Some random tidbits from Sunset Overdrive! I only got to touch this project for a brief sprint while I was at Microsoft (I can hardly claim credit for anything that actually made it into the game), but it was a blast to work on nonetheless. :D
I’ve been playing the game pretty solidly for the past week, and props to Insomniac for shipping an appropriately addictive experience! I am in love with… every single one of my weapons, let’s be honest, but dive bombing Fizzco ‘bots with Excalamune is pretty choice.
(PS, If you want to check out some seriously kick ass concept art for the game, go look at Zorin Vasili’s environment paintings and cryyyyy http://zorinvasili.tumblr.com/)
It will be possible to play as a woman in Sunset Overdrive, developer Insomniac Games said today, while taking a potshot at another major fall 2014 title in which that won’t be possible: Ubisoft Montreal’s Assassin’s Creed Unity.
On the latest episode of Sunset TV, the series of videos in which Insomniac provides details on Sunset Overdrive and answers questions from the community, the studio explained how traps work in the game. And when a fan asked if she would be able to play as a woman in Sunset Overdrive, associate community manager Brandon Winfrey responded in the affirmative and explained some more of the game’s character customization options.
2014 Into the Pixel Collection Celebrates Video Game Artistry, Contest Winners
The Entertainment Software Association (ESA) and the Academy of Interactive Arts & Sciences (AIAS) today announced the official selections for the 2014 Into the Pixel (ITP) collection. Created in 2004, and now in its 11th year, the annual ITP art exhibit honors video game artists who continue to push the interactive entertainment art form forward. Co-produced by the ESA and AIAS, the 2014 ITP collection will be shown for the first time at the Electronic Entertainment Expo (E3), the world’s premier trade show for computer and video games and related products, from June 10-12, 2014, at the Los Angeles Convention Center.