While the primary method of revealing the environment in The Unfinished Swan is splattering paint, it is notable that the stark contrast of everything in the environment is what makes these revelations possible. It’s not that the world is being given form, it’s that the form is being given context through contrast, and thus, makes each level understandable. Without context, the player isn’t even moving- they’re just in white space.
I beat The Last Guardian twice. I’ve waited for this game since the end of my High School. I also felt the Charlie Brown Christmas spirit in me. Here’s some Last Guardian fan art done in the style of Peanuts!