 prisoners are buried at the cemetery. The only epitaph engraved onto the headstones is the prisoners name, their prison number, and the date they died.

Save My Dog WIP - 12-11-14

Been a while since I last posted a video, here’s a taste of what I’ve been working on. Apart from fixing an imperial shitton of bugs, I’ve been making ZOMBIES! These zombie hordes are fully randomized, they have 108 unique clothing/hairstyle combinations, and once the colors have been randomized as well, there are literally millions of different zombies shambling out to eat your brains. That’s why it’s been a while since my last update, I hand animated 836 individual frames to make this zombie horde as diverse as possible. I’ve also transferred the game into 3D! This was always the plan, I just had more important things to do before I got around to that. There’s a new damage system as well. Certain weapons will dole out damage over time. Also, each weapon is assigned one of these four elements: physical, fire, ice, or lightning, and all enemies have varying resistances to these elements. While all weapons will do damage, each enemy has a specific weakness. Zombies, for example, are weak to fire. Light em up!

Save My Dog WIP - 10-22-14

It’s been a couple weeks since I’ve posted a video. Dogs are in the game and working! They sit like good boys/girls until you reach them, then they follow you loyally. The player can now whistle, and the closest dog will answer with a “bark!” Right now they’re lined up like back up singers, but eventually they’ll probably be in a circle around the player. I have other plans for these mutts as well, so stay tuned!

Spawn points! Just finished an enemy type manager, a spawn point manager, and a trigger object. These systems are the most complicated things in the game so far. The result is radical enemy spawn points! These spawn points contain and feed all the information about all the enemies in the game, they have a spawn que, and I’ve implemented spawning groups so that if there are multiple spawn points assigned to a trigger, the spawn points will all spawn enemies and share the load. I’ve also started a tint manager to control the various color effects being applied to the characters, and I threw a couple post processing effects onto the camera to make the whole thing look better. Also spacial dust with bokeh lens blur :)