Another creature of Inuit myth, the Akhult is a combination of an orca whale and a giant wolf. While it is first and foremost a predator, it is also important to remember that it is also both a land creature and a water creature by nature. Akhlut are much more likely to be found on the Outer Planes as a result, since the Inner Planes are often too “pure” of their elements to provide the Akhlut its necessary habits, although the Paraelemental Plane of Ice is the likely exception. 

(Art by Forrestlmel)

  • A Proxy of Thor wishes to expand the worship of his power over the far tribes of the Arctic North of some remote prime material plane, but he needs help finding and taming a celestial akhlut first in order to prove that the northern spirits approve of this new faith. 
  • Anyone wishing to consult the spirit of the Adlet Devil-slayer Tanaraq must first steal a kelutviaq lute made of everliving wood from the lair of her Akhlut companion to prove their worth. 
  • In order to destroy an artifact belonging to a vengeful demon lord, a group of adventures must have it crushed between the teeth of the first Akhlut, who resides in the heart of a massive storm on skyseas of Asgard with Crow-At-The-End-Of-The-World.
Searching For California’s Skinwalkers | Mysterious Universe
I'm not sure why, but more and more I find myself being asked: "Have you ever done any investigations into the phenomenon of Skinwalkers?" For those who may not be fully aware of the phenomenon, a bit of background data is in order. In her excellent book, Real Wolfmen: True Encounters in Modern America, Linda Godfrey says: "Most sources say the skin walker is the manifestation of a 'witch,' meant in the sense of a shaman or medicine person who has taken a dark path and uses magical power to hurt others. A skin walker may wear a coyote skin and can travel very speedily in animal shape." The Navajo Legends website states: "To become a skinwalker requires the most evil of deeds, the killing of a close family member. They literally become humans who have acquired immense supernatural power, including the ability to transform into animals and other people. According to the Navajo skinwalker legend, these evil witches are typically seen in the form of a coyote, owl, fox, wolf or crow –

“…in your eyes fight fire with the white frost
fox or maid, you make me groan…”

zoocalu asked:

Too my knowledge slivers gain their abilities from what the have observed, and then they share it with the hivemind. So a sliver queen type card that has a spark would work. It would b most vulnerable upon the initial planeswalk.

I am the co-creator of the Magic slivers (story wise, Mike Elliott designed the mechanic). They are shapechangers that share a hive mind with other slivers that are in close physical proximity.

The Winged Sliver can fly because it knows how to create wings. When it is near other slivers, they now know how to shape wings so they too can fly. When the Winged Sliver is no longer near them, they no longer know how to form wings and thus can no longer fly.

The only abilities they gain is from sharing knowledge most often how to shapeshifting a useful body part. They cannot share anything other than knowledge.