Unlike many platformers of the time, Kid Chameleon chose to have a fairly complex health system, with the player taking variable amounts of damage even when jumping on certain enemies. This is also represented through the mask system, which provides the player with different health totals based on the mask chosen. In presenting health in this way, the game was able to better reinforce the different attributes that each mask (and the base character) possessed, as well as allow the game to be much less openly difficult overall.
Ohmygosh SO many of the tags on that post of mine are things along the lines of ‘I used to have a Sonic OC’ ‘maybe I can use them’ or ‘I haven’t thought about my OCs in years’ and things to that effect.
SEE? THIS. THIS IS WHAT I WAS TALKING ABOUT! Look around you! Look at how many people are suddenly thinking about the OCs they made when they first got into Sonic and it’s not necessarily with shame and revulsion… it’s suddenly with NEW APPRECIATION. All these people who had OCs, once upon a time, but who probably put them aside out of shame because of the stigma surrounding it.
Now SEGA has said ‘Hey! No, that’s okay! Your OCs are valid and awesome! Make them! They can do what you always dreamed of and help Sonic save the world! They’re canon! They’re in the story! They’re important!’
And suddenly all these fans are rising from the depths, shedding the shame and embarrassment and thinking ‘Maybe that OC is okay after all..?’and ‘I should revamp them and try again…’
THIS is how it’s going to change things! THIS is why it’s important! THIS is what I’m so thankful to SEGA for!
So, again and again, thank you, SEGA. For giving us the one thing the Sonic fandom has needed for years.
Acknowledgement that this is 100% acceptable and okay. ♥