Warnings: CRACK. Implied Sexual Activities. Really bad jokes. Very little plot.
A/N: This is my entry for @trexrambling Jess’ Hunter Challenge. My prompts were Dean, Wraith, Potato Launcher. You wanted crack, and this is what you got. I am so sorry, I have no idea if this makes sense but here we are. The ending keeps cracking me up. ;) Hope you enjoy.
Dean Winchester. Hunter. Ladies’ Man. Closet genius. Bad-ass warrior. Kid at heart.
When Dean came home with an arm full of black pipe and various bags from Home Depot, you were a little curious, but not enough to really ask questions. He gave you a mischievous smile and hid himself away for a few hours in the garage, which again, was nothing to write home about. You figured he was tinkering with one of the dozen cars in there, or trying his hand at crafting a new weapon. Honestly, you didn’t really care.
All had been quiet for a while, and you were enjoying the down time, keeping busy with internet articles and brushing up on your culinary skills. Sam had split town for a few days, giving himself a little vacation from you and Dean, off to some literary convention in Tulsa. Why he wanted to spend eight hours a day crammed into a stuffy auditorium listening to authors read their books aloud was beyond you, but whatever, Sam was weird.
With a grumbling tummy, you took to the kitchen, deciding to make Dean a hearty dinner. Nothing too fancy, just a roast chicken with all the fixings. Well, not all the fixings. Since Sam was gone, you could skip the salad and veggies; Dean wouldn’t mind.
Salting the earth, or sowing with salt, is the ritual of spreading salt on conquered cities to symbolize a curse on their re-inhabitation.
This curse is inspired by this historical act in order to leave your target barren in any fields of new growth, be it personal, financial or emotional.
A broom (functioning)
A flat surface or floor
Dirt (handful from the garden will suffice)
Brambles or weeds (please only handle weeds you can identify)
Smoke (either candle or incense)
Spread the dirt out on your surface.
In the dirt draw the target or spell out their name.
“By [name/face] my mark is true,
this fruitless harvest is bound to you.
So toil and endure these larbors lasting
as they’re woven in this curse I’m casting.”
With the weeds ball then into a small nest and place it in the center of the dirt.
“Barren lands and empty nests
wrought with only vermin and pests.
A single seed, my gift to you,
for everything you’ve put me through.”
Pass the rock or stone through the smoke and place it at the center of the nest.
“Now from this egg and from this seed
I gift to you pure want and need.
But nothing else will yield you life
just endless nights of sweat and strife.”
Pour the salt over everything.
gardens ash and bone
Drink the water yourself.
“And unto me, the knowledge sweet
Of water lush and warm sun’s heat
And knowledge of your bitter defeat.”
Industrial Might and Magic Part 2: Using Magic for Fun and Profit (but mostly profit)
This post is a couple of disjointed ideas about a weird urban fantasy setting that emerged during my brainstorming session with my friends.
First of all, one idea I would definitely steal from Secret of Zir'An, a tragically flawed RPG I have previously written about, is the idea of magic money: coins that you can literally smash together to make coins of an appropriate larger denomination. This also makes loot much easier to handle.
A setting where fully industrialized magic exists opens up possibilities for interesting new spells:
Earworm: mostly used for viral marketing, this enchantment spell forces a commercial jingle of the caster’s choosing to start playing in the target’s head, but clever adventures have realized it’s also great for distracting guards and breaking enemy spellcasters’ concentration in combat.
Pop-Up: this illusion spell causes an advertisement to pop up in the target’s field of vision that follows them around until they close it. Can be used to provide cover and concealment until the enemy uses an action to close the ad. An advanced version of this spell instantly causes another pop-up to open once the previous one is closed.
AdBlock: a low level abjuration spell specifically designed to counteract the above two spells.
New Code Talker! New spell counter Archetype! Three Ultras
Many many anime cards
You can only use this card’s name effect once per turn.
(1) You can send 1 Level 2 or lower monster from your hand to the Graveyard; Special Summon this card from your hand.
Beltlink Wall Dragon
Cannot be Normal Summoned/Set. Must be Special Summoned by this card’s effect.
(1) When you Link Summon a monster(s): You can Special Summon this card from your hand, and if you do, place 2 counters on this card.
(2) Neither player can Link Summon a Link Monster whose Link Rating is higher than the number of counters on this card, also only Link Monsters can attack.
(3) If a monster is Link Summoned: Remove 2 counters from this card.
(4) Once per turn, during the Standby Phase: Place 1 counter on this card.
Mythical Beast Jackal
Pendulum Effect: You can only use this card’s name Pendulum Effect once per turn.
(1) If you do not control another card in your Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card.
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when it resolves.
(2) You can remove 3 Spell Counters from your field, then Tribute this card; Special Summon 1 “Mythical Beast” Effect Monster from your Deck, except “Mythical Beast Jackal”.
Mythical Beast Master Cerberus
Pendulum Effect: You can only use this card’s name Pendulum Effect once per turn.
(1) If you do not control a card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 “Mythical Beast” Effect Monster from your Deck to your hand.
(1) Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell Card resolves.
(2) If there are 4 or more Spell Counters on your field, this card cannot destroyed by card effects.
(3) Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it, and if you do, this card gains ATK equal to the original ATK of the banished monster until the end of this turn.
2300/Link 3 (U/L/R)
2+ Cyberse-Type Effect Monsters
You can only use the (1) effect of this card’s name once per turn.
(1) When this card is Link Summoned: You can choose a number of unused Main Monster Zones equal to the number of monsters in the Extra Monster Zone; those Main Monster Zones cannot be used while this monster remains face-up.
(2) Monsters linked to this card gain 500 ATK, also they cannot be destroyed by card effects.
Three Burst Shot Dragon
2400/Link 3 (U/L/D)
2+ non-Token Monsters
(1) Once per turn, when a Spell/Trap Card, or monster effect, is activated during the Damage Step: You can negate that activation.
(2) If this card attacks a Defense Position monster, inflict piercing damage to your opponent.
(3) During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link 2 or lower Link Monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.
Field Spell Card
(1) Dragon monsters on the field gain 300 DEF.
(2) Neither player can attempt to Link Summon a Link Monster that has less Link Arrows than the total of those of the Link Monsters already on the field, also only Link Monsters can attack.
(3) If there are 2 or more Cyberse Link monsters on the field, apply the following effects:
• When a Cyberse monster’s activated effect resolves, negate that effect.
• Cyberse monsters on the field cannot attack, or be targeted for attacks or effects.
Quick-Play Spell Card
You can only activate 1 of this card’s name per turn.
(1) Send the top 2 cards of your Deck to the Graveyard, then target 1 face-up card on the field that you can place a Spell Counter on; place 2 Spell Counters on that card.
(2) If this card in its owner’s possession is destroyed by an opponent’s card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place 2 Spell Counters on it.
Parallel Board Armor
Normal Trap Card
(1) Target 1 Link Monster you control; equip it with this card. It cannot be targeted for your opponent’s card effects, and cannot be destroyed by battle.
(2) You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; that monster can attack twice during each Battle Phase this turn.
Continuous Trap Card
You can only use this card’s name (2) effect once per turn.
(1) Each time an opponent’s monster effect is activated, place 1 Spell Counter on this card when that effect resolves.
(2) You can send this card with 6 or more Spell Counters to the Graveyard; add 1 Spell Card from your Deck to your hand.
“Well, it’s working.” You walked beside Barnes toward the
barracks after eating, your body rigid as you watched for Holmes. Barnes kept
his hands tucked in his pockets, though you weren’t sure if that was proper, he
didn’t seem to care. You watched a line of men from another company jog by,
weary of the passing faces. “What, exactly, is a blanket party?”
“You really don’t want to know.” He frowned, reaching up to
adjust the rim of his hat. You look away, lips pressed together.
“What do I do?” You stop at the door to the barracks, Barnes
at your side. “It’s not like I can just… Deck the guy.”
“Boy, I wish Steve thought that way.” Barnes laughs and you
raise your brows at him. He shrugs, “My pal, Steve. He’s the little guy I
mentioned earlier. Always gets into fights he knows he can’t win. Wish he’d
take a page from your book.”
“Wish I could take one from his,” you mumble. “I’ve never
been in a fight before, but at this rate I just might.”
“It doesn’t always have to end in a fight.” Barnes nudges
you and you shake your head. You know he means well, and he’s trying to look
out for you, but you wish he didn’t have to. Your whole life, Will had always
protected you from anyone who might pose a threat. Grown men wolf whistling at
you, guys who stumbled out of bars drunk off their asses in the middle of the
afternoon. Now, he wasn’t around, but Barnes was doing the same thing- looking
out for you even if you didn’t think they needed to. You hadn’t had to fight
back on your own before, but maybe it was time for that to change.
Three days later found you at the range, staring across a
field at targets. They stood in a neat row, a fine line just in front of the
woods. You found a place between Dugan and Holmes, unfortunately, but Barnes
stayed close by as the row of you started shooting. You hesitated and felt
Holmes watching you, judging your every move, and took a shot between breaths.
When you finally squeeze the trigger, he snorts at you when it grazes the edge
of the target. You hold your breath and try again, getting a bit closer. Holmes
holds back a laugh and anger boils in your blood as you sit up.
“What’re you doin’?” Dugan harshly whispers at you, but
you’re past the point of caring.
“You got somethin’ you wanna say to me?” You sit up on your
knees, barking down at Holmes. His grin falls into a glare and he pulls himself
up on his feet, looking like he might want to start a fight.
“What was that?” Holmes’s voice is low, but it stings your
ears and you take another step closer to him.
“Did I stutter? What’s so damn funny?”
“You got a big bark for a little dog,” he snarls back at
you. “You gonna bite or you wanna keep yipping?”
“That’s rich coming from an asshole on legs.” You snort,
going to move away. Thinking that, maybe fighting him wasn’t worth it.
“Heard better lip from a girl.” Holmes rolls his eyes,
intending to put his back to you. “Bet you fight like one too, pussy.”
“You gotta be shitting me.” You stop, nearly about to sit
back down, snapping back around to him. “Fuck off, limp dick.”
Then Holmes lets out a string of curses and grabs the front
of your lapel, lifting your feet off the ground. Barnes is yelling and starting
toward you, but he isn’t fast enough to stop Holmes from slamming his fist into
your jaw. You fall on the ground on your back, your head slamming into the
dirt. Dugan and a few others have clamored to their feet and Holmes leans down,
intending to drag you up just to knock you down again. But you send a foot in
his direction and it catches him in the jaw. Startled, he staggers backward
just as Barnes breaks through the crowd and rips him away.
“What the hell is going on?” He roars, his back to you and
glowering at Holmes. Holmes tries a half-ass excuse, but Barnes stops listening
as he helps you to your feet. Blood pours over your hand as you cover your
nose, and he grabs you harshly by the upper arm and drags you toward the
“And here I thought you weren’t the kind to start fights.”
Barnes sits by you, hands between his knees while a nurse hands you an ice pack
and tries to help stop the bleeding in your nose. You shoot him a look and
“He started it.”
“What did I do to deserve this?” he mumbles, sitting back.
“First Steve, and I swear the second he’s not around anymore I get someone
who’s just as bad.”
“I wasn’t asking him to punch me in the face,” you offer.
Barnes cracks a smile and then the two of you are laughing. He stays with you
until the bleeding stops, cracking jokes and telling stories about his friend
Steve. It lasts for what feels like forever, long enough that you forget about
the bloodied nose.
Shadow Six Samurai – Genba
Fire Warrior / Tuner / Effect
(1) When this card is Normal Summoned: You can target 1 of your banished “Six Samurai” monsters; add it to your hand.
(2) If exactly 1 “Six Samurai” monster you control would be destroyed by card effect, you can banish this card from your GY instead.
Shadow Six Samurai – Hatsume
Water Warrior / Effect
You can only use this card name’s (1) effect once per turn.
(1) You can banish 2 “Six Samurai” monsters from your GY and/or face-up from your field, then target 1 “Six Samurai” monster in your GY, except “Shadow Six Samurai – Hatsume”; Special Summon it.
(2) If exactly 1 “Six Samurai” monster you control would be destroyed by card effect, you can banish this card from your GY instead.
Shadow Six Samurai – Kizaru
Earth Warrior / Effect
(1) When this card is Special Summoned: You can add 1 “Six Samurai” monster that does not share an Attribute with any monster you control from your Deck to your hand.
(2) If exactly 1 “Six Samurai” monster you control would be destroyed by card effect, you can banish this card from your GY instead.
Shadow Six Samurai – Rihan
Light Warrior / Fusion / Effect
(3 “Six Samurai” monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use “Polymerization”.)
Cannot be used as a Fusion Material.
(1) Once per turn: You can banish 1 “Six Samurai” card from your hand or that you control face-up, then target 1 card on the field; banish it.
(2) If a “Six Samurai” monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Ugh, still descaling?
[Switch with me, then.]
But I refuse!
Descaling everything still seems to be happening. So, in the meantime, let’s use up these new skill points and pick up a new Evil Eye. Thanks to my four new levels, I’ve earned two hundred skill points, which is enough for one of these higher-grade Evil Eyes. The ones I can get for two hundred points are:
Triamid Hunter ———————————————— If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent’s turn: You can target 1 “Triamid” Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 “Triamid” Field Spell Card from your Deck with a different name (this is a Quick Effect). ———————————————— Can Be Found In: The Dark Illusion (TDIL-EN028)
Triamid is an archetype that takes a very different approach when compared to more popular builds. With several Field Spells at their disposition, Triamids constantly cycles through them to pile all their benefits in a single turn. With abilities not only supporting Triamids but also Rock monsters and Graveyard effects, the build can gain a huge advantage over time with not only its own options but also the ones provided by the Type.
“Triamid Hunter” will be responsible of rushing the archetype to overwhelm the opponent with its effects. If we control a Field Spell “Triamid Hunter” will provide us an additional Normal Summon to bring out another Rock monster from our hand, creating all sorts of setups we might need for the right moment. Like many other Triamids, “Hunter” also allow us to replace any active Triamid Field Spell on our field for a different one from our Deck, and since this ability activates during the opponent’s turn we can mold against any situations. While “Hunter” might not seem that different than other archetype members, its extra Normal Summon has a huge importance to make it stand out over the rest of the archetype.
Although a small archetype, Triamid has solid methods to obtain members like “Hunter” with ease. Their main method will be by the Graveyard effect of “Triamid Cruiser”, and since being a Field Spell will soon be activated thanks to the Triamids’ ability to replace it with others form the Deck. Other methods comes from outside the archetype, like “Block Dragon” adding “Hunter” and other Triamid(s) when destroyed or by being summoned from the Deck by “Doki Doki”. If is already in our hand it can be brought by the Graveyard effect of “Triamid Kingolem” which once again will go through the archetype’s mechanics or by another “Triamid Hunter” although we will be unable to stack its extra Normal Summons. When it comes to the Graveyard “Hunter” is far from helpless, with “Triamid Fortress” and “Triamid Dancer” retrieving it back to our hand or cards like “Triamid Pulse” and “Crane Crane” reviving it instead.
“Triamid Hunter” shares the same role as other members of going through each Field Spell during the opponent’s turn, not only obtaining the right effects for the right situation but also triggering their Graveyard effects in the process. “Triamid Cruiser” is probably the best Field Spell for “Hunter” as gives us healing and drawing effects each time we Normal Summon. The other Field Spells instead focuses more arround answering the opponent, with “Triamid Fortress” increasing DEF and protecting Triamids from destructive effects, and “Triamid Kingolem” increasing ATK while making Battle Phases safer. The main role of “Hunter” is not only to go through these Field Spells but also bring other monsters as fast as possible, going from other Triamids like “Triamid Dancer” and “Triamid Master” to increase the number of times we can replace our Field Spells during the opponent’s turn, to other Rock monsters so either we get their assistance or even use them as materials for bigger summons along “Hunter” if needed.
Although at first not that different from other Triamids, “Triamid Hunter” has a very vital purpose in the archetype to speed up their setups with its main ability. Along with bringing Field Spells and obtain Graveyard effects from the disposed ones, “Hunter” additional Normal Summon becomes of great help for all sorts of goals and situations in addition of sinergy with “Triamid Cruiser”. Be aware that “Triamid Hunter” and the rest of the archetype are extremely reliant of their Field Spells to stay on the lead and gain their effects, as unless we have “Triamid Sphinx” to answer destructive sources “Hunter” won’t do much with its low stats. But once a Field Spell is active, “Triamid Hunter” will come along other Rock monsters and arranging Field Spells for the right situation and stay resiliant against many scenarios.
Personal Rating: A-
+ Gives us an additional Normal Summon for Rock monsters + Replaces Triamid Field Spells from another inside our Deck + Sinergy with “Triamid Cruiser”
- Low stats - Completely dependant of Field Spells to work
Request for 107 "This house isn’t even haunted" with our lovely Bucky please.
Finally here is the lil drabble thingy! I’ve had this 79% done in my drafts box since you sent in this request about a fifty years ago. I’m truly sorry about how late this is. Anyway I hope you enjoy it and it’s what you wanted!
Things and Thoughts That Go Bump in the Night (i suck at titles okay?)
The Sun takes up residence in your sign toward the end of January, so the focus shifts from the hard bottom line of Capricorn into a more eccentric, progressive way of thinking that you can readily identify with. This is the time of the year to see that there are possibilities everywhere and that you can be more than just a cog in the all-important wheel of change. You also have big humanitarian tendencies, Aquarius, so helping others will be a major focus of the coming month.
The end of May brings a Saturn-Uranus (your ruler) trine, which highlights your originality and has far-reaching ramifications. Let’s say you invent something new or propose a new idea to a think tank or local charitable organization, and it’s not likely to stop there, Aquarius. You’re obviously destined to do great things for the world, and this aspect reminds you to go big or go home. Don’t think local, think global and beyond.
Your home planet turns retrograde at the start of August, so your power to disrupt the status quo and flip things over on their sides diminishes just a bit. Now until the end of the year is a good time for you to rethink your old beliefs and free yourself from those that aren’t really working for you any longer.
Career & Finance
A willful Mercury-Uranus conjunction in March helps your career reach new heights, because as your lower mind and higher mind merge, you’re able to come to a profound intellectual understanding. The thing is, Aquarius, it’s easy to start to feel full of yourself as you surpass peers, co-workers, and even bosses in your professional knowledge, but getting a big head won’t help your cause.
If getting ahead is your goal, bragging about it won’t help you get to where you want to go. Instead of using your superior intellect to put others’ down, use it to better yourself. With increased knowledge will come eventual power and progression, but right now is the time to develop your mentality (especially in areas of communication) so that you can better yourself at some point in the future.
The end of a Mercury retrograde period in the beginning of May marks a good time to get back up to speed, especially if you’ve been feeling a touch behind when it comes to technological advances in the past three weeks. You pride yourself on being up-to-date on all of the latest gizmos and gadgets, and this aspect offers a window of opportunity for you to be the ‘it’ person in this area.
If you’re employed, expect co-workers, employers, and employees alike to come to you for technology-related advice, and if you’re looking for work, this is the field to target. Submit your resume electronically or use a potential employer’s app or navigate their website to get the info you’re looking for. Does anyone even use email anymore?!
A rare Lunar Eclipse in your sign at the start of August is rooted in change, as you may have been feeling some pre-shocks to this rumbling for the last several weeks (and will continue to leading into the coming months). This is a time of endings and beginnings, and because the emotional Moon is in your visionary, progressive sign, the opportunity for change is immense. Though it will affect each person differently, of course, one thing’s for sure – change is coming, Aquarius, no matter how slight or earth-shattering it may be! What others think becomes less important, and professional happiness/satisfaction come from making your own decisions confidently and without worry regarding judgment, recourse, or consequence.
Love & Relationships
When the Sun exits your sign and floats into watery Pisces mid-February, your world gets much more emotional. Uncomfortably so at times. So what does this mean for your love life, Aquarius? Your intuition is at its peak, so you feel your way out of and into more romantic situations, which is a very different sensation than using your typical logic and reason.
The thing is, you can trust your emotions to lead you down a good romantic path, but you just don’t have that much practice doing it. Trust yourself. Trust your instincts and feelings. Be compassionate. Be sympathetic. And suspend belief for just a moment here and there, because it’s those fantastic, magical moments that can change your love life for the better.
A Venus-Uranus conjunction in the beginning of June hints at an exciting or unusual relationship that breaks the barriers and confines of a traditional union, so if you’re single this is definitely something to look forward to. You don’t really have a 'type,’ but if you did this person would probably be well outside of that range. Look for someone to enter your life who shatters your beliefs on all things love-related, and helps you believe that true love can exist. It may be fleeting or it may be long-lasting, but either way you’ll become a believer.
If you’re an attached Water Bearer, this aspect suggests shaking things up within the confines of your current relationship. Who says things can’t be exciting even though you’ve been together for a while? You never did fit the mold of a conservative lover, and now is the time where that’s more evident than ever.
A Venus-Neptune trine in the middle of November adds a hint of fantasy and romance to your sometimes humdrum love life, so keep those fantasies at the ready if you have a chance to act them out. This is more of an ethereal, soft vibe where intuitive thinking and clever make-believe role play rule most of the energy, but there’s also the possibility of hardcore, explicit actions if that’s what you’re into. Just remember to keep things light, and that making your daydreams a reality can be satisfying and enchanting.
he’s quite paranoid and usually walks for hours during the day, staying off any major roads for fear of running into hordes
the only weapons he has are a knife and a steel baseball bat and he rarely uses them anyway because although he won’t admit it to himself, the zombies scare the living fuck out of him
he often needs to give himself pep talks whenever he has to take a zombie down
“okay, you can do this. just stab them in the head and you’ll be fine.”
he takes so long doing this that you end up overhearing him as you pass by and you’re like ‘what the fuck is this guy doing talking to himself there’s a zombie coming up from behind him boy you stupid as fuck’
and you rush in to kill the zombie yourself and jisoo’s like ‘wh A t”
you ask him about the little motivational speech he was giving himself and he laughs nervously and kind of like brushes it off as nothing
and you’re worried bc like if he takes that long in killing one of them then he’s bound to die soon
so you ask if you can tag along to wherever he’s going and he’s so thrown off by the question he ends up saying yes without even thinking about it
you promise him that you’ll teach him how to properly handle a gun so he won’t have to rely on his rusty old knife so much
one day the two of you find a spot on an open field for target practice and jisoo looks so nervous and you find this weirdly adorable and you’re like ‘wait what no stop i barely know him’
“won’t the sound of the gun attract the zombies?”
“that’s what the suppressor’s for, jisoo”
his hands are shaking so bad as he lifts up the gun but his face is so determined like he really wants to learn how to use it but he’s just so scared
so you come up behind him and guide his hands up a little higher to align with the target (which happens to be a couple of empty cans you collected just for this purpose)
you press your body a little closer to his back, whispering reminders and other stuff he should remember while firing a gun and he’s sweating so much bc holyshit you’re so close and he can’t focus anymore
you notice his discomfort and you smile at him to try and ease it a bit before bringing his hand up to rub his back soothingly just for good measure
Overwatch AU: In A Perfect World (Overwatch!Amelie AU)
Fanfic Commission for @the-atheist-reverand-of-imgur Who requested an AU where Amelie never becomes Widowmaker, she instead remains an Overwatch agent alongside Tracer!
I’ve actually thought about this AU for awhile now (seeing as there were a lot of Talon!Tracer business going on) so Thank you for giving me an opportunity for exploring this further! Thank you also for being extra patient! This plot was so heavy it took twice as long as originally planned. (really it could be a multi chapter adventure so it’s kinda long fyi)
Request: Can I have a
teen!dean x teen!reader oneshot where the reader is deans first kiss. Then
years later, when the reader is staying with them in the bunker, tfw is talking
about there first kisses and dean and the reader smirk at eachother. Thanks!
Word Count: 1,184
Oh, man, was I in a
seriously fluffy mood today. I hope you like it, thank you!<33
“I barely remember, it was so long ago.” Sam shakes his head,
obviously evading the question. You raise an eyebrow, leaning in a little
“Well, get thinking.” You grin, and Sam rolls his eyes at you.
You’re waiting for an answer when something in his face changes, and he smirks
right back over at you.
“How about you, Y/N? When was your first kiss?”
Your eyes widen and you sit back, letting out a laugh.
“Oh, I don’t know. A few years ago now.” You recall, risking a
glance at the man sat right across from you. Dean is sat there with a playful
smirk on his face and his eyes fixed right on you.
“I’m just saying that you’re being an absolute wimp about
this!” You groan, wrapping the bandage around his arm once more. Dean stares at
“You shot me!” He
defends, flexing his fingers and pulling away from you. You scoff, brushing him
off as you begin packing away the medical kit you keep stashed in your bag.
“I barely grazed you. And you got in the way. In fact, this
whole thing was your idea, if I
remember rightly.” You retort, shaking your head dismissively. Dean chuckles,
standing up and pacing across the floor.
You’ve both been staying at Bobby’s with Sam for almost a week
while your parents head out on some hunt they don’t want you messing with. As
you’ve gotten older it’s less and less often that you get to spend time
together like this and so although you’re all a little pissed that you’re
barred from this one, you’re just enjoying the time together, like it used to
be when you were kids – so, naturally, you snuck out at one in the morning to
go do target practice in the field out back.
“I was testing your reactions!” He insists, “Like, seeing if
you could stop fire.”
“Once I’d already pulled the trigger?!” You snap, but you’re
both smiling. The both of you are sixteen and quickly running out of time to be
reckless teenagers – you’re a right pair, and between the two of you, you’ve
had more adventures than hot meals. You stand, shaking your head at the guy in
front of you.
“I’m fine, you’re fine… and we had a laugh.” He grins, pushing
your shoulder playfully, “Don’t you think?”
You nod, relenting – he has a way of making you do that – “I
suppose we did.” You allow. He’s stood right in front of you by this point, and
you don’t exactly mean it to happen
but you both find yourselves leaning in. His hand comes up to cup your cheek
and yours migrates to the back of his neck and suddenly you’re kissing –
tentatively at first, but you find yourself melting into him so that you’re
pressed together closely, intertwined with one another. His lips are softer
than you’d imagined – not that you’d done much imagining. Honest.
Eventually, after what seems like an age, you pull away from
one another. You both linger for a moment, though, your hands on his shoulders
and his on your jaw. When his hands leave you, you find your skin cold and
missing his touch a little.
“Was that…?” He whispers, not wanting to break the magic of
“Your first?” You finish. He nods slowly, and you mirror his
actions, a smile coming to your lips. A door opens somewhere and you realise
that unless you get a move on, you’re not going to get so much as a nap before
it’s time to be up and about – dawn is already licking at the horizon.
You take a step back, offering a wry smile before slipping out
the door and exiting the room. Dean is left staring after you, his fingers
coming to his lips and brushing over gently, like it’s hallowed ground.
Maybe it is.
“So that’s all you’re
going to tell us?” Sam raises an eyebrow, taking a swig of beer, “We’re just dying for more details, aren’t we, Dean?”
He says sardonically, looking over at his brother. You laugh – evidently, Sam
is unaware of yours and Dean’s old friendship.
“We’d been friends for a while, and we knew we weren’t going
to get to see each other a lot in the future. So… I don’t know. I guess it just
happened.” You explain, not taking your eyes off of Dean the whole time.
“Did you ever see him again?”
“Not for a long time.” You smile wistfully, “But…yeah, I’ve
gotten him back.”
“You have?” Sam frowns, looking between you and- “What, Dean?!”
You laugh aloud, nodding, “Yeah. Quite a few years ago now,
“Did anything else ever happen?” Sam asks. You giggle,
“I suppose that’s for us to know, isn’t it?” You smirk over at
Dean, “So, Sammy-boy. I told you my story, how about yours?”
You’re alone later on, in the middle of finding some pyjamas
and getting ready for bed when your bedroom door inches open. Only then does
Dean knock twice, pausing.
“Y/N? Are you dressed?”
“Only just.” You say, pulling a t-shirt over your head, “What’s
“I just…” He pauses, coming in and closing the door behind
him, “That discussion we were having earlier, it got me thinking.”
“Remembering the golden years?” You ask, crossing over to him
curiously. He nods.
“I don’t think you understood quite how in love with you I was
at that age.” He chuckles. You frown.
“Oh, yeah. Pretty girl, good with a gun, clever, funny… what’s
not for a teenage boy to fall head-over-heels with?” He says, a hint of
nostalgia in his voice, “You were a heartbreaker at sixteen, and I was already
a hopeless case.”
“Aw, Dean.” You find yourself giggling like you’re a teenager
again, “I’m sorry.”
“So am I.” He whispers, taking a bold step forward and taking
your face in his hand once more, just like he did all those years ago, and
presses his lips to yours. He’s not as soft as he once was and when you lean
into him, your hand coming to rest over his, he’s not so much gentle curves as
defined lines like he’s been drawn, rather than sculptured. His lips are
chapped and his hand is calloused, but you’d be hard-pressed to care as that
all-too intoxicating scent takes over your senses once more and drags you into
him head first. When you’re forced to pull away for breath, he stares at you,
the look in his eyes exactly the same as it was when you were sixteen.
“You haven’t changed at all.” He whispers, a childish smile
coming to your face. You laugh.
“Neither have you.” You concur. You feel his hand begin to
slip over the skin of your cheek, meaning to leave you cold once more, but you
grab his wrist.
“Stay?” You request in a breath, and he smiles – really,
genuinely smiles, and you see that sixteen-year-old in him, the one you haven’t
seen in so long.