Tangible-Media

That art I mentioned. I was trying the masking techniques learned in my digital painting class in Photoshop. However, I didn’t use Photoshop, I was using the masking features of Painttool Sai. I tell you what, you’d better have confidence in your line art before embarking (that’s why I chose this one, from a comic I made. I had put extra time into getting it the way I wanted in the first place).

The original:

You can get away with certain things in a pen and ink that come back to haunt you when you go 3-D. A fault in the wrist, for example, caused some issues. Worth it, tho. I love rendering metallic surfaces.

Oh, one last thing… this was shaded entirely with black. There is a time and place for it. I’ve seen a lot of posts ordering people not to shade with black. That’s very true in tangible media but digitally the rules change. It’s not that you should do it all the time but that you can and to good effect. Here, with shiny metallics and satins, black shading has a place.

I guess my whole point is that sometimes you break the rules to achieve an effect. That’s art.

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Chromosonic

Experimental electronic textile project by Judit Eszter Karpati with fabric that changes it’s colours with the help of an Arduino - video embedded below:

CHROMOSONIC project is an electronic textile that changes color, using the Arduino open-source platform.
The dynamic changes in the textile color derive from processed sound files. Silkscreen was used to cover the textile in a dye that changes with temperature. Sound makes the nichrome wires woven into the fabric heat up, changing the pattern.

The project investigates the relationship between digital world and textile arts, the everchanging boundaries between the digital and physical world.How the world of digital media becomes tangible through the textile medium. My intention was the broadening the field of textile craft and design, bringing together different mediums and looking for new possibilities in textile design. The project mixing different areas: textile design, electronics, IT.

The chromosonic project has it’s own Tumblr blog, where you can find out more here

Sifteo Cubes: Programable Interactive Cubes for #games and #music

These came out a few weeks back as an official product, and I am finally getting around to posting them. They started a few years back as siftables at MIT, and if you read my old blog you would have likely seen the earlier version their, along with other similar projects.

The one thing I am most excited about with this is of course using them for music, like this sequencer below.

vimeo

Really cool applications. If we could just solve the projection angle issue…

Bestof: the responsiveness of the three cube examples, the 3d walkthrough, and the dome scaling input response.

youtube

Amazing Technology Invented By MIT - Tangible Media

HOLY SHIT?

vimeo

Physical Telepresence from Tangible Media Group on Vimeo.

Physical telepresence: shape capture and display for embodied, computer-mediated remote collaboration.

After talking with various Bionicle fans, I began to notice patterns in things like head canons and fanart, and in general discussion.

And what I discovered was that pretty much none of us actually write or draw Bionicle.

We project our own personal biases and interests onto the series, and attempt to wedge things in there that don’t always belong.

It’s like a Bionicle is a feeling, an abstract set of ideas rather than a tangible piece of media.

This is going to sound bold, but I believe none of us actually like G2, merely the concept of Bionicle continuing to exist.

We tell ourselves “it’s Bionicle, so we have to get hyped”.
We continue to buy the sets and support the line in whatever way we can, hoping that one day it will feel real again.

But deep down, we know that it will never be the same. We know that we will never be able to re-create those feelings.

We are so blinded by nostalgia that we cannot accept it for what it is…a mediocre revival of a once-innovative children’s property.