Save My Dog WIP - 12-11-14
Been a while since I last posted a video, here’s a taste of what I’ve been working on. Apart from fixing an imperial shitton of bugs, I’ve been making ZOMBIES! These zombie hordes are fully randomized, they have 108 unique clothing/hairstyle combinations, and once the colors have been randomized as well, there are literally millions of different zombies shambling out to eat your brains. That’s why it’s been a while since my last update, I hand animated 836 individual frames to make this zombie horde as diverse as possible. I’ve also transferred the game into 3D! This was always the plan, I just had more important things to do before I got around to that. There’s a new damage system as well. Certain weapons will dole out damage over time. Also, each weapon is assigned one of these four elements: physical, fire, ice, or lightning, and all enemies have varying resistances to these elements. While all weapons will do damage, each enemy has a specific weakness. Zombies, for example, are weak to fire. Light em up!